Table of Contents
|Base Atk||1,286||Base HP||1,836|
|Max Atk||6,928||Max HP||10,200|
|Grail Atk||9,376||Grail HP||13,829|
Attack / HP Growth
Hektor’s kit, on the whole, does not apply itself to any particularly role, and packs both low points and high points. On the low points, he does not possess particularly powerful team support or selfish buff skills, and his star generation is fairly low. However, Hektor does pack arguably the best stun skill in the game, with a good chance to both stun and reduce the NP gauge of its target at skill level 10, while being the only stun skill with a base 7 turn cooldown. Furthering this, his NP is defense pierce, allowing him to inflict damage regardless of his foe’s defense buffs, which comes particularly in handy versus buff-spamming foes such as Orion or Romulus. On top of all that, he’s one of the few 3 stars to get an NP interlude at a fairly early point, allowing him to output more damage than most despite his weak skill set.
Hektor has nothing to blow you away, but his solid NP and exceptionally useful stun skill can make him a valued contribution to almost any team composition.
- A powerful stun and NP drain skill gives him good supportive ability, as well as aiding in stall teams.
- Being one of the few servants with a defence pierce NP, then again AOE, he can easily wipe out enemies with large defense buffs stacked on them.
- Military Tactics, while on the whole a weak skill, lets him up his otherwise mediocre NP damage as well as aid his allies, while also stacking multiplicatively with more typical offensive buffs like Charisma.
- While Disengage is fairly useful, it isn’t an amazingly powerful defensive skill, and as such Hektor has some durability issues versus enemies with high burst damage.
- Hektor’s damage output in a vacuum is a little weak until his NP interlude, while his regular cards have little noteworthy about them.
- His best skill is highly reliant on having a high skill level to function well, which isn’t particularly attainable in the game’s current state.
Craft Essence Recommendation
- Limit / Over Zero / Verdant Sound of Destruction – Hektor has two Buster cards and a Buster NP, while also packing an offensive buff to stack multiplicatively with this CE’s effects. In an NPBB chain with this CE, he can really bring the pain.
- Divine Banquet / Prisma Cosmos – Though often overlooked, Hektor has Lancer NP gain with a fairly good defense debuff on an AOE. If he can spam said NP with a proper star supply, the damage output of his team increases immensely. That being said, it’s better to go for other options.
Level Up Skill Recommendation
Hector's skill set isn't particularly outstanding, so even amongst the squad, his priority for resources shouldn't be high.
Proof of Friendship is his best skill, adding good boss control for a tough fight, although the 80% chance to trigger each of its separate components make it unreliable. Still, a 5 turn cooldown at max level for a decent boss control skill makes it his best skill to level first.
Tactics' number is quite mediocre, but it makes up for it with the very low cooldown, allowing Hector to use it quite often to support the team in terms of NP damage. Disengage is a generic heal but debuff removal is always nice. Both of these skills are a low priority to level, though Tactics edges out thanks to its universally better application.
Suggested Servant Synergies
- Euryale: Although Alexander has better card synergy, Euryale’s double charms in addition to Vampirism allow her to effectively stall against enemies (especially males). This combos nicely with Hektor’s proof of friendship, which can stun an enemy, drain their NP, or both. Additionally, Hektor’s Military Tactics can help Euryale hit harder.
- Ushiwakamaru: Ushiwakamaru’s strong supportive kit allows Hektor to build up his NP quicker, and combo her Charisma with Military tactics in order to get the most out of Hektor’s NP’s defense piercing properties. Additionally, Ushiwakamaru’s two quick cards help Hektor build Quick chains, while her two Arts cards makes arts chains a bit more likely.
- Romulus: Although Hektor doesn’t have the staying power of Romulus through heals, the two of them together have an attack up and noble phantasm damage up. Post interlude, Romulus completes the trifecta of damage buffs with a Buster up skill. The two of them together can do a good job of taking down archer waves.
Available from the start
Unlocks after 1st Ascension
Deals damage that ignores defense to all enemies.
Reduces enemy defense for 3 turns.
Upgrade via Interlude.
Reduces enemy defense for 3 turns.
Skill Enhancement Materials
|1 → 2||50,000|
|2 → 3||100,000|
|3 → 4||300,000|
|4 → 5||400,000||
|5 → 6||400,000||
|6 → 7||1,000,000|
|7 → 8||1,250,000|
|8 → 9||2,500,000||
|9 → 10||3,000,000|
|NP Charge per Hit (%)||1.08%|
|NP Charge when Attacked (%)||4%|
|# of Hits (A)||2|
|# of Hits (B)||1|
|# of Hits (Q)||2|
|# of Hits (EX)||3|
|Trait 1||Humanoid||Trait 6|
|Trait 2||Servant||Trait 7|
|Trait 3||Riding||Trait 8|
|Trait 4||Weak to Enuma Elish||Trait 9|
|Trait 5||Greek Mythology Males||Trait 10|
|Instant Death Chance||28.00%|
|Release History||Okeanos Chapter Release|
|Country/Place of Origin||Greece|
|Seiyuu (CV)||Kunihiko Yasui|