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Fuuma Kotarou

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Table of Contents

Tier
4

Assassin
April Fool's
Ninja Attire for Enjoying Summer Vacation
4
4
1
4
5
Attribute
Human
Alignment
Chaotic Evil
Max HP 8,844
HP Rank
Max ATK 7,091
ATK Rank
Base Atk1,316Base HP1,592
Max Atk 7,091 Max HP 8,844
Grail Atk 9,597 Grail HP 11,991
NP per Hit (%) 0.54%
NP when Attacked (%) 4%
Star Absorption 100
Star Generation per Hit 25.6%

Table of Contents

Servant Skills

Sabotage B+

Reduces all enemies' attack by 10% for 3 turns.
Reduces their critical attack chance for 3 turns.

Show Info
Lvl12345678910
Crit Chance - 10%11%12%13%14%15%16%17%18%20%
CD 7 7 7 7 7 6 6 6 6 5

Available from the start

Ninjutsu A+++

Grants one ally's Evasion for 1 turn.
Increases their critical star generation rate for 1 turn.

Show Info
Lvl12345678910
Star Rate + 30%32%34%36%38%40%42%44%46%50%
CD 8 8 8 8 8 7 7 7 7 6

Unlocks after 1st Ascension


Unlocks after 3rd Ascension

Suspicious Shadow C++

Reduces all enemies' debuff resistance for 1 turn.
Decrease DEF for all enemies (3 turns)
Inflicts Buff Block status to all enemies for 1 time.

Show Info
Lvl12345678910
Debuff Res - 50%55%60%65%70%75%80%85%90%100%
Defense - 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
CD 7 7 7 7 7 6 6 6 6 5

Upgrades after Rank Up Quest 1. (Not available, ETA 7/2021)

Class Skills

Presence Concealment A+

Increase your Critical Star Drop Rate by 11%.

Noble Phantasm

Immortal Chaos Brigade B

Deal heavy damage to all enemies.

<Overcharge>

Inflicts Disorder status on all enemies (5 turns).
(Disorder: Chance to Seal enemy skills every turn.)

Show Info

Immortal Chaos Brigade

Undying Chaotic Brigade

Rank Classification Hit-Count
B Anti-Army 5
Effect

Deal heavy damage to all enemies.

Level 1 2 3 4 5
600% 800% 900% 950% 1000%
Overcharge Effect

Inflicts Disorder status on all enemies (5 turns).
(Disorder: Chance to Seal enemy skills every turn.)

Charge 100% 200% 300% 400% 500%
30% 40% 50% 60% 70%
Immortal Chaos Brigade (Upgrade 1) B+

Upgrade via Interlude Quest 1 (not available, ETA 10/2019)

Deal heavy damage to all enemies.
Decrease DEF for all enemies by 20% (3 turns).

<Overcharge>

Inflicts Disorder status on all enemies (5 turns).
(Disorder: Chance to Seal enemy skills every turn.)

Show Info

Immortal Chaos Brigade (Upgrade 1)

Undying Chaotic Brigade

Rank Classification Hit-Count
B+ Anti-Army 5
Effect Deal heavy damage to all enemies.
Decrease DEF for all enemies by 20% (3 turns).
Level 1 2 3 4 5
800% 1000% 1100% 1150% 1200%
20% 20% 20% 20% 20%
Overcharge Effect

Inflicts Disorder status on all enemies (5 turns).
(Disorder: Chance to Seal enemy skills every turn.)

Charge 100% 200% 300% 400% 500%
30% 40% 50% 60% 70%

Assorted Info

ID 117
Cost 7
Gender Male
Growth Reverse S
Inst. Death Chance 38.50%
Damage Distribution Quick 10,20,30,40
Damage Distribution Arts 10,20,30,40
Damage Distribution Buster 100
Damage Distribution Extra 9,18,27,46
Damage Distribution NP 6,13,20,26,35

Attack / HP Growth

Stat Ratings

Interlude Quests

Quest Requirements Reward
Interlude 1 (ETA 2019/10)
Chapter Completion: Shimousa

Ascension: 3

Bond: 5

Rank Up 1 (ETA 2021/07)
Chapter Completion: Fuyuki

Ascension: 4

Bond: 0

✔ = Available ✖ = Unavailable

Ascension Materials

StageCostMaterials
2
30,000
3
100,000
4
300,000
Max
900,000

Skill Enhancement Materials

LevelCostMaterials
1 → 2 50,000
2 → 3 100,000
3 → 4 300,000
4 → 5 400,000
5 → 6 1,000,000
6 → 7 1,250,000
7 → 8 2,500,000
8 → 9 3,000,000
9 → 10 5,000,000

Total Materials Required

Ascension
Skill
Total

Costume Dress Materials

Costume Cost Materials
April Fool's 0
Summer Vacation 3,000,000

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 3,500 8,500 7,000 6,000 2,500 242,500 300,000 280,000 270,000 257,000
Mask of A Demon

When equipped on Fuuma Kotarou,
Increases party's Quick Card effectiveness by 15% while he is on the field.

