Table of Contents
|Base Atk||1,566||Base HP||1,843|
|Max Atk||9,398||Max HP||11,521|
|Grail Atk||11,379||Grail HP||13,969|
Attack / HP Growth
The Counter Guardian. The Wrought Iron Hero. The Faker. The Hero of Justice. He is a man of many titles. But above all, he is the original and iconic Archer of Fate/Stay Night. His name is EMIYA, and he’s here to ask: Do you have enough weapons in stock?
Heroic Spirit EMIYA has been around since FGO’s launch as one of the release Servants, though he is a much different beast now that two of his skills have been buffed. Sporting a triple-Arts card deck with an upgraded Buster NP, the ability to buff all three card types, and one of the most obscene Critical Damage skills in the game, EMIYA is a versatile damage dealer with strong performance in multiple different areas. Even though FGO usually plays to the strengths of Servants who are very specialized in their roles, the knight in red carves out a spot for himself with his adaptability in any situation.
High Critical Potential
EMIYA’s second skill, Clairvoyance, was long regarded as useless since it only provided a small star generation buff to a servant with unremarkable hit counts. However, its upgraded version, Hawkeye, puts just about every other critical-based skill currently in the game to shame. Sporting a monstrous 100% buff to both critical star generation and critical damage for a whopping three turns, the sheer power of this skill skyrockets EMIYA’s damage despite his card set being suboptimal for raw damage. As a cherry on top, he also has Archer-class star weight (above average) and a good level of Independent Action to boost his crits even more.
EMIYA’s signature Projection ability enables him to buff all three card types for a turn, in exchange for being slightly weaker than a single-type card buff. This affords him immense flexibility in using it to efficiently buff brave chains or his powerful, Interlude-upgraded NP. Unlike most AoE farming Servants, his strong critical damage also lets him finish off lone high-HP targets with ease. Even if he doesn’t clear a wave with his NP, the large star generation allows anyone on the team to mop up the remnants with crits on the next turn. On top of all this, his triple Arts deck allows him to Arts chain frequently for added NP gain consistency for both himself and his teammates.
Strong Star Generation on NP
Unlike most Servants with a heavy focus on critical damage, the combination of Hawkeye’s immense star generation buff and his AoE Buster NP’s whopping 10 hits allows EMIYA to easily drop at least 30 stars if he hits a full field of enemies. This enables him to go wild with his buffed crits the next turn, potentially with a dose of Projection to bring the pain even harder. It is worth noting this strength falls off dramatically the fewer enemies there are to hit with the NP.
Lack of Clear Focus
Though his multiple strong points are quite evident in theory, in practice they sometimes don’t work so simply. Because Projection is so versatile, it can often be difficult to decide whether it should be used to buff an NP or saved for the potential of rolling a Brave chain. EMIYA ideally wants to use his NP with Hawkeye active to spew out stars and then spit them back out the next turn with a critical Brave chain, but he is heavily reliant on card draws rolling just right to get the most out of his kit. You may find yourself unable to take full advantage of every effect on his skill buffs.
Inconsistent Single Target Damage
EMIYA has average attack for a 4*, reduced further by the Archer class’s .95x damage multiplier. With only one base Buster card, he is incapable of Buster Brave chaining, and his overall damage is worse for it. In addition, since Unlimited Blade Works is AoE, it won’t do as much to damage a single strong target as some competing archers could do. The only time EMIYA puts out strong single target damage is with Hawkeye active and ideally with a Brave chain, which constricts his optimal performance.
Craft Essence Recommendation
Because of EMIYA’s slightly mismatched card set (three Arts cards, but a Buster NP), Craft Essence recommendations tend to be a bit more nuanced. However, the general things EMIYA likes include Starting NP Gauge, to quickly access the star generation from his NP, and NP Damage and Attack buffs for multiplicative buff stacking.
