Table of Contents

Tier
5

Rarity
ID108
Cost16
ClassRider
Attr.Mankind
Max HP 13,219
HP Rank
Max ATK 11,560
ATK Rank
Base Atk1,786Base HP1,938
Max Atk 11,560 Max HP 13,219
Grail Atk 12,654 Grail HP 14,482

Stat Ratings

Attack / HP Growth

Overview

The King of Conquerors is a Rider with only one thing on his mind - damage. Packing a high base attack, Riding rank, Divinity and an entirely offense-based skill set, Iskandar sets out to do as much damage as humanly possible to the entire enemy team. His focus in damage output pays off, dealing noticeably more damage than Drake with all their respective buffs active, even without counting his future NP interlude to back up his damage multiplier. In fact, he inflicts more damage than Medb versus single targets assuming they’re not male, speaking for his incredible NP damage output.

However, Iskandar does not come without his drawbacks. While he possesses solid team support as a side-effect of his powerful damage buffs, he has practically no utility or durability skills in return, making him very dependent on his teammates to cover for his weaknesses, such as charging his NP gauge or making him more durable. Thankfully, there may be a tactician with a fan who can lend him a hand with that…

Strengths

Immense AOE NP damage

Even without his NP interlude, Iskandar is one of the most powerful AOE damage dealers in the game, only being beaten out by the likes of Altria and Altria Alter, both of whom possess higher multipliers to their NP’s damage than him. Once Iskandar gains access to his NP interlude in the future, very few servants can claim to match him in raw AOE damage.

Strong offensive team support

With both Charisma and Tactics of a good rank, Iskandar can provide both himself and his team a significant damage boost for their regular cards and NP’s on demand. While Iskandar will usually want to consider holding back on using said skills for himself, if paired with another powerful offensive servant he can offer a very effective damage increase to NP’s which rivals Drake’s Voyager of the Storm.

Reasonably good Star Generation

While Iskandar packs neither a large sum of Quick cards or amazing hitcounts (outside of his 6-hit Extra card), his Noble Phantasm does have 8 hits to it, resulting in 24 hits if he hits a wave of three enemies. Paired with Lightning Conqueror’s noticeable Star generation buff, Iskandar can produce upwards of 17 stars on his NP, rivalling the star generation from his key competitor, Drake. However, as this relies on Lightning Conqueror’s skill cooldown, he cannot produce critical stars as frequently as Drake.

Weaknesses

Lack of defensive skills

Iskandar, while packing a moderate HP pool, is far from durable, with absolutely no defensive support for himself or his allies in his kit. As a result, he will be dependent on support from Mystic Codes or fellow servants in order to outlast enemy attacks, or survive powerful Noble Phantasms.

Lack of any NP gauge charging tools

While Iskandar does have immense NP damage output on paper, he actually tends to lose out in damage output when compared to competing Riders like Drake when considering AOE damage output for one reason - he lacks any form of NP gauge charger. While Drake can run Halloween Princess or even a raw Buster boost CE with support from a Waver and still be capable of NP’ing on turn 1, Iskandar is pretty much forced to use a raw NP gauge CE like Kaleidoscope in order to gain the same benefits, meaning he loses out on the offensive benefits of a CE. As a result, in most situations where Iskandar and Drake aim to NP at the same time, Drake’s ability to run Halloween Princess makes her damage eclipse Iskandar’s.

Craft Essence Recommendation

Kaleidoscope / Imaginary Magic - Iskandar wants to be capable of pulling off his powerful NP as soon as possible, especially considering his lack of tools to aid his NP gain. As a result, using a starting NP gauge CE is the natural answer. Even without any offensive boosts from CE’s Iskandar hits particularly hard, making this the ideal choice for him.

Halloween Princess / His Rightful Place - Something of a middle ground to be used if Iskandar has sufficient NP gauge charging support, Iskandar can find a benefit from most 50% NP gauge event CE’s, especially Halloween Princess.

