|Base Atk||1,657||Base HP||2,221|
|Max Atk||10,726||Max HP||15,147|
|Grail Atk||11,741||Grail HP||16,594|
Summer Tamamo’s gameplay is as hard to master as her own personality. Sporting fantastic NP Generation and good Star Generation, players can get a lot mileage out of her when single target damage against Archers is required. Tamamo’s main selling point is her Noble Phantasm’s powerful anti-male overcharge effect, making her one of the best male-killers in the game alongside Euryale and Orion. Thanks to her Buster-centric deck and the abundance of male Archer bosses such as Nikola Tesla or Gilgamesh, Summer Tamamo stays relevant far into the future.
However, the same cannot be said about her skills. While all of them pack powerful and useful effects, Midsummer Curse and Goddess Morph also come with significant demerits. Thus, timing Summer Tamamo’s skills can be a headache , especially her self-stun which can be heavily inhibiting when it comes to teambuilding. Nonetheless, these disadvantages are not particularly deal breaking, and more often than not Summer Tamamo’s performance will more than make up for it.
Fantastic NP Generation
With an amazing base NP generation per hit and high hit counts in her Quick cards, Summer Tamamo’s card performance is quite similar to Okita Souji. A well-timed AQQ chain can easily replenish her NP gauge, allowing her to use her Noble Phantasm multiple times per battle. Goddess Morph also adds a sizable buff to this aspect, but its demerit means the benefits can be infrequent.
Powerful Anti-Male Noble Phantasm
Tamamo’s Noble Phantasm packs a powerful overcharge effect that gives her a unique niche as an anti-male Lancer. Due to the frequency of male Archer bosses, this effect has a wide application and ensures she stays relevant throughout the game.
Good Star Generation
Thanks to her Riding, Goddess Morph and high hit-count Quick cards, Tamamo can generate a decent sum of Critical Stars to support her team and herself. While the number is not enough to make her a dedicated critical engine for the team, it is enough to make her fairly self-sufficient over the course of the battle.
Decent supporting skillset
With Beach Flower and Midsummer Curse, Summer Tamamo has several tools at her disposal to improve the team’s performance. Beach Flower is a universally good steroid for the team, with a powerful Star Generation buff component for male Lancers, while Midsummer Curse packs two powerful effects for boss fights, but does require precise timing.
Significant demerits on two of her skills:
Aside from her first skill, Beach Flower, Summer Tamamo’s remaining skills have huge detriments that make it difficult to fully take advantage of their benefits. During Challenge Quests, Midsummer’s Curse’s demerit forces her to use it only during bosses’ NP turns, which inhibits the spam potential of its powerful debuffs, especially considering most Archer bosses have low NP gauge.
Similarly, Goddess Morph packs a lot of powerful self-buffs that can be used for multiple purposes, including boosting her survivability, but its self-stun component can limit the team’s performance the turn afterwards. Bringing something that can cleanse or prevent debuffs can alleviate said issue (such as Martha, Sanzang, or the Atlas Academy Mystic Code), but it also limits flexibility in teambuilding.
Buster Card Performance
After-Party Order !: Grant a sizable improvement to five out of seven of Summer Tamamo’s cards.
Victor of the Moon:: Tamamo can be a quite effective Critical Damage dealer thanks to her good Star Generation and a big Critical Damage buff from Goddess Morph. This card is easily the best if one is to utilize her as a Buster Critical Damage Dealer.
Limited/Zero Over: With two Buster cards and a Buster Noble Phantasm, boosting Summer Tamamo’s Buster card effectiveness is the most straightforward way to improve her overall damage output.
NP Damage / NP Starting Gauge:
Halloween Princess / Golden Sumo: Allows Summer Tamamo to use her Noble Phantasm faster, but also provide a sizable damage buff at the same time.
Black Grail: Given Summer Tamamo’s powerful anti-male bonus in her Noble Phantasm, she benefits a lot from strong NP damage bonus that this Craft Essences provide, especially in a team that can accelerate her NP generation rate. Heaven’s Feel is an alternative if Black Grail is unavailable.
- Vessel of the Saint: This Craft Essence is only ever good on a few Servants, and Summer Tamamo is one of those case. The debuff immunity it grants can help her avoid being stunned by Goddess Morph, while the NP generation boost is always welcome on someone like her.
Star Generation / NP Generation:
Kitchen*Patissiere: Provides a hefty bonus to both her Star Generation and NP Generation to take advantage of her fantastic hit counts. A good alternative is Four Beasts Under the Moon.
Beach Flower - This skill is Tamamo’s most spammable skill as it has no demerit. The attack bonus is quite nice, but the Critical Star Generation buff to male allies is also quite potent, especially on Servants with good hit counts like Karna or Gilgamesh.
Goddess Morph - This skill will be mainly used during bosses’ NP turns and it is Tamamo’s main survival tool. However, its plethora of godly buffs are not to be ignored either, and a well-timed use of it can lead to devastating effects. It is advisable to bring something that can help cleanse the self-stun debuffs when using Summer Tamamo.
Midsummer Curse - Packing two fantastic debuffs, this skill can be considered Summer Tamamo’s main steroid and boss control in one. However, its extremely high cooldown and restricting demerit make it harder to use frequently and efficiently. Thus, this skill should be maxed last.
Available from the start
Unlocks after 1st Ascension
Grants self Invincibility for 1 turn.
Increases own critical damage for 1 turn.
Increases own critical star generation Rate for 1 turn.
Increases own NP generation Rate for 1 turn.
Increases own debuff resistance for 1 turn.
Increases own healing received for 1 turn.
Stun self for 1 turn after 1 turn. [Demerit]
|Lvl||1||2||3||4||5||6||7||8||9||10||Crit Damage +||30%||32%||34%||36%||38%||40%||42%||44%||46%||50%|
|Star Rate +||30%||32%||34%||36%||38%||40%||42%||44%||46%||50%|
|NP Rate +||30%||32%||34%||36%||38%||40%||42%||44%||46%||50%|
|Debuff Res +||30%||32%||34%||36%||38%||40%||42%||44%||46%||50%|
|Heal Rate +||30%||32%||34%||36%||38%||40%||42%||44%||46%||50%|
Unlocks after 3rd Ascension
Deals damage to one enemy.
Deals extra damage to Male enemies.
|Extra Damage +||150%||162.5%||175%||187.5%||200%|
|1 → 2||200,000|
|2 → 3||400,000||
|3 → 4||1,200,000|
|4 → 5||1,600,000|
|5 → 6||4,000,000|
|6 → 7||5,000,000|
|7 → 8||10,000,000|
|8 → 9||12,000,000||
|9 → 10||20,000,000|
|NP Charge per Hit (%)||1.05%|
|NP Charge when Attacked (%)||4%|
|# of Hits (A)||2|
|# of Hits (B)||3|
|# of Hits (Q)||4|
|# of Hits (EX)||4|
|Trait 1||Divine||Trait 6||Servant|
|Trait 2||Earth or Sky||Trait 7||Weak to Enuma Elish|
|Trait 3||Female||Trait 8|
|Trait 4||Humanoid||Trait 9|
|Trait 5||Riding||Trait 10|
|Instant Death Chance||40.00%|
|AKAs/Aliases/(Fan) Nicknames||Summer Tamamo-chan|
|Country/Place of Origin|
|Seiyuu (CV)||Saito Chiwa|