Table of Contents

Overview

Once a leader of a group of a rogue ninja clan made up of pirates, thieves, burglars, and brigands, Fuuma has turned from his fiendish ways to help Masters in need. While not a strong damage dealer on his own, his kit comes loaded with an array of tools to harry enemies and ensure the best result for his teammates.

Kotarou’s main strength comes from his critical star generation capacity. The combination of high hit counts on his Quick, Extra, and Noble Phantasm cards, a naturally high star generation rate, and a Presence Concealment A+ passive can provide dozens of stars, especially if Fuuma casts Ninjutsu upon himself for an additional boost in Star Generation. In addition, he’s capable of mitigating enemy damage via a 10% reduction to an enemy’s attack and reducing their Critical hit chance with Sabotage , as well as decreasing their debuff resistance up to 100% with Suspicious Shadow. Most importantly, his Ninjutsu skill provides an on-demand targetable evasion to one ally, protecting them during a key turn.

When attacking on his own, however, Kotarou struggles to hurt enemies. His kit packs no steroids before his Interlude and no damage passives either, which when combined with his 0.9x Assassin modifier, results in one of the weakest hitting AoE Noble Phantasms in the game. In addition, his QQQAB deck will hinder any significant damage from basic Commands Cards and together with his NP makes Fuuma a poor choice against powerful Rider bosses. He also tends to lack durability in practice as his only survival skill is more often than not used on other Servants.

As a Servant, Fuuma fills his role best by generating Critical Stars and providing an on demand evasion for a party member. But damage-wise, his capability remains limited to clearing low health waves with his rather rare AoE NP.

Strengths

Good Critical Star Generation

Fuuma has excellent hit counts on his Quick, Extra, and Noble Phantasm, with Immortal Chaos Brigade capable of hitting up to 15 times on a 3-mob wave. With a QQQAB deck, a Quick NP, and a decent star drop rate, he is thus more than capable of flooding the field with stars. Should a Master use his Ninjutsu on him instead of an ally, they will be rewarded with even more stars to use for critical hits.

Decent Support and Utility

Fuuma’s kit comes loaded with skills to mitigate enemy damage while making sure his allies’s debuff skills stick. With Sabotage, Kotarou provides a 10% Attack Down debuff and up to 20% Critical Chance Down against all enemies, helping his teammates stay alive longer. His Noble Phantasm also carries a “Disorder” debuff which provides a 30% chance to skill seal enemies each turn, potentially preventing devastating damage buffs or NP charges. To make sure Disorder actually triggers, and to help out any allies with low hit Chance debuffs (such as Charm Effects), Kotarou can use Suspicious Shadow to more or less guarantee any debuff lands.

Targetable Evasion

Fuuma’s Ninjutsu gives an ally of his choice an evasion buff, eliminating potentially fatal damage. By using this before an enemy’s Noble Phantasm turn or at low health, he can keep an ally up for an extra turn. Targetable hard survival skills are rather rare after all, and Fuuma’s is not limited to 1-hit.

Weaknesses

Low Damage

Even after his NP Interlude, Fuuma has one of the weakest Noble Phantasms in the game in terms of damage. With only his Post-Interlude Defense Down to draw on, Fuuma is limited in putting the hurt on via his basic Command Cards. Combined with a QQQAB deck, Fuuma is simply not built to provide damage.

Low Survivability

In theory, Fuuma can have decent survivability with both Sabotage and an on-demand evasion. But in practice, his evasion tends to be used on his allies, making his survivability quite poor when combined with his low HP. Without any other defensive skills, enemies often make quick work of him on the battlefield.

Weak Individual Debilitative Ability

While Fuuma can harry an enemy, he is often reliant on his allies to carry the load. His Noble Phantasm’s Disorder debuff is rather unreliable, skill sealing at low rates. His Sabotage debuffs also only stack up to 10% attack down and 20% critical Chance down at max, and he has to draw on Suspicious Shadow to trigger the Skill Seal on Disorder reliably. Masters will have to rely on his synergy with Servants with powerful debuffs with low success chance to really debilitate the enemy.

