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April Fool's
Lawful Good
Max HP 11,993
HP Rank
Max ATK 9,854
ATK Rank
Base Atk1,642Base HP1,919
Max Atk 9,854 Max HP 11,993
Grail Atk 11,931 Grail HP 14,541
NP per Hit (%) 0.84%
NP when Attacked (%) 3%
Star Absorption 100
Star Generation per Hit 10.2%

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Servant Skills

Blessing of Martial Arts A

Increases own critical star absorption for 1 turn.
Increases own critical damage for 1 turn.

Show Info
Absorption + 300% 320% 340% 360% 380% 400% 420% 440% 460% 500%
Crit Damage + 50% 55% 60% 65% 70% 75% 80% 85% 90% 100%
CD 6 6 6 6 6 5 5 5 5 4

Available from the start

Charisma B

Increases party's attack for 3 turns.

Show Info
Attack + 9%9.9%10.8%11.7%12.6%13.5%14.4%15.3%16.2%18%
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 1st Ascension

Curse of Separation A

Grants self Guts status for 1 time, 3 turns. (Revives with 1000 HP.)
Recovers own HP.

Show Info
Heal + 1000 1200 1400 1600 1800 2000 2200 2400 2600 3000
CD 9 9 9 9 9 8 8 8 8 7

Unlocks after 3rd Ascension

Class Skills

Magic Resistance A

Increase your Debuff Resist by 20%.

Riding A+

Increase your Quick Card effectiveness by 11%.

Divinity A

Apply Damage Plus for yourself (Total Card Damage +200).

Noble Phantasm

Brahmastra A+

Deal significant damage to a single enemy.


Deals extra Special Attack damage to a single [Demonic] enemy.

Show Info


Rakshasa-Piercing Immortal

Rank Classification Hit-Count
A+ Anti-Demon 5

Deal significant damage to a single enemy.

Level 1 2 3 4 5
600% 800% 900% 950% 1000%
Overcharge Effect

Deals extra Special Attack damage to a single [Demonic] enemy.

Charge 100% 200% 300% 400% 500%
150% 162.5% 175% 187.5% 200%

Assorted Info

ID 101
Cost 12
Gender Male
Growth Semi-Reverse S
Inst. Death Chance 24.50%
Damage Distribution Quick 25,75
Damage Distribution Arts 33,67
Damage Distribution Buster 100
Damage Distribution Extra 9,18,27,46
Damage Distribution NP 6,13,20,26,35

Attack / HP Growth

Stat Ratings

Interlude Quests

Quest Requirements Reward
Interlude (ETA 2019/10)
Chapter Completion: America

Ascension: 3

Bond: 5

✔ = Available ✖ = Unavailable

Ascension Materials


Skill Enhancement Materials

1 → 2 100,000
2 → 3 200,000
3 → 4 600,000
4 → 5 800,000
5 → 6 2,000,000
6 → 7 2,500,000
7 → 8 5,000,000
8 → 9 6,000,000
9 → 10 10,000,000

Costume Dress Materials

Costume Cost Materials
April Fool's

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 3,500 8,500 7,000 6,000 2,500 272,500 330,000 310,000 290,000 286,000
Indestructible Blade

When equipped on Rama,
Increase Critical Damage of all allies by 25% while he's on the field.

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The legendary Hindu hero Rama is an offensive single-target Saber that has a penchant for doing explosively high damage once in awhile. With high Attack, a stellar first skill to make him deadly at dealing Critical Damage, a Buster single-target Noble Phantasm with great coverage, a teamwide Attack buff, and high base stats overall, Rama has very strong damage output across the board. He is also quite durable thanks to his third skill, allowing him to be one of a few great picks for many tough battles when combined with his offensive capacity.

Rama however is not without flaws. He has a standard Saber deck in BBAAQ with a very mediocre hit count, NP generation per hit, and Star generation per hit. This results in him being rather vanilla and lacking at other aspects. Rama will often find himself struggling to get to 100% NP bar, or to generate any worthy sum of critical stars to fuel his rampage. Thankfully, most of his faults can be solved with great team support and Craft Essences, but nonetheless he can be frustrating to use.


