1-3 Star Tier List

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Check out the change log for details on tier list changes or the tier list explanation for a summary of all Servant explanations!

1~3* Tier List Explanation

Tier 1

The best of the best, these Servants provide something special to every Master. Each of their specialities are highly valuable even to Masters with powerful and diverse Servant rosters.

Mash Kyrielight

Your very first Servant and most prominent partner in the story, Mash leaps into battle with shield at hand, ready to defend Chaldea from any danger. With a balanced, Arts-leaning deck, and a skill set which lends itself to defensive or stalling strategies, Mash can slot into just about any team due to her universally useful defensive utility.

Although she starts the game as a 3★ Servant, with Ascension and some skills locked for story reasons, once her powers reach their height she becomes a well-rounded utility tank. Mash can use her good bulk, defense-oriented skills, and her lack of any class weakness to shield frailer Servants in every situation- at the cost of having little to no offensive presence. Her unique party cost of 0 opens up countless options for team composition and higher-ranked Craft Essences that costlier defensive options would have to forego.

Mash Kyrielight Upgrade Conditions

Conditions Upgrades Unlocked
Clear Fuyuki Bond Lv1
Clear Septem Ascension 1
Lv40 Cap
Bond Lv2
Clear London 4-2 Ascension 2
Lv60 Cap
Clear E Pluribus Unum Prologue Animation & Voice Line Update
Clear Camelot 14-3 Bond Lv4
Clear Camelot 15-1 Ascension 3
★★★★ Upgrade to 4★
Lv70 Cap
Skill 1 Upgrade
Clear Camelot 17-4 NP Lv2
Clear Babylonia Ascension 4
Lv80 Cap
Bond Lv5
Clear Solomon NP Lv3

Arash, the legendary archer of Iranian mythology, is one of the best Servants for farming and clearing waves. His Noble Phantasm is both easy to level up to 5 and insanely powerful to boot. As an Area of Effect NP, it can reliably kill a wave of enemies in daily missions (with the exception of Lancer enemies) in one go, with the caveat of Arash dying upon using it. A team fielding Arash usually has him started with a CE which increases starting NP charge, along with support Servants who can charge his NP as well, so that he can fire it off as soon as possible.

Though seemingly detrimental, Arash’s death upon NP use can actually be useful as it allows for another Servant to replace him immediately. His death can even be used in a combo with certain CEs that have an effect on death. However, apart from his very strong NP, Arash lacks the stats and the skills to impact battles. As such, it’s recommended that he keeps to his farming/burst damage niche. All in all, Arash is definitely a Servant that should be raised even just for his sheer usefulness in farming.


"I'm not fond of combat, but I fight when I have to."

A martyr, saint, and protector of the people, Georgios will fight alongside any honorable Master. This protective nature is rooted extremely well in his kit, as Georgios is an Arts-based Servant that serves as one of the most iconic Tank Servants in the game.

Georgios’ kit is defined by his three-turn Taunt, which comes alongside a huge built-in defense buff. Coupled with his availability as a bronze Servant, he is one of the best choices for protecting key allies in difficult stages. The additional defense buff on his NP helps enable defense stacking strategies, and works together with the rest of his kit to let him survive well in longer battles, especially with support from Arts-based allies.

Outside of drawing fire and survival, however, Georgios provides little else. While his NP has decent damage thanks to the easily-maxed NP level, the forced dragon trait is niche, the defense buff only lasts one turn, and he has virtually no way to buff his allies. His QQAAB deck is also not well suited for damage especially with his low base attack, though it provides him decent synergy with Arts-oriented allies. Finally, his high Rider critical star weight pulls critical stars away from more capable allies, which is generally detrimental to his role as tank support.

Gameplay Tip

Taunt is a highly prized mechanic with a couple of useful features below the surface that devious Masters can exploit. Enemies are not only forced to attack the taunting Servant, they will also cast any of their single target skills on that enemy. Furthermore, if a Servant with taunt active perishes, the enemy attack turn may often end regardless of any remaining actions left, barring a few specific exceptions such as AoE Attacks.

Thus, with the help of Battle Continuation, Georgios can protect allies for multiple turns against single-target attacks even under the most heavy of assaults.

“Of course I have no combat capabilities. I am, at my core, completely useless.”

The foul-mouthed author of the Little Mermaid may be a fan-favorite in terms of personality, but his stellar in-game performance earns him just as many fans. Bringing a plethora of powerful team support abilities, Andersen is a high-value Arts Servant who can fit in numerous setups and vastly improve the performance of the team well beyond what his rarity would suggest.

Andersen’s universal buffs perform well for any team, as his Noble Phantasm Märchen Meines Lebens provides three fundamental buffs that every Servant appreciates: Attack Up, Defense Up and Healing per Turn, as well as Critical Star Generation post-Interlude. However, he fits particularly well in Critical-based and Arts-based team compositions. With Human Observation providing a party-wide Critical Damage buff with excellent uptime, and Innocent Monster granting passive Star Generation, Hans can serve as a pivot for most Critical Damage Dealers to function seamlessly.

Meanwhile, Rapid Casting ensures NP is highly accessible. With a triple Arts deck, an Arts Noble Phantasm and fantastic NP generation rate, Hans can also bring much-needed consistency, sustain and prominent NP spamming potential to any Arts teams. Even better, after his future Rank Up, Andersen’s Innocent Monster loses its Defense demerit and gains a powerful targetable NP generation per turn buff that truly cements his place as one of the best Supports in the game.

However, Andersen does have some apparent flaws that can hurt his usability. For one, his survivability is quite mediocre. His low rarity stats and the self-inflicted Defense debuff from Innocent Monster make him extremely frail if the Defense buff on his Noble Phantasm fails to trigger. Furthermore, his offensive potential is almost nonexistent, owing to his poor Attack stat and non-damaging Noble Phantasm. Last but not least, aside from the healing, each component of his Noble Phantasm has a chance to fail to trigger, meaning in some crucial situations Masters won’t receive the full benefits of his NP.

Overall, it cannot be denied that Andersen is a highly useful Servant, even with his flaws. His sheer versatility and competency are particularly amazing in many high difficulty situations, which warrants him a slot in any Masters’ rosters.

Gameplay Tip

Andersen’s Noble Phantasm greatly benefits from additional Overcharge levels, as all of the buffs it provides scale extremely well with Overcharge. To take advantage of this, it is highly recommended to consider using Andersen’s Noble Phantasm after another Servant’s Noble Phantasm to raise his Overcharge level.

This is particularly potent in Arts-based team, as using multiple Noble Phantasms during a turn occurs more frequently, and partly explains why Andersen is valued so highly in Arts-based set-ups. Do note that some Servants have even more valuable Overcharge effects, such as Tamamo no Mae, so it is up to the discretion of Masters to pick the right chain.

Masters can also raise Overcharge levels through Craft Essences such as Demonic Boddhisattva (albeit one time only) or Thomas Edison’s Concept Improvement skill, although these options are considerably more niche.

Tier 2

These Servants are among the best at their role. They can easily compete even with higher rarity Servants and are highly valuable investments to both new and veteran Masters alike.

Gaius Julius Caesar, one of the greatest heroes of Rome, joins Chaldea reluctantly as a Saber, instead of a Rider. While only a 3-Star Servant, Caesar is one of the rare support Sabers who also sports a single target Noble Phantasm. His first two skills increase allies’ attack and NP damage, allowing for powerful burst turns where everyone fires their NP. Caesar's third skill increases an ally's critical damage, which meshes well the the critical stars from his NP for potential crit damage the next turn. While leaning towards a support Servant, Caesar has not-so-good generation stats for both NP and stars, the latter only being generously given upon using his NP. However, once his NP is ready, not only does it generate stars, but it also gives him a partial NP refund due to its hitcount. Thus, he performs best in a team with another support Servant who can charge his NP. Another downside to Caesar is that he has low HP and can easily be taken out. Nevertheless, owing to the fact that Caesar is and will remain as the most accessible single target Saber, he is definitely worth raising.
Robin Hood

One of the Robin Hoods who took up the mantle of this roguish character joins Chaldea with his powerful single target Noble Phantasm. As a 3-Star Servant, Robin is one of the more accessible single target nukers in the game. His Arts-type NP in particular can deal as much as 3750% damage at NP5. In order to unleash such a powerful NP Robin requires his opponent to be afflicted by poison, which his first skill conveniently applies to all enemies. Additionally, he also can improve his NP generation with his second skill, allowing him to fire it much quicker. As such, Robin is one of the staples for Arts-based teams.

