JP Release Date: 03/27/2024
NA Release Date: 03/2026
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New Dantes is easily the standout unit of Ordeal Call 2. He makes a good case for being the best ST Quick Servant in the game, and his only real competition is MHXA, and only then because her damage is so high. Dantes does all the things: he has great NP gain, great damage, a 50% battery, and silly strong defensive tools. His only real drawback is that he’s a Quick Servant, and Quick is the card type least suited to stall… but even if you treat him purely as a burst-oriented Servant, he’s pretty much as reliable as a fastplay Servant can be. Dantes is, in short, excellent—a great pickup for anyone who happens to pull him.
Base Atk | 1,963 | Base HP | 1,742 |
---|---|---|---|
Max Atk | 12,705 | Max HP | 11,880 |
Grail Atk | 13,908 | Grail HP | 13,015 |
Increase the amount of NP you gain when damaged by 19%.
Decrease Debuff Resist for all allies (including sub-members)
except yourself by 9%. [Demerit]
Increase your Critical Strength by 12%.
Increase NP Gauge each turn by 3% for yourself.
Card Hits | 5 | 3 | 4 | 5 | 10 |
---|---|---|---|---|---|
Per Hit | 0.72% | 0.72% | 0.72% | 0.72% | 0.72% |
NP per Hit (%) | 0.72% | |||||||
---|---|---|---|---|---|---|---|---|
NP when Attacked (%) | 5% |
Star Absorption | 30 | |
---|---|---|
Star Generation per Hit | 6.1% |
Dantes is the second SSR Avenger of the chapter, and his attack is identical to the first. His health is slightly lower than Avenger Marie’s, though, but that’s okay—he has more than enough survival in his kit, and having high-ish attack by Avenger standards means he has very high attack relative to SSRs as a whole, which is great. His internals are similarly very good—his Quick focus and high hit-counts mean he’s great at generating stars, and while his Arts card is only average for a single-Arts Servant, his two Quicks are both very good for NP gain.
Dantes only has the three typical Avenger passives, granting him increased defensive NP gain (which won’t often matter since he can keep his targets stunned almost constantly anyway), slightly increased crit damage (which is negligible in a world with Skadi), and passive NP charge (which is always nice). Appends, though, are a bit more complicated than usual. Mana Loading is hard to pass up, but Dantes is a 50% charger whose favored supports don’t have split batteries, so the extra 20% starting charge isn’t going to matter as often as it does for most Servants. It can still be helpful if running a Castoria stall team, or for cases where you’re running a non-MLB Kaleid or a non-MLB event CE for some reason. The Extra Attack buff, meanwhile, is arguably Dantes’s best append, as Dantes has great cards and appreciates having a stronger Extra. Anti-Avenger damage is highly situational—Avengers aren’t all that common as enemy classes go—but especially if you don’t have a good Moon Cancer, it can be nice to solidify Dantes as an Avenger-killer.
Ascension Materials
Stage | Cost | Materials |
---|---|---|
2 |
100,000
|
|
3 |
300,000
|
|
4 |
1,000,000
|
|
Max |
3,000,000
|
Skill Enhancement Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 200,000 | |
2 → 3 | 400,000 | |
3 → 4 | 1,200,000 | |
4 → 5 | 1,600,000 | |
5 → 6 | 4,000,000 | |
6 → 7 | 5,000,000 | |
7 → 8 | 10,000,000 | |
8 → 9 | 12,000,000 | |
9 → 10 | 20,000,000 |
Append Skill Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 200000 | |
2 → 3 | 400000 | |
3 → 4 | 1200000 | |
4 → 5 | 1600000 | |
5 → 6 | 4000000 | |
6 → 7 | 5000000 | |
7 → 8 | 10000000 | |
8 → 9 | 12000000 | |
9 → 10 | 20000000 |
Dantes’s skillset is straightforwardly strong. It doesn’t do anything especially unique, but it provides everything you’d want in a DPS skillset, plus a few snazzy extras. Recommended skill order is 3>1>2.
Increase own Quick Card effectiveness (3 turns).
Increase own Buster Card effectiveness (3 turns).
Apply Invincible to self (2 times, 3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Quick + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
Buster + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
CD | 8 | 8 | 8 | 8 | 8 | 7 | 7 | 7 | 7 | 6 |
Iron Determination is a standard card-type buff, boosting Dantes’s Quick and Buster cards. The Quick buff is the more important of the two, increasing Dantes’s NP damage and effective NP gain, but the Buster half of this isn’t bad either—especially with Summer Skadi, Dantes’s crits can be a solid source of damage, and this skill makes that even more true. The skill also tacks on a 2-hit invuln as a side benefit. Hit-based invulns are often the selling point for a skill, but here it’s barely worth mentioning, as Dantes can fairly reliably keep enemies from attacking at all while he’s looping, in which case the extra defense is superfluous. This is still nice to have—it’s not unusual for enemies to cleanse their debuffs and immediately NP on a bar break, and this gives Dantes some extra insurance in those cases—but I’d expect to often see this invuln effect go unused.