Strong Critical Damage Dealing Potential

Thanks to his first skill - Blessing of Martial Arts, Rama has incredible burst potential when supplied with enough critical stars. The low cooldown on this skill also makes him very consistent and easy to setup. The fact that Rama can also do an NP Buster Brave chain should not be underestimated either.

Bonus Damage Against Demonic Enemies 

One of Rama’s biggest draws is his bonus damage against Demonic Enemies on his Noble Phantasm. While there are very few Servants with this trait, many of the bosses and mobs that are commonly met throughout the game will take massive damage from Rama, making him one of the best Servants for farming.

High Damage on His Normal Cards

Even without doing critical hits, Rama possesses high Attack for a SR standard Servant, a more offensive card deck in BBAAQ, Divinity and Riding for passives, and a Charisma buff to raise his general damage output.

Decent Survivability

Thanks to his 3rd skill, Rama has decent staying power. The downside of this skill is a long cooldown, but a heal and Guts layered in one skill is not to be scoffed at.


Mediocre NP Generation  

Rama has a completely middle of the pack NP generation as a result of his very poor hit count and standard NP generation per hit. Without Craft Essences or teammate support, it can be very time-consuming to get him to 100% NP bar.

Poor Star Generation

Even with the Riding boost, Rama only has one Quick card, very low hit counts, and no other way to boost his star generation, either directly or indirectly. Rama will often have to rely on other sources to provide him with critical stars for his first skill.

Level Up Skill Recommendation

  • Blessing of Martial Arts is by far Rama’s best skill. It is his main damaging tool and it scales incredibly well, particularly because of the bonus Critical Damage and lowered cooldown. Regardless of team, Rama should always max this skill first.
  • Charisma is as usual, a standard teamwide buff. It’s not the best nor the worst skill, but a free damage steroid for the entire team is never bad, especially when Rama has a good rank on it.
  • Curse of Separation is by no means a bad skill. It is Rama’s main thing to rely on when he has to tank,and also a hefty heal at max level. However, Its high cooldown lowers its value and thus it is recommended to max this skill after his two other skills that are more pivotal to his performance.

Craft Essence Recommendation

Rama functions best as a critical damage dealer thanks to Blessing of Martial Arts. He works best with any Craft Essences that cater toward boosting his Critical Damage output, be it through card performance boost or critical damage boost. His Noble Phantasm is quite powerful as well, and is very useful against certain enemies. Boosting his Noble Phantasm damage or making it easier for him to get 100% NP bar is a valid rationale for choosing Craft Essence as well.

  • Victor of the Moon / Guda-O / Knight’s Dignity / Gem Magecraft: Antumbra: These Craft Essences are highly recommended for any team building around taking advantage of his Critical Damage. Victor of the Moon is easily the best as it also boost his Buster card performance, which essentially also boost his Noble Phantasm and normal Buster cards damage.

  • Limited Zero Over / Verdant Sound of Destruction: Simple but effective. Rama is a buster-centric Servant and these Craft Essences will enhance his general damage output quite nicely.

  • Halloween Princess / Kaleidoscope / Imaginary Element / Teacher and I: Rama’s NP generation leaves much to be desired. A Craft Essence that grant starting NP bar is extremely helpful for when he is required to get off his Noble Phantasm quickly. Halloween Princess will also provide him a great boost in term of damage output, while Teacher and I can make him a Critical Damage dealer even when his first skill is on cooldown

  • Black Grail / Heaven’s Feel: If the team already have teammates that can fill Rama’s NP bar (Zhuge Liang, Helena Blavatski, Tamamo no Mae), then boosting directly his Noble Phantasm damage is a viable option. With these Craft Essences, Rama’s Noble Phantasm will hits like a truck with no brace, and completely massacre any enemies that take bonus damage from it

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Other Info

Release Date America Chapter Release
AKA/Alias/Nicknames Vishnu (one of his avatars)
Country/Place of Origin India
Illustrator Kususaga Rin
Seiyuu (CV) Miyuki Sawashiro
Series Fate/Grand Order




Non-Limited - Available in the general summoning pool.

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