The first time through, I won with Mash (MLB Iron Willed Training for extra defense), Tamamo Caster (same CE as Mash, yeah I actually have two of those MLBed 🙄), and Support Archer Arturia (she had Cute Orangette to boost NP Gain and NP Damage). My Mystic Code was the basic Chaldea Uniform (heal with 7 turns cooldown at max level, an atk buff for Archuria, and an Evade just in case.) You can try this line-up. But with Tamamo there, she'll be tanking pretty much all of Salter's attacks.
Tamamo's Curse and Archuria's NP can both drain Salter's NP, but the NP only has 60% chance so don't always count on it especially if the NP is already full. If the NP is full, I suggest using Mash's Invincibility or the Mystic Code's Evade on Tamamo to keep her alive and saving the NP for one more turn. Because of you use Invincibility but the NP drain hits, your Invincibility is wasted.
Focus on keeping the Def up buffs active. Archuria's Arts Buff also. Comes with a full party defense buff to add to your defenses. If you manage to activate Mash's NP twice, then add her first skill, it's actually possible for the whole party to tank Salter's NP with enough defense buffs. I managed to do it twice and the NP hit for 0 damage both times.
Tamamo's NP is the key to NP spamming, especially Mash's and Tamamo's. Given the choice, focus on defense rather than Archuria's NP. Tamamo's NP, her third skill, and the mystic code's first skill are the only targetable heals available (AOE for Tamamo's NP). With her class advantage and the defense skills, Archuria could actually tank the NP with no difficulty then heal with her second skill (this way you don't have to worry about giving her the Invincibility or Evade). So you'll likely be using the heals on Tamamo most of the time, and a few times on Mash.
Mash's Taunt skill comes with an extremely powerful NP gain buff. Use it when she had lots of Def buffs up AND she has 2 Arts cards on the line up. This will fill up her NP gauge pretty much almost instantly. And it will keep Tamamo damage free for one turn.
Can't remember if I'm forgetting anything else, but I won with this line-up and strategy. Though my Tamamo's skills were at 10/8/10 and the Archuria I borrowed was 10/10/10 with NP lvl 2. Mash and Tamamo died with 300k HP left (their HP was slowly whittled down over the entire fight) but I had Orion, David, and Euryale waiting at the backline so I didn't have trouble with the last 300k health.
Try it out if you want and see if it works for you. Good luck.
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