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April Fool's
Lawful Balanced
Max HP 13,230
HP Rank
Max ATK 12,342
ATK Rank
Base Atk1,907Base HP1,940
Max Atk 12,342 Max HP 13,230
Grail Atk 13,510 Grail HP 14,494
NP per Hit (%) 0.51%
NP when Attacked (%) 3%
Star Absorption 154
Star Generation per Hit 8.0%

Table of Contents

Servant Skills

Available from start

Replaces Clairvoyance C+; unlocks after Interlude 2. (not available, ETA 2019/07)

Hero of the Endowed A

Charges own NP gauge by 25%.
Recovers own HP every turn for 5 turns.
Gains critical stars every turn for 5 turns.

Show Info
HP Regen + 1000110012001300140015001600170018002000
Star + 4556667788
CD 12 12 12 12 12 11 11 11 11 10

Unlocks after 1st Ascension

Mana Burst (Flame) A

Increases own Buster performance for 1 turn.
Increases own NP damage for 1 turn.

Show Info
Buster + 20%21%22%23%24%25%26%27%28%30%
NP Damage + 10%11%12%13%14%15%16%17%18%20%
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 3rd Ascension

Class Skills

Magic Resistance C

Increase your Debuff Resist by 15%.

Independent Action A

Increase your Critical Strength by 10%.

Divinity B

Apply Damage Plus for yourself (Total Card Damage +175).

Noble Phantasm

Pashupata A+

Deal heavy damage to all enemies.
30% chance to inflict Death to all enemies.
Extra 50% chance to inflict Death to [Divine] targets.


Decrease DEF of all enemies (3 turns).

Show Info


Raised Hand of the Destruction God

Rank Classification Hit-Count
A+ Anti-Army 1

Deal heavy damage to all enemies.
30% chance to inflict Death to all enemies.
Extra 50% chance to inflict Death to [Divine] targets.

Level 1 2 3 4 5
300% 400% 450% 475% 500%
Overcharge Effect

Decrease DEF of all enemies (3 turns).

Charge 100% 200% 300% 400% 500%
20% 25% 30% 35% 40%
Pashupata (Upgrade 1) 'A+'

Unlock via Interlude Quest 1

Deal heavy damage to all enemies.
50% chance to inflict Death to all enemies.
Extra 80% chance to inflict Death to [Divine] targets.


Decrease DEF of all enemies (3 turns).

Show Info

Pashupata (Upgrade 1)

Raised Hand of the Destruction God

Rank Classification Hit-Count
'A+' Anti-Army 1
Effect Deal heavy damage to all enemies.
50% chance to inflict Death to all enemies.
Extra 80% chance to inflict Death to [Divine] targets.
Level 1 2 3 4 5
400% 500% 550% 575% 600%
Overcharge Effect

Decrease DEF of all enemies (3 turns).

Charge 100% 200% 300% 400% 500%
20% 25% 30% 35% 40%

Assorted Info

ID 84
Cost 16
Gender Male
Growth Semi-Reverse S
Inst. Death Chance 31.50%
Damage Distribution Quick 25,75
Damage Distribution Arts 16,33,51
Damage Distribution Buster 16,33,51
Damage Distribution Extra 6,13,20,26,35
Damage Distribution NP 100

Attack / HP Growth

Stat Ratings

Interlude Quests

Quest Requirements Reward
Interlude 1
Chapter Completion: Septem

Ascension: 1

Bond: 2

Interlude 2
Chapter Completion: America

Ascension: 2

Bond: 4

✔ = Available ✖ = Unavailable

Ascension Materials


Skill Enhancement Materials

1 → 2 200,000
2 → 3 400,000
3 → 4 1,200,000
4 → 5 1,600,000
5 → 6 4,000,000
6 → 7 5,000,000
7 → 8 10,000,000
8 → 9 12,000,000
9 → 10 20,000,000

Costume Dress Materials

Costume Cost Materials
April Fool's

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 5,000 15,000 10,000 2,000 18,000 150,000 430,000 340,000 320,000 405,000
Endowed Hero

When equipped on Arjuna,
Increase own NP Strength by 30%.
Increase own Star Gather Rate by 1000%.

Table of Contents


“By the wrath of Shiva, here ends thy life. Pashupata!”

Arjuna, the mythical archer from the Mahabharata, joins Chaldea with his strong Buster AoE NP Pashupata and self-sufficiency in generating and using critical hits.

Arjuna’s main focus is his Buster AoE NP, which he can charge quickly with Hero of the Endowed, Arts Brave chains, and the occasional crit. In addition, his own high base attack, access to NP Interlude, and single turn steroids from Mana Burst (Flame) ensure his Buster NP hits for impressive numbers. Meanwhile, a scaling defense down for 3 turns on Overcharge helps clean up the remaining opponents.

On the Critical side of things, Arjuna can boost his critical star generation per hit and create a small sum of critical stars over time. Combined with the higher star weight of the Archer class and his Independent Action passive, he becomes somewhat of a self-sufficient critical damage dealer. He is also remarkably durable, due to the constant high healing of Hero of the Endowed and, after his second Interlude, a 5-turn debuff Immunity on his Clairvoyance.

Sadly, while Arjuna’s critical star generation and usage are somewhat self-sufficient, he is incapable of generating truly significant sums of critical stars on his own due to his low hit counts. As a result, he often lacks consistency in landing his decent critical hits. Additionally, due to his triple Arts deck, he is unable to perform powerful NP-B-B Buster Brave Chains, which ultimately limits his overall damage potential. Finally, his main skill Hero of the Endowed, which charges his NP once, heals him per turn, and gives him critical stars per turn, has a very long cooldown of 10 turns at max rank.

