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Lostbelt No.5.2: Olympus Spoiler-free Walkthrough

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Article by NorseFTX
Lostbelt No.5.2: Olympus Spoiler-free Walkthrough
Table of Contents

Introduction

  • The spoilers in this walkthrough are limited to what enemies you will face in a particular node. 
  • Every major boss and Servant encounter is initially hidden. Hover over unknown icons to see what mob/Servant is hidden via its hyperlink.
  • Press the New Monster Information or Boss Information headers to see specific spoilers, advice and/or tips.
  • Olympus is a story heavy experience where many of the encounters are more meaningful through experiencing the story. Try not to rush through it!
  • Break Bars are a standard feature once again.
  • A full Main Story clear requires 890 AP.
  • Story length estimates are courtesy of the Atlas Academy DB.
  • Spotted an error, have a question, or ideas to improve the guide? Feel free to drop a comment in the comments section below!
  • Have fun and enjoy the story! 

Walkthrough

Filler Easy Moderate Hard Very Hard
Node Enemy Classes Enemies & Difficulty Notes

St. 1-1
Story only.
Story: ~13min read

St. 1-2
Story only.
Story: ~14min read

St. 1-3
Story only.
Story: ~15min read

St. 2-1
Gold Lancer A new Monster approaches:
Party Restriction: Mash Ortinax must be in the front line.

A break bar Lancer (199k, 239k HP). The boss has an unremovable passive where they recover 1,000 HP per turn. On break, they gain a DEF and Damage Plus buff.
Story: Pre-battle ~19min read
Post-battle ~4min read
New Monster Information

St. 2-2
Gold Lancer Party Restriction: Mandatory NPC Support + Mash Ortinax must be in the front line.
A break bar Lancer (199k, 239k HP). Like before, the boss has an unremovable passive where they recover 1,000 HP per turn. On break, they gain a DEF and Damage Plus buff. Note on the 3rd turn, the NPC Support gains Sure Hit and a small Crit Damage buff.
Story: ~3min read

St. 2-3
Gold Lancer Party Restriction: Mandatory NPC Support.
Two Lancer enemies in a single wave (185k-272k HP). The higher HP Lancer has a 1,000 HP recovery-per-turn buff.
When the battle starts, a field effect debuffs all enemies with Skill Seal and DEF Down. As before, the NPC Support will gain Sure Hit + Crit Damage buffs on the third turn.
Story: ~4min read

St. 3-1
Gold Berserker Party Restriction: Mandatory NPC Support.
Miniboss encounter!
Click on Boss Information below for specifics.
Story: ~2min read
Miniboss Information

St. 3-2
Gold Berserker Party Restriction: Mandatory NPC Support.
Miniboss encounter!
Click on Boss Information below for specifics.
Story: ~2min read
Miniboss Information

St. 3-3
Gold BerserkerGold Saber Party Restriction: Mandatory NPC Support.
Boss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~9min read
Post-battle ~6min read
Boss Information

St. 3-4
Story only.
Story: ~4min read

St. 4-1
Story only.
Story: ~5min read

St. 4-2
Story only.
Story: ~4min read

St. 5-1
Story only.
Story: ~2min read

St. 5-2
Gold Saber Party Restriction: Must place Mash in front line.
A battle against a break bar Saber Servant (231k, 313k HP). The boss gains a Sure Hit + Crit Damage buff when the 2nd turn starts. On break, they start to gain 2 additional NP Gauge every turn.
Story: ~11min read

St. 5-3
Story only.
Story: ~19min read

St. 5-4
Story only.
Story: ~14min read

St. 5-5
Gold Berserker A single wave with three Berserkers (135-146k HP). All enemies have an unremovable minor ATK and Damage Cut buff.
Gain Mash's Ortinax (Improved) Spiritron Dress.
Story: Pre-battle ~5min read
Post-battle ~7min read

St. 6-1
Story only.
Story: ~11min read

St. 6-2
Story only.
Story: ~9min read

St. 6-3
Silver AssassinGold LancerGold Berserker A new Monster approaches:
Party Restriction: Mandatory NPC Support + Mash must be in the front line.