Kaleidoscope/The Imaginary Element
Starting NP gauge will allow EMIYA to quickly use his first NP and, depending on the strength of the enemies, either farm waves quickly or put out a hefty sum of stars to get the critical train rolling.
Golden Sumo gives a pure attack buff, which stacks multiplicatively with EMIYA’s card type and crit buffs for his basic cards, and also boosts the damage on his NP. It also makes his first NP quicker to access.
One option for buffing his arts cards that also focuses on his critical performance. One perk of using this CE is that it has a higher bonus attack stat than most other CEs in the game, as well.
Heaven’s Feel/Black Grail
Though these options don’t provide any card performance buffs, they stack multiplicatively with his Projection to supercharge his moderately spammable NP. This is a strong option if you’re using EMIYA to farm multiple high health enemies.
Level Up Skill Recommendation
Because EMIYA is such a different servant before and after his buffs, we will primarily be analyzing him at full potential, once his strengthening quests are complete. Given the strength of his buffed skills, we highly recommend maxing both Hawkeye and Projection quickly.
Mind’s Eye (True) is an ever-useful survival tool, granting a turn of dodge and a small three-turn defense buff. This is a skill to pop on an enemy NP turn, and it does its job of bailing EMIYA out in that situation just fine without being maxed. If resources allow, you can max this third to improve the defense buff as well as lower the cooldown, but leaving this skill at rank 6 won’t be too limiting for EMIYA’s performance.
Hawkeye is what allows EMIYA to run with the big dogs in terms of sustained damage output. Its synergy with his NP as well as the absurd DPS it allows him to put out make it the centerpiece of his post-buff skill set. Maxing it is vital for the large benefit from ranks (doubles in strength from rank 1 to rank 10) but more importantly the reduced cooldown, allowing it to reach 50% uptime. Max this first if you want to focus on EMIYA’s critical potential. Otherwise, max it second.
Projection serves as EMIYA’s more standalone self-buff, not requiring critical stars to work, and also being available to buff his NP. Due to its versatility and fairly strong values at rank 10 (40% to all card types) on a reasonably low cooldown, having it maxed goes a long way towards achieving EMIYA’s very high performance peak. Max this first if you want to focus on strong AoE damage from his NP. Otherwise, max it second.
Available from the start
Unlocks after 1st Ascension
Replaces Clairvoyance C after 2nd Rank Up Quest
Unlocks after 3rd Ascension
Increases own Arts performance for 1 turn.
Increases own Quick performance for 1 turn.
Increases own Buster performance for 1 turn.
Replaces Magecraft C- after 1st Rank Up Quest
Unlimited Blade Works
Deals damage that ignores defense to all enemies.
Reduces the attack of all enemies for 3 turns.
Unlimited Blade Works
Upgrade after 2nd interlude.
Reduces the attack of all enemies for 3 turns.
Skill Enhancement Materials
|1 → 2||100,000|
|2 → 3||200,000||
|3 → 4||600,000|
|4 → 5||800,000||
|5 → 6||2,000,000||
|6 → 7||2,500,000||
|7 → 8||5,000,000||
|8 → 9||6,000,000||
|9 → 10||10,000,000|
|NP Charge per Hit (%)||0.51%|
|NP Charge when Attacked (%)||3%|
|# of Hits (A)||3|
|# of Hits (B)||1|
|# of Hits (Q)||2|
|# of Hits (EX)||5|
|Trait 1||Humanoid||Trait 6|
|Trait 2||Servant||Trait 7|
|Trait 3||Weak to Enuma Elish||Trait 8|
|Trait 4||Brynhildr's Beloved||Trait 9|
|Trait 5||Trait 10|
|Instant Death Chance||31.50%|
|Release History||Since Launch|
|AKAs/Aliases/(Fan) Nicknames||Archer, Nameless Hero, Faker, Shirou, GARcher,|
|Country/Place of Origin||Fuyuki City (Japan)|
|Seiyuu (CV)||Junichi Suwabe|