Table of Contents


Max HP 10,302
HP Rank
Max ATK 6,791
ATK Rank
Base Atk1,261Base HP1,854
Max Atk 6,791 Max HP 10,302
Grail Atk 10,575 Grail HP 15,619

Stat Ratings

Attack / HP Growth


Your very first Servant and most prominent partner in the story, Mash leaps into battle with shield at hand, ready to defend Chaldea from any danger. With a balanced, Arts-leaning deck, and a skill set which lends itself to defensive or stalling strategies, Mash can slot into just about any team due to her universally useful defensive utility.

Though she starts the game with ascension and some skills locked for story reasons, once her powers reach their height she becomes a well-rounded utility tank. Mash can use her good bulk, defense-oriented skills, and her lack of any class weakness to shield frailer Servants in every situation- at the cost of having little to no offensive presence.  Her unique party cost of 0 opens up countless options for team composition and higher-ranked Craft Essences that costlier defensive options would have to forego.

Mash Kyrielight Upgrade Conditions

Conditions Upgrades Unlocked
Clear Fuyuki Bond Lv1
Clear Septem Ascension 1
Lv40 Cap
Bond Lv2
Clear London 4-2 Ascension 2
Lv60 Cap
Clear E Pluribus Unum Prologue Animation & Voice Line Update
Clear Camelot 14-3 Bond Lv4
Clear Camelot 15-1 Ascension 3
Upgrade to 4★
Lv70 Cap
Skill 1 Upgrade
Clear Camelot 17-4 NP Lv2
Clear Babylonia Ascension 4
Lv80 Cap
Bond Lv5
Clear Solomon NP Lv3


Great Team Survivability

One of the biggest draws for using Mash is that unlike many other defensive Servants, both her first skill and her NP apply large defense buffs to the entire team. As if that weren’t enough, she also possesses one of the few targetable invulnerability skills in the game. Combined with her taunt, she can easily tank single-target Noble Phantasms and walk away without a scratch. Unfortunately, due to the nature of her buffs, Mash is very susceptible to enemies with the ability to ignore defense, so it’s important to keep an eye out for them.

Offensive Support

Despite being primarily a defensive character, Mash possesses two useful tools for assisting damage dealers; her upgraded NP gives her two allies a substantial attack buff, and her second skill can be used to feed any ally 20% NP charge in a pinch.

No Class Disadvantage

Mash is the only Servant in the entire game who takes neutral damage from every single enemy, making her the prime defensive option when facing Berserkers, as well as for fights with a variety of enemy classes. This forms a key part of her ability to fit into just about any team for any fight where she’s needed.

Strong NP Gain

With her double Arts deck and an Arts NP, Mash can easily form Arts chains with allies. When her taunt is up, however, Mash gains absurd amounts of NP charge; a maxed Shield of Rousing Resolution will give Mash a ridiculous 500% NP generation when attacking for one turn.


No Class Advantage

Despite the defensive perk of being neutral to every class, Mash conversely doesn’t gain defensive bonuses against anyone, meaning for single-class nodes she may not be ideal. Though her attack stat is fairly average, without class advantage  her cards will deal below-average damage. Essentially, she is relegated to being a defense and support unit with very little in the way of direct offense, while her cards are usually only chosen to fill out chains or grant first-card bonus unless her taunt is active.

Story-locked Progression

The discussion of Mash’s strong skill set and NP is mostly geared towards the long run; unfortunately, Mash begins the game without her useful third skill or any upgrades to her other skills, and even her ascensions are gated by completing story content. It’s worth noting that even with her pre-buffed kit, her 0 party cost still makes her an effective choice for teams in the early game when costs are more constrained for low-level masters.

Craft Essence Recommendation

As the majority of Mash’s value in battle comes from her skills and her NP, a priority should be placed on Craft Essences that passively empower her and don’t require you to use her comparatively lackluster basic cards. Therefore, Passive NP Gain, Starting NP Charge, Passive Critical Star Generation, or Event Craft Essences are optimal choices.

  • Prisma Cosmos

    Prisma Cosmos is a fantastic option to give Mash passive NP generation and let her use her powerful NP without having to use her weak normal cards. Other passive NP generation CEs can be used as budget substitutes, such as March of the Saint.
  • Kaleidoscope, The Imaginary Element

    Especially for faster-paced fights, it can be very useful to get Mash’s first NP up as soon as possible, and having starting gauge greatly speeds up that process. Of special note is that with her second skill maxed and Kaleidoscope equipped, Mash can NP on turn 1 if necessary with no outside help. The Imaginary Element is a strong budget option.
  • A Fragment of 2030

    If you want to take a more offensive support approach, A Fragment of 2030 is always a useful way to boost damage for any allies with high star weight, and fits perfectly on Mash’s already well-rounded kit, since critical support is basically the only area she lacks in.
  • Event Drop CEs

    Though they may not benefit her directly in-combat, Mash is commonly used to hold event-specific CEs. Because farming for drops during events is heavily reliant on expensive CEs, putting Mash in the backline with an event drop bonus CE is a cheap and convenient way to keep party cost manageable and maximize farming efficiency.

Level Up Skill Recommendation

  • Transient Wall of Snowflakes

    Maxing this skill second will contribute greatly to the overall resilience of the party due to its three turn uptime and short five turn cooldown. Although the upgraded version’s significant damage cut doesn't scale with levels, the lowered cooldown means it can be applied more often.
  • Obscurant Wall of Chalk

    The utility of this skill is extremely powerful and it should be maxed first. Doing so drops the cooldown to a reasonable 7 turns and increases the NP charge to 20%, providing flexible help with both farming and difficult content.
  • Shield of Rousing Resolution

    The main draw of the ability is the taunt, which lasts for one turn at all ranks. Though the NP gain increases significantly at each rank, it is more than sufficient to build up Mash’s NP at rank 1. The skill is still powerful and benefits from a reduced cooldown, but can safely be maxed last without greatly hurting Mash’s combat performance.

