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Fuuma Kotarou

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Table of Contents

Tier
C+

Assassin
4
4
1
4
5
Attribute
Human
Alignment
Chaotic Evil
Max HP 8,844
HP Rank
Max ATK 7,091
ATK Rank
Base Atk1,316Base HP1,592
Max Atk 7,091 Max HP 8,844
Lvl 100 Atk 9,597 Lvl 100 HP 11,991
Lvl 120 Atk 11,272 Lvl 120 HP 14,094
NP per Hit (%) 0.54%
NP when Attacked (%) 4%
Star Absorption 100
Star Generation per Hit 25.6%

Table of Contents

Servant Skills

Sabotage B+

Decrease ATK for all enemies by 10% (3 turns).
Decrease Critical Rate for all enemies (3 turns).

Show Info
Lvl12345678910
Crit Chance - 10%11%12%13%14%15%16%17%18%20%
CD 7 7 7 7 7 6 6 6 6 5

Available from the start

Ninjutsu A+++

Apply Evade to an ally (1 turn).
Increase Critical Star Drop Rate for an ally (1 turn).

Show Info
Lvl12345678910
Star Rate + 30%32%34%36%38%40%42%44%46%50%
CD 8 8 8 8 8 7 7 7 7 6

Unlocks after 1st Ascension


Unlocks after 3rd Ascension

Suspicious Shadow C++

Decrease Debuff Resist for all enemies (1 turn).
Decrease DEF for all enemies (3 turns).
Inflict Nullify Buff (Buff Block) to all enemies (1 time).

Show Info
Lvl12345678910
Debuff Res - 50%55%60%65%70%75%80%85%90%100%
Defense - 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
CD 7 7 7 7 7 6 6 6 6 5

Upgrades after Rank Up Quest 1. (Available 7/6/2021)

Append Skills

Anti-Alter Ego (ATK Up)

Deal extra Special ATK damage to [Alter Ego] class enemies.

Show Info
Lvl12345678910
Special ATK +20%21%22%23%24%25%26%27%28%30%

Class Skills

Presence Concealment A+

Increase your Critical Star Drop Rate by 11%.

Noble Phantasm

Immortal Chaos Brigade B

Deal heavy damage to all enemies.

<Overcharge>

Inflicts Confusion status on all enemies (5 turns).
(Confusion: Chance to Seal enemy skills every turn.)

Show Info

Immortal Chaos Brigade

Undying Chaotic Brigade

Rank Classification Hit-Count
B Anti-Army 5
Effect

Deal heavy damage to all enemies.

Level 1 2 3 4 5
600% 800% 900% 950% 1000%
Overcharge Effect

Inflicts Confusion status on all enemies (5 turns).
(Confusion: Chance to Seal enemy skills every turn.)

Charge 100% 200% 300% 400% 500%
30% 40% 50% 60% 70%
Immortal Chaos Brigade (Upgrade 1) B+

Upgrade via Interlude Quest 1

Deal heavy damage to all enemies.
Decrease DEF for all enemies by 20% (3 turns).

<Overcharge>

Inflicts Confusion status on all enemies (5 turns).
(Confusion: Chance to Seal enemy skills every turn.)

Show Info

Immortal Chaos Brigade (Upgrade 1)

Undying Chaotic Brigade

Rank Classification Hit-Count
B+ Anti-Army 5
Effect Deal heavy damage to all enemies.
Decrease DEF for all enemies by 20% (3 turns).
Level 1 2 3 4 5
800% 1000% 1100% 1150% 1200%
20% 20% 20% 20% 20%
Overcharge Effect

Inflicts Confusion status on all enemies (5 turns).
(Confusion: Chance to Seal enemy skills every turn.)