Level Up Skill Recommendation

Skill Priority
Sabotage B+

Reduces all enemies' attack by 10% for 3 turns.
Reduces their critical attack chance for 3 turns.

Show Info
Lvl12345678910
Crit Chance - 10%11%12%13%14%15%16%17%18%20%
CD 7 7 7 7 7 6 6 6 6 5
Ninjutsu A+++

Grants one ally's Evasion for 1 turn.
Increases their critical star generation rate for 1 turn.

Show Info
Lvl12345678910
Star Rate + 30%32%34%36%38%40%42%44%46%50%
CD 8 8 8 8 8 7 7 7 7 6
Suspicious Shadow C

Reduces all enemies' debuff resistance for 1 turn.

Show Info
Lvl12345678910
Debuff Res - 50%55%60%65%70%75%80%85%90%100%
CD 7 7 7 7 7 6 6 6 6 5
For most Masters, skill-wise, Fuuma acts mainly to provide an on-demand evasion and debuff the enemies while he’s at it. None of his skills scale particularly well, but both Sabotage and Ninjutsu benefit from additional cooldown reduction if Master use Fuuma frequently, and ought to be leveled to at least skill level 6. Suspicious Shadow will function well enough even at skill level 4, and can be left for last.

  • Sabotage B+ is Fuuma’s primary Utility skill. This skill benefits a lot more from a cooldown reduction to 5 turns instead of its scaling, as its critical chance down only increases up to 20% at max while its attack down remains static. Masters should level this skill second.
  • Ninjutsu A+++ is Fuuma’s primary skill, granting any single ally both evasion and a critical star buff. Typically used during an enemy Noble Phantasm turn, this skill can keep a pivotal ally alive on a 6-turn cooldown. Masters should level this skill first to reduce its cooldown if they like to use Fuuma, but it will work perfectly fine even at base.
  • Suspicious Shadow C is Fuuma’s least important skill, lowering enemy debuff resistance by up to 100% for 1 turn. While useful in some applications such as hitting the enemy with low hit chance AoE Charms or Stuns, enemies with high debuff resistance are rather rare. Master can leave this skill for last as it will even allow some of the most inaccurate debuffs to land reliably at skill level 4.

Craft Essence Recommendation

Considering Fuuma’s low damage potential, he will want to use CEs that best support his team. The main way he ought to boost his Star Generation is through Quick Up CEs as they stack multiplicatively and boost his weak damage output. Yet the best way to provide a constant stream of Critical Stars is via Passive Critical Star per Turn. Alternatively, if Fuuma is used in combination with Order Change in order to shield a critical ally with an evasion, he will often end up immediately dying by the enemy Noble Phantasm. By providing allies with beneficial effects with Entry Effect CEs or Death Effect CEs he can ensure his sacrifice does not go in vain.

  • Imaginary Around / Gandr:  Fuuma’s Quick cards will generate the most Critical Stars, so boosting this card type will increase his generation even further all the while improving his Quick damage and Quick NP Generation to boot.

  • A Fragment of 2030 / His Rightful Place: If Fuuma acts as the Critical Star generator for the team, guaranteed passive stars each turn will end up boosting his star generation more than any Quick or Star Generation buff will. Masters can also continue to dish out criticals even when he is not attacking. 

  • Golden Catches the Carp/Ox-Demon King: Fuuma is often swapped in during an enemy’s Noble Phantasm turn to provide his evasion to a critical ally, and providing a mass of critical stars or a Buster buff on entry will be sure to help his team.

  • The Merciless One/Battle of Camlann/500-Year Obsession: As Fuuma often dies during a swap in turn, he can benefit his team upon his death by providing them with an NP gauge increase or sealing the Enemy’s NP.

Gameplay Tips

Fuuma’s targetable evasion makes him a prime candidate for use with the order Change skill from the Chaldea Combat Uniform. By slotting him on the backline, Masters can Order Change him just before the enemy’s Noble Phantasm with an important Servant, and then use his targettable evasion on a second key Servant.

By doing this, two servants of the three will survive the onslaught of damage. With the correct CEs with on-death effects, such as The Merciless One, Masters can also take advantage of both his entrance and/or his death to generate more benefits for the team.

Table of Contents

Other Info

Release Date
AKA/Alias/Nicknames
Country/Place of Origin
Illustrator Sasaki Shonen
Seiyuu (CV) Hanae Natsuki
Series

Parameters

STR
C+
END
D
AGL
A+
MP
B
LUK
B
NP
C

Valentine's CE

Availability

Non-Limited - Available in the general summoning pool.

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