Suggested Servant Synergies

  • Jeanne d'Arc: Jeanne is known as the premiere stone wall of FGO, and her stall-oriented playstyle goes hand in hand with Mash's powerful defense-based kit. Jeanne can provide teamwide invulnerability with Luminosite Eternelle to defend the party from AOE NPs, while Mash can fill in her downtime with her own defense buffs to protect the party from basic card damage. As a Ruler, Jeanne benefits much more from Mash's defenses than most servants due to a wide range of defensive class advantages. Together, they make a strong defensive Arts core that can keep any damage dealer safe and provide frequent Arts chains to keep churning out NPs. This is one of the strongest stall partnerships in the entire game, even in high-difficulty content.
  • Vlad III: Vlad III is a powerful Arts damage dealer who takes advantage of his Berserker class to deal consistently effective damage. His major flaws are his horrendous NP generation and his defensive weakness to every class. Mash solves both these problems with her plethora of defense buffs, a deck that makes Arts chaining easy to bypass the NP charge problem entirely, and in a pinch, invulnerability that can keep Vlad safe from any NPs or dangerous enemy attacks and charge his NP at the same time. 
  • Nero Claudius: While the beautiful Emperor of Rome is renowned for her ability to pull off impressive solo feats, her powerful but inconsistent kit appreciates the stability Mash can provide. Since Nero's performance is largely dependent on whether or not she procs her 60% chance of Attack and Defense buffs on her Imperial Privilege, having Mash's guaranteed defenses as a safety net allows for more liberal skill usage. In the lucky event that Nero gains both of her own buffs, she can stack them with Mash's to become an immortal juggernaut, taking little damage and healing off any she does take, and smashing through the enemy's defenses. 
  • As a general rule, Mash is a fantastic partner for any Arts damage dealers who lack strong survivability options of their own or lean towards the squishy side. Powerful DPS Servants like Ryougi Shiki (Assassin), Lancelot (Saber) or Chloe von Einzbern greatly appreciate her defensive support and consistency. 

Servant Skills

Available from the start

Honorable Wall of Snowflakes

Increases party's defense for 3 turns.
Reduces party's damage taken by 2000 for 1 attack.

Show Info
Defense + 15%15.5%16%16.5%17%17.5%18%18.5%19%20%
CD 7 7 7 7 7 6 6 6 6 5

Clear King of Kings Ozymandias stage 1/3 in Camelot

Obscurant Wall of Chalk

Grants one ally's Invincibility for 1 turn.
Charges their NP gauge.

Show Info
NP + 10%11%12%13%14%15%16%17%18%20%
CD 9 9 9 9 9 8 8 8 8 7

Available from the start

Shield of Rousing Resolution

Draws attention of all enemies to self for 1 turn.
Increases own NP generation rate for 1 turn.

Show Info
NP Rate + 200%220%240%260%280%300%320%340%360%400%
CD 8 8 8 8 8 7 7 7 7 6

Unlocks after 2nd Ascension

Class Skills

Magic Resistance A

Increase your Debuff Resist by 20%.

Riding C

Increase your Quick Card effectiveness by 6%.

Noble Phantasm

Lord Chaldeas

Hypothetical Noble Phantasm Pseudo-Deployment: Humanity Foundation

Reduces damage taken by all party members (3 turns).

Overcharge Effect

Increases party's defense (3 turns).

Level 1 2 3 4 5
Damage Taken - 100 550 775 888 1000
Charge 100% 200% 300% 400% 500%
Defense + 30% 35% 40% 45% 50%

Lord Camelot

Castle of the Distant Utopia

Reduces damage taken by all party members (3 turns).
Increase party's attack damage by 30% except self for 3 turns.

Overcharge Effect

Increases party's defense (3 turns).

Level 1 2 3 4 5
Damage Taken - 100 550 775 888 1000
Charge 100% 200% 300% 400% 500%
Defense + 30% 35% 40% 45% 50%

Ascension Materials


Skill Enhancement Materials

1 → 2 50,000
2 → 3 100,000
3 → 4 300,000
4 → 5 400,000
5 → 6 1,000,000
6 → 7 1,250,000
7 → 8 2,500,000
8 → 9 3,000,000
9 → 10 5,000,000

Unit Info

Star Info

Star Absorption99
Star Generation9.9%

NP Info

NP Charge per Hit (%)0.84%
NP Charge when Attacked (%)3%

Hits Info

# of Hits (A)2
# of Hits (B)1
# of Hits (Q)2
# of Hits (EX)3

Traits Info

Trait 1HumanoidTrait 6
Trait 2ServantTrait 7
Trait 3RidingTrait 8
Trait 4Weak to Enuma ElishTrait 9
Trait 5Heaven or EarthTrait 10

Death Info

Instant Death Chance24.50%

Other Info

Release HistorySince Launch
AKAs/Aliases/(Fan) NicknamesMashu, Matthew Kyrielite, Best Kouhai, Mashumellow, Galahad, Eggplant
AlignmentLawful Good
Country/Place of OriginChaldea Security Org.
IllustratorTakeuchi Takashi
Seiyuu (CV)Takahashi Rie
SeriesFate/Grand Order