However, outside of Arts teams, Robin performs suboptimally. He loses out on the NP gain from Arts chains, though he can still deal high damage. While Robin can compete with higher rarity Servants in Arts-based damage output, he does suffer from the reduced HP of a 3-Star Servant. This weakness is partially mitigated by his attack debuff and dodge from his Rank Up quest, but his low basic attack damage and durability prior to Rank Up should be noted. Nevertheless, given his amazing synergy with Arts teams, Robin Hood’s pros outweigh his cons and should definitely be raised.

Euryale, the second of the Gorgon sisters, is a Servant who performs absolutely well against Male enemies, with her ability to charm them almost indefinitely (charmlock), as well as her NP dealing bonus damage to them. However, outside of that niche, she suffers from low damage and low HP, leaving other 3☆ Archers like Robin Hood and David more reliable than her. Nevertheless, she is a useful Servant against the multitudes of Male bosses both in current and future stories and events and is definitely worth considering. Now that she has access to her Rank Up Quest and her third skill unlocks, Euryale has transformed into one of the best budget Arts damage dealers.
Cu Chulainn

“Your heart is mine! Gáe Bolg!”

Despite the ‘Lancer is dead’ memes, Ireland’s Child of Light is easily one of the game’s hardiest Servants. While Cu Chulainn’s defensive kit may seem to conflict with his damaging Quick NP at first glance, this mix of staying power and capability to output single-target damage makes him one of the best Servants in the game in regards to solo or last stand performances.

Aside from the powerful Protection from Arrows skill, what makes Cu Chulainn uniquely powerful is that his two other skills are also survival-oriented. Battle Continuation provides Guts and Disengage provides healing and cleanses Cu of any debuffs, letting him cycle through his defensive cooldowns and minimize his moments of vulnerability. Gae Bolg meanwhile provides an offensive dimension to Cu Chulainn with its single-target nature and defense debuff, though its instant kill potential is utterly unreliable even at best. After its NP upgrade, it not only increases in damage, but it also applies a one-turn Sure-Hit buff on Cu, granting him some extent of offensive flexibility.

Despite Cu’s various defensive tools, Protection from Arrow’s Evasion still forms the centerpiece of his kit, as his natural HP pool is still that of a 3-star Servant. Enemies with Sure Hit, Ignore Invincibility, or buff removal are able to rob Cu Chulainn of his greatest strength, leaving him very vulnerable. Secondly, having a defense-focused kit also means that Cu has no way to boost his own damage. This low offensive power sometimes causes situations where he contributes little to the fight, while also preventing backrow Servants from entering the field. This aspect often leaves Cu on the bench as a Master grows stronger and clearing speed becomes the main priority.

While Cu Chulainn’s limitations mean that he is far from a perfect answer to everything, it is his high survivability, and low investment cost that any new Master can appreciate. From a reliable Lancer in the early game, Cu turns into a solo/last stand specialist that can grasp victory from the jaws of defeat, a role in which he truly excels.

Proto Cu is, in essential, a much more offensive version of normal Cu Chulainn. Trading Battle Continuation and Disengage for the ability to do critical damage reliably and increased damage against Beast type enemies allow him to serve as a great budget damage dealing Lancer. Beast-trait is a quite common trait amongst frequently appeared enemies, such as Chimera, meaning Proto Cu will prove quite useful for these type of enemies and will only become more valuable as the game goes on. And while he does not have Guts, Proto Cu is still extremely tanky thanks to Protection from Arrows and is more than adequate for him to find a place in tough challenges.

Proto Cu however is not without flaws, as he has a somewhat awkward deck of BBQQA which hampers his NP generation rate while does not really contribute much to his Star generation rate either. He also does not contribute much to the team in term of buffs or debuffs, and while he is a good Servant independently, he needs heavy support to reach his full potential.


The younger, genderbent incarnation of the renowned Minamoto no Yoshitsune joins Chaldea with a craving for severed Caster-heads and headpats. A Quick-based Servant, Ushiwakamaru excels at deleting Enemy Bosses and providing some team support on the side. With Single-target Rider Servants being a rarity outside of the gacha, Ushiwakamaru carves out a strong niche for herself in any Chaldea. For her rarity, her upgraded Noble Phantasm stands tall amongst the most damaging Noble Phantasms that do not rely on a trait for bonus damage.

She is not perfect, however. Despite being a Quick Servant with two different star generation buffs, Ushiwakamaru refuses to generate any decent amount of critical stars. While her NP generation is above average with Tengu’s Strategy up, the low hit counts on her cards are simply too detrimental for star generation. Furthermore, most of Ushiwakamaru’s damage is locked to her NP as her QQAAB deck isn’t ideal for high damage from command cards. Regardless, Ushiwakamaru’s overall performance makes her an excellent investment for any Master, especially those new to Chaldea.


“All I know I learned directly from the goddess Hecate herself. My spells are on a plane of existence higher than yours.”

Given a second chance at life, the Witch of Betrayal commands her unparalleled magical abilities in service of Chaldea to prove her loyalty. Wielding her signature Noble Phantasm Rule Breaker, Medea is a utility damage dealer best defined by her ability to remove an enemy’s buffs on demand, making her one of the most useful Servants in gimmick-heavy fights.

While Rule Breaker’s buff removal is by no means a unique effect, Rapid Words of Divine is what truly sets Medea apart from her competitors. At a mere level 4, Rapid Words allows a full charge of her NP gauge with no external help. Additionally, Medea’s NP also refunds some NP gauge on Overcharge. With her triple Arts deck, Territory Creation’s Arts performance up, and Circe’s Teaching’s NP gain buff, she is able to charge back her NP exceedingly fast, even allowing back-to-back NPs in certain situations. While Circe’s Teaching’s targetable NP gain boost is useful for Medea herself, the skill also removes all debuffs on its target, giving Medea valuable cleansing utility for her allies when needed. Finally, Argon Coin rounds out her kit as a low-cooldown heal, adding some extent of long-term sustain to her arsenal.

Despite her considerable magical might, the Princess of Colchis falters in some areas. In exchange for Medea’s extraordinary NP charging prowess, Rule Breaker has a damage modifier considerably below that of other single-target NPs, even after its upgrade. With no damage boosting skills to make up for this, Medea is forced to rely on external support in order to deal meaningful damage. Her second major weakness is her lack of any hard defensive measure, which coupled with her 3 Star HP stat makes it relatively easy for enemies to eliminate her.

Medea is able to spam her NP very reliably, allowing her to perform her buff removal task very well while also dealing a steady rate of decent single-target damage. While Medea’s weaknesses force her to rely on external support in a lot of aspects, she is still a highly valuable utility pick, especially for quests featuring a lot of pesky buffs.

Gameplay Tip

Rule Breaker’s buff removal occurs after its the damage has been dealt. As such, it won’t itself deal damage to enemies with Invincibility/Evasion, but subsequent attacks will. Additionally, if Rule Breaker manages to kill the target, it will also fail to remove any effects activating on death..

Lu Bu Fengxian

“Yikes! Was he just glaring at me?”

