EMIYA (Alter)

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April Fool's
Chaotic Evil
Max HP 12,250
HP Rank
Max ATK 8,996
ATK Rank
Base Atk1,499Base HP1,960
Max Atk 8,996 Max HP 12,250
Grail Atk 10,892 Grail HP 14,853
NP per Hit (%) 0.43%
NP when Attacked (%) 3%
Star Absorption 145
Star Generation per Hit 7.9%

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Servant Skills

Bulletproof A

Increases own defense for 3 attacks, 5 turns.
Reduces own damage taken for 3 attacks.

Show Info
Defense + 30%32%34%36%38%40%42%44%46%50%
Damage Taken - 300320340360380400420440460500
CD 7 7 7 7 7 6 6 6 6 5

Available from the start

Projection C

Increases own Arts performance for 1 turn.
Increases own Quick performance for 1 turn.
Increases own Buster performance for 1 turn.

Show Info
Arts + 15%16.5%18%19.5%21%22.5%24%25.5%27%30%
Quick + 15%16.5%18%19.5%21%22.5%24%25.5%27%30%
Buster + 15%16.5%18%19.5%21%22.5%24%25.5%27%30%
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 1st Ascension

Icy Sneer A

Increases own attack for 3 attacks, 5 turns.

Show Info
Attack + 20%22%24%26%28%30%32%34%36%40%
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 3rd Ascension

Class Skills

Magic Resistance D

Increase your Debuff Resist by 12.5%.

Independent Action A

Increase your Critical Strength by 10%.

Noble Phantasm

Unlimited Lost Works E~A

Deal DEF-ignoring damage to a single enemy.


Chance to decrease Charge for a single enemy.

Show Info

Unlimited Lost Works

Infinite (Void) Creation of Swords

Rank Classification Hit-Count
E~A Anti-Unit 10

Deal DEF-ignoring damage to a single enemy.

Level 1 2 3 4 5
900% 1200% 1350% 1425% 1500%
Overcharge Effect

Chance to decrease Charge for a single enemy.

Charge 100% 200% 300% 400% 500%
1 1 1 1 1
Unlimited Lost Works (Upgrade 1) E~A

Upgrade via Rank Up Quest 1 (not available, ETA 7/2020)

Deal DEF-ignoring damage to a single enemy.

<Overcharge> Chance to decrease Charge for a single enemy.

Show Info

Unlimited Lost Works (Upgrade 1)

Infinite (Void) Creation of Swords

Rank Classification Hit-Count
E~A Anti-Unit 10
Effect Deal DEF-ignoring damage to a single enemy.
Level 1 2 3 4 5
1200% 1500% 1650% 1725% 1800%
Overcharge Effect Chance to decrease Charge for a single enemy.
Charge 100% 200% 300% 400% 500%
1 1 1 1 1

Assorted Info

ID 157
Cost 12
Gender Male
Growth Linear
Inst. Death Chance 31.50%
Damage Distribution Quick 10,20,30,40
Damage Distribution Arts 10,20,30,40
Damage Distribution Buster 10,20,30,40
Damage Distribution Extra 6,13,20,26,35
Damage Distribution NP 1,3,5,7,9,10,12,14,16,23

Attack / HP Growth

Stat Ratings

Ascension Materials


Skill Enhancement Materials

1 → 2 100,000
2 → 3 200,000
3 → 4 600,000
4 → 5 800,000
5 → 6 2,000,000
6 → 7 2,500,000
7 → 8 5,000,000
8 → 9 6,000,000
9 → 10 10,000,000

Costume Dress Materials

Costume Cost Materials
April Fool's

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 5,000 15,000 10,000 2,000 18,000 150,000 400,000 300,000 280,000 370,000
Kanshou & Bakuya (Revolvers)

When equipped to EMIYA (Alter) only:
Increase Quick, Buster, and Arts Card effectiveness of all allies by 8% while he is on the field.

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“Should an ally of justice really approve of wrongdoings, you ask? But of course. After all, I am rotten inside."

A nameless enforcer, a corrupted machine that has forsaken morals, the Alter form of EMIYA abhors affection, and prefers to get right into business. This is reflected in his simple yet effective Arts kit. With two steroids, a potent defense buff, an ST Arts NP and good generation stats, EMIYA (Alter) is a highly modular, but selfish Servant who can fit into almost any Arts team.

Despite EMIYA (Alter)’s relatively low base ATK stat, he is able to output excellent damage when the situation calls for it through Projection, Icy Sneer and his Independent Action passive. Furthermore, boasting decent generation stats and high hit counts all around, on his NP in particular, Projection allows him to significantly boost his cards’ performance for one turn, netting him higher damage, NP refund and critical star generation on his Brave chains. Finally, Bulletproof’s multi layered hit-based defense buff excels at keeping him healthy through basic attacks while his NP provides some utility through a combination of defense pierce and chance-based NP drain..

On the other side of the equation, EMIYA (Alter)’s weaknesses are also clear-cut, though they may not be obvious at first glance. First and foremost, most of his buffs last for a short period of time - though his attack and defense buffs are able to last for 5 turns, they disappear after 3 hits, meaning that the value he can get from them is limited. Additionally, he has little utility outside of defense ignore as his NP drain is chance-based, and while his defense buff is powerful, it is on its own not enough to let him survive the hardest-damaging boss NPs.

Overall, EMIYA (Alter) is an easy-to-use Arts Servant with distinct, but easy-to-solve weaknesses. Although he faces steep competition in the form of Chloe as well as his original version, EMIYA (Alter) is a great alternative flavor, especially for Masters without access to Chloe.