Increase own ATK (3 turns).
Apply buff to self (3 turns): Inflict Burn (3 turns, 500 dmg/turn) when attacking.
Apply Poison Immune to self (3 turns).
Apply Debuff Immune to self (3 times, 3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
ATK + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
CD | 8 | 8 | 8 | 8 | 8 | 7 | 7 | 7 | 7 | 6 |
Monte Cristo Mythologie is another straightforward damage buff, giving 30% attack up for 3 turns. On top of that, it lets Dantes’s cards and NP inflict burn stacks. Dantes’s NP deals extra damage per burn stack inflicted, so this is functionally NP ramp. Being tied to card usage isn’t ideal, since you can get unlucky with regards to when you draw Dantes’s cards (and the burn itself can whiff against enemies with debuff resistance), but innately ramping supereffective damage on a Servant who already has good damage is hard to argue with, especially since Dantes’s NP itself triggers a burn stack. In addition to that, the skill makes Dantes immune to poison (situationally nice) and gives a 3-time, 3-turn debuff resistance. It’s pretty rare that you get hit with debuffs more than three times in a 3-turn window, so this is pretty close to full debuff immunity for the duration of Dantes’s burst window—with a substantial asterisk that I’ll address when I go over Dantes’s NP. A theme of Dantes’s kit is that he’s truly absurdly consistent, and being able to no-sell debuffs (even with a caveat associated) contributes nicely to that.
Increase own NP Gauge.
Increase own Critical Strength (3 turns).
Increase own Critical Star Gather Rate (3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
NP + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
Crit Damage + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% | Star Gather + | 600% | 640% | 680% | 720% | 760% | 800% | 840% | 880% | 920% | 1000% |
CD | 8 | 8 | 8 | 8 | 8 | 7 | 7 | 7 | 7 | 6 |
Jewel of Fourteen is a 50% battery that also increases Dantes’s crit damage and his star weight. Dantes should have more than enough stars to crit reliably even without this in most cases, but the star weight buff is handy if you’re running Dantes without his ideal supports. Similarly, the 50% crit damage buff isn’t hugely impactful if you’re using Skadis, but if you aren’t, it makes Dantes a bit more self-sufficient in terms of card damage—and more damage is more damage even if you do already have a bunch of crit buffs. And of course, 50% charge is always great. No objections here.
Apply Ignore Invincible to self (1 turn) [Activates first].
Inflict Stun on an enemy (1 turn) [Activates first].
Deal damage to a single enemy.
Deal 100% + 10% supereffective damage per stack of [Burn] on an enemy.
[Max 10 stacks, or 200% supereffective damage]
Inflict Burn on self (3 turns, 500 dmg/turn) [Demerit].
<Overcharge>
Decrease DEF for an enemy (3 turns).
Paradis Château d'If
Oh Star, Conquer the Shining Path
Rank | Classification | Hit-Count | |
---|---|---|---|
A | Anti-Personnel | 10 |
Effect | Apply Ignore Invincible to self (1 turn) [Activates first]. |
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Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
500% | 500% | 500% | 500% | 500% | |
1200% | 1600% | 1800% | 1900% | 2000% | |
10% | 10% | 10% | 10% | 10% | |
500 | 500 | 500 | 500 | 500 |
Overcharge Effect | Decrease DEF for an enemy (3 turns). |
---|
Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
10% | 15% | 20% | 25% | 30% |
Paradis Château d'If might be the best offensive NP in the game.
No, really. It has:
- Pierce invuln, for getting around most meaningful defensive buffs
- A stun that’s guaranteed to work unless the target is immune
- Excellent refund
- A controllable and easy-to-ramp form of Supereffective damage
- Another form of ramp, tied to Overcharge
It’s hard to overstate just how strong this is. The combination of stun and refund alone would make this great—if Dantes is fighting an enemy who’s not stun-immune, they simply don’t get to act until Dantes stops being able to use his NP. This is less powerful in multi-target fights, but it’s a ridiculous degree of defensive utility for any fight that’s purely single-target. Dantes’s NP gain is good enough that even without ideal supports he should be able to stun the enemy reliably.
On top of that, there’s the damage. Dantes’s damage before ramp is good but not super remarkable. Every time he NPs or uses a card, though, he adds another 10% multiplier that stacks multiplicatively with every other type of damage boost, which adds up quickly if you aren’t super unlucky. If you stick burn command codes on all of Dantes’s cards (which you really should), the rate of ramp effectively doubles, making it feasible for Dantes to cap out his SE modifier by turn 3 if the cards fall right. With 5 stacks—achievable in a single brave chain with burn CCs in play—Dantes hits like a Berserker. With 10, he’s functionally swinging at everything with class advantage. It may in some cases be worth putting Dantes’s cards in front of his NP in order to get more burn stacks ready to go to amp his damage further, though unless that extra damage will lead to an early bar break or a quick kill, you’re generally better off prioritizing NP gain (for more stuns) over short-term damage.
