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Medusa

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Table of Contents

Tier
3

Rider
April Fool's
2
3
1
3
1
Attribute
Earth
Alignment
Chaotic Good
Max HP 8,937
HP Rank
Max ATK 7,200
ATK Rank
Base Atk1,337Base HP1,608
Max Atk 7,200 Max HP 8,937
Grail Atk 9,744 Grail HP 12,117
NP per Hit (%) 0.58%
NP when Attacked (%) 3%
Star Absorption 194
Star Generation per Hit 9.0%

Table of Contents

Servant Skills

Mystic Eyes A+

Chance to Stun one enemy for 1 turn.

Show Info
Lvl12345678910
Stun Chance 50%55%60%65%70%75%80%85%90%100%
CD 8 8 8 8 8 7 7 7 7 6

Available from the start

Monstrous Strength B

Increases own attack for 2 turns.

Show Info
Lvl12345678910
Attack + 10%12%14%16%18%20%22%24%26%30%
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 1st Ascension

Blood Fort Andromeda B

Charges own NP gauge by 20%.
Increases own NP generation rate for 3 turns.

Show Info
Lvl12345678910
NP Rate + 20%21%22%23%24%25%26%27%28%30%
CD 8 8 8 8 8 7 7 7 7 6

Unlocks after Rank Up Quest

Class Skills

Magic Resistance B

Increase your Debuff Resist by 17.5%.

Independent Action C

Increase your Critical Strength by 6%.

Divinity E-

Apply Damage Plus for yourself (Total Card Damage +95).

Riding A+

Increase your Quick Card effectiveness by 11%.

Noble Phantasm

Bellerophon A+

Deal heavy damage to all enemies.

<Overcharge>

Increase C. Star Drop Rate for all allies (3 turns).

Show Info

Bellerophon

Bridle of Chivalry

Rank Classification Hit-Count
A+ Anti-Army 1
Effect

Deal heavy damage to all enemies.

Level 1 2 3 4 5
600% 800% 900% 950% 1000%
Overcharge Effect

Increase C. Star Drop Rate for all allies (3 turns).

Charge 100% 200% 300% 400% 500%
20% 30% 40% 50% 60%
Bellerophon (Upgrade 1) 'A+'

Upgrades after Rank Up Quest 2 (Not Available; ETA: 7/2020)

Deal heavy damage to all enemies.
Decrease Critical Rate for all enemies by 20% (3 turns).

<Overcharge> Increase C. Star Drop Rate for all allies (3 turns).

Show Info

Bellerophon (Upgrade 1)

Bridle of Chivalry

Rank Classification Hit-Count
'A+' Anti-Army 1
Effect Deal heavy damage to all enemies.
Decrease Critical Rate for all enemies by 20% (3 turns).
Level 1 2 3 4 5
800% 1000% 1100% 1150% 1200%
20% 20% 20% 20% 20%
Overcharge Effect Increase C. Star Drop Rate for all allies (3 turns).
Charge 100% 200% 300% 400% 500%
50% 62.5% 75% 87.5% 100%

Assorted Info

ID 23
Cost 7
Gender Female
Growth Linear
Inst. Death Chance 35.00%
Damage Distribution Quick 33,67
Damage Distribution Arts 16,33,51
Damage Distribution Buster 100
Damage Distribution Extra 12,25,63
Damage Distribution NP 100

Attack / HP Growth

Stat Ratings

Interlude Quests

Quest Requirements Reward
Interlude
Chapter Completion: Orleans

Ascension: 1

Bond: 4

Rank Up 1
Chapter Completion:

Ascension: 4

Bond: 0

Rank Up 2 (ETA: 7/2020)
Chapter Completion:

Ascension: 4

Bond: 0

✔ = Available ✖ = Unavailable

Ascension Materials

StageCostMaterials
2
30,000
3
100,000
4
300,000
Max
900,000

Skill Enhancement Materials

LevelCostMaterials
1 → 2 50,000
2 → 3 100,000
3 → 4 300,000
4 → 5 400,000
5 → 6 1,000,000
6 → 7 1,250,000
7 → 8 2,500,000
8 → 9 3,000,000
9 → 10 5,000,000

Total Materials Required

Ascension
Skill
Total

Costume Dress Materials

Costume Cost Materials
April Fool's 0

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 4,000 12,000 3,000 13,000 3,000 140,000 310,000 300,000 310,000 290,000
Shapeless Island

When equipped on Medusa,
Increase Party's NP Gain by 15% while she's on the field.

