5 Star Tier List

S+ Tier

The best of the best, and your team significantly improves from merely having them present. Not only are they at the top of their role, but often not using them when available is a disadvantage.

S Tier

Among the best at their role, strong in most generic teams that become even better with team built around them.

A Tier

Solid servants that can perform their role reasonably well. They may have one or two weaknesses which need to be compensated for with proper supports.

B Tier

Decent Servants that can do just enough against enemies that they have class advantages against. Outclassed by a fair few, but can shine through in some scenarios.

S+ Tier Explanations
Title Servant Overview

Zhuge Liang is outright the best unit in the game at the moment. The sheer utility and firepower that he brings to any team is invaluable. With buffs consisting of a 30% crit booster and 30% NP charge for a single target, a 30% defense booster with 10% NP charge, and a 30% attack booster with 10% NP charge (both of the last which are team-wide buffs) Zhuge Liang's importance is unparalleled. That is, until Merlin shows up.

His attack and defense buffs are percentage based alongside a flat damage cut/flat damage increase, making a Carry + 2 Zhuge team immensely tanky for the first 3 turns, while being capable of firing off the main carry's NP right off the bat. This specific setup will remain one of the best team compositions for difficult content for a long time.

His main problems is that his low level skills' base cooldowns are huge (7 for Discerning Eye, 8 for the two Tactical skills) and he's only amazing once he unlocks his 3rd ascension and has access to all of his skills. Thus, Zhuge Liang is a unit that should be regarded as a long-term investment. He also has very poor star generation and low damage, due to being a Caster with a 3-art-card layout, and if placed in a Crit team he will require a good star generator to do the job for him (such as Atalanta or Hassan of the Cursed Arm).

Nonetheless, there is very little reason to avoid investing in Zhuge Liang, as he can trivialize some of the difficult challenges the game can throw at you, and his usefulness will be great no matter how many new units get released.

S Tier Explanations
Title Servant Overview

Gilgamesh is a strong independent servant with high damage output and generally good stats across the board. He has no distinct weakness and his NP modifier against Servants makes him immensely valuable for any event as Servants account for a lot of fights in the game. Thanks to his simple but powerful skillset, he can go with most common teams and perform well, but he shines the most in team that can supply him with a lot of Crit Stars, Crit Damage buffs and NP generation.

The main reasons he isn't at Zhuge's tier is due to him falling off a bit when not fighting Servants, and without dedicated stars generator either through his own or through another units, his damage output become unstable. He also does not fit well into Stall teams or Art offensive teams.

Sakata Kintoki is a very straightforward yet effective servant. His main playstyle can be summarized as smash and smash harder. Very high attack, being a Berserker with an extremely strong NP charge skill in Animal Dialogue with a Buster Single Target Noble Phantasm and 50% Attack Steroid for 1 turn make him one of the best fast nukers in the game. He also goes well with practically every team and is a good staple member for every events for both farming or bossing, and is particularly dangerous when paired with strong supports like Zhuge Liang. 

Kintoki's main weakness is his paper thin defense and nearly non-existent survival options in his skillset. Despite being a 5 stars, he is so fragile that he can go from 100 to 0 within a turn with 1 crit from a mob. This makes him particularly vulnerable to tankier bosses who can survive his initial rotation and punish him afterward or enemies that like to crit a lot. He is also a quite selfish as he offers nothing else to the team other than pure damage as his star generation and star absorbtion are both extremely underwhelming.

Nonetheless, Kintoki is an great servant to have, and will continue to serve any player very well in the future when bosses get tankier and tankier due to how effective he is at frontal burst. If you need a classic definition of a glass cannon, then GOLDEN is your man.

Tamamo no Mae is a servant with a very specific and well-designed role - an Art team support who facilitate and elevate any Art team to great level. Her combination of target Art buffs for 3 turn, cooldown reduction, teamwide heal and cooldown reduction, 3 Art cards with an Art NP and boss gauge control make her unparalleled at this role, and is generally one of the first go to servant when constructing an Art team. She is well suited for lengthy battle and extremely potent for stalling team in high difficulty challenge, meaning she stays relevant for a very long time and remain a top tier choice for any hard event even in far future.

All in all, Tamamo is an excellent addition to any players' squad. While she is a more specialized support compared to Zhuge Liang, her utility and excellence in the right team setup cannot be downplayed.

Francis Drake is an amazingly self-sufficient servant. While not having amazing base stats, Drake makes up for it with her synergistic skillset. She fits nicely well with most generic teamcomps and shine amazingly in a crit buster team thanks to her ability to generate and consume crit stars, fast NP generation and high crit absorbs, making her a strong and consistent damage dealer . She fares well as both a daily farmer thanks to her AoE Noble Phantasm, but also is a good boss killers due to the utility and strong single target damage she provides through crits.

Overall, there are little things to not like about Drake, as she is amazing at her particular job, and she remains relevant for a long time even in the future.