The ruthless warlord notable for betraying everyone he ever worked for, storms in to crush his enemies for any Master who would risk commanding him. True to his nature, Lu Bu serves as a fragile Buster Berserker Servant quite capable of bursting any hapless enemy down, and then causing trouble for his allies.

Lu Bu mainly acts as one of the strongest budget damage dealers in the game with an incredibly powerful Noble Phantasm, especially considering the ease in bringing him to NP5. The combination of Madness Enhancement A, his Valor skill that further increases his very high base attack, and Chaotic Villain to increase his NP strength – all of which stack multiplicatively with one another– Lu Bu has the potential to outperform even his higher rarity counterparts. Beyond that, Chaotic Villain will also boost his Star Gathering to insane levels, allowing him the capacity to unleash a devastating NPBB critical chain. As an added kicker, his NP comes with a low chance of stunning the opponent for a turn and ignores the defense buffs of his opponent.

Yet, while Lu Bu’s burst is one of the best in the game, it is best defined as the “trick” of a one trick pony. He suffers from low effective NP gain due to having access to only a single Arts card, has to rely on others to generate critical stars for him, and he has next to no survivability with one of the lowest 3-star HP values in the game on top of the Berserker class defensive disadvantage. To make matters worse, his one defensive skill, Defiant, grants a fair 25% defense at the cost of reducing all offensive buff success rates on him by 50%. This means that normally guaranteed buffs like Charisma will have a 50% chance of missing him for 3 turns. Lastly, true to his nature as a betrayer, his Chaotic Villain skill will also reduce the party’s defense by 20% as well.

All in all, Lu Bu is an incredibly selfish servant with huge damage potential, but a huge amount of support is needed to let him perform at his best. Masters who provide him with this support will find themselves rewarded with some rather impressive damage numbers.


A famous gladiator-turned-rebel, Spartacus was relentless in his struggles against the Roman Empire’s oppression. In likely recognition of this fact, his supposed in-game trademark is that of high sustain. Possessing three separate ways to heal himself, the Gladiator is able to come back from the brink of death to full health in a single turn. In addition, Spartacus’ Berserker class, NP charge skill, and Buster buff allow him to deal considerable burst damage to enemies, especially considering his low rarity and stats.

However, as with other Berserkers, Spartacus is still extremely vulnerable to being one-shotted, and his relatively low HP makes this even worse. While his second skill’s Guts allows him to survive lethal hits, it remains dangerous to expose him to high-damage enemies for multiple turns. His low ATK also means that he lacks the sustained damage to compete against other damage dealers during hard quests (even with his Mad Enhancement EX and NP upgrade in mind).

Essentially, Spartacus’s true role and purpose is that of a farming powerhouse. Spartacus is one of the few freely available AoE Servants with an NP charge skill, and as a Berserker, can be comfortably fielded in almost any farming quest.


David is a solid offensive and support Archer with a well-varied kit at his disposal. With a BAAAQ card set, his NP gain is fairly good despite his mediocre base NP gain, and unlike EMIYA his NP gain from his Quick card is relatively good. With his powerful 50% defense buff and Harp of Healing’s 1 hit dodge he can protect both himself and his allies effectively on a short cooldown, while also bolstering the team’s offense with his Charisma. 

As an Archer, his weaknesses would be his awful star generation and inability to perform Buster chains with his NP, limiting his critical damage potential. In spite of this, he possesses the second highest attack stat of any 3 star servant after Lu Bu, as well as a NP with handy side effects and a strong skill set to compliment it.

Jaguar Warrior

"The Jaguar knows all.  Offer up a sacrifice to the cat!"


Jaguars are close enough to Tigers, right?  At least enough for Fujimura Taiga to be summoned as the Pseudo-servant Jaguar Warrior.  On paper, Jaguar Warrior has pretty much everything one could ask for: Buster up, Attack up, non-intuition stars-on-demand, charge-based dodges, critical damage, star generation, star weight up, and an evade piercing NP.  Comparing her to an existing servant, she could be called an even more offensive Cu Chulainn (Prototype). However, to call her a fat cat would be an overstatement. Although she seems overpowered for a joke character, here's the punchline - half of these fantastic effects are tied to a 10 turn cooldown at max on one skill, while her critical niche's consistency is stage-dependent.

Stats-wise, Jaguar Warrior has marginally less Attack and NP gain than Proto Cu, but 500 less HP.  In return the divine spirit grants her a token 2% Mad Enhancement and 25 more divinity damage over Proto Cu.  The real star of her kit is her 4 hit Buster Card, which allows for better star generation and NP gain compared to her Celtic peers.  Meanwhile, having a Buster NP allows her to Buster Brave Chain for even more damage potential.

Overall, Jaguar Warrior is a strong, offensive Buster Crit Cat balanced by poorer survivability and critical consistency compared to her closest rival in gameplay.  Since this cool cat is story-locked, make sure to roll for her during her banners (especially during special Lancer-class only banners) if you want her at more than NP1.  


"My arm and my sword are for my king."

One of the most loyal and kind of Knights of the Round Table, Bedivere enters the fray as a Buster-based Servant with a very powerful single-target NP. Bedivere possesses one of the highest attack stats among his silver peers, with good potential NP generation to boot. However, with only one Arts card available to him, most of that NP generation is locked behind his five-hit Extra attack.  

In terms of skill set, Bedivere is very straightforward and spreads his influence towards a little bit of everything. Offensively, Bedivere relies on his NP and has access to both the relatively weak Tactics skill and an NP gauge boosting skill in Calm and Collected. On the defensive side, Oath of Protection grants his team a single turn Defense Up to aid them during turns of high incoming damage while also boosting his own debuff resistance for a single turn. Beyond his skills, his NP’s overcharge effect is what makes him truly stand out. Bedivere’s NP grants him an immediate Buster damage buff for 1 turn with impressive overcharge scaling. In terms of ST damage, not even Caesar can match him during an NPBB turn.

Unfortunately, It’s a shame that Bedivere is a story-locked Servant, which makes additional copies hard to attain. With skills that only last for a single turn and bereft of sustained improvements to his damage output, Bedivere relies on that single burst of heavy NP damage.Sadly, the story-lock makes unlocking that powerful potential rather difficult. 

Even at NP1 though, Bedivere will perform admirably and once his NP interlude does arrive, he will become one of the most powerful 3* Servants in the game.

Gameplay Tip

Bedivere is a rare story-locked Servant with few direct rate ups. However, special class-based Saber banners are excellent opportunities to collect copies of Bedivere with very high rates, with his rate up reaching up to 10% on them.

Tier 3

Solid Servants that often have a niche of their own they perform well in. Each of them have some weaknesses, but all of them are great investments

As one of the few Servants possessing a three-turn Taunt, Leonidas’ low rarity means that he is accessible to most players. Compared to his alternatives, he takes a whole different direction; sacrificing Taunt consistency with offensive supporting capabilities - primarily the Buster buff and critical stars he provides. This turns Leonidas into one of the best choices for fast-paced Buster-oriented teams, and he synergizes well even with non-Berserker Buster Servants. The glaring weakness in Leonidas’ kit is that his three-turn Taunt is built-in to his NP, resulting in the aforementioned lack of consistency - though fortunately, one of his skills also has a one-turn Taunt, which somewhat makes up for it. While he has a huge NP gain buff, he only has one Arts card which means that he would often be reliant on the enemies’ hitcount to gain a lot of NP defensively.

“I have no idea when I'll turn into a monster again. If that scares you, you should end our contract while you still can.”

Accompanied by her majestic Pegasus, Medusa appears in her original goddess form, though most of her abilities originate from her monstrous side. Manifesting in the Rider class, she is a Quick Servant with an AoE NP who excels in farming (Caster) enemies quickly.

