Nursery Rhyme

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April Fool's
Neutral Balanced
Max HP 11,882
HP Rank
Max ATK 8,629
ATK Rank
Base Atk1,438Base HP1,901
Max Atk 8,629 Max HP 11,882
Grail Atk 10,448 Grail HP 14,407
NP per Hit (%) 0.54%
NP when Attacked (%) 3%
Star Absorption 50
Star Generation per Hit 10.8%

Table of Contents

Servant Skills

Self-Modification A

Increases own critical damage for 3 turns.
Increases own critical star absorption for 3 turns.

Show Info
Crit Damage + 20%23%26%29%32%35%38%41%44%50%
Gather Rate + 300%330%360%390%420%450%480%510%540%600%
CD 7 7 7 7 7 6 6 6 6 5

Available from the start

Morph A+

Increases own defense for 3 turns.
Further increases own defense by 30% for 1 turn.
Increases own debuff resistance for 3 turns.

Show Info
Defense + 10%12%14%16%18%20%22%24%26%30%
Debuff + 20%22%24%26%28%30%32%34%36%40%
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 1st Ascension

Meanwhile A

Charges own NP gauge.
Recovers own HP.
Removes own debuffs.

Show Info
NP + 20%22%24%26%28%30%32%34%36%40%
HP + 1000110012001300140015001600170018002000
CD 8 8 8 8 8 7 7 7 7 6

Unlocks after 3rd Ascension

Class Skills

Territory Creation A

Increase your Arts Card effectiveness by 10%.

Noble Phantasm

Nursery Rhyme C-

Deal heavy damage to all enemies.
Decrease DEF for all enemies by 20% (3 turns).


Chance to decrease Charge for all enemies.

Show Info

Nursery Rhyme

A Tale for Somebody's Sake

Rank Classification Hit-Count
C- Anti-Personnel 3

Deal heavy damage to all enemies.
Decrease DEF for all enemies by 20% (3 turns).

Level 1 2 3 4 5
450% 600% 675% 712.5% 750%
20% 20% 20% 20% 20%
Overcharge Effect

Chance to decrease Charge for all enemies.

Charge 100% 200% 300% 400% 500%
1 1 1 1 1
Nursery Rhyme (Upgrade 1) C

(Upgrade via Interlude Quest 1)

Deal heavy damage to all enemies.
Decrease DEF for all enemies by 20% (3 turns).


Chance to decrease Charge for all enemies.

Show Info

Nursery Rhyme (Upgrade 1)

A Tale for Somebody's Sake

Rank Classification Hit-Count
C Anti-Personnel 3
Effect Deal heavy damage to all enemies.
Decrease DEF for all enemies by 20% (3 turns).
Level 1 2 3 4 5
600% 750% 825% 862.5% 900%
20% 20% 20% 20% 20%
Overcharge Effect

Chance to decrease Charge for all enemies.

Charge 100% 200% 300% 400% 500%
1 1 1 1 1

Assorted Info

ID 74
Cost 12
Gender Female
Growth Linear
Inst. Death Chance 36.00%
Damage Distribution Quick 16,33,51
Damage Distribution Arts 16,33,51
Damage Distribution Buster 100
Damage Distribution Extra 12,25,63
Damage Distribution NP 16,33,51

Attack / HP Growth

Stat Ratings

Interlude Quests

Quest Requirements Reward
Interlude 1
Chapter Completion: London

Ascension: 3

Bond: 4

✔ = Available ✖ = Unavailable

Ascension Materials


Skill Enhancement Materials

1 → 2 100,000
2 → 3 200,000
3 → 4 600,000
4 → 5 800,000
5 → 6 2,000,000
6 → 7 2,500,000
7 → 8 5,000,000
8 → 9 6,000,000
9 → 10 10,000,000

Costume Dress Materials

Costume Cost Materials
April Fool's

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 4,500 20,000 2,500 2,500 10,500 160,000 365,000 315,000 310,000 350,000

When equipped to Nursery Rhyme,
Increase Critical Damage by 15% and HP recovery by 10% for all allies while she's on the field.

