Table of Contents
|Base Atk||1,462||Base HP||2,080|
|Max Atk||8,775||Max HP||13,005|
|Grail Atk||10,625||Grail HP||15,769|
Attack / HP Growth
Hero and tyrant, man of faith and Lord Impaler, Vlad III (EXTRA) embodies the Prince of Wallachia’s warrior side, one who brought fear into Mehmed II’s mighty Turkish army. Vlad is highly notable for his Buster NP’s anti-Evil bonus damage, as well as his Protection of the Faith A+++ skill, which provides quite a bit of tankiness, damage increase, and debuff resistance. His kit also has a number of interesting tools, namely his Taunt skill, which also comes with star generation per turn.
Due to Vlad’s varied kit, his performance on any aspect is likely to be overshadowed by other, more specialized Servants. On the other hand, his self-sufficiency and flexibility more than makes up for this, allowing the Impaler to thrive in survival-heavy stages where other, more specialized damage dealers would fail.
While a primarily offensive Servant, he comes with several defensive and utility tools to work with. His kit enables him to simultaneously deal damage and defend his teammates for a turn, all while maintaining decent survivability and providing a decent amount of critical stars.
Good NP Damage
Vlad’s Noble Phantasm deals additional damage to enemies with the Evil trait, but even without this bonus, it still deals a good amount of damage thanks to his two offensive buffs. Coming with decent NP gain and hit counts also helps him prepare his NP in time.
With an Ignore Invincibility built-in to his NP, high debuff resistance from Protection of Faith, and a one-turn Taunt from Innocent Monster, Vlad is a Servant capable of adapting to various situations and needs. For additional support, he is also able to generate a decent amount of critical stars per turn and buff the team with NP damage up.
Mediocre Damage Potential
Outside of Vlad NP’s bonus damage to Evil enemies, his low ATK for his class as well as the fact that his kit does not provide any major damage buffs to his normal cards’ damage (with or without criticals) leaves him struggling to compete with other Servants in terms of pure damage output. He also lacks a critical absorption or critical damage skill, so his critical hit potential will neither be really consistent nor damaging.
A rather significant part of Vlad’s kit (barring his NP damage) needs to be supplemented by other Servants in order to shine. To be a more effective tank, he benefits from an ally who can provide invincibility for a turn, or a defense buff. A star absorption skills from allies would allow him to take better advantage of the critical stars he generates. Still, in most cases, his base kit still provides him with extra flexibility, and can be considered a welcome bonus.
Craft Essence Recommendation
Vlad is a damage dealer at his core, and his Craft Essence choices (revolving around NP Damage, Buster Up, and Starting NP CEs) reflect this fact. Still, a couple of more defensive choices (Taunt CEs) may be beneficial in select situations.
The Black Grail: Black Grail turns Vlad’s already high-damaging NP into a single-target cannon, especially as the additional damage stacks multiplicatively with his supereffective bonus. A very powerful option for boss stages.
Limited/Zero Over / Joint Recital: Buster up Craft Essences grant additional damage to Vlad’s NP and two Buster cards, giving him more damage dealing flexibility compared to the Black Grail. Additionally, the Buster up is calculated multiplicatively with Vlad’s personal buffs. Ideal outside of NP-nuking strategies.
Golden Sumo: Golden Tournament / Partake with the King: While Vlad is not suited for fast farming scenarios, Starting NP CEs are still generally useful for him in order to be able to access his NP relatively early. These CEs provide this boon, while still giving him some longer-term benefits.
Grand New Year / Halloween Arrangement: Combined with Innocent Monster’s Taunt, these CEs allow Vlad to redirect all attacks to himself for two consecutive turns at the start of the fight. This also helps him gain NP gauge, especially against enemies with high hit counts.
Level Up Skill Recommendation
Protection of the Faith is easily Vlad’s best skill, giving him a constant performance boost at a relatively low cooldown. Which of his two other skills should be leveled next is up to debate, with Tactics being less situational, and Innocent Monster increasing his passive star generation.
Protection of the Faith A+++: A four-in-one skill, Protection of Faith grants Vlad a high amount of bulk due to the heal and defense up. This enables use of defense-stacking tactics to heavily reduce damage taken, especially when combined with Innocent Monster’s Taunt. The skill also provides Vlad’s primary offensive buff, an attack buff lasting for 3 turns. The debuff resistance provided is more of a bonus, but can be valuable in harder fights. Due to its strong value and stats, Protection of Faith should be leveled first in order to increase its effectiveness and uptime.
Tactics B: Granting Vlad and his allies increased NP damage, this skill is generally the best choice to be leveled second after Protection of Faith, as it gives constant benefits independent of composition or stage. On the other hand, it has less strategic value compared to Innocent Monster, which may make leveling the latter more desirable if Vlad is to be used in specific compositions built around it.
Innocent Monster A: The Taunt part of Innocent Monster, while a highly useful tool, is not why this skill may be leveled before Military Tactics. Instead, the increased critical star generation is the main allure. At a 5-turn cooldown when maxed, Innocent Monster has one the highest uptimes among star generation skills, allowing it to be a consistent part of the team’s critical star production.
Increases own debuff resistance for 3 turns.
Recovers own HP.
Increases own defense for 1 turn.
Increases own attack for 3 turns.
|Lvl||1||2||3||4||5||6||7||8||9||10||Debuff Res +||50%||55%||60%||65%||70%||75%||80%||85%||90%||100%|
Available from the start
Unlocks after 1st Ascension
Ignores Invincibility for 1 turn.
Deals extra damage to enemy with Evil Alignments.
|Extra Damage +||150%||162.5%||175%||187.5%||200%|
Skill Enhancement Materials
|1 → 2||100,000|
|2 → 3||200,000||
|3 → 4||600,000|
|4 → 5||800,000||
|5 → 6||2,000,000||
|6 → 7||2,500,000||
|7 → 8||5,000,000||
|8 → 9||6,000,000|
|9 → 10||10,000,000|
|NP Charge per Hit (%)||1.10%|
|NP Charge when Attacked (%)||4%|
|# of Hits (A)||2|
|# of Hits (B)||3|
|# of Hits (Q)||3|
|# of Hits (EX)||5|
|Trait 1||Earth or Sky||Trait 6||Weak to Enuma Elish|
|Trait 2||Humanoid||Trait 7|
|Trait 3||King||Trait 8|
|Trait 4||Male||Trait 9|
|Trait 5||Servant||Trait 10|
|Instant Death Chance||24.00%|
|AKAs/Aliases/(Fan) Nicknames||Vlad the Impaler|
|Country/Place of Origin|
|Seiyuu (CV)||Egawa Hisao|