Medusa’s main selling point is Blood Fort Andromeda’s NP Charge, which allows her to perform instant NPs with the help of Starting NP CEs. Thanks to the multiplicative buffs of Monstrous Strength and Riding, Medusa’s NP Bellerophon packs a decent punch as well, which altogether makes her an ideal farming Servant. An aspect that is further improved after gaining access to her NP Upgrade. Blood Fort’s secondary effect also improves her long-term NP gain, which synergizes well with her high critical star weight and improved critical damage from Independent Action. Last but not least, Medusa’s Mystic Eyes skill grants her access to an unrestricted Stun, an important asset when she is brought to a harder stage.

Unfortunately for Medusa, she also harbors a couple of glaring weaknesses, the most prominent of which is her overall unsuitability for dealing sustained single-target damage. Outside of her AoE NP, Medusa’s QQAAB deck and shorter-duration-than-usual attack buff leave her with no way to quickly finish off high health enemies. Additionally, while her Stun is undeniably powerful, its single target effect is at odds with her AoE nature, and it is generally unimportant for farming, which is where she thrives. Finally, Medusa’s low Quick hit count makes her star generation rather poor despite her NP’s buff, while her lack of other survival skills make her less appealing for longer fights as well.

Above all, Medusa is best utilized as a budget farming Servant, thanks to her NP charge skill and decent AoE damage. However, despite possessing a powerful Stun, her low single-target damage and lack of survivability makes her unsuitable for harder fights, in particular those with beefy single bosses.

Fuuma Kotarou
Once a leader of a group of a rogue ninja clan made up of pirates, thieves, burglars, and brigands, Fuuma has turned from his fiendish ways to help Masters in need. While not a strong damage dealer on his own, his kit comes loaded with an array of tools to harry enemies and ensure the best result for his teammates.

Kotarou’s main strength comes from his critical star generation capacity. The combination of high hit counts on his Quick, Extra, and Noble Phantasm cards, a naturally high star generation rate, and a Presence Concealment A+ passive can provide dozens of stars, especially if Fuuma casts Ninjutsu upon himself for an additional boost in Star Generation. In addition, he’s capable of mitigating enemy damage via a 10% reduction to an enemy’s attack and reducing their Critical hit chance with Sabotage , as well as decreasing their debuff resistance up to 100% with Suspicious Shadow. Most importantly, his Ninjutsu skill provides an on-demand targetable evasion to one ally, protecting them during a key turn.

When attacking on his own, however, Kotarou struggles to hurt enemies. His kit packs no steroids before his Interlude and no damage passives either, which when combined with his 0.9x Assassin modifier, results in one of the weakest hitting AoE Noble Phantasms in the game. In addition, his QQQAB deck will hinder any significant damage from basic Commands Cards and together with his NP makes Fuuma a poor choice against powerful Rider bosses. He also tends to lack durability in practice as his only survival skill is more often than not used on other Servants.

As a Servant, Fuuma fills his role best by generating Critical Stars and providing an on demand evasion for a party member. But damage-wise, his capability remains limited to clearing low health waves with his rather rare AoE NP.
Billy the Kid

“Well, I might be good at nothing but shooting. But if that’s what you want, I’ll do my best. I swear on this gun.”

Considered to be one of the fastest gunslingers of America’s Wild West, iconic outlaw Billy the Kid lives up to his quick draw legends thanks to a Quick-focused deck, with a Quick NP and skills designed for immediate burst damage in multiple forms.

Billy’s strength lies in his Critical Damage and NP Damage potential, making him useful in both challenging and farming content. His Critical Damage potential is extremely impressive for his rarity, as he can reach up to 162% Critical Damage Up from Marksmanship, Mind’s Eye (Fake), and Independent Action. This is one of the largest general-purpose damage buff stacking available to any single Servant, and only very few niche opportunity damage buffs can match or beat it. Apart from his critical potential, Billy can also rapidly fire off his ST Quick NP, Thunderer, on a moment’s notice thanks to a maxed Quick Draw providing him a solid 50% NP gauge. Between his easy NP5 and NP Upgrade Rank Up, Thunderer can easily shut down anything that could survive his crit bonanza.

Most of Billy’s weaknesses reside in his QQAAB deck. While this allows him to form a Quick Brave Chain when using his NP and charge his NP, Billy won’t often have a Buster led Brave Chain to improve the damage found on his 2nd, 3rd, and Extra cards, especially on a turn when Billy is in full crit mode. Also, for a crit-oriented Servant, Billy’s regular Quick cards are subpar when it comes to Critical Star and NP Generation, making him reliant on external sources of either active or passive Critical Star Generation for his major crit turn.

All things considered, Billy the Kid’s  weaknesses are easily remedied by Servants/CEs that provide him the Critical Stars he needs to function on his burst turn, alongside any extra Attack Up or Quick Performance buffs.. With the right setup, Billy will end fights before they become drawn-out slugfests. He’s not the fastest gun in the West for nothing.


Kid Gilgamesh

“We made quite a mess. I'll leave the clean up to you.”

Kid Gilgamesh, Ko-Gil, the well-behaved and mild-mannered child version of the prideful Gilgamesh, is an approximation to his adult self gameplay-wise, albeit at a lower rarity. With his similarly high attack relative to his peers, his base high star weight, powerful Charisma buff, high-ranking Divinity, NP Interlude, and good Independent Action rank, he boasts many of big Gilgamesh’s facets in damage, and even NP gain via his Golden Rule.

‘Lil Gil’s other main strength comes from his NP. Gate of Babylon’s Overcharge plasters all foes with immense NP damage down and critical rate down debuffs for a single turn, severely limiting their potential damage output for that turn. As his NP also lowers their debuff resistance (though only for that turn), he can even combo with other Servants who have powerful debuffs with a low chance to hit. Finally, he can Charm Humanoid enemies with a relatively high success rate to help disrupt and delay them.

However, in exchange for his utility and support, Ko-Gil misses out on the powerful anti-Servant NP, star generation and critical-related skills of his older counterpart, thus lacking the high damage ceiling his adult version has. He also lacks any reliable on-demand defensive skills for drawn out fights, Challenge Quests and the like, instead having only his NP’s debuffs as a way to reduce enemy damage output. Additionally, his Charm has a high cooldown, making it unlikely to be used more than once in a battle.

Overall, while lacking raw damage, Kid Gil is an AoE Buster Servant that still manages to carve out a semi-supporting niche with his high Charisma buff and the potent debuffs on his NP.

Jekyll is quite possibly the strangest servant in the game, being the only one which changes class mid-battle. Though Jekyll is an Assassin with all the quirks to come with it initially, it’s best to think of him as a Berserker, as turning him into Hyde will be your ultimate goal in using him.

Hyde is quite the monster, both figuratively and literally. After his NP interlude, he gains a colossal permanent buff to his Buster cards, letting him throw about Jekyll’s otherwise mediocre attack stat to levels that make Lu Bu hide under his pillow. Adding in the fact he gains a large max HP buff and a full heal from popping off Dangerous Game, using Jekyll’s NP is like tagging him out for one of the best 3* Berserkers out there. Shame you can only use it once.

It’s worth noting Jekyll is very skill level dependent compared to some other Berserkers, meaning he may only be worth using if you can devote yourself to maxing them out, or at least leveling each to 6.

Fergus mac Roich
Fergus is somewhat of a Saber-class lovechild of Lu Bu and Hector, and it shows in his kit. With a Berserker-style card set, Fergus is what we call a Buster gorilla, with excellent base NP gain to compensate for his limited Arts and Quick card pool. His skills are all reasonably good, with defensive and offensive steroids to aid him while also supplementing his fairly strong AoE NP with two handy secondary effects, increasing both the team’s damage and odds at landing debuffs (it essentially negates Magic Resistance, which is nice). While Fergus isn’t exceptional at anything, he provides very solid AOE damage, especially after his interlude, while having enough selfish tools to keep himself going for the team. A very solid Buster-oriented Saber for those unfortunate to not draw an Altria variant or those who are sorely prejudiced against Caesar.
Eric Bloodaxe

Eric Bloodaxe, the Bloodaxe King, is a pinnacle of manliness and wielder of a living axe that thirsts for the blood of his enemies. Blessed by his wife, the witch Gunnhild, Eric slew his kin and ruled over Norway for a short period. These days however, this charismatic and beloved Servant carves out a niche by farming quickly and powerfully. At maximum strength, Eric trades Spartacus’s NP gauge boost for simply doing more damage.  Notably, through Supporting Curse, Eric’s single target damage performance can overshadow Darius amongst the Berserker farmers.

