|Base Atk||1,535||Base HP||1,824|
|Max Atk||9,212||Max HP||11,400|
|Grail Atk||11,154||Grail HP||13,822|
The Knight of Treachery (swimsuit edition) is an Arts AoE Rider with one intensive focus - Constant AoE NP spam. While her base NP gain is somewhat low compared to the average for a servant with two 2-hit Arts cards, she more than compensates for it with the various Arts boosts provided by her kit, an NP gauge increase skill, and, most importantly, good hitcounts on her NP. All these factors together allow Mordred Rider to receive a 43% NP gauge refund from her own kit when hitting a full 3 enemy wave with her NP, and even more with team assistance or an NPAA chain.
Mordred’s new look doesn’t end there, with two solid durability skills to keep her consistently on the field, and a little niche star generation buff to make her Arts-focused chains actually provide stars as well for further NP spamming. While Mordred Rider ultimately falls down to being a one-trick pony who relies on having 3 foes to blast with Prydwen, she does it so incredibly well that it forces her into a powerful position for any Arts team.
Incredible NP Spam Power
Mordred Rider arguably has the best NP spam in the game if she can get the right conditions, being able to completely refund her gauge back to 100% with her own kit and a solid NPQA or NPAA chain. She can manage more or less the same without any real assistance from her own cards if she has a Tamamo and Nero Bride by her side. While the damage output of her NP isn’t spectacular in a single instance, the fact each one tends to lead into another very easily makes it more powerful than it initially appears. Most AoE NPs out-damage Mordred Rider’s, but few can so easily NP twice in succession like her's can.
With both a dodge from Rodeo Flip and a guts from Endless Summer, Mordred Rider has no issues enduring the more threatening attacks she may face on a sortie. While both skills are on an absurd skill cooldown of 9 turns at base, most battles struggle to last long enough for them to come back off cooldown without using a stall team (which, admittedly, Mordred Rider has good synergy with), so it isn’t as terrible as it may seem. She can endure any NP thrown at her, even if it has inherent Invulnerability Pierce, making her a very consistent damage dealer.
Stall Team Synergy
Prydwen Tube Surfing packs a handy, while inconsistent, chance to reduce the NP gauge of every enemy hit by it, with the chance scaling with overcharge. This, combined with Mordred Rider’s Arts card focus and strong durability, makes her an excellent contributor to stall teams, especially those facing off waves of 3 powerful servants with threatening NP gauges. The 50% chance to get the NP gauge drop may not be reliable, but all RNG falls to consistency, and Mordred Rider can absolutely manage to chain multiple NPs in the same battle consistently. As such, she remains a powerful damage dealing pick with some unique stall power on the side.
Dependance on Team Composition
In order to be able to back-to-back NPs without getting an NPAA chain, Mordred Rider needs crits. To get back-to-back NPs without Crits, she needs Arts and/or NP gain buffs. The point being, Mordred Rider ultimately needs something she can’t provide for herself if she wants to be able to NP spam consistently, since banking on drawing an NPAA chain is hardly reliable. As a result, she usually needs one, if not both, of her teammates to provide a supportive tool to her in some way, whether it’s NP gauge chargers from Waver, Arts buffs from Tamamo or critical stars from any sort of star generator. While Mordred technically performs fine solo, her performance with 2 teammates who don’t provide anything to her and steal both her card spots and critical stars isn’t so good.
Mediocre Raw Damage
Mordred Rider, while packing some offensive buffs to aid her damage output, still isn’t a force of nature like Rider Kintoki or Santa Alter tend to be. Her kit certainly attempts to compensate for it with how easy it is to spam her NP, but sometimes you only have the resources or turns to get one NP off, and you want it to hit as hard as humanly possible. In both ST and AoE situations, Mordred Rider gets outclassed by competitors. While she still has impressive regular Arts card damage due to her Arts buff’s 3 turn duration, it doesn’t really tend to compensate for the vast gap in NP damage output, or something like the absurd card damage Rider Kintoki’s NPQQ chain can pull off in the right conditions.
- Formal Craft / Divine Banquet / Repeat Magic (Limit Broken) - While these options provide different stats, their goal is the same for Mordred’s kit - provide as much NP spam as possible. Each has their own upsides individually - raw Arts Performance gives a significant damage boost, but doesn’t give the same bonus to NP gain an NP gain buff CE does, thanks to how Arts Performance and NP gain buffs stack multiplicatively. Repeat Magic also has the added bonus of a small NP gauge charge, letting Mordred Rider get up to 100% with [Skill 3] and a Waver on turn 1, while still reaping the benefits of a low-cost CE.
- Golden Sumo / Little Halloween Devil / Halloween Princess / Grand Puppeteer - If Rider Mordred wants to NP early on but still get some side benefits, then these are the CEs of choice. Golden Sumo and Halloween Princess improve Mordred’s damage output significantly while still helping her get that first NP off. Meanwhile Little Halloween Devil and Grand Puppeteer hope to close things out hard and fast with a brutal chain of NPs. Note that Grand Puppeteer only grants its Arts buff for 3 turns, so it may be wise to keep Mordred Rider in the backline and swap her in using the Chaldea Combat uniform to maximize its duration.
- Kaleidoscope / The Imaginary Element (Limit Broken) - Mordred Rider packs a small NP gauge charger, allowing her to immediately NP when using these two CEs without any external support. If she has sufficient support from an allied Nero Bride or Tamamo this is an effective option, as Mordred Rider can immediately wipe out the first wave she comes across and then quickly charge up the next NP for good measure. Naturally, this is also her first pick for QP and EXP farming, as damage isn’t exactly a priority so long as you meet the damage benchmarks.
Cerulean Ride is the most important part of Rider Mordred’s kit, increasing both her damage output and NP gain, so leveling it has high priority.
Leveling Rodeo Flip may be good if you wish to keep her dodge on a lower cooldown as well as produce more stars on her NP, but generally it can’t be used on the same turn as Mordred Rider’s NP, making most of the benefits from leveling redundant.
Endless Summer doesn’t have an improvement in the Guts buff from leveling, but it does gain a slight improvement in the NP gauge increase and will reduce its cooldown, making it important in contributing to Mordred Rider’s focus on NP spam.
Available from the start
Unlocks after 1st Ascension
Deals damage to all enemies.
Chance to reduces their NP gauge by 1.
|Drain Chance +||50%||60%||70%||80%||90%|
|1 → 2||100,000||
|2 → 3||200,000||
|3 → 4||600,000|
|4 → 5||800,000|
|5 → 6||2,000,000|
|6 → 7||2,500,000|
|7 → 8||5,000,000|
|8 → 9||6,000,000||
|9 → 10||10,000,000|
|NP Charge per Hit (%)||0.71%|
|NP Charge when Attacked (%)||3%|
|# of Hits (A)||2|
|# of Hits (B)||1|
|# of Hits (Q)||3|
|# of Hits (EX)||4|
|Trait 1||Dragon||Trait 6||Servant|
|Trait 2||Earth or Sky||Trait 7||Weak to Enuma Elish|
|Trait 3||Female||Trait 8|
|Trait 4||Humanoid||Trait 9|
|Trait 5||Saberface||Trait 10|
|Instant Death Chance||35.00%|
|AKAs/Aliases/(Fan) Nicknames||Miss Surfer Mor, Miss Su-Mor|
|Country/Place of Origin|
|Seiyuu (CV)||Sawashiro Miyuki|