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Introduction

  • 12/21/2018: Walkthrough completed.
  • The spoilers in this walkthrough are limited to what enemies you will face in a particular node.
  • Every major boss encounter is initially hidden.
  • Press the Boss Information or Raid Farming Guide headers to see specific spoilers, advice and/or tips.
  • This Singularity contains a special bonus buff based on the bond level between you and your Servants, largely easing the difficulty even for newer Masters. 
  • The Boss guide contains a list of skills and attack for the Demon Pillars as well in-depth guides on difficult encounters.
  • Have fun and enjoy the story!

Difficulty Scale

Filler Easy Moderate Hard Very Hard

Walkthrough


Node Enemy Classes Enemies & Difficulty Notes

Ch 1
First chapter, first boss fight!
Flauros is similar to the first encounter against him back in Septem.
He takes 2x damage from Cavalry classes:
Gold RiderGold CasterGold Assassin
He takes 1.5x damage from:
Gold Berserker
Avoid Knight classes as they are weak against his attacks.
With the correct classes, one should win the damage race with a good Support Servant.

Ch 2-1
Boss Fight!
Melting Furnace Naberius has normal Saber class weaknesses to Archer class Servants, so bring your Archers and this fight should be straight forward. His multi-hitting normal attacks will fill your Servants' NP gauges quickly, enabling you to pile on the damage. Its NP hits AoE but can be nullified with Evade or Invincibility skills.

Ch 2-2
Boss Fight!
A repeat encounter with slightly more HP, although the rules of the fight are essentially the same. Bring Archer class Servants, saving Evade or Invincibility for his NP turn.

Ch 2-3
Boss Fight!
A third encounter with slightly more HP than the previous, although the rules of the fight are still the same. Bring Archer class Servants, saving Evade or Invincibility for his NP turn.

Ch 2-4
Pure story chapter.

Raid Farming Guide

At this point, Seats II through VII will unlock. The Boss Raids can be unlocked in any order by viewing the first Story-Only section at each location. Depending on your ascension material needs, Masters may wish to focus on certain raids first. The Solomon Raid Farming Guide is meant to help players decide which Raid Bosses they wish to farm first. The walkthrough will cover the Main Quest fights in numerical order, but II - VII can be done in any order. All must be completed to unlock Chapter 9.
Solomon Raid Farming Guide
Node Enemy Classes Enemies & Difficulty Notes
At this point, Seats II through VII will unlock. The Boss Raids can be unlocked in any order by viewing the first Story-Only section at each location. Depending on your ascension material needs, Masters may wish to focus on certain raids first. The Solomon Raid Farming Guide is meant to help players decide which Raid Bosses they wish to farm first. The walkthrough will cover the Main Quest fights in numerical order, but II - VII can be done in any order. All must be completed to unlock Chapter 9.
Solomon Raid Farming Guide

Ch 3-1
Pure story chapter.

Ch 3-2
Boss Fight!
This is the final encounter when Flauros's raid is completed.
Bringing ST Sabers is highly effective.
Normal attack: AoE, Crits: ST
NP: AoE dmg + NP gauge -30%
Can buff its own ATK, charge its NP gauge by 1 + increase own NP damage, and debuff one target's ATK.
Eliminating Flauros removes the raid-wide Arts debuff.

Ch 3-3
Pure story chapter.

Ch 4-1
Pure story chapter.

Ch 4-2
Boss Fight!
This is the final encounter when Forneus's raid is completed.
Bringing ST Riders is highly effective.
Normal attack: ST, Crits: AoE
NP: AoE dmg + NP dmg -50%
Can give self buff immunity, decrease buff success rate for one target, and charge its NP gauge by 1 + drain all NP gauge by 30%.
Eliminating Forneus removes the raid-wide Buster debuff.

Ch 4-3
Pure story chapter.

Ch 5-1
Pure story chapter.

Ch 5-2
Boss Fight!
This is the final encounter when Barbatos's raid is completed.
Bringing ST Casters or Berserkers is highly effective.
Normal attack: ST, Crits: AoE
NP: AoE dmg + DEF -50%
Can skill seal 1 target, give self Invincibility Pierce for 3 turns, and charge its NP gauge by 1 + increase all enemies' skill cooldowns by 2.
Eliminating Barbatos removes the raid-wide Invincibility Pierce buff.

Ch 5-3
Pure story chapter.

Ch 6-1
Pure story chapter.

Ch 6-2
Boss Fight!
This is the final encounter when Halphas's raid is completed.
Bringing ST damage dealers is highly effective.
Normal attack: ST, Crits: AoE
NP: ST dmg + NP Seal
Can decrease 1 target's Star gen, buff own Crit chance, and charge its NP gauge by 1 + grant own attacks DEF down on hit.
Eliminating Halphas removes the raid-wide Crit Chance buff.

