|Base Atk||1,636||Base HP||1,728|
|Max Atk||9,819||Max HP||10,800|
|Grail Atk||11,889||Grail HP||13,095|
"I’ll send ya flyin’! BEAR HOWLING! GOLDEN DRIVE! GOOD NIGHT!" -Sakata Kintoki (Rider)
Local Golden Boy joins a biker gang and transforms into a Quick oriented tokusatsu hero. Despite the class change, not only does Sakata Kintoki (Rider) still hit hard and fast with his NP, but he also transforms into a self-sufficient star generator who can deal GOLDEN crits of justice.
On the surface, Kintoki’s kit is largely identical to his Berserker variant, with the exception of Long-Distance Dash replacing Monstrous Strength A+. Although the quick buff value is lower than Monstrous Strength for direct damage, it has a three turn duration and a generous stargen buff. This allows Kintoki to generate more GOLDEN stars than a teacher’s sticker book and gain even more NP on his quick cards so he can permanently put enemies to sleep the next few turns. With his high attack for a 4*, Kintoki’s strong offensive presence and generous welfare status make him a GOLDEN role model to children, F/GO players, and servants alike.
50% NP Charge
Kintoki Rider’s high NP charge skill allows him greater CE flexibility. This is especially good with CE’s like [Golden Sumo] putting him at practical 5* levels of damage or more. Coupled with his good NP gen, Kintoki will be able to deploy his NP pretty often and easily, or overcharge for more NP damage.
Although Kintoki Rider has 2 less hits on his quick cards than Drake, his 50% stargen buff coupled with 30%+ Quick buffs results in even more stars than our favorite farming pirate. Given his additional Quick card and Quick NP, Kintoki has greater stargen potential; NPQQ chains will really bring enemies to tears.
High NP Damage and Quick Up on Overcharge
Kintoki already hits hard with a crazy 1600% effective multiplier at NP5, but his Overcharge Quick Performance Up puts things into GOLDEN Overdrive. Starting at 10%, Kintoki gains 20% extra performance for each extra 100% overcharge, maxing at a whopping 90% bonus. To top it off, it activates before the NP for Tons of Damage™.
No Hard Survival
Much like his berserker form, Kintoki only has Natural Body to his name. The Rider class does make him decently tankier against the majority of enemies, but with no hard survival or defense, Kintoki’s beautiful muscles and bike unfortunately can’t block an NP.
Requires Active Stargen + Quick Buff to Have Impressive Stargen
With buffs, things are great; Kintoki is like Superman with the wind to his back. Without buffs, his stargen is not shameful, but not superhero-tier, either. Worse yet, Kintoki ironically doesn’t have a rank in riding to fall back on (or a license, probably).
NP Doesn’t Ignore Defense
Aside from lacking universal effectiveness as a Rider, Kintoki Rider’s NP also does not ignore defense like his Berserker form does. While his strong offense should be overkill most of the time, for challenging enemies who stack defense, players should look to Shiki instead.
Quick Performance Up:
Holy Night Sign: This doubles down on Kintoki’s critical offense, and allows him to really take advantage of his stars and star weight. Quick performance up in general is more flexible due to his nature of dealing critical damage and NP damage. Imaginary Around is also excellent for this reason.
NP Damage Up:
With his Animal Communication skill, Kintoki can afford to run dedicated NP damage up CE’s to stack offenses even further. A good in between of Quick and NP performance buffs would be Dumplings Over Flowers.
Golden Sumo: Boulder Tournament: Attack up is the other buff Kintoki lacks and one of the most important buffs for him. An MLB Golden Sumo’s 15% attack buff is like a permanent Charisma that buffs his critical and NP damage.
Although both Long-Distance Dash and Animal Communication are pretty important to Kintoki’s offense, leveling Animal Communication first reduces the cooldown and allows Kintoki to reach overcharge more consistently with a variety of other performance buffing CE’s. Otherwise, leveling Long-Distance Dash first is preferred for more consistent damage and star gen buffs.
Natural Body makes Kintoki effectively immune to most attack debuffs at max rank, and he makes better use of the heal as a Rider. However, it still doesn’t increase his survivability by much, and contributes nothing to his offense, so it is best left for last.
Available from the start
Unlocks after 1st Ascension
Deals damage to one enemy.
Increases own Quick performance for 1 turn. [This effect activates first.]
|1 → 2||100,000||
|2 → 3||200,000||
|3 → 4||600,000|
|4 → 5||800,000|
|5 → 6||2,000,000|
|6 → 7||2,500,000|
|7 → 8||5,000,000|
|8 → 9||6,000,000||
|9 → 10||10,000,000|
|NP Charge per Hit (%)||1.15%|
|NP Charge when Attacked (%)||3%|
|# of Hits (A)||2|
|# of Hits (B)||1|
|# of Hits (Q)||4|
|# of Hits (EX)||5|
|Trait 1||Brynhildr's Beloved||Trait 6||Weak to Enuma Elish|
|Trait 2||Divine||Trait 7|
|Trait 3||Earth or Sky||Trait 8|
|Trait 4||Humanoid||Trait 9|
|Trait 5||Male||Trait 10|
|Instant Death Chance||40.00%|
|Country/Place of Origin|
|Seiyuu (CV)||Yusa Kouji|