Charge 100% 200% 300% 400% 500%
30% 40% 50% 60% 70%

Assorted Info

ID 117
Cost 7
Gender Male
Growth Reverse S
Inst. Death Chance 38.50%
Damage Distribution Quick 10,20,30,40
Damage Distribution Arts 10,20,30,40
Damage Distribution Buster 100
Damage Distribution Extra 9,18,27,46
Damage Distribution NP 6,13,20,26,35

Attack / HP Growth

Stat Ratings

Interlude Quests

Quest Requirements Reward
Interlude 1
Chapter Completion: Shimousa

Ascension: 3

Bond: 5

Rank Up 1
Chapter Completion: Fuyuki

Ascension: 4

Bond: 0

Skill 3

✔ = Available ✖ = Unavailable

Ascension Materials

StageCostMaterials
2
30,000
3
100,000
4
300,000
Max
900,000

Skill Enhancement Materials

LevelCostMaterials
1 → 2 50,000
2 → 3 100,000
3 → 4 300,000
4 → 5 400,000
5 → 6 1,000,000
6 → 7 1,250,000
7 → 8 2,500,000
8 → 9 3,000,000
9 → 10 5,000,000

Append Skill Materials

LevelCostMaterials
1 → 2 50000
2 → 3 100000
3 → 4 300000
4 → 5 400000
5 → 6 1000000
6 → 7 1250000
7 → 8 2500000
8 → 9 3000000
9 → 10 5000000

Total Materials Required

Ascension
Skill
Append Skill
Asc + Skill
Total

Costume Dress Materials

Costume Cost Materials
April Fool's 0
Summer Attire 3,000,000

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 3,500 8,500 7,000 6,000 2,500 242,500 300,000 280,000 270,000 257,000
Mask of A Demon

When equipped on Fuuma Kotarou,
Increases party's Quick Card effectiveness by 15% while he is on the field.

Table of Contents

Overview

Once a leader of a group of a rogue ninja clan made up of pirates, thieves, burglars, and brigands, Fuuma has turned from his fiendish ways to help Masters in need. While not a strong damage dealer on his own, his kit comes loaded with an array of tools to harry enemies and ensure the best result for his teammates.

Kotarou’s main strength comes from his critical star generation capacity. The combination of high hit counts on his Quick, Extra, and Noble Phantasm cards, a naturally high star generation rate, and a Presence Concealment A+ passive can provide dozens of stars, especially if Fuuma casts Ninjutsu upon himself for an additional boost in Star Generation. In addition, he’s capable of mitigating enemy damage via a 10% reduction to an enemy’s attack and reducing their Critical hit chance with Sabotage , as well as decreasing their debuff resistance up to 100% with Suspicious Shadow. Most importantly, his Ninjutsu skill provides an on-demand targetable evasion to one ally, protecting them during a key turn.

When attacking on his own, however, Kotarou struggles to hurt enemies. His kit packs no steroids before his Interlude and no damage passives either, which when combined with his 0.9x Assassin modifier, results in one of the weakest hitting AoE Noble Phantasms in the game. In addition, his QQQAB deck will hinder any significant damage from basic Commands Cards and together with his NP makes Fuuma a poor choice against powerful Rider bosses. He also tends to lack durability in practice as his only survival skill is more often than not used on other Servants.

As a Servant, Fuuma fills his role best by generating Critical Stars and providing an on demand evasion for a party member. But damage-wise, his capability remains limited to clearing low health waves with his rather rare AoE NP.

Strengths

Good Critical Star Generation

Fuuma has excellent hit counts on his Quick, Extra, and Noble Phantasm, with Immortal Chaos Brigade capable of hitting up to 15 times on a 3-mob wave. With a QQQAB deck, a Quick NP, and a decent star drop rate, he is thus more than capable of flooding the field with stars. Should a Master use his Ninjutsu on him instead of an ally, they will be rewarded with even more stars to use for critical hits.

Decent Support and Utility

Fuuma’s kit comes loaded with skills to mitigate enemy damage while making sure his allies’s debuff skills stick. With Sabotage, Kotarou provides a 10% Attack Down debuff and up to 20% Critical Chance Down against all enemies, helping his teammates stay alive longer. His Noble Phantasm also carries a “Disorder” debuff which provides a 30% chance to skill seal enemies each turn, potentially preventing devastating damage buffs or NP charges. To make sure Disorder actually triggers, and to help out any allies with low hit Chance debuffs (such as Charm Effects), Kotarou can use Suspicious Shadow to more or less guarantee any debuff lands.

Targetable Evasion

Fuuma’s Ninjutsu gives an ally of his choice an evasion buff, eliminating potentially fatal damage. By using this before an enemy’s Noble Phantasm turn or at low health, he can keep an ally up for an extra turn. Targetable hard survival skills are rather rare after all, and Fuuma’s is not limited to 1-hit.