Table of Contents


Taking the form of her Fate/Extra Master Alice, Nursery Rhyme joins Chaldea as a sturdy, AoE Arts Caster with critical capabilities. Nursery has three aspects to her kit, the first of which is her ability to charge her NP quickly and consistently. Not only does she have three Arts cards which can potentially chain into an Arts Brave chain, but she also has an NP charge skill. The second aspect is her overall tankiness. Apart from her high HP, Nursery has both a defense-increasing skill, as well as a heal and debuff removal tied to her NP-charging skill. Finally, she can also deal a good amount of critical damage via her first skill.

However, as good as she sounds, Nursery main downside is that her normal damage may leave a lot more to be desired. Her attack stat is average, but when coupled with the attack modifier of Casters, Nursery can’t hit as hard as she would like. Additionally, her critical damage side-niche needs help from other Servants to be effective as her own kit can’t produce a satisfactory amount of stars. Overall, Nursery Rhyme has good defenses and possible NP spam capabilities, but she needs support to fully realize the critical aspects of her niche.


Good NP Uptime

Boasting an NP charging skill, as well as having 3 Arts cards, Nursery Rhyme can charge her NP with relative ease. This allows her to output a good amount of AoE damage consistently with the right support Servants. Additionally, as her NP is also an Arts card, she can also perform an NP-A-A chain to get back a good amount of NP charge.

Good Durability

Nursery’s second skill, Morph, allows her to potentially tank a high-damage turn due to the additional 30% defense up on the turn the skill is used. Coupled with her heal and self debuff removal, which are tied up to her NP-charging skill, she can potentially spam that NP for a good amount of rounds.

Critical Damage Sub-Niche

If Nursery is allowed to get the stars she needs, she can potentially deal a very good amount of critical damage with her first skill, Self-Modification. The possible crits do not only help bolster Nursery’s damage, but they can also help with her NP generation. Note that as Self-Modification also increases Nursery’s star absorption rate, she can convert even a modest amount of stars to potential critical hits.


Low Damage from Normal Attacks

As with all Casters and their low damage modifiers, Nursery Rhyme’s normal attacks leave more to be desired, though she makes up for this with damage from her easily charged NP as well as critical hits.

Needs Star Generation Support for Critical Sub-Niche

Nursery’s kit can’t generate the necessary amount of stars to help her deal critical damage. As such, she potentially needs star generator Servants, or Servants equipped with the CE, A Fragment of 2030, in order to make use of this niche.

Level Up Skill Recommendation

  • Meanwhile should be prioritized as that is her main bread-and-butter skill with both the NP-charge (40% at max) and the heal/debuff removal. As such, Nursery wants this skill off cooldown as fast as possibe.
  • Which one between Self-Modification and Morph should be leveled next depends on the availability of support Servants and CEs.
  • If star-generating Servants and CEs are available, then Self-Modification should be leveled next. A good crit can help Nursery by bolstering both her damage and NP gain.  
  • Otherwise, Morph should be leveled as it provides Nursery with the additional survivability she needs to potentially keep on using her NP.

Craft Essence Recommendation

  • Another Ending: This CE allows Nursery to cater to both her main (Arts AoE) and sub-niche (Critical Damage) at the same time, and should be considered in teams where Nursery is built as a damage dealer via crits.
  • Formal Craft / Projection: Nursery Rhyme’s three Arts cards and Arts NP benefit greatly from the Arts Performance buff, with additional damage and NP gain coming from such a buff.
  • Kaleidoscope / The Imaginary Element: As with all AoE Servants with an NP-charging skill, these CEs allow for quick NPs in farming lineups.
  • Knight's Dignity / Gem Magecraft Antumbra: Not as efficient as Another Ending, but if Nursery wants to fully rely on her critical sub-niche, then these CEs are also good.

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Other Info

Release Date Christmas Event, London Chapter Release
AKA/Alias/Nicknames Books, Lewis Caroll, Alice
Country/Place of Origin United Kingdom
Illustrator Arco Wada
Seiyuu (CV) Ai Nonaka
Series Fate/EXTRA



Valentine's CE


Non-Limited - Available in the general summoning pool.

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