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Nero Fest 2019 - Exhibition V: The Last Supper (Leonardo da Vinci)

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Let the games begin!

Enemy Layout

Fatal Battle 1/1
106,942
(0) Da Vinci
113,470
(2) Helter Skelter
107,010
(1) Old Gear
392,122
(0) Da Vinci
145,191
(5) Bicorn
151,889
(4) Gazer
129,027
(3) White Chimera
204,643
(8) Manticore
174,767
(7) Malikah Sphinx
154,172
(6) Soul Eater
276,865
(11) Giant Demon Boar
238,567
(10) Massive Ghost
230,759
(9) Gorikimaru
260,334
(12) Spriggan

Boss Statistics

The Universal Genius, Leonardo Da Vinci
Leonardo da Vinci
Leonardo HP
106,942
LVL
90
HP
392,122
LVL
90
Class
Caster
NP Bar

NP Type
AoE
Actions
Up to 2 per turn
Traits
Female, Humanoid, Servant, Weak to Enuma Elish
Active Skill Hall of the Mole: Decrease own NP Gauge by 1 when attacked.
Active Skill Pioneer of the Stars EX: Charge own NP Gauge by 1. Apply Ignore Invincible to self (3 turns). Increase own Critical Rate (1 turn).
Pre-Break Skill 1 Da Vinci-Style Accelerator: Increase NP Gauge for an ally by 2.
Pre-Break Skill 2 Da Vinci-Style Combustion Engine: Increase NP Gauge for all allies by 1.
Break Experience Makes a Good Teacher☆: Increase NP Gauge of all allies to MAX.
Do not break Da Vinci if the party is not prepared for her NP. This includes her having the Ignore Invincible buff active.
After Break Skill 1 Da Vinci-Style Accelerator Mk.II: Increase NP Gauge of an ally by 2. Adds one of the following effects:
- Increase ATK (3 turns).
- Increase NP Strength (3 turns).
- Apply Ignore Invincible (3 turns).
After Break Skill 2 Da Vinci-Style Combustion Engine Mk.II: Increase NP Gauge of all allies by 1. Restore 10,000 HP to all allies.
Upon Death The Last Supper: Greatly increases ATK, DEF, and NP Strength, and applies Ignore Invincible for all allies including the backline for the remainder of the battle. (Unremovable)
The DEF buff is large enough to make the battle essentially impossible due to the high damage reduction. For this reason, Da Vinci is best left for last.
NP Effect Uomo Universale: Increase own NP Strength, and then deal DEF-ignoring damage to all enemies. Decrease Critical Star Drop Rate for all enemies (3 turns).
The damage dealt by this NP will kill without proper protection due to its high base damage and ability to ignore defense. Watch out for whether Ignore Invincibility is up!
Information on Da Vinci's Minions
  • All 12 of Da Vinci's Minions have - Decrease own NP Gauge by 1 when attacked. Players can choose to attack a specific enemy to decrease their NP Gauge if they about to use their NP. Da Vinci herself has this debuff as well. It is an act of mercy.
  • All "When Attacked" buffs on Da Vinci's Minions are consumed by the first Servant who attacks them. However, they can recast the buff on their turn if it was removed.
107,010
(1) Old Gear
When Attacked: Apply Skill Seal to attacker (1 turn).
NP: Damage to a single enemy.
113,470
(2) Helter Skelter
When Attacked: Apply Curse to attacker (1,000 DMG/Turn, 5 turns).
NP: Damage to a single enemy. Decreases DEF.
129,027
(3) White Chimera
When Attacked: Remove all buffs from attacker.
NP: Damage to a single enemy. Inflicts Stun (1 turn).
151,889
(4) Gazer
When Attacked: Decrease NP Strength for attacker (3 turns).
NP: Damage to all enemies. Inflicts Burn.
145,191
(5) Bicorn
When Attacked: Decrease NP Gain (100%) for attacker (3 turns).
NP: Damage to a single enemy. Inflicts Stun.
154,172
(6) Soul Eater
Clock Up: Increase own NP Gauge by 1. This is a normal skill; Soul Eater has no on-attack effects aside from the Permanent Debuff.
NP: Damage to a single enemy. Apply Evade to self (1 turn).
174,767
(7) Malikah Sphinx
Target Jammer: Apply Target Focus to self (1 turn).
Danger! Will use this skill as soon as its turn comes. If Da Vinci has Ignore Invincibility up and has her NP Gauge full, this can put you in a Run Over scenario. Be ready to take this enemy out ASAP (ex. with a full NP gauge) when it spawns.
NP: Damage to all enemies. Inflicts Skill Seal.
204,643
(8) Manticore
When Attacked: Inflict NP Seal on attacker (1 turn).
NP: Damage to all enemies. Removes buffs.
230,759
(9) Red Oni
When Attacked: Decrease DEF of attacker (1 turn).
NP: Damage to all enemies. Inflicts Burn.
238,567
(10) Massive Ghost
When Attacked: Decrease NP Gauge to 0% for attacker.
NP: Damage to all enemies. Inflicts Skill Seal.
276,865
(11) Giant Demon Boar
When Attacked: Inflicts MAX HP debuff to 1 for attacker.
NP: Damage to all enemies. Decreases DEF.
260,334
(12) Spriggan
When Attacked: Inflict Stun on attacker (1 turn).
NP: Damage to a single enemy. Decreases DEF.