Table of Contents

Overview

“I have no idea when I'll turn into a monster again. If that scares you, you should end our contract while you still can.”

Accompanied by her majestic Pegasus, Medusa appears in her original goddess form, though most of her abilities originate from her monstrous side. Manifesting in the Rider class, she is a Quick Servant with an AoE NP who excels in farming (Caster) enemies quickly.

Medusa’s main selling point is Blood Fort Andromeda’s NP Charge, which allows her to perform instant NPs with the help of Starting NP CEs. Thanks to the multiplicative buffs of Monstrous Strength and Riding, Medusa’s NP Bellerophon packs a decent punch as well, which altogether makes her an ideal farming Servant. An aspect that is further improved after gaining access to her NP Upgrade. Blood Fort’s secondary effect also improves her long-term NP gain, which synergizes well with her high critical star weight and improved critical damage from Independent Action. Last but not least, Medusa’s Mystic Eyes skill grants her access to an unrestricted Stun, an important asset when she is brought to a harder stage.

Unfortunately for Medusa, she also harbors a couple of glaring weaknesses, the most prominent of which is her overall unsuitability for dealing sustained single-target damage. Outside of her AoE NP, Medusa’s QQAAB deck and shorter-duration-than-usual attack buff leave her with no way to quickly finish off high health enemies. Additionally, while her Stun is undeniably powerful, its single target effect is at odds with her AoE nature, and it is generally unimportant for farming, which is where she thrives. Finally, Medusa’s low Quick hit count makes her star generation rather poor despite her NP’s buff, while her lack of other survival skills make her less appealing for longer fights as well.

Above all, Medusa is best utilized as a budget farming Servant, thanks to her NP charge skill and decent AoE damage. However, despite possessing a powerful Stun, her low single-target damage and lack of survivability makes her unsuitable for harder fights, in particular those with beefy single bosses.

Strengths

Instant NP and Decent NP Gain

Medusa’s NP deals decent damage, especially after her NP Upgrade, and Blood Fort Andromeda’s NP Charge allows her to unleash it early in a fight when equipped with Starting NP Gauge CEs. This makes her fairly effective for 3-turning Caster-heavy stages, such as QP daily quests. Blood Fort’s secondary effect, along with her star weight, improves on her decent Arts NP gain and allows her to gain NP pretty reliably

Universal Stun

While the Stun debuff is most commonly used to prevent an enemy from using their NP for one turn, it also prevents the target from dealing any damage, and it can even be used to foil a stage’s gimmicks on rare occasions. Mystic Eyes is one of the few Stun skills with no restriction, letting Medusa take a turn away from virtually any enemy in the game.

Weaknesses

Low Single-Target Damage

While her NP Damage is acceptable, Medusa’s damage potential is crippled by her QQAAB deck, which is difficult to deal damage with. Although Monstrous Strength and her passives provide a respectable increase in overall damage, they can only do so much to help her in this regard. She often struggles to dish out enough damage as a result, especially against single, high HP bosses.

No Survivability Skills

Medusa’s Stun allows her to reduce incoming damage and delay enemy NPs. Against powerful NPs, however, simply delaying them is often not enough, and Medusa relies on external help to provide her with defensive solutions. Additionally, as Stuns are often kept for emergencies, her long-term sustainability is also rather poor.

