Sakata Kintoki (Rider)

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April Fool's
Lawful Good
Max HP 10,800
HP Rank
Max ATK 9,819
ATK Rank
Base Atk1,636Base HP1,728
Max Atk 9,819 Max HP 10,800
Grail Atk 11,889 Grail HP 13,095
NP per Hit (%) 1.15%
NP when Attacked (%) 3%
Star Absorption 198
Star Generation per Hit 9.0%

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Servant Skills

Long-Distance Dash A

Increases own Quick performance for 3 turns.
Increases own critical star generation rate for 3 turns.

Show Info
Quick + 20%21%22%23%24%25%26%27%28%30%
Star Rate + 30%32%34%36%38%40%42%44%46%50%
CD 7 7 7 7 7 6 6 6 6 5

Available from the start

Unlocks after 1st Ascension

Natural Body A

Increases own attack debuff resistance for 3 turns.
Recovers own HP.

Show Info
Debuff Res + 60%66%72%78%84%90%96%102%108%120%
Heal + 1000120014001600180020002200240026003000
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 3rd Ascension

Class Skills

Divinity C

Apply Damage Plus for yourself (Total Card Damage +150).

Noble Phantasm

Golden Drive - Good Night B

Deal significant damage to a single enemy.


Increase your Quick Card effectiveness (1 turn). [Activates first]

Show Info

Golden Drive - Good Night

Night Wolf Deadly Nine - Golden Dash

Rank Classification Hit-Count
B Anti-Army 4

Deal significant damage to a single enemy.

Level 1 2 3 4 5
1200% 1600% 1800% 1900% 2000%
Overcharge Effect

Increase your Quick Card effectiveness (1 turn). [Activates first]

Charge 100% 200% 300% 400% 500%
10% 30% 50% 70% 90%

Assorted Info

ID 115
Cost 12
Gender Male
Growth Reverse S
Inst. Death Chance 40.00%
Damage Distribution Quick 10,20,30,40
Damage Distribution Arts 33,67
Damage Distribution Buster 100
Damage Distribution Extra 6,13,20,26,35
Damage Distribution NP 35,21,14,30

Attack / HP Growth

Stat Ratings

Ascension Materials


Skill Enhancement Materials

1 → 2 100,000
2 → 3 200,000
3 → 4 600,000
4 → 5 800,000
5 → 6 2,000,000
6 → 7 2,500,000
7 → 8 5,000,000
8 → 9 6,000,000
9 → 10 10,000,000

Costume Dress Materials

Costume Cost Materials
April Fool's

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 2,000 3,000 4,000 5,000 6,000 210,000 230,000 270,000 350,000 400,000
Unit Golden Bear

When equipped on Sakata Kintoki (Rider),
Increases party's Critical Star Drop Rate by 20% while he is on the field.

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-Sakata Kintoki (Rider)

Local Golden Boy joins a biker gang and transforms into a Quick oriented tokusatsu hero. Despite the class change, not only does Sakata Kintoki (Rider) still hit hard and fast with his NP, but he also transforms into a self-sufficient star generator who can deal GOLDEN crits of justice.

On the surface, Kintoki’s kit is largely identical to his Berserker variant, with the exception of Long-Distance Dash replacing Monstrous Strength A+. Although the quick buff value is lower than Monstrous Strength for direct damage, it has a three turn duration and a generous stargen buff. This allows Kintoki to generate more GOLDEN stars than a teacher’s sticker book and gain even more NP on his quick cards so he can permanently put enemies to sleep the next few turns. With his high attack for a 4*, Kintoki’s strong offensive presence and generous welfare status make him a GOLDEN role model to children, F/GO players, and servants alike.


50% NP Charge

Kintoki Rider’s high NP charge skill allows him greater CE flexibility.  This is especially good with CE’s like [Golden Sumo] putting him at practical 5* levels of damage or more. Coupled with his good NP gain, Kintoki will be able to deploy his NP pretty often and easily, or overcharge for more NP damage.

Self-Sufficient Crits

Although Kintoki Rider has 2 less hits on his quick cards than Drake, his 50% stargen buff coupled with 30%+ Quick buffs results in even more stars than our favorite farming pirate.  Given his additional Quick card and Quick NP, Kintoki has greater stargen potential; NPQQ chains will really bring enemies to tears.

High NP Damage and Quick Up on Overcharge

Kintoki already hits hard with a crazy 1600% effective multiplier at NP5, but his Overcharge Quick Performance Up puts things into GOLDEN Overdrive.  Starting at 10%, Kintoki gains 20% extra performance for each extra 100% overcharge, maxing at a whopping 90% bonus. To top it off, it activates before the NP for Tons of Damage™.


No Hard Survival

Much like his berserker form, Kintoki only has Natural Body to his name.  The Rider class does make him decently tankier against the majority of enemies, but with no hard survival or defense, Kintoki’s beautiful muscles and bike unfortunately can’t block an NP.  

Requires Active Stargen + Quick Buff to Have Impressive Stargen

With buffs, things are great; Kintoki is like Superman with the wind to his back.  Without buffs, his stargen is not shameful, but not superhero-tier, either. Worse yet, Kintoki ironically doesn’t have a rank in riding to fall back on (or a license, probably).  

NP Doesn’t Ignore Defense

Aside from lacking universal effectiveness as a Rider, Kintoki Rider’s NP also does not ignore defense like his Berserker form does.  While his strong offense should be overkill most of the time, for challenging enemies who stack defense, players should look to Shiki instead.

Level Up Skill Recommendation

Although both Long-Distance Dash and Animal Communication are pretty important to Kintoki’s offense, leveling Animal Communication first reduces the cooldown and allows Kintoki to reach overcharge more consistently with a variety of other performance buffing CE’s. Otherwise, leveling Long-Distance Dash first is preferred for more consistent damage and star gen buffs.

Natural Body makes Kintoki effectively immune to most attack debuffs at max rank, and he makes better use of the heal as a Rider. However, it still doesn’t increase his survivability by much, and contributes nothing to his offense, so it is best left for last.

Craft Essence Recommendation

Packing his own NP Gauge skill and a double heaping of Quick buffs, Kintoki's CE options are rather open-ended while still maintaining excellent farming and Challenge Quest capability. Given his own Quick buffs, ideally Masters stack effects that work multiplicatively with them. NP Damage UpNP GainCritical Damage Up all work wonderful. For a quick NP,  hybrid Starting NP Gauge CEs remain king. Lastly, Quick Performance CEs still work decently. 

  • Holy Night Supper / Golden Sumo: For the best damage with hybrid CEs, look no further. Holy Night Supper tends to stack better with support buffs. 

  • Little Halloween Devil  / Magical Girl of Sapphire: Given Kintoki's already stupendous NP Gain, boosting it further may lead to impressive back-to-back NP potential. These stack wonderful with Kintoki's Quick buffs. 

  • Knight of Marines / Someday in Summer: Decent boosts to Quick performance with Starting NP Gauge. Less ideal, but potent nonetheless. Note that Someday in Summer grants HP instead of Attack though. 

  • Black Grail / Cute Orangette: For difficult quests where long-term performance (or for high damage benchmarks such as in Demon's Garden in Shinjuku), look no further than NP Damage CEs which typically carry the highest modifiers. 

  • Dumplings Over Flowers / Imaginary Around: The Standard Quick CEs still work decently, but are generally the weakest options. 

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Other Info

Release Date
AKA/Alias/Nicknames Kintaro
Country/Place of Origin
Illustrator Honjou Raita
Seiyuu (CV) Yusa Kouji



Valentine's CE


Welfare - A free Servant acquired from completing an Event.

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