A single wave with three enemies: a Berserker (98k), Assassin (124k), and large Lancer (221k HP). The Berserker has a minor ATK and Damage Cut buff, while Mash and the NPC Support will have passive buffs of their own. The NPC Support will also gain a Sure Hit/Crit Damage buff on the 3rd turn.
Story: ~14min read
New Monster Information

St. 6-4
Silver AssassinGold LancerGold Archer Party Restriction: Mandatory NPC Support.
Two waves, the first with an Assassin and Lancer (52-62k HP), and the second wave with two Assassins (85-88k HP) and an Archer (168k HP). The Archer in the second wave has a minor ATK and Damage Cut buff. Allies (including Mash, if placed in the lineup) have the same buffs as before.
Story: ~2min read

St. 6-5
Gold Caster Party Restriction: Mandatory NPC Support.
Survival encounter: Battle automatically ends after 4 turns. The encounter is a lone Caster boss (696k HP) with extremely high Damage Resist and massive HP Recovery each turn.
Story: Pre-battle ~2min read
Post-battle ~2min read

St. 7-1
Gold Lancer Party Restriction: 2x Mandatory NPC Supports for the frontline.
A single wave with five Lancers (82-95k HP), all of which have a minor 1,000 HP per turn recovery passive. The Lancer NPC Support can remove that passive when normal attacking.
Story: ~8min read

St. 7-2
Gold Caster Party Restriction: Mandatory NPC Support.
Boss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~17min read
Post-battle ~2min read
Boss Information

St. 7-3
Story only.
Story: ~5min read

St. 7-4
Story only.
Mash's Ortinax Skill 1 is upgraded!
Story: ~3min read

Intermission
Story only.
Story: ~13min read

St. 8-1
Story only.
Story: ~10min read

St. 8-2
Story only.
Story: ~2min read

St. 8-3
Story only.
Story: ~22min read

St. 9-1
Story only.
Story: ~22min read

St. 9-2
Story only.
Story: ~3min read

St. 10-1
Gold CasterGold Lancer A single wave with two Casters (104-108k HP) and a larger Lancer (218k HP). The Caster enemies will have a minor ATK and Damage Cut buff.
Story: Pre-battle ~14min read
Post-battle ~1min read

St. 10-2
Gold Lancer A single wave with 3 Lancers (134-195k HP). The two smaller Lancers will have a minor ATK and Damage Cut buff.
Story: ~2min read

St. 11-1
Silver CasterGold LancerGold Berserker Two waves, the first with two Casters (68-71k HP); the second with two Lancers (101-104k HP) and a Berserker (112k HP). The Caster and Berserker enemies have a minor ATK and Damage Cut buff.
Story: ~6min read

St. 11-2
Silver CasterSilver AssassinGold Berserker Two waves, the first with two Casters (67-70k HP) and an Assassin (72k HP); the second with an Assassin (95k HP) and a Berserker (127k HP). The Caster and Berserker enemies have a minor ATK and Damage Cut buff.
Story: ~2min read

St. 11-3
Gold Question Boss encounter!
Click on Boss Information below for specifics.
Story: ~10min read
Boss Information

St. 11-4
Story only.
Story: ~4min read

St. 12-1
Story only.
Story: ~8min read

St. 12-2
Gold SaberGold Ruler Party Restriction: Mandatory NPC Support + Mash must be in the front line.
A single wave with two break bar Servants: a Saber (163k, 193k HP) and a Ruler (107k, 133k HP). Both start with minor Mental Debuff Rate buffs, Buster buffs, and a chance to self-inflict Skill Seal each turn.
On the Saber's break, the Saber self-stuns for 1 turn, gains a Buster buff, and an ATK debuff.
On the Ruler's break, the Ruler gains an Arts buff and ATK debuff.
Story: Pre-battle ~5min read
Post-battle ~4min read

St. 13-1
Story only.
Story: ~13min read

St. 13-2
Gold Assassin Boss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~5min read
Post-battle ~2min read
Boss Information

St. 13-3
Story only.
Story: ~3min read

St. 14-1
Gold SaberSilver CasterGold Berserker A single wave with a break bar Saber (189k, 221k HP) and 7 other smaller Caster/Berserker mobs (36-48k HP). The Saber has a small Damage Cut and Arts/Quick/Buster buff. On Break, the Saber gains a Crit Rate buff, and will gain 1 NP charge + additional Crit Rate buffs every time they Crit.
Story: Pre-battle ~4min read
Post-battle ~2min read

St. 14-2
Story only.
Story: ~3min read

St. 14-3
Story only.
Story: ~7min read

St. 15-1
Silver CasterGold BerserkerGold Lancer Two waves: the first with two Casters (53-54k HP) and a Berserker (61k HP); the second with two Casters (65-67k HP) and a Lancer (133k HP).
Story: ~4min read

St. 15-2
Silver AssassinGold Lancer A single wave with two Assassins (100-103k HP) and a Lancer (238k HP).
Story: ~1min read

St. 15-3
Silver AssassinGold LancerGold Archer Three waves, the first two with mixed Assassin/Lancer/Archer enemies (62-89k HP). The last wave has a lone Lancer (164k HP).
Story: ~16min read

