Table of Contents
|Base Atk||1,382||Base HP||1,975|
|Max Atk||8,293||Max HP||12,348|
|Grail Atk||10,041||Grail HP||14,972|
Attack / HP Growth
‘W… Whassup! My homies!’
The Queen of France whose life was cut short in the chaos of the French Revolution, Marie Antoinette, rides into battle as a durable Quick-based Servant who, ironically enough, just does not die. Vive la France!
Mirroring her skill set, Marie sacrifices her attack stat for a great deal more HP, letting her stick around in fights for a long time. Her signature skill Beautiful Princess brings a fantastic combination of hit-based invincibility and healing that stands as one of the strongest defensive skills in the game, rivaling the well-known Protection From Arrows. The rest of her skills provide a mix of defensive sustain and some utility effects, mostly eschewing offense entirely. Marie’s NP Guillotine Breaker deals a modicum of AoE damage, but more importantly forms the centerpiece of her team support, with its party-wide heal and debuff cleanse, as well as a party Critical Damage buff after its Rank Up. Overall, she leans very heavily on the defensive end of the spectrum and tends to prefer slower, longer fights.
Unfortunately, although Marie may be able to stick around forever with her invincibility and constant heals, her weak NP gain limits her on-demand aid to the team to just a high cooldown Charm. The weak NP gain is especially problematic because her NP is her main source of damage and team support. The downside of being a supportive Rider also rears its head; with the massive star weight of the Rider class, Marie is likely to steal critical stars from the Servants who want to be actually using them to deal damage.
Still, these flaws are nothing to lose one’s head over, and with careful play, the sweet Queen can be a durable, supportive asset. Her combination of absurd survivability and some party support is especially useful for any Starting Master.
Excellent Durability with Decent Team Support
Between the 3-hit invincibility of Beautiful Princess, which doesn’t expire until it gets used up, a combination of healing per turn and burst healing on demand, and the debuff clear on her NP, Marie is one of the most resilient Servants in the game. While the values on her heals are merely decent when taken alone, the sheer frequency with which they are applied makes her one tough target. Additionally, her NP provides a teamwide heal and debuff cleanse that supports the team with sustain and consistency, and in the future a small Critical Damage Buff.
Consistent Charm Against Males
Thanks to the Mental Debuff success rate buff on God’s Grace, Marie can reliably land her Charm against male targets, maintaining a high success rate even on Servants with high Magic Resistance or other sources of Debuff Resistance. Due to the differences in cooldown between the skills, Masters may sometimes need to make a trade-off between optimizing healing and landing the Charm.
Easy to Use Starter Servant
Marie can be rolled in the initial tutorial roll and may be a Master’s first rare Servant. While Marie lacks the offensive power of her competitors, her sheer durability will make her a great companion in the early game when resources and options are limited. Future Quick Support and her own Rank Up will also greatly aid her in her potential as a farming Servant, as her 5-hit AoE NP has decent refund potential.
Low Damage but High Star Weight
Most Servants who specialize in durability or minor team support tend to have low offensive presence, and Marie fits right in with that paradigm. Marie's bulk and star weight ends up being a liability in most teams, as she lowers the chance that a team’s main damage dealer will get critical stars, while her own QQAAB deck and lack of offensive steroids make it difficult to do good damage with her. While her future Rank Up (and accompanying Critical Damage buff) improves her damage a fair bit, her NP remains difficult to charge..
Poor NP Gain and Star Generation
Considering Marie’s limited NP-dependent team contributions, it is a shame her poor NP gain hinders being able to actually bestow them reliably without CE or teammate support. With subpar NP gain on her Arts cards and mediocre NP gain on her Quick and Extra cards, it takes a while to fill her gauge. Despite having a high rank in Riding, her star generation on her Quick cards is still held back by low hit counts. The one saving grace is that if she can get her NP off, it will provide a fair amount of NP refund and create a moderate amount of stars thanks to being an AoE Quick NP with a decent hit count.
Craft Essence Recommendation
Marie focuses on staying alive through drawn-out fights while providing some support and utility to her teammates as they grind down enemies. She benefits strongly from supportive effects such as Passive NP Generation, Passive Star Generation, and Starting NP Gauge CEs. Healing Effectiveness is a niche choice in case one is banking on her durability through healing.