A Tier Explanations
Title Servant Overview

Altera's base skill set is quite vanilla, and she is the literal definition of a stats stick. She has high base attack and can deal a lot of damage through her Star Emblem skills and 3 Buster cards including her NP. Altera's main problem for not placing higher is that she has no particular niche that she completely excels over other, and while she fits in most generic teamcomps, she does not go well in a specific purpose team such as Defensive or Offensive Art team, or full on Crit team.
Nonetheless, the perk of being a stat stick is that she is useful in most situation, as she can whack things hard with her rainbow whip, and her NP is good for general farming purpose. She is a good all-rounder servant to have that players can bring to most places that do not have Archers and perform decently well as a damage dealer.

Vlad III is a good damage dealer that shines best in an offensive Arts team where he can keep using his Arts cards and fire off his NP within a short timeframe. He has a balanced cardlayout in BBAAQ, making him a good vanilla attacker in a generic teamcomp. His damage output is very good due to being a Berserker, and despite it causing the servant to take more damage, Vlad's survivability is decent.

His main problem is his extremely terrible NP generation. Outside of Vampirism, it is atrocious and players are stuck generating his NP for a long time before it can be fired. Without proper support or CE, it is not rare to see Vlad unable to fire off his NP, or at most can only fire it once per match. While he is quite bulky for a Berserker, he is still very frail compared to other servants. There are many cases in which he dies before dealing meaningful damage.

Jeanne is a purely supportive tank with a strong utility NP and is built for hard fights. Her low damage and terrible base skills make her undesirable for farming or serving as a damage dealer, and she mainly is suited for Art teams. She is easy to ascend, and can carry a lot of content when players' team are still weak, but later on her usefulness diminish immensely, and she is mostly used as a safety net for boss fights or a tank for stall team. Nonetheless, despite her grindy style of play, she is still a decent unit to start with.

Orion is a good Archer with strong single target Noble Phantasm. She mainly goes well with any Art team that can facilitate her Noble Phantasm usage, and is quite strong for hard content thanks to a combination of Defense buff, Crit debuff, Dodge, Noble Phantasm Spammability within Art team and a 100% NP bar drain on her NP after her Interlude. Orion can also function well as a crit damage dealer, as she has 2 crit damage increase steroids and naturally higher Star Absorbtion Rate than most other classes, although she is not close to Gilgamesh's level as a crit damage dealer.

Her main problem is her terrible NP generation rate outside of Art team, as she is heavily reliant on her A-Q-Q brave chain as well getting crit stars on her Quick to generate NP bar if she cannot get an Art chain. Furthermore, her lower base damage, lack of Card Performance boosting skill, low NP utility before her Interlude and a BAAQQ card layout makes her general damage output quite low without proper team support.

Nonetheless, Orion is a good unit for the present and a fantastic unit in the future, thanks to her great synergy with other Art support servants, such as Mozart, Zhuge Liang, Jeanne d'Arc or in the future, Tamamo no Mae.

B Tier Explanations
Title Servant Overview

Altria is worse than Altera in most aspects aside from her NP. Thanks to Mana Burst and early access to her NP up Interlude, she can deal immense AoE damage when both her NP and the skill are up. However, outside of her NP Altria perform strictly worse than Altera due to her low attack and generic skillset. Thus her main role in most team is relegated to being a wave clearer or daily farmer. 

Tier List Overview

Before you heading into the Tier List's explanation, keep in mind the following disclaimers:

  • Servants are judged strictly on gameplay potential, so the main criteria for placement is their gameplay stats, from visible ones such as Attack, HP or skills, to more hidden stats such as Star Generation, Star Absorption, Hit Counts, NP Generation and so on. Their versatility and synergy will also be strong factors for higher placement, as Servants who can fulfill more roles or go well with more teammates will be considered better.
  • Servants will be judged at their max ascension and max level stats, as well as highest skill level. Grand Order is a lengthy game with quite a low SSR rate, meaning each servant is a potential long-term investment. Units should therefore be judged at their max potential setting, as often times they are the mainstay in the team even until later stages of the game. Therefore, the Tier List aims to help players decide which units are the best at their full potential, as well those who are worth the time, resources and effort to raise them.
  • Servants will be compared to their counterparts that fulfill similar roles. There are few niches in Grand Order, and thus many Servants can fulfill one or many similar roles. As consequence, Servants will be placed accordingly depending on how they perform when compared to their counterparts. Some Servants might be placed low, but that does not mean they are bad Servants: They are simply less optimal compared to Servantswithin that role. 
  • Servants will not be compared with unreleased ones. For example, while FGO Japan's Musashi is a better unit than Altria, the fact that she isn't out in FGO NA means she will have no bearing on Altria's placement in the list. 
  • However, Servants' Interludes and Strengthening Quests that are unreleased are taken into account to evaluate their max potential.