It's a bit of a shame that Dantes’s overcharge effect is post-damage (and that it starts at a rather-unimpressive 10%), but it lets Dantes’s NP hit just a little bit harder on subsequent turns, even in addition to the burn ramping.
The invuln pierce effect, meanwhile, just caps off Dantes’s silly consistency. The only things that can really stop him are buff removal and extremely high defense buffs. Fights with these things do exist… but Dantes is so flexible you can pretty easily slot in gimmick-specific supports (like Santa Night or Sherlock) in cases where you happen to need them.
This NP does come with a small demerit, inflicting a small burn to Dantes. The burn damage itself doesn’t matter much, but this does eat stacks of Dantes’s debuff immunity, which is a bit annoying. This means a looping Dantes functionally only gets one or two hits of debuff immunity in most cases (though if whoever he’s fighting doesn’t use debuffs, the NP’s demerit is entirely negated).
There are two main ways to approach using Dantes: as a highly stable burst-oriented DPS, or as a highly damaging stall Servant. Both are pretty conventional in terms of ideal team comp, but Dantes brings something unique to each one, resulting in a style of play that’s not quite the same as your typical ST Quick.
For a burst-focused Dantes, you want triple-Skadi. Doubling up on Summer Skadi is marginally better than doubling Caster Skadi, as Summer Skadi brings more NP-relevant buffs, and Dantes has two Buster cards with which to leverage her Buster crit buffs. There’s little complexity here: you use Skadi buffs for damage, Skadi batteries for charge, and Dantes cards whenever you can. It should be trivial for Dantes to use his NP three (or maybe four) times running. Against a single foe, this means you won’t even start taking damage until Dantes is through his burst window, so even if that doesn’t kill, you only have to survive two or three turns of attacks before you have Dantes’s skills and the Skadis’ buffs off cooldown and can do the whole thing again. There won’t be many conventional ST fights that can survive two full Dantes DPS windows, and at the point that’s insufficient, the fight probably wants you to stall anyway.
For a stall Dantes, you run Castoria with either Caster Skadi (for slightly more stability) or Ruler Skadi (for slightly more damage). In a typical Castoria/Skadi shell, you want to use your DPS’s NP every three turns, as part of a Skadi->DPS->Castoria NP chain. Dantes, though, is a little different. Assuming you’re fighting a single, stunnable enemy, you want to use Dantes’s NP whenever you can, even if that means losing a hit of Castoria’s Solemn Defense when you do ultimately have it ready. Generally, the optimal approach is to have Dantes keep NP-ing until you don’t have enough battery or refund to let him continue to loop, at which point you use a Skadi->Castoria NP chain to buy you some time while Dantes rebuilds towards his next NP. This will be faster and safer than typical Quick stall strategies, since every Dantes NP is functionally a turn of absolute protection.
Dantes is a super self-sufficient unit, too, so he’ll do okay even in lower-end teams, despite the fact that Quick Servants typically struggle in budget contexts. For budget Dantes teams, your top priority should be facilitating NPs from Dantes, since more Dantes NPs means more safety. Hans is a nice partner for Dantes for this reason, as are usually-Arts-leaning picks like Xu Fu, Asclepius, and Paracelsus. Prioritizing Dantes’s cards leads to a good amount of damage ramp on its own, so you can afford to sacrifice the damage you might get from a usual Quick-leaning budget support (like Barti) in exchange for more Dantes NPs.
Assuming that you can kill quickly enough for the damage demerit to not be an issue and that you aren’t having issues looping, the Black Grail is Dantes’s best CE. Dantes has no in-kit NP damage buffs, and none of his preferred supports bring NP damage up, so BG’s NP damage buff is pure multiplicative benefit for Dantes. For the same reason, Heaven’s Feel is a good alternative if you don’t have BG or are worried about Dantes’s survival. If you’re having issues looping or are running a budget team, you could consider something like Traces of Christmases Past instead—it’s a lot less damage, but between the starting charge and the extra push to Quick cards and NP gain, it can help keep Dantes NP-ing, which in turn helps keep your party alive.
There’s a clear best choice for CC type for Dantes: burn. Every burn CC on one of Dantes’s cards is an extra 10% supereffective damage applied to Dantes’s NP each time that card gets used. There’s nothing else you can get out of a CC that’s worth more than that, and there’s nobody else who makes better use of the burn CCs. Give them to Dantes! You won’t be disappointed.
Dantes is an excellent Servant and Avengers make great use of grails. I highly recommend taking him to level 100 if you have him.
Dantes is really strong. He’s a highly consistent unit who works well at both the high end and the low end, and in both fast and slow teams. It’s really rare to see an ST Servant who can do all the things at once. There are plenty of other ST units who are very good at various things, and if you have a well-developed roster, you may not have need for another strong generalist… but it’s hard to do it better than Dantes does.
Overall: 10/10
Single-Target DPS: 10/10
AoE DPS: N/A
Survivability: 7/10
Offensive Utility: 2/10
Defensive Utility: 10/10
Farming Usefulness: 6/10
Vengeance: 10/10