But, the henpecked husband is made of fragile Berserker paper with low base HP. If left unprotected, Eric can fall to a stray critical hit from powerful enemies. The HP demerit on his NP doesn't do him any favors, either. Fortunately, Eric has access to both a battle continuation and a personal MAX HP up buff that also cleanses his debuffs. His targetable attack down and defense debuff is generally reserved for use as a steroid, but can also help prevent freak accidents for the Viking against tougher targets.

At his core, Eric is a beast of a (budget) farming Servant for Masters looking to cut down their time spent grinding straightforward quests. As a Berserker, Eric can be used in almost all farming situations in combination with Starting NP gauge Craft Essences.

Kiyohime is, frankly, a quite vanilla Servant. Her skill set and NP are simple, and she often only finds use as a dedicated Kaleidoscope farmer thanks to her AoE Noble Phantasm and easier time to get NP level 5. Other than that, her skill set is not as good to justify a place for her in most teams since it has low synergy and relevance to her role.

Often overlooked due to his status as a 1 Star Berserker, Asterios is one of the prominent members of Stall teams thanks to his amazing debuff Noble Phantasm. While he is hard to set up properly and requires a specific team composition, once he gets going he can completely debilitate any boss in the game with repeated use of Chaos Labyrinth.

Outside of this particular usage however, Asterios is quite bad in other aspects. Due to being a 1 Star Rarity Servant, his base stats are extremely low, hampering both his offensive capability and survivability. His skillset is nothing truly spectacular, and while he can be used as a Buster Critical Damage Dealer, his flaws will hold him back tremendously without proper team support.

All in all, Asterios is similar to most other low rarity Servants in that he occupies a particular niche that not many people will use, but is extremely effective at that niche. If you are a fan of stall teams in general and have the other pieces to build a team around Asterios, he can get you through some of the toughest battles in the game.

"My wish is for my name to echo throughout the ages."

An assassin in search of his own brand of immortality, Cursed Arm Hassan is the prime example of mastering one thing. He is comfortably one of the best cheap active Critical Star generators in the game and his low cost makes him a very good option for any Critical teams that require a consistent source of Critical Stars.

Due to his heavy Quick deck, 3 hit Quick cards, high Presence Concealment rank and both Throw (Dagger) and Protection Against the Wind to help out his Star Generation, Hassan of the Cursed Arm is remarkably consistent in the amount of stars he typically creates. Post Rank Up, his star generation capabilities are amplified even more, with his upgraded Throw/Recover skill generating stars for 2 turns on a very low base cooldown. He is also quite resilient thanks to his Protection Against the Wind, which is on the same level as Cu Chulainn's Protection from Arrows. Lastly, his NP Generation rate is rather impressive for a release Servant.

Sadly, outside of these particular niches Cursed Arm Hassan does not have much else to offer. Despite his good NP generation rate, his single hit ST NP doesn't actually hit hard. The Assassin class 0.9 modifiers, his bronze Attack stats, and his own lack of any steroids for his NP all inhibit his damage potential even if he can boost his critical damage through Self Modification C. His second main problem is the weakness of active star generation itself, with many support Servants and Craft Essences that grant passive star generation over time making his role often redundant.

Still, Hassan of the Cursed Arm is a great starter Assassin for new Masters who wish to dabble in creating critical-based teams. While his weak stats will eventually see him replaced in most rosters, the solid foundations of his kit will reward any Master who wishes to bestow some Holy Grails upon him.

Sasaki Kojirou

Sasaki Kojiro, the Japanese swordsman famous for his signature move, the Swallow Reversal, is one of the Assassin-class Servants available in the initial release roster. He is a solid single target Quick-type Assassin despite his low rarity, and he can act as a competent fill-in for those lacking other single target Assassin options. His skill set is quite synergistic, allowing him to be a self-sufficient Critical Damage Dealer and Star Generator, while having a one-turn dodge for emergencies. His low rarity provides the benefits of easy access, low party cost, and lower costs for ascension and skill leveling. However, he does suffer from lower base stat caps in return, and is overshadowed by most higher rarity Assassins when comparing pure damage output.

His Rank Up quest improves his ability to perform as a primary Damage Dealer by adding critical star absorption to Knowledge of the Sowa. This is particularly useful for him as he does not generate stars on the order of ~50 per turn unlike some other star generators (such as Jack the Ripper) due to his low hit counts. Additional absorption will therefore help him capitalize upon those stars he is able to generate from his Quick chains, NP, or skills.

Overall, Sasaki Kojiro is a cheap, solid single target Quick Assassin who hits many marks for a critical damage dealer and star generator, and can be of great assistance to masters who lack access to other Assassin options.

The Austrian musician dazzles and impresses as a cheap support Servant with some very impressive values on his skills. A Servant practically made for the Chaldea Combat Uniform, Mozart’s value in both Arts and Critical teams is immense...for a single turn. Mozart’s best use is as an instant Arts buff + Critical Star infusion for more powerful Servants by either swapping him in with Order Change, or vice versa. Mozart by himself provides little outside of his main two skills, with Aesthetic Appreciation being extremely situational at best and his stats being downright pitiful. His NP is the inverse of Hans, but suffers from a low hit chance and time spent charging it. Overall, he is worth raising due to his very low cost values and incredible proficiency in his niche.

The famous playwright is an alright support for a Buster team due to his party-wide Buster buff and targetable NP charge after his Rank Up quest, but he doesn't offer much else outside of that due to his subpar offensive capability. It is best to completely avoid using his cards for damage because he does not have such a capacity, and focus more on his two skills - Enchant and King's Men.

He is best used in conjunction with the Chaldea Combat Uniform Mystic Code to take advantage of the Order Change ability by either switching him out when your main Buster damage dealer is about to unleash his/her Noble Phantasm or Buster critical hits and/or need some last percentage on their NP bar. His lower cost due to being a 2 star Servant also makes him easier to slot into teams during events or challenge quests where party cost becomes a big issue and as a disposable buff bot.

Alexander is fairly similar to Ushiwakamaru and Julius Caesar. All three of them are Quick-oriented Servants with decent team support capability, especially so in the case of Ushiwakamaru as she is nearly identical with Alex in terms of her generation stats, card deck and hit count. Alexander, however, does fall behind his two counterparts due to his skillset being slightly worse, with one of them being only good in a Quick-oriented team, and having an AoE Noble Phantasm, meaning while he is better at farming, his damage output, in general, pales in comparison to the other two. Even as a farming Servant he faces stiff competition from Medusa, another 3 star AoE Rider but with better burst potential on her NP thanks to Monstrous Strength and much easier time reaching 100% NP bar thanks to having an NP charge skill. Overall, Alex is not a terrible Servant, and he will find use in teams that appreciate some form of Quick support, such as when paired with Servants like Atalante or Okita. Nonetheless, he is not someone to go out of the way for or investing in either, as there are better options available.
Edward Teach

“Eh?  Laughing by myself is creepy?  You’re too cruel! I was chuckling at my fantasies.  They’ll come true, I tell ya!” - Edward "Blackbeard" Teach

The fearsome scoundrel and otaku spirit animal Edward “Blackbeard” Teach channels his gap personality with an offensive off-support kit.  While he can support his teammates by either buffing their NP turn or healing them, the true value of his skills lie in surviving long enough to launch multiple revenge campaigns with his strong self-buffs.  