St. 16-1
Story only.
Story: ~7min read

St. 16-2
Story only.
Story: ~9min read

St. 17-1
Story only.
Story: ~12min read

St. 17-2
Gold ArcherGold Saber A single wave with an Archer mob (186k HP) and a break bar Saber (214k, 277k HP). The Saber has a small Damage Cut and Arts/Quick/Buster buff. On Break, the Saber gains a Crit Rate buff, and will gain 1 NP charge + additional Crit Rate buffs every time they Crit.
A field effect will grant allies Invincible (2 times) and 10% NP Gauge eaach turn. An additional minor beneficial field effect of HP recovery / 1 debuff clear + enemy HP and ATK debuff occurs every even-numbered turn.
Story: Pre-battle ~11min read
Post-battle ~4min read

St. 17-3
Gold Saber Party Restriction: Mash must be in the front line.
A break bar Saber (277k, 341k, 428k HP). This time, they are also Stun immune, with a 2-time 100% Crit Rate and +100% Crit Damage buff.
1st Break: The Saber gains a Crit Rate buff, and will gain 1 NP charge + additional Crit Rate buffs every time they Crit.
2nd Break: Crit Rate buff once again; gains a buff where they gain a Crit Damage buff with every normal attack.
Story: Pre-battle ~6min read
Post-battle ~11min read

St. 18-1
Story only.
Story: ~7min read

St. 18-2
Silver CasterGold LancerGold Berserker A single wave with seven mixed Caster, Lancer, and Berserker enemies (48-93k HP).
Story: Pre-battle ~9min read
Post-battle ~4min read

St. 18-3
Story only.
Story: ~16min read

St. 18-4
Silver CasterGold BerserkerSilver AssassinGold Lancer Two waves: the first with two Casters (58-60k HP) and a Berserker (75k HP); the second with two Assassins (62-63k HP) and a Lancer (148k HP).
Story: Pre-battle ~2min read
Post-battle ~11min read

St. 18-5
Gold BerserkerSilver CasterGold Lancer Two waves: the first with two Casters (54-56k HP) and a Berserker (72k HP); the second with two Lancers (85-88k HP) and a Berserker (90k HP).
(No Story section)

St. 19-1
Story only.
Story: ~7min read

St. 19-2
Silver AssassinGold BerserkerGold Lancer Three waves, the first with an Assassin and Berserker (33-47k HP), the second with two Assassins and a Lancer (39-61k HP), and the last with five enemies in a single wave: three Assassins and two Lancers (49-113k HP).
Story: ~3min read

St. 20-1
Gold BerserkerGold Alter Ego Two large enemies: a Berserker (216k HP) and an Alter Ego (355k HP).
At battle start, 50% NP Gauge will be drained from the frontline. Target Focus will be inflicted on a random frontline Servant, and will inflict a DEF debuff every time that Servant is attacked. If the Targeted Servant dies, the debuff will shift to another random frontline Servant.
Story: Pre-battle ~6min read
Post-battle ~6min read

St. 20-2
Silver AssassinGold Berserker A single wave with six enemies: four Assassins (62-67k HP) and two Berserkers (87-90k HP).
(No Story section)

St. 20-3
Silver AssassinGold Archer Two waves, the first with two Assassins (50-51k HP), the second with two Assassins (74-76k HP) and an Archer (233k HP).
Story: ~2min read

St. 20-4
Gold RiderGold Berserker Miniboss encounter!
Click on Boss Information below for specifics.
Story: ~7min read
Miniboss Information

St. 21-1
Gold Ruler A survival battle against a Ruler enemy (141k/156k/543k HP). Battle automatically ends after 4 turns.
Story: ~10min read

St. 21-2
Story only.
Story: ~10min read

St. 21-3
Gold Ruler Party Restriction: Mandatory NPC Support + Mash must be in the front line.
Boss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~4min read
Post-battle ~3min read
Boss Information

St. 22-1
Story only.
Story: ~7min read

St. 22-2
Story only.
Story: ~12min read

St. 22-3
Story only.
Story: ~10min read

St. 23-1
Story only.
Story: ~12min read

St. 23-2
Gold Lancer Boss encounter!
Click on Boss Information below for specifics.
Story: ~10min read
Boss Information

St. 23-3
Gold Caster Party Restriction: Mash must be in the front line.
Boss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~14min read
Post-battle ~5min read
Boss Information

St. 24-1
Story only.
Story: ~16min read

St. 24-2
Story only.
Story: ~4min read

St. 25-1
Story only.
Story: ~21min read

St. 26-1
Story only.
Story: ~11min read

St. 26-2
Gold Lancer Party Restriction: Mandatory NPC Support + Mash must be in the front line.
Miniboss encounter!
Click on Boss Information below for specifics.
Story: Pre-battle ~5min read
Post-battle ~5min read
Miniboss Information

St. 27-1
Story only.
Story: ~3min read

St. 27-2
Story only.
Story: ~11min read

St. 27-3
Story only.
Story: ~7min read
Congratulations! The Chapter is completed! Make sure to check your Present Box for additional rewards after clearing the Chapter.
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About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.

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