Overview

  • Da Vinci-chan has prepared a devilish puzzle for Masters to solve!  As a Universal Genius, this means trolling us mere mortals with one of the more complex Challenge Quests to date.

  • The crux of the fight is a balancing act between prioritizing targets based on their level of danger, their various nasty debuffs and controlling all of their NP Gauges so that the team can stay safe.  

  • The goal is to clear the entire fight of all enemies, simply rushing Da Vinci will not end the fight. 

  • Each of Da Vinci’s minions will enter the field with their own special gimmick, usually a debuff that is inflicted the moment they are attacked. 

  • While each debuff only applies on the first attack to one of Da Vinci’s minions, these mobs can spend an action to reapply their debuff-on-being-attacked buff.

  • In addition, Da Vinci herself will function like a passive NP battery to the team, in between launching her NP Uomo Universale. Each turn she will generally use her action to either charge the entire team’s NP Gauges by 1 or a target minion’s NP Gauge by 2.

  • Furthermore, especially if one minion died that turn, she can cast her Pioneer of the Stars and apply a 3-turn Invincibility Pierce to herself. Considering Uomo Universale also Pierces Defense - this is extremely deadly. 

  • Thankfully each successful attack will reduce any enemy’s NP Gauge by one, Masters can focus any target to clear out their NP Charging, and theoretically prevent Da Vinci from ever casting her NP.

  • Yet, if Masters damage Da Vinci too much, her various support buffs are greatly strengthened granting additional powerful buffs or extra healing, in addition to the nasty full teamwide NP Charge she does on Break.

  • The ideal theoretical strategy is thus to burst down the pets one at a time while keeping an eye on Da Vinci’s NP Bar, and using either basic attacks, NP drains, or hard disables like Stuns or NP seals to prevent Da Vinci from launching her NP entirely or have her launch it whenever protection is available (and her Pierce Invincibility isn’t up). 

Gameplay Tips

  • Some debuffs are more damaging than others, and the frequency of debuffs is so high that debuff cleansing and Debuff Immunity come at a very high premium. Extremely dangerous debuffs can be bypassed entirely.

  • Some of the debuffs can be resisted!

  • Killing each minion in one hit will not prevent their debuffs from being applied, but buff removal does work (provided the mob does not die much like in the Hassan Challenge from last year).

  • Teamwide Evasion/Invincibility are extremely powerful here as Da Vinci will NP very often. With this protection Masters can keep up with the incoming horde of minions without having to attack Da Vinci every 2-3 turns. 

  • Masters must also sustain their team throughout the fight, a fight which can easily last 30+ minutes. Healing and additional survival skills are highly recommended.

  • It's preferable to keep Da Vinci on her first Break Bar as long as possible.  Not only will Da Vinci NP on Break, but one of her buff effects it to bestow Ignore Invincible or Attack Up.  This is especially problematic on minions who deal AoE damage.