Weaknesses

Low Damage

Even after his NP Interlude, Fuuma has one of the weakest Noble Phantasms in the game in terms of damage. With only his Post-Interlude Defense Down to draw on, Fuuma is limited in putting the hurt on via his basic Command Cards. Combined with a QQQAB deck, Fuuma is simply not built to provide damage.

Low Survivability

In theory, Fuuma can have decent survivability with both Sabotage and an on-demand evasion. But in practice, his evasion tends to be used on his allies, making his survivability quite poor when combined with his low HP. Without any other defensive skills, enemies often make quick work of him on the battlefield.

Weak Individual Debilitative Ability

While Fuuma can harry an enemy, he is often reliant on his allies to carry the load. His Noble Phantasm’s Disorder debuff is rather unreliable, skill sealing at low rates. His Sabotage debuffs also only stack up to 10% attack down and 20% critical Chance down at max, and he has to draw on Suspicious Shadow to trigger the Skill Seal on Disorder reliably. Masters will have to rely on his synergy with Servants with powerful debuffs with low success chance to really debilitate the enemy.

Level Up Skill Recommendation

Skill Priority
Sabotage B+

Decrease ATK for all enemies by 10% (3 turns).
Decrease Critical Rate for all enemies (3 turns).

Show Info
Lvl12345678910
Crit Chance - 10%11%12%13%14%15%16%17%18%20%
CD 7 7 7 7 7 6 6 6 6 5
Ninjutsu A+++

Apply Evade to an ally (1 turn).
Increase Critical Star Drop Rate for an ally (1 turn).

Show Info
Lvl12345678910
Star Rate + 30%32%34%36%38%40%42%44%46%50%
CD 8 8 8 8 8 7 7 7 7 6
Suspicious Shadow C

Decrease Debuff Resist for all enemies (1 turn).

Show Info
Lvl12345678910
Debuff Res - 50%55%60%65%70%75%80%85%90%100%
CD 7 7 7 7 7 6 6 6 6 5
For most Masters, skill-wise, Fuuma acts mainly to provide an on-demand evasion and debuff the enemies while he’s at it. None of his skills scale particularly well, but both Sabotage and Ninjutsu benefit from additional cooldown reduction if Master use Fuuma frequently, and ought to be leveled to at least skill level 6. Suspicious Shadow will function well enough even at skill level 4, and can be left for last.

  • Sabotage B+ is Fuuma’s primary Utility skill. This skill benefits a lot more from a cooldown reduction to 5 turns instead of its scaling, as its critical chance down only increases up to 20% at max while its attack down remains static. Masters should level this skill second.
  • Ninjutsu A+++ is Fuuma’s primary skill, granting any single ally both evasion and a critical star buff. Typically used during an enemy Noble Phantasm turn, this skill can keep a pivotal ally alive on a 6-turn cooldown. Masters should level this skill first to reduce its cooldown if they like to use Fuuma, but it will work perfectly fine even at base.
  • Suspicious Shadow C is Fuuma’s least important skill, lowering enemy debuff resistance by up to 100% for 1 turn. While useful in some applications such as hitting the enemy with low hit chance AoE Charms or Stuns, enemies with high debuff resistance are rather rare. Master can leave this skill for last as it will even allow some of the most inaccurate debuffs to land reliably at skill level 4.

Craft Essence Recommendation

Considering Fuuma’s low damage potential, he will want to use CEs that best support his team. The main way he ought to boost his Star Generation is through Quick Up CEs as they stack multiplicatively and boost his weak damage output. Yet the best way to provide a constant stream of Critical Stars is via Passive Critical Star per Turn. Alternatively, if Fuuma is used in combination with Order Change in order to shield a critical ally with an evasion, he will often end up immediately dying by the enemy Noble Phantasm. By providing allies with beneficial effects with Entry Effect CEs or Death Effect CEs he can ensure his sacrifice does not go in vain.

  • Imaginary Around / Gandr:  Fuuma’s Quick cards will generate the most Critical Stars, so boosting this card type will increase his generation even further all the while improving his Quick damage and Quick NP Generation to boot.

