|Base Atk||1,273||Base HP||1,642|
|Max Atk||6,857||Max HP||9,123|
|Grail Atk||9,280||Grail HP||12,369|
Geronimo is too much of a good thing applied improperly. A 50% performance boost to each card type and an AoE NP that both damages enemies and heals your team sounds great, until you realize that the skills are all separate, and any survivability in his kit is tied to his unspammable NP.
The biggest dilemma with Geronimo is how to get the best use out of him. Playing him as a solo servant guarantees the best usage of his skills, but outside of that one turn burst he lacks the sustained damage and survivability to be effective. In a team setting Geronimo offers no utility outside of his NP, and lacks enough damage or survivability to justify fielding him.
Second Highest 3 star Caster attack
Geronimo has surprisingly high attack for a 3 star Caster at 6857 attack. Only Medea beats him with 7418 attack. Babbage, who shares the QAABB deck with Geronimo looks on enviously.
Highest post-interlude 3 Star Caster NP Multiplier
Geronimo’s NP curiously has a starting multiplier of 400% as an arts NP, which is less than his peers’ effective 450% Buster multiplier. This is fixed post interlude to 600%, which puts him above everyone but Babbage, who ties with him post interlude.
Two Buster Cards
Having a second Buster card notably improves Geronimo’s standard card damage compared to his fellow Casters. However, this is a double edged knife.
Poor overall synergy
Geronimo’s card performance buffs are selfish and only last one turn. Granted, his 2 arts cards and an Arts NP benefit well from his second skill. However, his Buster buff is largely irrelevant due to only benefitting his two plain Buster cards, and his Quick buff is even worse with one card to buff. His skills provide no utility to his team.
Low Hit counts
Although Geronimo has respectable NP gain at .9 and star generation at 11%, his Quick and Arts cards only have two hit counts, while his Busters have one. Although his extra hits for 4 times, Geronimo’s overall hit counts result in poor effective stargen and slightly above average NP Gain, which sadly cannot redeem his kit.
Two Buster Cards
Without three arts cards, Geronimo will find it more difficult to gain arts chain bonuses, lowering the availability of his NP. Thus, NP Arts Brave chains for maximum np gain become more difficult. Additionally, Geronimo’s Busters suffer from his lack of NP Buster chain potential or passives like independent action to further increase their damage.
- Arts Performance: Since his Arts cards comprise the majority of his deck (including his NP), it makes sense to increase its performance as much as possible.
- Starting NP: Since Geronimo’s effective np gain is gimped by his second buster card, starting NP allows him to fire off his NP a bit easier.
- Guts: In the even you decide to try using Geronimo as a solo servant, a guts CE will at least give him another round of protection to make success more likely.
Since Geronimo has two arts cards and an arts NP, Shamanism will bring on the greatest returns. Bloody Devil will be helpful for whenever you get two of Geronimo’s Buster cards, but otherwise doesn’t have the same impact due to lack of other Buster steroids. Geronimo’s Guardian Beast is negligible due to the fact he only has one unremarkable quick card.
- Medea: Medea’s arts focused deck will increase the likelihood of Geronimo performing arts chains, partially making up for his two buster cards. The NP type coverage also helps deal with mixed-hp waves.
- Drake: Drake’s Voyager of the Storm skill can complete the buff trifecta for Geronimo and stretch out his NP damage further. Additionally, their similar decks allow for more flexibility in creating Arts and Buster chains.
- Mozart: Mozart can stack Arts Buffs with Geronimo and improve team survivability through stacking their NPs. Post interlude, Mozart can provide a hefty amount of stars for Geronimo Buster crits.
Available from the start
Unlocked after 1st Ascension
Deals damage to all enemies.
Recovers party's HP.
|Debuff Res +||20%||30%||40%||50%||60%|
|1 → 2||50,000|
|2 → 3||100,000|
|3 → 4||300,000|
|4 → 5||400,000|
|5 → 6||1,000,000|
|6 → 7||1,250,000||
|7 → 8||2,500,000||
|8 → 9||3,000,000||
|9 → 10||5,000,000|
|NP Charge per Hit (%)||0.90%|
|NP Charge when Attacked (%)||3%|
|# of Hits (A)||2|
|# of Hits (B)||1|
|# of Hits (Q)||2|
|# of Hits (EX)||4|
|Trait 1||Humanoid||Trait 6|
|Trait 2||Servant||Trait 7|
|Trait 3||Weak to Enuma Elish||Trait 8|
|Trait 4||Brynhildr's Beloved||Trait 9|
|Trait 5||Trait 10|
|Instant Death Chance||40.50%|
|Release History||America Chapter Release|
|Country/Place of Origin||United States of America|
|Seiyuu (CV)||Hisao Egawa|