As one of the few Riders to lack the Riding passive, Blackbeard’s poor 2-hit quick doesn’t curry any favors.  Fortunately, his two Arts cards do have slightly above average effective NP gain, which allows him to fill up his NP gauge consistently through Arts chains.  Blackbeard also packs pretty high attack for his rarity, with a decent HP pool to boot. With just his own buffs active, he can hit above what’s expected from low-star Servants.  On the other hand, the NP gauge drain on his NP has a low chance to trigger and the flat star gain on it is comical. Without any consistent methods to capitalize on his high Rider star weight outside of attack buffs, his native crit potential is almost abysmal.  

Tawara Touta
Tawara Touta, rice connoisseur of mythical proportions, joins Chaldea with his weird niche - an AoE Buster Archer with an emphasis on survivability. Not only does he have one of the higher HP pools among 3-Star Archers, his skills also all have aspects geared towards survival. These skills include a heal, an evade that lasts until attacked (similar to Cu’s), a defense up, and a party-wide max HP increasing skill. Aside from his sustain, Tawara also specializes in killing enemies with the Demonic trait through his NP, which grants him an anti-demonic buff that scales with Overcharge. Given that the Demonic trait is common among enemies, it makes Tawara versatile against them. All in all though, Tawara ends up in a limbo between dealing Buster damage and surviving/stalling for more turns. His attack stat is average, and his NP gain is not exactly high enough for him to consistently bring out his NP either. On the other hand, most stall lineups tend to focus on Arts-centric Servants. As Tawara has an unusual kit, he may have trouble fitting into the more commonly used lineups. Overall, Tawara’s kit is synergistic to what he does, but given that there are other 3-Star Archers with better niches and execution of said niches, Tawara struggles to shine above them. Whether or not that’s enough for one’s Chaldea is up to its Master to decide.

It don’t matter whether your dream is to save the world or be filthy rich. What I can teach you is simple: “giving up” is the enemy to all dreams.

A modern-day embodiment of the saying “the ends justify the means”, Rider of Resistance pursues the path that offers the greatest profit, never mind whether his actions are good or evil. A man of action, it is little wonder that he is represented by a Buster-focused skill set and NP, as he will overcome any obstacle to achieve his goals.

Rider of Resistance is blessed with 3 strong skills, any of which could make a Servant with a lesser skill jealous. Voyager of the Storm and Conquistador give him coverage of all 3 buff types to improve his NP’s damage, with Conquistador providing a healthy amount of Critical Stars to boot. Critical Stars that he can take advantage of with his class’ naturally high base Critical Star Weight. In addition, Unyielding Will is a nice NP battery skill that comes with a Guts bonus that can keep him in the fight longer, though the combination of an NP battery and AoE NP makes him more suited for farming endeavors. Finally, after his Rank Up, not only is his NP Damage improved, but it will also apply an extremely potent Critical Rate Down to all his enemies.

Rider of Resistance is not without flaws though, the severity of which he can do little to alleviate such as how his Attack stat is among the lowest of his rarity. Furthermore, his NP Generation outside of Unyielding Will is a bit stunted despite having markedly high hit counts. Perhaps most troubling is that, due to his Story-Locked status, obtaining any copies of Rider of Resistance is a trial in and of itself, as he is not a Singularity reward and is contained in relatively few banners.

Still, if Rider of Resistance’s complications can be dealt with and Masters acquire multiple copies of him, his bright smile and hearty laugh will be the last thing the enemy sees before he plunders them of their possessions after a farming session.

Tier 4

Viable Servants that can perform well in the right team. Their weaknesses are generally more pronounced, and they often face fierce competition in their niche.

On a whole, Romulus is a good example of mediocrity. All of his skills sound decent standalone but together they have no coherence or synergy. His best skill Imperial Privilege is wildly inconsistent despite its amazing value. His second best skill - Seven Hills has a good effect but its duration is too short to make good use out of both of its effects. Romulus also has an extremely vanilla card layout with low hit counts and mediocre generation stats (which are Star Generation and NP Generation). To round it off, he comes with an AoE Noble Phantasm that has low damage output with an effect that is too dependent on Overcharge. Overall, there are few justifications to use Romulus over better Lancers at the same rarity such as Cu Chulainn or Proto Cu Chulainn, unless you are desperately in need of an AoE Lancer for farming purposes, a niche that Servants like Kiyohime, Darius, Tamamo Cat or Lancelot fill way better.
Jing Ke

“From here I no longer fear death, no longer desire life. All I Do Is Kill.”

Infamous for her failure to murder the First Emperor of China, Jing Ke has been granted a second chance in Chaldea. Fitting for such a representative Assassin, her ingame kit revolves around her strong Quick ST NP as well as various Critical Star manipulation tools, which are two things the class is well-known for.

Jing Ke has the highest ATK stat of all 3-star Assassins, and with the damage boosts she gains after all her Rank Up Quests, she is offensively one of the best among her immediate peers. To compensate for her general low hit counts, Jing Ke possesses two ways to generate stars on demand through either her Restrain skill or her NP, All I Do Is Kill. Aided by the star absorption component of Restrain, she also has little trouble setting up critical hits for herself, or even her allies.

However, Jing Ke’s straightforward kit is also her downfall. Her damage and star generation tools are all she has: non-unique features that can be substituted with higher rarity Servants in the long run. As her methods of reliable critical star generation rely on her kit, Jing Ke’s general performance when her skills are on cooldown is much reduced, especially considering her Quick Cards themselves only create a paltry number of stars outside of Quick Chains. Finally, the lack of any defensive tools and an HP demerit on NP makes her rather fragile and unsuitable for extended fights.

Despite these weaknesses, Jing Ke is still a great offensive Servant for her rarity for the Assassin class, allowing new Masters to reliably deal with Rider bosses until stronger Servants are obtained.

A famed executioner during the French Revolution, Charles Henri-Sanson’s Assassin class is fitting given his life’s story. To further emphasize this point, he comes with two separate anti-trait modifier skills, towards Evil and Human targets respectively. Sanson also possesses decent supportive value thanks to his NP’s DEF down and strengthened second skill, which heals a target ally and cleanses debuffs.

However, Sanson’s reliance on powerful anti-trait damage also ends up being his downfall. Hypothetically speaking, his damage output against targets with both Evil and Human traits would potentially rival that of higher-rarity characters. Yet, if the opponents miss even one of the traits, Sanson’s damage output will drastically decrease. In fact, against those who lack both, Sanson may even be more of a hindrance than help in terms of damage. Crucially, Servants are classified as Humanoids instead of Human, which means that Sanson’s Anti-Human targets are more or less limited to insignificant mob enemies.

Additionally, although Sanson possesses three Quick cards, their low hit counts coupled with his low-rank Presence Concealment make him a really bad star generator compared to other Assassins. Overall, Sanson can be used if one of his few niches (debuff removal in particular) is needed, but there are generally better alternatives.

Darius III
Amongst the AoE Berserkers in the game, Darius III is likely the most overlooked. With a distinct lack of clear focus in his skill set, Darius does not offer something truly unique compared to some of his competitors in the same niche. That being said, he is one of the better farming machines in the game who requires very little effort to raise and can be valuable for most players who can afford to support him with NP charge. Despite being a squishy Berserker, Darius actually has two skills to bolster his durability - a small heal on top of a debuff clear, and a Guts. However, this does little to improve his overall usefulness, as the baseline stats of a 3* Berserker make it very unlikely to see him last for long. His other skill, Golden Rule, is the only skill that is actually relevant to his AoE niche as it improves his NP generation rate when attacking or being hit. Much like with Frankenstein, against high hit opponents, the additional NP gain on being hit is substantial at higher ranks. Darius’s true value lies in his lower rarity and upgraded AoE Noble Phantasm. With his Noble Phantasm at level 5 and his interlude completed, Darius can hit very hard and is adequate for most farming tasks in the game. However, this niche is crowded. Higher rarity servants like Frankenstein and Minamoto no Raikou both offer better returns when heavily invested in. While among his peers Kiyohime, Spartacus and Erik Bloodaxe, Darius can pull off higher NP damage against all 3 enemies. Still, both Kiyohime and Erik can achieve higher NP damage against a single target and Spartacus has access to an NP charge of his own.