  • A Fragment of 2030 / His Rightful Place: If Fuuma acts as the Critical Star generator for the team, guaranteed passive stars each turn will end up boosting his star generation more than any Quick or Star Generation buff will. Masters can also continue to dish out criticals even when he is not attacking. 

  • Golden Catches the Carp/Ox-Demon King: Fuuma is often swapped in during an enemy’s Noble Phantasm turn to provide his evasion to a critical ally, and providing a mass of critical stars or a Buster buff on entry will be sure to help his team.

  • The Merciless One/Battle of Camlann/500-Year Obsession: As Fuuma often dies during a swap in turn, he can benefit his team upon his death by providing them with an NP gauge increase or sealing the Enemy’s NP.

Gameplay Tips

Fuuma’s targetable evasion makes him a prime candidate for use with the order Change skill from the Chaldea Combat Uniform. By slotting him on the backline, Masters can Order Change him just before the enemy’s Noble Phantasm with an important Servant, and then use his targettable evasion on a second key Servant.

By doing this, two servants of the three will survive the onslaught of damage. With the correct CEs with on-death effects, such as The Merciless One, Masters can also take advantage of both his entrance and/or his death to generate more benefits for the team.

Table of Contents

Other Info

Release Date 6/14/2018
AKA/Alias/Nicknames
Country/Place of Origin
Illustrator Sasaki Shonen
Seiyuu (CV) Hanae Natsuki
Series

Parameters

STR
C+
END
D
AGL
A+
MP
B
LUK
B
NP
C

Profile

Character Info

The Fuuma Clan, named after their village "Kazama," goes about their daily lives hunting, logging, and farming.
But when it is time for a mission, they are feared as Fuuma, the Evil Wind.
Fuuma Kotarou is the fifth leader of the clan, serving Ujitsuna, successor of Hojo Soun.

Profile 1

Height/Weight: 158cm, 49kg
Origin: History
Region: Japan
Alignment: Chaotic-Evil
Gender: Male
There are some discrepancies from his descriptions in "Hojo Godaiki."

Profile 2

Unlike the Iga and Koga, those quintessential Japanese ninja, few literary references of the Fuuma exist. The death of their lord, Hojo Soun, serves as a major reason. No one even knows the type of weapons Fuuma specialized in.

Profile 3

The same is true of their origins; it is unclear what series of events led to them settling in Kazama Valley. One theory proposes that they are descendants of horseback tribes from the mainland.
The Fuuma never revealed their origins. In any event, they were feared by all due to their ferocious group tactics. And their leader was Fuuma Kotarou.

Profile 4

[Immortal Chaos Brigade]
Rank: B
NP Type: Anti-Army
Range: 2-50
Maximum Targets: 100

Instead of calling this Fuuma Kotarou's Noble Phantasm, this is more like the Noble Phantasm of the Fuuma Ninja.
Summons the spirits of 200 Fuuma Ninja, turns the area surrounding the enemy into pure darkness, and then knocks them down straight to Hell. This is based off the tale of Kotarou leading 200 ninja into the Takeda base, killing injured soldiers and burning all their rations. Due to the continuous ambushes, the Takeda soldiers had no choice but to retreat.

Profile 5

Foreign blood flows in Kotarou's veins, as does the blood of oni. Due to the Fuuma Clan's breeding programs, the ultimate ninja who can survive the harsh conditions of the Warring States was born.
He was born a chief, a ninja, and someone who would lead the Fuuma Clan to its prime.

...However, Kotarou is kind and gentle by nature. Although his body is that of an ultimate ninja, his personality is not fit to be one. It is said he spent most of his time in his own room.

Profile 6

Clear Interlude 1

Second Noble Phantasm: "Shift into Interminable Evil."
Details unknown. The Fuuma Kotarou written in the "Hojo Godaiki" is said to possess the above characteristic.