  • Only try to attack(with the weakest attacks) Da Vinci when no other option is available to stall her NP (or if a Master is prepared to deal with her Instant NP). Stuns, Charms, NP Seals, NP Drains and Buff Removal are extremely useful for this. 

  • Support Servants without the Event CE are ideal for dealing weak attacks to Da Vinci to lower her NP Gauge.

  • When the time comes to break Da Vinci's Break Bar, try to time it for when she already has a full NP Bar; despite the drain she will automatically fill her NP gauge and NP.

Killing Order Recommendations

Kill Priority

  • The order in which to kill the minions is relatively straightforward, given only 2 options are available at a time. 
  • Naturally, those with the worst effects should be immediately nuked with an NP, and preferably have whatever debuff they inflict dealt with through cleansing or Debuff Immunity (if available). 
107,010
(1) Old Gear
When Attacked: Apply Skill Seal to attacker (1 turn).
Priority: Kill first, Skill Seal delays key skills.
113,470
(2) Helter Skelter
When Attacked: Apply Curse to attacker (1,000 DMG/Turn, 5 turns).
Priority: Very low, Curse not dangerous, keep alive for a while.
129,027
(3) White Chimera
When Attacked: Remove all buffs from attacker.
Priority: Very high, deals high damage and will remove key buffs, ideally use NP.
151,889
(4) Gazer
When Attacked: Decrease NP Strength for attacker (3 turns).
Priority: Middling, its NP is a bigger problem as it is AoE.
145,191
(5) Bicorn
When Attacked: Decrease NP Gain (100%) for attacker (3 turns).
Priority: High, the NP Gain debuff is very powerful and a refresh should be avoided at all costs. Try to one-turn this one.
154,172
(6) Soul Eater
Skill: Increase own NP Gauge by 1. This is a normal skill; Soul Eater has no on-attack effects aside from the Permanent Debuff.
NP: Damage to a single enemy. Apply Evade to self (1 turn).
Priority: Low, its Assassin class is weak against the Support Casters and even its NP isn't super dangerous and it is predictable. Consider keeping it alive for a while to focus on clearing the upcoming Riders.
174,767
(7) Malikah Sphinx
Skill: Apply Target Focus to self (1 turn).
Danger! Will use this skill as soon as its turn comes. If Da Vinci has Ignore Invincibility up and has her NP Gauge full, this can put you in a Run Over scenario. Be ready to take this enemy out ASAP (ex. with a full NP gauge) when it spawns.
Priority: Extremely high, this minion can ruin a run, its Taunt will wreck any attempt to stall/attack Da Vinci so if she lines up an Invincibility Pierce and NP while its Taunt is active... let's just try and prevent that from happening, shall we?
204,643
(8) Manticore
When Attacked: Inflict NP Seal on attacker (1 turn).
Priority: High, the NP Seal debuff isn't too problematic, it's the Rider class and NP effect that can cause problems. It may take a while to kill it if an NP has been used for the Sphinx though. Make sure it doesn't NP.
230,759
(9) Red Oni
When Attacked: Decrease DEF of attacker (1 turn).
Priority: Medium, once more, the Rider class can be dangerous, but its lack of a truly debilitating effect reduces the need for it to die immediately. Charge NP Gauge on it to prepare for the upcoming mobs but a full Caster comp may want to frag it quickly.
238,567
(10) Massive Ghost
When Attacked: Decrease NP Gauge to 0% for attacker.
Priority: Medium, use the least important Servant (non-DPS) to absorb the NP Gauge reduction, as an NP or high damage chain will be needed for the mob. Its Assassin class makes it a bit less dangerous, but for Berserkers the AoE Damage is problematic.
276,865
(11) Giant Demon Boar
When Attacked: Inflicts MAX HP debuff to 1 for attacker.
Priority: Very high, not only does this beast deal high damage, its debuff basically kills a target. Try and absorb it with Debuff Immunity/buff remove it or sacrifice a Servant to the hungry boar. Under no circumstance must that debuff be refreshed.
260,334
(12) Spriggan
When Attacked: Inflict Stun on attacker (1 turn).
Final Mob: a nasty piece of work that ideally dies just before Da Vinci does. Try and absorb the stun with a support Servant before unloading the damage. A refresh is annoying, but not game-ending unless in a Last Man Standing situation.