A Fragment of 2030 / His Rightful Place
Passive Critical Star generation is an extremely powerful effect on any supportive Servant, especially one like Marie who runs the risk of vacuuming up more stars than she otherwise creates for the team. 2030 will provide the maximum passive star generation, while His Rightful Place trades some star generation in favor of Starting NP Gauge.
Due to Marie’s suitability for long, grindy fights and her relatively low NP gain, a flat passive charge per turn goes a long way toward helping her support the team better with her NP. Prisma Cosmos significantly lessens the need to use Marie’s basic cards for NP gain and actually provides a chance to get her NP off multiple times in a long battle if necessary.
Kaleidoscope / The Imaginary Element / Knights of Marines / Holy Night Supper
Due to her weak overall NP gain, Marie benefits from Starting NP Gauge greatly if she intends to get her NP off in a timely fashion, or potentially loop it with outside support. Kaleidoscope provides the maximum starting NP gauge, while Imaginary Element is a budget option. Knights of Marines trades some NP gauge for a Quick buff which benefits Marie’s primary card type, while Holy Night Supper grants slightly more NP damage (multiplicative with her Riding) and some critical damage.
Maid in Halloween / The Scholars of Chaldea / Street Choco-Maid
With the frequent self-healing coming out of Marie’s kit, Maid in Halloween serves as a way to enhance her already good natural bulk further. It also benefits the healing received from any other sources as a bonus. The Scholars of Chaldea provides a lesser healing effectiveness buff, while giving her some much-needed Starting NP Gauge. Street Choco-Maid buffs Marie’s Arts and Quick cards, which compose the majority of her deck.
Level Up Skill Recommendation
Marie’s main strength is her absurd durability, and her leveling order reflects this fact. Focusing on her signature Beautiful Princess enhances her survivability in multiple ways, while God’s Grace contributes a little more healing and some debuff consistency. Siren Song is dependent on God’s Grace to be reliable anyway, so it has less priority for leveling.
- Siren Song is Marie’s form of enemy control, but it suffers from multiple flaws. Not only is it only effective against male targets, but even when maxed out it only reaches 80% accuracy, and it is saddled with a fairly long cooldown. Against any enemies who aren’t male, it is a dead skill. Due to these downsides, it is advised to level it last.
- Beautiful Princess is a fantastic mix of hard and soft survivability with its hit-based invincibility and healing over time. Though the healing per turn is not particularly high even when maxed out, it adds up and can be active for 5 out of every 6 turns. Lowering the cooldown also benefits the invincibility aspect significantly. For these reasons, max this skill first.
- God’s Grace is a mix of two more or less unrelated effects. The Mental Debuff success rate increase is only useful with the Charm from Siren Song, as Marie has no other debuffs in her kit, mental or otherwise. Additionally, she gets healed for a moderate amount on the spot, making this an alternative to Beautiful Princess when immediate, slightly higher healing is required. Because the debuff success rate and the heal both scale decently with level, it is advised to max this skill second.
Available from the start
Unlocks after 1st Ascension
Deals damage to all enemies.
Recovers party HP.
Upgrade via Rank Up Quest (not available, ETA 2020/03)
Recovers party HP.
Skill Enhancement Materials
|1 → 2||100,000||
|2 → 3||200,000||
|3 → 4||600,000|
|4 → 5||800,000|
|5 → 6||2,000,000|
|6 → 7||2,500,000|
|7 → 8||5,000,000|
|8 → 9||6,000,000||
|9 → 10||10,000,000|
|NP Charge per Hit (%)||1.00%|
|NP Charge when Attacked (%)||3%|
|# of Hits (A)||1|
|# of Hits (B)||1|
|# of Hits (Q)||2|
|# of Hits (EX)||3|
|Trait 1||Humanoid||Trait 6|
|Trait 2||Servant||Trait 7|
|Trait 3||Riding||Trait 8|
|Trait 4||Weak to Enuma Elish||Trait 9|
|Trait 5||Trait 10|
|Instant Death Chance||35.00%|
|Release History||Since Launch|
|Country/Place of Origin||France|
|Seiyuu (CV)||Risa Taneda|