Subpar Star Generation

Despite having two Quick cards and a Quick NP, their low hit counts mean that Medusa won’t be producing a considerable amount of critical stars or NP charge with them. While her NP provides a critical star generation buff, its small percentage makes little difference overall for her even after her NP upgrade, and an NP Quick Brave chain is the only time she will generate a decent amount of stars. However, after her NP upgrade her NP can be used to boost the star generation of high hit count allies.

Level Up Skill Recommendation

Skill Priority
Mystic Eyes A+

Chance to Stun one enemy for 1 turn.

Show Info
Lvl12345678910
Stun Chance 50%55%60%65%70%75%80%85%90%100%
CD 8 8 8 8 8 7 7 7 7 6
Monstrous Strength B

Increases own attack for 2 turns.

Show Info
Lvl12345678910
Attack + 10%12%14%16%18%20%22%24%26%30%
CD 7 7 7 7 7 6 6 6 6 5
Blood Fort Andromeda B

Charges own NP gauge by 20%.
Increases own NP generation rate for 3 turns.

Show Info
Lvl12345678910
NP Rate + 20%21%22%23%24%25%26%27%28%30%
CD 8 8 8 8 8 7 7 7 7 6

Medusa’s Monstrous Strength and Mystic Eyes skills benefit greatly from being leveled. Leveling the former allows her to reach the required damage benchmarks easier, while leveling her Stun turns it into a reliable emergency measure. In contrast, Blood Fort Andromeda can be safely ignored unless longer-term performance is a concern, and even in this case, it is usually leveled after the other two skills.

  • Although the stun on Mystic Eyes is really powerful, it offers no performance boost for Medusa herself, making it situational due to her farming orientation. Still, it is recommended to invest a few levels into this skill relatively early to increase the Stun’s reliability.

  • Monstrous Strength is Medusa’s primary damage increasing buff. As it is guaranteed to be useful in any stage, it is her least situational skill. This skill should generally be leveled first.

  • Although the increase in NP gain buff is decent and the cooldown reductions are welcome, Blood Fort Andromeda’s primary NP charge effect does not scale with level. As a result, this skill can be left at level 1 for farming purposes, though leveling it is a good idea if Medusa is to be used in longer fights.

Craft Essence Recommendation

As Medusa is a Quick-oriented Servant, Quick Performance Up Craft Essences are an obvious safe pick. Her other options are generally aimed at improving her NP or her critical damage. The former utilizes CEs with effects such as Starting NP Gauge or NP Damage Up, and the latter is achieved by using Critical Damage Up CEs.

  • Kaleidoscope / The Imaginary Element: Best used in farming scenarios, these CEs, aided by Blood Fort Andromeda, are intended to allow access to Bellerophon early in the fight, potentially on the very first turn.

  • Holy Night Supper / Knights of Marines / Golden Sumo: Boulder Tournament: Hybrid CEs grant Medusa some permanent improvements, while still allowing her to unleash Bellerophon relatively early. These should be used instead of the above CEs when NP-charging allies are brought along.

  • The Black Grail / Origin Bullet: The massive damage boosts granted by these CEs stack multiplicatively with Medusa’s own buffs, making them her best choices in terms of damage increase. The Black Grail is the go-to choice if all she needs is a deadly AoE nuke, while Origin Bullet is a more flexible choice for Caster-heavy stages.

  • A Moment of Tranquility / Knight’s Dignity / Cute Orangette / Imaginary Around: These CE picks aim to improve Medusa’s normal cards in some way. Choices with Quick Performance Up and NP Damage Up effects also benefit her NP, resulting in a more balanced performance.

Table of Contents

Other Info

Release Date Since Launch
AKA/Alias/Nicknames Rider
Country/Place of Origin Greece
Illustrator Takeuchi Takashi
Seiyuu (CV) Yuu Asakawa
Series Fate/stay night

Parameters

STR
B
END
D
AGL
A
MP
B
LUK
E
NP
A+

Valentine's CE

Availability

Non-Limited - Available in the general summoning pool.

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