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Should I MLB my imaginery element

I don’t a kaleidoscope so 60% np charge is the highest I can give my servants to start with. I have 5 copies but is it worth only have 1 75% charge or 5 60% charge. It’s such a universal ce and I’m just curious what to do with it

Asked by rexfang3115 years 2 months ago
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Personally I prefer having multiple to get the whole team's nps up faster rather than just one servant. I'd rather wait an extra turn or two to get 3 np's all at once rather than have one earlier. Usually I try to wait until I have 6 or 7 copies of a CE before mlb so I can still use the others on at least my starting servants. But that's just me. I'd say it really comes down to personal preference as well as what other servants you have (like a servant that can give the team 20% charge). Sometime I'll use both merlin and Ozy for a combined 40% charge so I don't need the mlb.

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by Harris 5 years 2 months ago

With it limit broken, it lets you use Arash's NP first turn with his third skill at level 6. It's very useful if you only have one copy of kaleidoscope.

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by Daichi 5 years 2 months ago

I would limit break them, my farming team has one MLB Imaginary Element and the rest of my team has stuff like bond or exp gain.

There are also plenty of event CEs that get you to 50% NP, and if you take a maxed out Waver support, you can get to 100% very easily. So I don't value the 60% very much. But an extra 15% makes a lot of difference for Servants with medium NP batteries like Arash, Nursery Rhyme, or Shiki Assassin.

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I agree. With mlb imaginary element on arash and Nitocris, first two waves are gone just like that. Then have waver backfill arash to finish charging the final np if the servant isn't self sufficient.

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by Zhiroc 5 years 2 months ago

Personally, I used to use a non-MLB Imaginary Element a lot (only had 1 and no Kaleidoscope), but nowadays I value the CEs that have 30-50% charge plus some other buff. So my IE usually sits in the backline.

Then again, I don't put a lot of weight on 3 turn clears. I don't mind building NP charge on wave 1, then 2 turn clear the rest.

So, if I had the choice, I'd probably MLB it, as it would then be much more useful in certain situations.

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