Voice Lines

Battle Start 1 Please, no hard feelings.
Battle Start 2 Well then, here I go.
Battle Start 3 This blade shall pierce the heart! Let's go!
Battle Start 4 This money is equal to six mon.
You'll need it for the afterlife.
Skill 1 I'll open up a path for us.
Skill 2 Better consider your last words!
Skill 3 Kongou, Chiken-in.
Command Card 1 Let's hit their weak point.
Command Card 2 Understood!
Command Card 3 As you command.
Noble Phantasm Card 1 So, I shall play my ace.
Noble Phantasm Card 2 Stoke the flames of hell.
Everyone, turn into oni!
Attack 1 There!
Attack 2 Phew!
Attack 3 Explosive Blast!
Attack 4 Slash!
Attack 5 Perish!
Attack 6 Attack!
Extra Attack 1 Break!
Extra Attack 2 Rin-Hyo-Toh-Sha Kai-Jin-Retsu-Zai-Zen!
Noble Phantasm 1 Yes, hear the agony!
The agony of Hell!
Immortal Chaos Brigade!
Noble Phantasm 2 All hands assemble!
It is our fate to shake order to its foundations.
Cast the mold of chaos!
Immortal Chaos Brigade!
Damage 1 A predicament, but I will not die here.
Damage 2 Ugh...
Damage 3 A blunder on my part!
Incapacitated 1 There is nothing. There is... nothing...
Incapacitated 2 My Master. Please stay safe...
Incapacitated 3 So it ends...here... Lady Danzo, I'm leaving Master to you!
Victory 1 My blade will sever your heart. Unfortunately for you I will show no mercy.
Victory 2 Though I try to hide it... No, it's nothing.
Victory 3 Die. Don't ask for mercy. Just die.
Level up ...I have become... just a little stronger.
Ascension 1 It's a special occasion... So I brought out this, handed down to me from the previous Kotarou... Does it look good on me?
Ascension 2 I am grateful, but there's no excuse... I must exceed your expectations...
Ascension 3 With this I shall show you the full power of a Fuuma. Feast your eyes upon the true essence of my Ninjutsu.
Ascension 4 For a novice like me to reach this level...
Thank you, it is all thanks to you, Master.
Hm? Why is this room full of weapons? It's one of my few hobbies... When I see a good weapon I can't help but collect it... Perhaps this is a good opportunity for me to lend one to you, Master.
Bond Level 1 Yes, my Master.
Fuuma Kotarou, at your service. I'll fulfill any mission, no matter how trivial.
Bond Level 2 My lord, um, you do not act much like a Master.
N-No, I don't mean to say you're undignified or unimposing... You're very easy to serve.
Bond Level 3 Don't I have any flashier weapons, you ask?
Hmm... There are different types of shurikens, the wheel shuriken looks interesting... but not very intimidating. A short knife is practical for throwing, of course... Ah, that's not what you meant... Sorry...
Bond Level 4 This red hair is proof of my foreign origins. My father was the same... And, not just that, it seems I am a child born as a result of trial and error... Like a human, yet not, perhaps something like a wretch... That's what I am.
Bond Level 5 Perhaps I am not... A wretch... but I think that's fine for now. Thank you.
I would like to use my all for you, my Master.
Bond Level 5 (After completing Pseudo-Singularity III) Sometimes I recall the events of Shimousa like it was yesterday. I get so energized whenever I think about it. I finally understand why I'm here. But let's set that thought aside...
I certainly do not want to duel against those Swordmasters ever again...
Conversation 1 Master. Please... um... no... nothing...
Conversation 1 (Over Bond Level 5) Lord Master.
It's time to depart... Let's go.
Let's get on the road!
Conversation 2 Since I am employed, I will... try my best...
In everything I do, I do my best, that's my principle...
Conversation 3 Let's keep working together until you become a respectable commander, no, a fine lord.
Conversation 4 (Sasaki Kojirou) A samurai, huh... And a fictional one, too. It seems they are rooted in this country... The samurai...
Conversation 5 (Hassan of the Cursed Arm) In a sense... Hassan of the Cursed Arm and I are very similar... He has a demon's arm, and I ascertain evil with an oni's body...
Conversation 6 (Sakata Kintoki, Sakata Kintoki (Rider)) Ah, the legend of Mt. Ashigara! Pen and paper, pen and paper! Can I get your autograph please?