Hektor’s kit, on the whole, does not apply itself to any particularly role, and packs both low points and high points. On the low points, he does not possess particularly powerful team support or selfish buff skills, and his star generation is fairly low. However, Hektor does pack arguably the best stun skill in the game, with a good chance to both stun and reduce the NP gauge of its target at skill level 10, while being the only stun skill with a base 7 turn cooldown. Furthering this, his NP is defense pierce, allowing him to inflict damage regardless of his foe’s defense buffs, which comes particularly in handy versus buff-spamming foes such as Orion or Romulus. On top of all that, he’s one of the few 3 stars to get an NP interlude at a fairly early point, allowing him to output more damage than most despite his weak skill set.

Hektor has nothing to blow you away, but his solid NP and exceptionally useful stun skill can make him a valued contribution to almost any team composition.

Charles Babbage

Babbage is the Caster who tries his best to be a Saber. The problem is, the Caster class isn’t the Saber class, and his pitiful attack stat shows that in spades.

However, he is very solid outside of that one hiccup. With above-average NP gain for his card set, a very good 1st and 2nd skill, as well as an AoE NP with an immediate NP interlude, Babbage throws out more damage at base than some 4 stars can, even assuming he isn’t NP5. Adding in that Babbage gets a large skill upgrade later on in the game (well after the main story and final singularity has concluded), and Babbage has some decent lasting power, both in terms of the game meta and in-battle. He won’t ever throw out damage comparable to a Berserker or SSR unit, but for a Caster he’s one of the better options at providing powerful AoE damage while also being quite tanky.

Hundred Face joins the fray as the latest addition to the roster of unimpressive low rarity Assassins. Compared to most of her peers, she hits the middle ground in term of both star generation, survivability and damage output. Her cards and skillset allow her to function as a semi-Art focused damage dealer who can also provide reasonable star generation support to the team. Hundred Face’s NP gain is not particularly impressive. For most Assassins, Noble Phantasm is their main source of damage due to their unequivocal poor normal card damage output, and Hundred Face is certainly not someone that can spam her Noble Phantasm easily. This is slightly mitigated by her first skill and the high hit count on her Noble Phantasm, but it is not enough to propel her to “Good NP gain” category. Another major problem with Hundred Face is the RNG-reliant nature of her second skill, making her performance frustratingly inconsistent. This also has a poor synergy with her third skill’s demerit, as it can make her somewhat harder to utilize compared to more straightforward Assassin. All in all, Hundred Face is neither terrible nor outstanding Servant. She is less specialized than Servants like Jing Ke or Cursed Arm, but is capable of holding her own in most standard teams. Her hard-hitting Noble Phantasm combined with her high availability makes her a solid choice for players lacking options to deal with Rider, albeit several levels weaker than the welfare Assassin Shiki.

Individually Cu Caster has some great skills. His problems stem from the fact that they aren’t really synergistic or give him a clear identity. Rune Magic (and Primeval Magic after Rank Up) is a stellar steroid skill for critical damage dealer with an NP charge on top to boost a good cooldown. However, because Cu is a 3-Stars Caster with a mediocre attack, low-class modifier (0.9 for Caster), lack of means to absorb Critical Stars and has a BAAAQ deck, and he can’t make use of the critical damage buff component most of the time. Divine Protection from Arrows and Disengage are great in most circumstances as Defensive skills, but keeping Cu Caster alive for long doesn’t provide great benefits compared to other Casters like Medea or Hans. Last but not least he has a mediocre AoE NP with poor Overcharge effect, low damage and lack of steroids to improve its damage output.

All in all, he lacks a clear identity other than being a “tough to kill” Caster. Cu Caster should not be the go-to choice for any team lacking a Caster but can serve decently as a placeholder until the player can get someone better.

"Everything, everything, everything as you would will it. I will offer all of myself to you. This body, this heart, all of it…"

The Hassan-i-Sabbah that personifies the infamous Poison Girl hailing from India’s Ancient Age, Serenity employs a variety of methods to debilitate the Master’s foes. Her Arts-focused deck and skills fit well into her image as a saboteur, giving her a unique way to control an enemy’s actions while slowly draining them.

Where most Servants focus more on improving their own damage dealing potential, Serenity focuses on hampering an enemy’s ability to fight effectively. Her NP, Zabaniya, and her Morph (Infiltration), give Serenity multiple ways to stop an enemy from using their own NP thanks to her access to NP Seal and NP Drain. Meanwhile, Serenity has a very small niche in Poison damage to drain her enemy’s HP with, especially after Skill Upgrade adds both Poison and Toxic effects to Thow (Dagger). Lastly, Serenity can generate a decent sum of stars despite her Arts focus as Throw (Dagger) is a potent instant Critical Star generator once it’s leveled, especially given its low cooldown.

Unfortunately, most of the utility potential that Serenity has is not very useful in day-to-day scenarios, and she can be rather unreliable in challenging content as she cannot guarantee the debuffs on her NP land even before factoring in enemy Magic Resistance. DoT effects like Poison are also not very damaging compared to damage steroids in the hands of a Master, even with the improvement that Toxic provides. In general, Serenity’s direct damage potential is lacking, as she does not have a single direct damage boosting buff in her kit, though her NP does have an improved modifier thanks to her NP Upgrade.

In closing, Serenity can work well in Arts-focused teams, providing utility options that synergize with the common Arts supports. This lets her perform especially well in stalling-oriented setups, but outside of stalling she lacks the oomph that would let her succeed in burst damage situations.

Tier 5

Servants with limited viability. These Servants can be viable, but typically require extensive support. Often they suffer from low stats, poor skills or ineffective Noble Phantasms. Still, dedicated Masters can extract good performances from them.

Gilles de Rais
Gilles Saber is actually not a boring Servant at all. He is someone that players who like to play around and try out new things would appreciate since he is quite unique in how he should be deployed. Nonetheless, it takes too much effort and support to make him work, and there are many other straightforward and better Sabers to pick from than going for Gilles, hence his low placement and poor reputation. His biggest weak points are lack of a damaging NP, a skill set that does not work well at all together and low base attack despite his supposed role as a damage dealer.
The only reason any player should use Benkei for is his Taunt. Even then, units like Saint George or Leonidas have a much better base skillset and are more suitable for the role at the same Rarity. Benkei's skillset and Noble Phantasm are truly mediocre and there is almost no justifiable reason to use him as a main unit in any team.
Mephistopheles, the demon of temptation, materializes as a Caster class Servant. He runs a QAAAB deck with a Buster type AoE NP. This inability to do NP-B-B chains limits both his damage potential and his Arts chaining potential. Although his NP ignores defense and inflicts curse, his low attack stat means that he still won’t be doing much damage. In fact, he even ranks among the lowest in NP damage for Buster NPs. His skill set contains a mix of miscellaneous effects, including an NP gauge drain and critical stars per turn with a defense down demerit. Most notably, his post-Rank Up third skill is one of the only Buff Block abilities in the entire Servant roster (and comes with bonus curse damage). His Buff Block skill will absorb up to three buffs, which can be substantial in encounters where enemies use dangerous buffs. However, in most situations fielding him for his Buff Block skill ends up being suboptimal due to his low damage output, making him a highly situational pick. Overall, Mephistopheles is a niche Servant that offers very unique Buff Block utility after his Rank Up, but is a poor pick for damage output. He will have trouble doing enough damage to be an effective farmer despite his AoE Buster NP.