Level Up Skill Recommendation

Lightning Conqueror forms the bulk of Iskandar’s NP damage, which in turn is his main selling point, so it makes sense to level it first and foremost to bank on his strongest point, as well as reduce its cooldown. If you prefer to focus on Iskandar’s powerful team supporting buffs, levelling Charisma first is also a viable option, as it still improves Iskandar’s own damage output by a margin. It is not recommended to level Tactics anything but last, as its versatility and impact as a damage buff is dwarfed by Charisma and Lightning Conqueror.

Interlude Quests

Quest Ascen. Bond Reward
Interlude 1 (ETA 2019/01)
Chapter Completion: Camelot
1 1
Interlude 2 (ETA 2019/01)
Chapter Completion: Camelot
1 2
✔ = Available ✖ = Unavailable

Servant Skills

Charisma A

Increases party's attack for 3 turns.

Show Info
Lvl12345678910
Attack + 10%11%12%13%14%15%16%17%18%20%
CD 7 7 7 7 7 6 6 6 6 5

Available from the start

Tactics B

Increases party's NP damage for 1 turn.

Show Info
Lvl12345678910
NP Damage + 9%9.9%10.8%11.7%12.6%13.5%14.4%15.3%16.2%18%
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 1st Ascension

Lightning Conqueror EX

Increases own Buster performance for 1 turn.
Increases own critical star generation rate by 50% for 1 turn.

Show Info
Lvl12345678910
Buster + 30%32%34%36%38%40%42%44%46%50%
CD 8 8 8 8 8 7 7 7 7 6

Unlocks after 3rd Ascension

Class Skills

Magic Resistance D

Increases debuff resistance by 12.5%.

Riding A+

Increases Quick card effectiveness by 11%.

Divinity C

Increase damage dealt by 150.

Noble Phantasm

Ionioi Hetairoi

Army of the King
RankClassificationHit-Count
EXAnti-Army8
Effect

Deals damages to all enemies.

Overcharge Effect

Reduces their defense for 3 turns.

Level 1 2 3 4 5
Damage + 300% 400% 450% 475% 500%
Charge 100% 200% 300% 400% 500%
Defense - 10% 15% 20% 25% 30%

Ionioi Hetairoi

Army of the King
RankClassificationHit-Count
EXAnti-Army8
Effect

Upgrade via Interlude Quest (not available, ETA 2019/01)
Deals damages to all enemies.

Overcharge Effect

Reduces their defense for 3 turns.
Reduces their critical attack chance for 3 turns.

Level 1 2 3 4 5
Damage + 400% 500% 550% 575% 600%
Defense - 10% 15% 20% 25% 30%
Crit chance - 10% 20% 30% 40% 50%

Ascension Materials

StageCostMaterials
2
100,000
3
300,000
4
1,000,000
Max
3,000,000

Skill Enhancement Materials

LevelCostMaterials
1 → 2 200,000
2 → 3 400,000
3 → 4 1,200,000
4 → 5 1,600,000
5 → 6 4,000,000
6 → 7 5,000,000
7 → 8 10,000,000
8 → 9 12,000,000
9 → 10 20,000,000

Unit Info

Star Info

Star Absorption205
Star Generation8.8%

NP Info

NP Charge per Hit (%)0.66%
NP Charge when Attacked (%)3%

Hits Info

# of Hits (A)2
# of Hits (B)1
# of Hits (Q)3
# of Hits (EX)6

Traits Info

Trait 1Brynhildr's BelovedTrait 6Male
Trait 2DivineTrait 7Riding
Trait 3Greek Mythology MalesTrait 8Servant
Trait 4HumanoidTrait 9Weak to Enuma Elish
Trait 5KingTrait 10

Death Info

Instant Death Chance40.00%

Other Info

Release HistoryFate/Accel Zero Order Event
GenderMale
AKAs/Aliases/(Fan) NicknamesKing of Conquerors, King of Bros, Alexander the Great, Broskandar
AlignmentNeutral Good
Country/Place of OriginMacedonia
IllustratorTakeuchi Takashi
Seiyuu (CV)Akio Otsuka
SeriesFate/Zero