Conversation 7 My Noble Phantasm name? Ah, I inherited it from my father. I hear he was a red-haired, blue-eyed, heavily built man. He was probably from Europe.
Conversation 8 (Katou Danzo) So Mother has been summoned. No, there is no need to inform her.
She and I have never met... Let's just leave it that way. No sense making her feel that sense of loss.
Conversation 9 (Li Shuwen) Lord Li Shuwen.
...Do you think I can special order that wooden sword of yours from him?
Conversation 10 (Ibaraki-Douji, Ibaraki-Douji (Lancer)) A little while back, I had a conversation, er, a slight quarrel with Ibaraki-Douji.
Out of spite, I said, "Watanabe-no-Tsuna will eventually be summoned to come after you."
And...Ibaraki-Douji just muttered, "So Tsuna's coming..." Then she laughed.
I had no idea that oni could laugh like that.
Conversation 11 (Clear Lostbelt No.3) Lord Master! Something terrible has happened!
Lord Goredolf was complaining that the meals he was being served were lacking in nutrition, so I gave him one of our famous Fuuma Manjyu. His face suddenly turned purple and he fell over.
(Munch, munch) It's not bad once you get used to it. (Munch, munch)
Likes What do I like?
Throwing shurikens, swords, chain-sickles, substitution dummies, smoke bombs, gathering medicinal plants... things like that. Maintenance is important.
Dislikes My dislikes... Anything that sullies the Fuuma name. Of course, that would be my enemies.
About the Holy Grail Holy Grail... I would like to see a world ruled by ninja, rather than samurai... I'm joking... Only joking...
During an Event Master. It seems something has happened...
If you're worried... Shall I join you?
Birthday It seems it's the day you were born, Master. Have you been through the coming of age ceremony?
Summon Servant, Assassin. Fuuma Kotarou. I might look like this, but please don't let that bother you...
About Spiritron Dress Shinobi Summer Attire Master? Is something the matter?
Looking at me makes you think we're classmates...?
I see, then I shall speak like a peer to you then.
Ahem...
Hey Master! Let's go out and play baseball!
...There's something wrong about that...
Level Up Shinobi Summer Attire ...I have become...just a little stronger.
Unlock Wardrobe Shinobi Summer Attire A ninja must alter their appearance to fit the times.
And that's why I've changed my Spiritron Dress.
What do you think, my Master?
According to lord Da Vinci, she apparently based the look after an impudent middle schooler...
Battle Start 1 Shinobi Summer Attire It doesn't matter if we're on vacation...commence battle!
Battle Start 2 Shinobi Summer Attire In this form, I am not Fuuma... I am the mysterious Shinobi-Boy, K!
Skill 1 Shinobi Summer Attire Yes!
Skill 2 Shinobi Summer Attire Good!
Skill 3 Shinobi Summer Attire Kongou, Chiken-in.
Command Card 1 Shinobi Summer Attire Let's hit their weak point.
Command Card 2 Shinobi Summer Attire Understood!
Command Card 3 Shinobi Summer Attire As you command.
Noble Phantasm Card Shinobi Summer Attire Will it answer to my summons in this form...?
Attack 1 Shinobi Summer Attire Get!
Attack 2 Shinobi Summer Attire Go!
Attack 3 Shinobi Summer Attire Bomb!
Attack 4 Shinobi Summer Attire Slash!
Attack 5 Shinobi Summer Attire Perish!
Attack 6 Shinobi Summer Attire Attack!
Extra Attack 1 Shinobi Summer Attire Nin-nin!
Extra Attack 2 Shinobi Summer Attire Rin-Hyo-Toh-Sha Kai-Jin-Retsu-Zai-Zen!
Damage 1 Shinobi Summer Attire Oh no, my hat!
Damage 2 Shinobi Summer Attire Ugh...
Damage 3 Shinobi Summer Attire Oh no!
Incapacitated 1 Shinobi Summer Attire This is a strategic retreat. It's not a loss. Disperse!
Incapacitated 2 Shinobi Summer Attire Ugh...I got rusty from all the sightseeing...
Victory 1 Shinobi Summer Attire We shall continue sightseeing. So fun! ...Ahem.
Victory 2 Shinobi Summer Attire Ninjas are known even in the modern world. Meaning, don't take me lightly.

Valentine's CE

Availability

Non-Limited - Available in the general summoning pool.

Future Banners

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