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Okita Souji

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Table of Contents

Tier
2

Saber
April Fool's
5
2
1
3
3
Attribute
Human
Alignment
Neutral Balanced
Max HP 13,225
HP Rank
Max ATK 12,068
ATK Rank
Base Atk1,865Base HP1,939
Max Atk 12,068 Max HP 13,225
Grail Atk 13,210 Grail HP 14,489
NP per Hit (%) 1.09%
NP when Attacked (%) 3%
Star Absorption 98
Star Generation per Hit 10.2%

Table of Contents

Servant Skills

Shukuchi B

Increases own Quick performance for 1 turn.

Show Info
Lvl12345678910
Quick + 30%32%34%36%38%40%42%44%46%50%
CD 7 7 7 7 7 6 6 6 6 5

Available from the start


Unlock after 1st Ascension

Mind's Eye (Fake) A

Grants self Evasion for 1 turn.
Increases own critical damage for 3 turns.

Show Info
Lvl12345678910
Crit Damage + 20%22%24%26%28%30%32%34%36%40%
CD 8 8 8 8 8 7 7 7 7 6

Unlock after 3rd Ascension

Class Skills

Magic Resistance E

Increase your Debuff Resist by 10%.

Riding E

Increase your Quick Card effectiveness by 2%.

Noble Phantasm

Mumyou Sandanzuki -

Deal significant DEF-ignoring damage to a single enemy.

<Overcharge>

Greatly decrease DEF for a single enemy (3 turns).

Show Info

Mumyou Sandanzuki

Three-Stage Thrust

Rank Classification Hit-Count
- Anti-Personnel 3
Effect

Deal significant DEF-ignoring damage to a single enemy.

Level 1 2 3 4 5
1200% 1600% 1800% 1900% 2000%
Overcharge Effect

Greatly decrease DEF for a single enemy (3 turns).

Charge 100% 200% 300% 400% 500%
30% 35% 40% 45% 50%

Assorted Info

ID 68
Cost 16
Gender Female
Growth Reverse S
Inst. Death Chance 35.00%
Damage Distribution Quick 7,15,23,15,40
Damage Distribution Arts 33,67
Damage Distribution Buster 100
Damage Distribution Extra 12,25,63
Damage Distribution NP 16,33,51

Attack / HP Growth

Stat Ratings

Ascension Materials

StageCostMaterials
2
100,000
3
300,000
4
1,000,000
Max
3,000,000

Skill Enhancement Materials

LevelCostMaterials
1 → 2 200,000
2 → 3 400,000
3 → 4 1,200,000
4 → 5 1,600,000
5 → 6 4,000,000
6 → 7 5,000,000
7 → 8 10,000,000
8 → 9 12,000,000
9 → 10 20,000,000

Costume Dress Materials

Costume Cost Materials
April Fool's

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 3,500 8,500 7,000 6,000 2,500 292,500 360,000 340,000 320,000 315,000
Headband of Resolve

If equipped to Okita Souji,
Increase Critical Damage of all allies by 25% while she's on the field.

Table of Contents

Overview

“There is no good or bad on the battlefield, only death!”

Okita Souji, Captain of the First Unit of the Shinsengumi, is a deadly sword prodigy who brings despair to her enemies on the battlefield… as long as she doesn’t fall prey to her tuberculosis first. Okita is a powerful Quick-based Saber whose single target NP, insane NP generation, and self-sufficient critical game make her a fantastic boss killer despite her origins as a joke Servant.

Okita’s performance in fights benefits greatly from her well above average ATK stat, one of the highest of all Sabers. Her kit is self-sufficient, with strong performance all around. The Quick steroid on Shukuchi both serves as Okita’s main NP damage buff and allows for absolutely brutal Quick Brave Chains if the cards line up, even letting her completely refill her NP gauge if she crits on her fantastic Quick cards. Weak Constitution is a vanilla 1-turn Critical Star Absorption buff, but it stabilizes her ability to consistently crit without a large surplus of stars. Okita’s Mind’s Eye (False) is both her emergency defensive measure as a 1-turn Evasion, and her Critical Damage steroid. The linchpin of Okita’s kit is Mumyou Sandanzuki, a powerful ST NP that both pierces DEF buffs and drops a hefty 3-turn DEF down after hitting.

However, Okita is not without her flaws. Though her NP generation allows her to potentially spam Mumyou Sandanzuki, her Quick steroid only lasts for one turn, leading to significant damage falloff on subsequent turns. In addition, her sustained critical damage steroid is also tied to her dodge, leaving her often stuck with choosing whether to save Mind’s Eye for safety or use it for damage. Nevertheless, her consistency and self-sufficiency mean that Okita can perform well despite these shortcomings.

Overall, Okita Souji is a very strong Quick ST Saber, and generally does well no matter the environment due to her ability to deal damage, make stars, and gain NP charge on her own. 

Strengths

High Damage DEF Piercing NP

Between Okita’s stellar ATK stat, the naturally slightly higher damage modifier on Quick NPs, and the steroid on Shukuchi, Mumyou Sandanzuki hits like a truck. A truck that can’t be stopped by most DEF buffs, either. Since it pierces up to 100% in DEF buffs, Okita’s NP will almost always hit very hard unless the target uses Evasion or Invincibility skills; lowering the enemy’s DEF afterwards is a nice bonus as well.

High Self-Sufficiency

Okita’s strong Quick cards are the key to her offensive performance, allowing her to build up NP gauge, produce Critical Stars, self-buff with Quick and Critical Damage buffs, and go to town. The fact that she can do all of this without any external support makes her very flexible, able to pivot into many different team setups. Even defensively, Okita brings her own on-demand dodge to the table, lessening her need for urgent defensive support from allies.