Gameplay Tip

EMIYA (Alter) can boost his defense by an impressive 50% with an additional 500 flat damage reduction. Defense buffs attack additively, and can cancel out enemy damage entirely if the combined percentage reaches 100% or more. In addition, any flat damage reduction effects apply after the percentage damage cut is applied from normal defense buffs. As a result, weaker attacks are often reduced to 0 after both calculations are applied.

However, beware: Defense-piercing attack will ignore all that defense, while enemy attack buffs cancel out an equal percentage of defense buffs.


Straightforward, Modular Skills

All three of EMIYA (Alter)’s skills grant him standard, consistently useful buffs, making his kit one of the easiest to utilize effectively regardless of card draw combinations. Still, Masters who can accurately predict the damage required to kill an enemy or trigger a Break Bar, can activate or use up only a part of his attack steroids at a time. Combined with his low cooldowns, Masters can opt for big bursts of damage or a more sustained spread-out approach.

Decent Survivability

Bulletproof is a powerful defensive skill thanks to its low cooldown, high values, and the fact that its benefit is rarely wasted. Combined with EMIYA (Alter)’s high HP pool, this makes keeping him alive easy for basic quests. With additional defensive up buffs from supports, EMIYA (Alter) can potentially tank enemy NPs, a huge boon for challenge quests.

Good Generation Performance

While EMIYA (Alter)’s base NP Gain is nothing impressive, he possesses high hit counts on all his cards, and Projection’s card performance buffs further amplify these qualities. Combined with his high hit count Arts NP and his high star weight, EMIYA (Alter) is capable of gaining NP pretty reliably, especially in critical-oriented teams. In addition, he is capable of generating a decent chunk of stars with his double Quick cards as well.


Chance-based NP Drain

While EMIYA (Alter) NP’s defense ignoring property is definitely a good thing to have, the low reliability of his NP drain limits his overall utility. In practice, the NP Drain is somewhat tricky to utilize, as its chance-based nature makes it unreliable when needed, while on the other hand, a successful hit may render any defensive preparation meaningless.

Low Skill Uptime Limits Damage

All of Archer’s skills last for either one turn or three hits, severely limiting the benefit he can potentially gain. Unfortunately ,while his offensive skills are on cooldown EMIYA (Alter) often feels lackluster - partly due to his low base ATK stat. Furthermore, none of his buffs are actually capable of improving his Extra card, which does limit his damage a bit more.

No Hard Survivability Skill

EMIYA (Alter) has no way to completely mitigate bosses’ NP Damage, which can result in unfortunate deaths against stronger bosses’ NPs. While it is completely possible to combine Bulletproof with other Defense buffs to survive enemy NPs, its 3-hit limit means the skill has to be used on or close to the NP turn, which in turn reduces the overall uptime of his defenses.

Level Up Skill Recommendation

EMIYA (Alter) does not have a single skill which is vastly superior to the others, and his skill priority is somewhat arguable. In general, either Icy Sneer or Projection should be leveled first, while Bulletproof claims the third spot, though maxing all of his skills is recommended. As such, try and level his skills concurrently.

  • Being an offensive Servant first and foremost, Bulletproof A does not aid EMIYA (Alter)’s main role. As it is already pretty powerful at base, it is safe to level it last after Icy Sneer and Projection.

  • While the damage increase granted by Projection C is smaller compared to Icy Sneer, the main draw of leveling this skill first is the extra NP gain EMIYA (Alter) would get from the Arts and Quick buffs. This skill should be maxed before Icy Sneer if EMIYA (Alter) is to be used for harder quests, which necessitates multiple NP uses.

  • Icy Sneer A grants EMIYA (Alter) his biggest damage boost, being stronger than Projection in terms of modifiers. On the other hand, attack buffs are rather easy to come by, so the comparative effectiveness of these skills greatly depends on the team composition. This skill can be leveled first for general usage, especially if Arts-buffing support Servants are abundant.

Craft Essence Recommendation

EMIYA (Alter)’s best CE picks generally aim to improve his offensive output, mainly through NP Damage Up, Arts Performance Up, and Critical Damage Up buffs. CEs combining any of the three effects with Starting NP Gauge are also powerful choices.

  • The Black Grail: NP Damage Up stacks multiplicatively with Archer’s own buffs, making it his most powerful option in terms of bonus damage. 

  • Holy Night Supper / Golden Sumo: Boulder Tournament / The Classic Three Great Heroes: While EMIYA (Alter)’s ST NP is unsuitable for farming and is thus rarely needed on the first turn, these CEs allow him to charge his NP relatively early, while still granting him considerable long-term benefits.

  • Formal Craft / Kaleid Sapphire / Kill on Sight: These CEs increase the effectiveness of EMIYA (Alter)’s Arts cards, increasing his Arts cards’ damage and NP gain. Choices combining Arts Performance Up and NP Damage Up give him higher damage overall, though at a slight NP gain expense compared to pure Arts options.

  • Another Ending / Glory is With Me : These CEs increase EMIYA’s critical damage in some way, which becomes useful in Arts-oriented critical teams. A reason for this is that Arts teams tend to stack more card buffs compared to any other team type, which results in critical buffs granting higher damage overall.

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Other Info

Release Date
Country/Place of Origin
Illustrator Sasaki Shonen
Seiyuu (CV) Suwabe Junichi




Story-locked - Only available in the Story Summon after completing their associated Story section, or in limited banners in which they are explicitly listed as a Rate-Up Servant.

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