Overall, though sporting a less than synergistic kit damage-wise, Arjuna can still deal good damage through his AoE Buster NP and critical performance. He excels at farming especially, while his Debuff Immunity makes him a solid choice for any debuff-heavy Challenge Quests.

Gameplay Tip

While Arjuna has access to a low chance of Instant Death on his NP, the average death resistance on (Divine) enemies typically renders it useless in practice against strong enemies.


Powerful AoE NP

Arjuna’s upgraded NP is undoubtedly his main strength. A combination of crits, Arts chains and his battery skill allows him to quickly charge his NP bar, while his already high ATK stat and two-in-one damage steroid further increase its damage drastically. Overall, this makes him a good option for farming or for situations where Servants who can fire multiple NPs are desired.

Self-Sufficient Critical Niche

With both Clairvoyance to increase his star generation, and Hero of the Endowed to passively grant critical stars per turn, Arjuna can pump out a good number of critical stars, despite his low hit counts. Combined with the above-average star weight of an Archer and his Independent Action, he can become a somewhat self-sufficient critical damage dealer.

Good Survivability

With the 5-turn heal Arjuna obtains from Hero of the Endowed, he can be deceptively tanky, healing up to 10,000 HP in total. Additionally, his upgraded Clairvoyance allows him to gain immunity to debuffs for 5 out of every 6 turns. Thus, Arjuna can be a good choice for harder boss battles or Challenge Quests where Debuff Immunity can come in handy.


Limited Damage Potential

Arjuna’s entire kit doesn’t have as many effects to improve his damage compared to his fellows. He doesn’t sport the consistency and depth required for a critical build (ideally either more critical gathering and/or more damage), nor can he access the huge damage of Buster Brave chains or the easy direct damage performance of multiple Buster cards. His main burst damage via his NP is also limited to one turn, typically when his steroid is up. Finally, his low hit counts and accompanying generation stats don’t favor him, inhibiting both his critical star generation and NP generation.

Long Cooldown on Essential Skills

Arjuna’s bread and butter skill is arguably Hero of the Endowed. With an NP battery, heal per turn, and critical star per turn buffs packaged into one, it’s the skill which ties his kit together. Sadly, it also has a long downtime of a whopping 5 turns at max level while its NP charge can only be made use of once every 10 turns. While not fully hindering his gameplan, the 5-turn downtime does slow Arjuna down. Additionally, Mana Burst (Flame) only lasts for one turn, meaning his only remaining direct steroid is the defense down on his NP.

Level Up Skill Recommendation

Arjuna’s main source of damage is his NP, so its damage should be maximized first. His critical niche can follow suit to supplement his damage. If Arjuna is to be used purely for farming, a Master can delay leveling both Clairvoyance and Hero of the Endowed in the short term.  

  • While Clairvoyance C+ is not a bad skill per se, Arjuna’s other skills have higher priority due to having more impact overall. However, star generation is still an important part of Arjuna’s critical niche. Post-interlude, this skill becomes more useful as it gives him almost constant Debuff Immunity, a useful tool for difficult boss fights and Challenge Quests. Nevertheless, his other skills contribute more to his gameplan, and thus, this skill can be leveled last.

  • Though it’s tempting to level Hero of the Endowed A up to lower the insane cooldown, the amount of NP gauge Arjuna gains from activating this skill remains constant. As such, this skill can be saved for after his damage steroid has been leveled up. The stars per turn and heal are nevertheless important, even if the cooldown reduction may not be relevant very often in practice, so it has second priority.

  • Mana Burst (Flame) A enables Arjuna to deal massive damage with his NP, partly even making up for his inability to do a Buster Brave Chain. As Arjuna’s main steroid and as it stacks multiplicatively with itself, this skill should be prioritized first.

Craft Essence Recommendation

As Arjuna is a cross between a Noble Phantasm spammer and a critical damage dealer, he can perform well with CEs which bolster either side of his niche. NP Damage Up and Buster Damage Up can be used to further increase the damage on his NP, while Critical Damage and Star Gathering effects help him to be more effective in his critical niche. Starting NP Gauge can be used to allow him to fire his NP even faster for farming.

  • Black Grail: With the healing from Hero of the Endowed, Arjuna can easily take the damage of Black Grail’s HP demerit, and in return, he gains access to massive NP damage potential. Highly recommended.
  • Victor of the Moon / Another Ending / Joint Recital: For better critical performance, any of these CEs work well. For dipping into increased NP damage, the Buster CEs are better. For use with Arts setups and more NP spam, Another Ending is preferable.
  • Golden Sumo: Boulder Tournament: In addition to the starting NP, the attack buff Arjuna gains from this CE stacks multiplicatively with his Mana Burst (Flame), allowing for an overall higher damage cap and boosting his damage in general.
  • Holy Night Supper: Granting Arjuna both Starting NP Gauge (allowing him to fire Pashupata faster) and increased Critical Damage, this CE bridges the gaps of his kit well. Bonus: it’s an event CE that is easy to MLB.
  • Partake with the King / First Sunrise: With both Starting NP and Buster Performance, these CEs will allow Arjuna to both charge his NP faster and deal more damage.
  • Kaleidoscope / Imaginary Element: For a farming Arjuna. Note that with a MLB Imaginary Element, Arjuna can instantly fire his NP via his second skill, Hero of the Endowed.

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Other Info

Release Date New Year's Campaign, America Chapter Release
AKA/Alias/Nicknames Chunnibyou Archer, Nobunaga Archer
Country/Place of Origin India
Illustrator pako
Seiyuu (CV) Nobunaga Shimazaki
Series Fate/Grand Order



Valentine's CE


Non-Limited - Available in the general summoning pool.

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