Team Recommendations

  • Essentially, for most composition, the key to success is sustaining the team while grinding down minions. As such, who is picked as the mains DPS isn't as important as selecting the supports who will keep the team alive
  • BB is the one exception. She can both supply the Extra-class Damage, the healing, the Debuff Immunity/cleansing, NP charging and even the stalling that this fight is well suited for. In addition, her Arts synergy is exceptional.
  • Either way, Arts teams greatly support all the defensive support options and most strong Arts Servants can work reliably as the DPS to 2 Arts supports. VladAltria (Archer)Nero (Bride), Chloe, Robin Hood, but also any Servants with 3 Arts cards such as Sanzang or David
  • Support-wise, Teamwide Invincibility/Evasion is incredibly powerful with Jeanne d'Arc being very powerful especially, only having to charge her NP versus Merlin's cooldowns. 
  • Supports such as Tamamo No Mae and Waver are also very powerful, helping to NP Charge the supports and stalling the fight further with their sustain. 
  • Furthermore, the more stalling a Servant has, the easier it is to outlast a Da Vinci who buffed herself with Invincibility Pierce. Servants with Stuns/NP Drains/etc. such as Jeanne d'ArcBB, AmakusaVlad and Sherlock.
  • Debuff Immunity DPS, such as SherlockArjuna and Martha (Ruler) also perform admirably, as they can bypass especially dangerous debuffs that would cripple other Servants. 
  • Yet, special gimmicks aren't always necessary, Servants with high damage to most classes such as Berserkers and Extra class Servants are great as well, especially if they have some hard survival of their own.
  • AoE Servants can be used, by be careful with how often they use their NP. Be prepared to break Da Vinci a bit earlier and manage her improved skills. In return, Masters can clear faster as well as clear multiple enemies much easier.
  • Lastly, Taunt Servants can be used to good effect in combination with the Chaldea Combat Uniform - especially to take care of especially annoying debuffs. Chevalier d'Eon's debuff protection proving extra valuable.
  • In terms of Mystic Code, the Chaldea Combat Uniform can help to stall for more time via its stun, while the Atlas Academy Uniform is more useful if a Master relies on skill-based teamwide protection. Yet, even the Chaldea Mystic Code is powerful, as it does provide a high amount of targetable sustain to protect against enemy focus fire. 

Soloable for New Masters?

Unfortunately, not really. Technically, yes, it can be soloed. But it requires a lot of luck in the enemy activations, potential resists and on what Da Vinci does. It will require so many attempts on average that trying it is really not recommended. 

  • Both Cu Chulainn (Alter) and Sherlock can "technically" do it, although with grails and/or NP Upgrades.
  • Some of the mobs have to be timed exactly right, for example the buff removal on the Chimera or even the Skill Sealing on the first Old Gear (slows down rotation)
  • In addition, if Da Vinci triggers her Invincibility Pierce at the wrong moment or charges the wrong enemies, the timings will no longer fit. 
  • Furthermore, some damage benchmarks are extremely tight or critical required, causing further RNG.
  • Basically, even new Masters are better off trying a sustain-heavy composition by relying on a (borrowed) Jeanne, Merlin or BB. 

Quick Servant Suggestions

It's BB's time to shine!
BBBBBBBBBBBBBB
Recommended Debuff Immune DPS
BBSherlock HolmesArjunaXuanzang SanzangSaint Martha (Ruler)Penthesilea
Strong Arts DPS
BBVlad IIIAltria Pendragon (Archer)Nero Claudius (Bride)Chloe von EinzbernOrionLancelot (Saber)EMIYA (Alter)Sessyoin KiaraRobin Hood
Other Strong DPS
Cu Chulainn (Alter)Jeanne d'Arc (Alter)MeltryllisAmakusa ShirouMinamoto-no-RaikouIbaraki-DoujiGorgonOda Nobunaga (Berserker)
Invincibility/Evasion Support
DavidTristan
Support (NP Charge) Options
BB Merlin
Support Sustain(/Healing) Options
BBMerlin Mash Kyrielight
Taunt