Ch 6-3
Pure story chapter.

Ch 7-1
Pure story chapter.

Ch 7-2
Boss Fight!
This is the final encounter when Amon Ra's raid is completed.
Bringing ST Assassins is highly effective.
Normal attack: AoE, Crits: AoE
NP: ST dmg + NP dmg -50%
Can decrease 1 target's NP gauge by 30%, charge own NP gauge by 1, and charge its NP gauge by 1 + heal self 100,000 HP.
Eliminating Amon Ra removes the raid-wide Quick debuff.

Ch 7-3
Pure story chapter.

Ch 8-1
Pure story chapter.

Ch 8-2
Boss Fight!
This is the final encounter when Sabnock's raid is completed.
Bringing ST Lancers is highly effective.
Normal attack: AoE, Crits: ST
NP: ST dmg + Max HP -5,000
Can decrease 1 target's Max HP by 2,000, grant self 2,000 HP regen per turn, and charge its NP gauge by 1 + instantly kill 1 target.
Eliminating Sabnock removes the raid-wide HP Recovery Down debuff.

Ch 8-3
Pure story chapter.
Node Enemy Classes Enemies & Difficulty Notes

Ch 10
Pure story chapter. Note Ch10 unlocks before Ch9 (Upon completing either Chapter 7 or 8), and thus is listed beforehand.

Ch 9-1
Pure story chapter.

Ch 9-2
Boss Fight!
This is the final encounter when Andromalius's raid is completed.
Bringing ST Archers is highly effective.
Normal attack: ST, Crits: ST
NP: ST dmg + Remove buffs
Can buff own ATK, buff own Crit chance, and charge its NP gauge by 1 + remove buffs.
Eliminating Andromalius removes the raid-wide Buff removal resistance buff.

Ch 9-3
Pure story chapter.

Ch 11-1
Pure story chapter.

Ch 11-2
Boss Fight!
Click the Boss Information below for specifics.

Boss Information

Solomon has the same weaknesses as a Caster class enemy, but will frequently cast Evade on himself. Invincibility pierce or Sure hit skills and CEs are useful.
Bringing Riders is highly effective.
Normal attack: AoE, Crits: AoE
NP: AoE dmg
Can grant self Evade, inflict all enemies with DEF down + Burn (200dmg per turn), remove own debuffs + heal self 3,000 HP, and buff own NP dmg + buff own Crit damage + debuff all enemies' Star gen + decrease all enemies' NP gauge by 20% + charge own NP gauge by 1.

Ch 12-1
Boss Fight!
Click the Boss Information below for specifics.

Boss Information

This encounter ends immediately on Goetia's NP turn (before it is used). As long as the team survives up to this point, the encounter completes successfully. He is Beast I class, and hits AoE with all his attacks, dealing 2x damage to Knight classes and Berserkers, 0.5x damage to Avengers, and 1x damage to all other classes. Since surviving is the only goal in this encounter, as long as low level Knight or Berserker class Servants are avoided, the encounter should be easy to clear.

Ch 12-2
Difficult Boss Fight!
Click the Boss Information below for specifics.

Boss Information

A detailed guide for this encounter with Solomon can be found here.
Solomon: King of Demon Gods - Goetia 12-2
TL;DR: Weaknesses to Cavalry class Servants, so Riders, Casters, Assassins, and Berserkers are good choices for damage output.
Will insta-NP first turn after casting Invincibility Pierce on self, so either buff block / skill seal / NP seal him or be ready for your front line to be decimated by buff stacking and moving your DPS to the back line.

Ch 13
Pure story chapter.

Ch 14
Boss Fight!
Click the Boss Information below for specifics.

Boss Information

A detailed guide for this encounter with Solomon can be found here.
Solomon: King of Humans - Goetia 14
This encounter is not as difficult as the previous. He has a special passive that allows him to take 1.0x damage from all classes despite being Caster. Rider and Ruler class still resist his attacks. His second passive inflict various debuffs on targets whenever he attacks.
Normal attack: ST (3 types), Crits: ST (3 types)
NP: AoE dmg + Max HP down by 1,000.
He has a total of ten skills.
When he is under approx. 200,000-300,000 HP remaining, he will use a skill that instantly charges his NP gauge, drains his own HP to 1, and will immediately use a high damage AoE attack which will probably eliminate your entire party if unprepared. Thankfully, his normal attacks do not do much damage and have many hits, which will fill NP gauges quickly.

Ch 15
Pure story chapter.
This is just a Spoiler Protection tab to create uncertainty for unspoiled players. There's nothing here, sadly. Go to one of the other tabs for the walkthrough.