“Any who lay eyes upon me will certainly come to know fear.”

The man or monster who lurked in the darkness of the Paris Opera, bellowing for his beloved Christine. When not bellowing or madly professing his love, Phantom is a Quick-based Assassin with an AoE Arts NP who excels at facilitating debuff strategies or low-key generating critical stars.

Low rarity Servants often have a special, unique niche to themselves. Phantom is no different, although his might be a bit hidden at first sight. Phantom’s NP Christine Christine is in that regard his most worthwhile asset, as post-Interlude it reduces all enemies’ debuff resistance by at least 50% for 6(!) turns. This grants Phantom the ability to make normally unreliable effects such as Shakespeare’s and Zhuge Liang’s stuns land consistently, and virtually guarantees any basic debuff skills stick to the target.

In addition, Phantom is capable of providing the team with a decent sum of critical stars through passive critical star generation from Innocent Monster and easy access to Quick Chains by virtue of his QQQAB deck. He can also be part of any anti-female stalling team, as his Mental Pollution skill boosts the odds of his charm Siren Song landing - if his NP hasn’t yet debuffed the enemy. As disabling skills such as charms or stuns often have trouble hitting the target, Phantom’s NP ensures even low ranked disables land.

However, utility and critical stars are basically the core of what Phantom provides. His upgraded defense-ignoring NP’s damage remains very lackluster, and his Assassin modifiers and low base attack ensure his overall damage is decidedly poor too. His hit counts and NP generation also frustrate building up his NP, and his NP generation noticeably trails behind that of his peers. His poor hit count distribution are also reflected in his 2-hit Quick card, and his critical star generation is very substandard once Innocent Monster is on cooldown or Quick chains are inaccessible.

In the end, Phantom can provide some measure of critical stars, but he is not well suited for a role as main Assassin damage-dealer. Instead, Phantom has some unique potential for teambuilding with low-hit chance debuff Servants such as Shuten or Zhuge Liang - although many would consider that very niche indeed.

Mata Hari
Unlike her fellow low Rarity Assassins like Kojiro, Cursed Arm Hassan or Jing Ke, Mata Hari has a clear distinct role as a heavy debuffer/charmer. Unlike Servants like Stheno or Euryale who are more specialized in charming male enemies, Mata Hari can charm everything, from homunuculus to big tough dragon, but at the cost of lower success rate and next to no offensive capability whatsoever. Mata Hari also has three hefty Defense debuffs, two of which are teamwide debuffs which can help her teammates a lot in the right setup. Mata Hari problems, however, are quite apparent. She has terrible damage output, isn't great at generating Critical Stars despite being an Assassin, and lacks any form of reliable survivability. Her skillset also does not work alone and require particular setups and teammates to take full advantage of her skills and thus are not the go-to choice for an Assassin slot against Rider enemies.
Caligula is a completely hit or miss character. When all of his buffs go off he can deal an absurd amount of damage despite being a bronze unit. However, that scenario doesn't happen that often due to his terrible bulk, his skill that is completely dependent on RNG and overall low stats. The lack of any survival tools also aggravates Caligula's problem, making him even riskier to use as without great team support and proper usage of Mystic Code he can completely die in 1 turn or offer nothing to the team in tough battles. Caligula can also be considered to have no Noble Phantasm, as it is extremely hard for him to reach 100% NP on his own, and its effects are not even worth using and have no synergy with his role. Overall, Caligula is through and through a terrible servant and is not recommendable at all unless players like him as a character
Diarmuid is a Quick-oriented Lancer, but beyond that, his kit is a bit all over the place. His main niche is the buff removal effect packed into his NP, but he lacks the tools to make it his mainstay in the way Medea, his fellow 3 star, can with his own kit. His NP gain is worse than his fellow Lancers and also worse than most of the released cast due to his base NP gain being approximately 10% lower than an average 2 hit Arts BBAAQ unit, while lacking the hit counts to compensate. While Diarmuid is pretty durable on the whole, he doesn’t offer anything to make him worthwhile being on the field, let alone being kept alive. His damage output, even with his NP interlude, is pitiful and despite being focused on Quick cards he can’t produce them much more than an Archer like Atalante or Robin can, both of whom offer much more to their team aside from stars. On the whole, there’s one Witch of Colchis and two dogs which can do whatever you wanted out of Diarmuid much better.
At first glance, most may think Paracelsus isn't as bad as the rating suggest. His skillset seems usable, especially targetable guts is rare, and none of his skills is completely useless, so where does it go wrong ? Firstly, all of his skills have extremely high cooldown. Even when maxed, a skillset with 8-7-8 turns cooldown is extremely detrimental and the value the skills provide are also not even amazing to make up for it. Furthermore, Paracelsus offers very little offensive wise. Being a Caster with low base attack, absolutely no strong steroids and a lackluster AoE Noble Phantasm mean he hits slightly harder than a wet noodle. All in all, Paracelsus is quite a poor choice for any team's Caster class. Players are better off investing in other stronger alternatives, even amonst low Rarity Servants like Andersen or Medea.
Angra Mainyu
Angra Mainyu, the embodiment of All of the World’s Evil from the Zoroastrian mythology, as per his other Fate series appearances… is surprisingly a weak guy. While Angra is one of the more rare Servant classes as an Avenger, his kit is also very gimmicky and unreliable. While he is technically a 0-Star Servant, his stats are similar to a 2-Star Servant. One notable aspect he has is his Bond 10 CE which when equipped increases damage dealt to Beast enemies. He has two main gimmicks to his kit. The first gimmick is his Noble Phantasm which deals unblockable, defense and damage reduction-bypassing damage based on how much less HP he has when he first activates his NP. The downside to his NP is that if he dies (easily given his low HP), or if no one attacks him, his NP essentially becomes useless. His second gimmick is his third skill which increases his Quick card performance for five turns at the cost of him dying after the fifth turn, but his overall low damage makes him unable to fully take advantage of this skill. Overall, Angra isn’t a Servant that can be reliably used due to his kit, and should be shelved as possibly a backup Servant for quests with a Ruler against them. While it is possible to make a team revolving around Angra with lots of heals, taunts, and guts, it isn’t recommended.


These are the Servants whose niches are very narrow and are difficult to use properly. True Masters who can channel their inner Ryuunosuke will find their most beloved Servants here, but usually easier alternatives are available. Yet, no Servant is without value and even these Servants can shine.

Boudica overall is a pretty terrible servant. Her skills are incredibly niche and her damage potential is extremely poor. Being a Rider herself, she also hogs the critical star from her teammates despite her terribly low attack and no steroid to make use of it. She is only usable when put into a Defensive Art team and even then it's because of servants like Zhuge Liang, Mash or Tamamo that make her usable, not by virtue of Boudica herself.
Geronimo is too much of a good thing applied improperly. A 50% performance boost to each card type and an AoE NP that both damages enemies and heals your team sounds great, until you realize that the skills are all separate, and any survivability in his kit is tied to his unspammable NP. The biggest dilemma with Geronimo is how to get the best use out of him. Playing him as a solo servant guarantees the best usage of his skills, but outside of that one turn burst he lacks the sustained damage and survivability to be effective. In a team setting Geronimo offers no utility outside of his NP, and lacks enough damage or survivability to justify fielding him.
Caster, in general, is a terrible class to have AoE NP, and Gilles is not an exception. However, lackluster NP damage is not the sole reason why he ended up at the bottom of the barrel alongside his normal eyes counterpart. He offers nothing compared to other Casters such as Medea, Hans, Shakespeare and damage-wise most AoE Berserkers are way ahead of him. The fact that he is only available through Story Summon doesn't help him either, as it only means he is significantly harder to get NP 5. To put the nail on the coffin, Caster Elizabeth is free, can get NP 5 and is infinitely better than him at basically everything. It is recommended that players skip Gilles Caster completely because it is just torturous trying to make him work.