Excellent NP and Star Generation

What good is a strong NP if you can never use it? Luckily, Okita doesn’t have this problem; rather, she has some of the best active NP generation of any Saber. Thanks to her deck and hit count spread, her Arts card is above average in terms of NP gen, but her Quicks are ludicrous due to having 5 hits each. For the same reason, Okita can generate large sums of stars off any Brave Chain involving her Quick cards, let alone an NP Quick Brave Chain.

Weaknesses

Main Steroid Has Short Duration

Though Shukuchi is powerful for burst turns and enabling Okita’s NP to hit very hard, it only lasts a single turn. Okita’s other sustained damage steroid is Critical-based, meaning it won’t benefit her NP damage at all. Even on that front, since the star absorption on Weak Constitution only lasts one turn, she may not be able to take full advantage of her 3-turn Critical Damage buff. The strong DEF debuff on her NP does go some way toward mitigating the potential damage fall-off after NP turns, however.

Trade-off Between Survivability and Damage

Okita packs both an on-demand dodge and a self-buff for Critical Damage. However, the fact that they’re both on the same skill means that often Okita will have to save Mind’s Eye for the dodge, limiting her ability to make full use of the damage steroid. This is especially true against tough bosses, which is where she’s most likely needed in the first place.

Level Up Skill Recommendation

Skill Priority
Shukuchi B

Increases own Quick performance for 1 turn.

Show Info
Lvl12345678910
Quick + 30%32%34%36%38%40%42%44%46%50%
CD 7 7 7 7 7 6 6 6 6 5
Weak Constitution A

Increases own critical star absorption for 1 turn.

Show Info
Lvl12345678910
Absorption + 500%550%600%650%700%750%800%850%900%1000%
CD 7 7 7 7 7 6 6 6 6 5
Mind's Eye (Fake) A

Grants self Evasion for 1 turn.
Increases own critical damage for 3 turns.

Show Info
Lvl12345678910
Crit Damage + 20%22%24%26%28%30%32%34%36%40%
CD 8 8 8 8 8 7 7 7 7 6

All of Okita’s skills provide some form of offensive benefit, fitting her aggressive playstyle. Due to being her only NP steroid and scaling well, Shukuchi is the standout choice for early leveling. Masters can then decide between Weak Constitution and Mind’s Eye (False) depending on their team composition. If Okita can be fed stars regularly, the lowered cooldown on the dodge and increased Critical Damage from Mind’s Eye will be more valuable. If stars are in short supply, Weak Constitution will let Okita carefully gather them up as often as possible. However, the two skills synergize well together, so leveling them concurrently is ideal with Mind's Eye being generally more potent.

  • Shukuchi is a simple but effective Quick steroid, lasting a single turn with a 5-turn cooldown at max rank. Maxing it first allows for better damage, star generation, and NP generation off Okita’s Quick cards and NP while it’s active. In addition, lowering the cooldown enables Okita to launch full-power NPs more often.

  • Weak Constitution is a 1-turn star absorption skill with no other effects. If Okita is run in teams that can produce a decent amount of stars (actively or through CEs like A Fragment of 2030) then leveling the skill is somewhat superfluous and should be maxed last. Otherwise, maxing it second allows for critical turns more often for Okita.

  • Mind’s Eye (False) is Okita’s only defensive tool as well as her most reliable sustained damage steroid. Though the dodge performs its role fine at level 1, lowering its cooldown and increasing the value of the Critical Damage buff are both excellent reasons to max it second if Okita has access to critical stars. 

Craft Essence Recommendation

Okita’s kit revolves around her bonkers Quick cards, so naturally looking to boost them is one approach. Otherwise options such as boosting her NP’s already-high damage, her strong critical game, or her ability to access said NP, are also common. Therefore, Okita can benefit strongly from Quick Performance Up, NP Damage, Critical Damage, NP Gain, or Starting NP Gauge CEs.

  • Imaginary Around / Gandr / Dumplings Over Flowers: Boosting Okita’s strongest cards and NP, these options increase her damage, star generation, and NP generation, giving her the biggest general-purpose increase in performance. Imaginary Around is Okita's overall strongest choice, since she lives and dies by her Quick cards.
     
  • The Black Grail / Heaven’s Feel / Holy Night Supper: NP Damage options will turn Okita into a veritable monster when using her NP, stacking with her Shukuchi for very high damage. Holy Night Supper is a hybrid option which loses some NP Damage in favor of giving Critical Damage as well, plus Starting NP Gauge, all good for Okita.
     
  • Cute Orangette / Magical Girl of Sapphire / Divine Banquet: These options allow Okita to boost her NP from great to ridiculous, turning her into an even more spammable fighter. Repeated use of her NP and stacking its DEF down can make up for the damage loss from not taking a direct offensive CE.
     
  • Knights of Marines / Kaleidoscope / Golden Sumo: If Okita’s NP is needed early on in a fight, the tried and true Starting NP Gauge options will suffice. Knights of Marines trades a small amount of NP gauge for a Quick buff as a hybrid option that fits Okita’s needs excellently. As usual, Golden Sumo is another strong hybrid choice that gives a universal ATK bonus that stacks multiplicatively with both of Okita's in-kit buffs.

Table of Contents

Other Info

Release Date Fate/GUDAGUDA Order Honnoji Event
AKA/Alias/Nicknames Sakura Saber, Okita, Sword Jesus, Ogitamon, TB-chan
Country/Place of Origin Japan
Illustrator Takeuchi Takashi
Seiyuu (CV) Aoi Yuuki
Series KOHA-ACE

Parameters

STR
C
END
E
AGL
A+
MP
E
LUK
D
NP
C

Valentine's CE

Availability

Limited - Can only be summoned during certain events

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