|Base Atk||1,695||Base HP||2,069|
|Max Atk||10,972||Max HP||14,107|
|Grail Atk||12,011||Grail HP||15,455|
Amakusa Shiro is an abnormal offensive-oriented Ruler with little offensive capability. Lacking any form of damage steroid to his NP and missing an NP interlude until much later in the game’s lifespan, Twin Arm - Big Crunch hits like a big roll of toilet paper. However, Amakusa is far from lacking as a servant. He possesses one of the best NP gauge chargers in the game in spite of its harsh cooldown, providing 100% NP gauge over 5 turns at max level, as well as a very reliable anti-Servant Stun skill.
Amakusa’s main appeal is by far the fact his Noble Phantasm erases enemy buffs before applying damage. No servant in FGO, present or future, is capable of wiping the entire enemy lineup of Dodges, defense buffs, Guts and so on before blasting them with damage, making him useful for many pieces of content in the future. Coupled with his solid NP gain, high attack stat (after Ruler attack modifier) and durable class, Amakusa is a very consistent and enduring pick for difficult content.
Can Wipe Enemy's Buffs with His Noble Phantasm
The unique niche of being able to wipe the entire enemy team’s buffs before damage allows him to inflict damage on his targets no matter the circumstance.
Good Noble Phantasm Generation
High Extra hit count and solid base NP gain, combined with his powerful NP gauge charger makes Amakusa excellent at NP spam, allowing to compensate somewhat for his low damage on said NP.
Reasonable Team Support
His Revelation skill and targeted stun provide the team with a consistent supply of stars and a last-resort defensive tool for difficult servant battles.
Being an Offensive Ruler
Amakusa holds the unique niche of being something of an inverse Berserker, effective versus every single class while technically having class advantage on the majority of them, making him a less risky but an immensely lower-damage version of one.
Poor Noble Phantasm Damage
Amakusa’s Noble Phantasm damage is laughable and remains that way for a long time. It takes a significant amount of buffs for him to deal any reasonable sum of damage, and even then his lack of a class advantage (other than Berserker) makes it difficult for him to see use over other AOE servants.
Lack Strong Survivability Tools
Amakusa lacks the same defensive tools Rulers like Jeanne has, making him sometimes susceptible to dropping to a stray Berserker crit in spite of his excellent HP stat and class.
High Investment and Long Cooldown on His Skills
Amakusa is very reliant on his skill levels (primarily Baptism Rite) to function, but has some of the most costly skill leveling requirements in the game. As a result, it can be difficult to reach his full potential without a costly investment. Baptism Rite also has an extraordinary long cooldown and thus he is often not contributing much.
- Limited/Zero Over / Verdant Sound of Destruction: Thanks to Amakusa’s strong NP gain, he practically needs no assistance to get his NP off in a timely fashion. As a result, it is possible to bank hard on a damage CE in order to bolster his otherwise pathetic NP damage output while bringing the pain on his NPBB chain.
- Heaven’s Feel / Black Grail: Similar to a Buster boost CE, Amakusa can safely take a raw NP power boost CE to make his NP damage output more reasonable. Black Grail may be a risky pick, but with his good HP stat and Ruler class advantage Amakusa will find it hard to die in spite of the damage penalty.
- A Fragment of 2030: If Amakusa is only being brought for his convenient AOE buff cleanser, you may as well not bother bolstering his damage and instead let him support the rest of the team better. With this CE and level 10 Revelation combined, Amakusa spews out a respectable 17 stars per turn.
- It’s best to level Baptism Rite first, which lets him pull off his NP sooner and more frequently.
- While God’s Resolution isn't as reliable at release, it becomes Amakusa’s damage steroid later after his Strengthening quest. If you aim for long-term benefits, prioritize maxing God's Resolution second.
- Revelation will garner more benefits in the immediate future, making it a priority over an unreliable Stun skill. Both Revelation and God’s Resolution are even in value if you care more about stalling than critical damage.
Available from the start
Unlocks after 1st Ascension
Unlocks after 3rd Ascension
Unlocks after Strengthening Quest (not available, ETA 2019/08)
Remove all enemies' buffs. [This activates first]
Inflict Crit Chance Down on all enemies for 1 turn.
|Crit Chance -||30%||40%||50%||60%||70%|
Upgrade via Interlude Quest (not available, ETA 2018/11)
Inflict Crit Chance Down on all enemies (3 turn).
|Crit Chance -||30%||40%||50%||60%||70%|
|1 → 2||200,000||
|2 → 3||400,000||
|3 → 4||1,200,000|
|4 → 5||1,600,000|
|5 → 6||4,000,000|
|6 → 7||5,000,000|
|7 → 8||10,000,000|
|8 → 9||12,000,000|
|9 → 10||20,000,000|
|NP Charge per Hit (%)||0.86%|
|NP Charge when Attacked (%)||3%|
|# of Hits (A)||2|
|# of Hits (B)||1|
|# of Hits (Q)||3|
|# of Hits (EX)||7|
|Trait 1||Humanoid||Trait 6|
|Trait 2||Servant||Trait 7|
|Trait 3||Weak to Enuma Elish||Trait 8|
|Trait 4||Trait 9|
|Trait 5||Trait 10|
|Instant Death Chance||21.00%|
|Release History||White Day Campaign|
|AKAs/Aliases/(Fan) Nicknames||Ruler of Red, Amakusa Shirou Tokisada, Shirou Kotomine|
|Country/Place of Origin||Japan|
|Seiyuu (CV)||Kouki Uchiyama|