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Archer of Inferno (Saber)

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Saber
Archer of Inferno (Saber)
# 290
CardType
4
CardType
3
CardType
2
CardType
4
CardType
NP
3
Attribute
Alignments
Neutral Good
NPGainNP Gain
0.55%
NPGainNP when Attacked (%)
3%
NPGainStar Absorption
102%
NPGainStar Generation per Hit
10%
NPGainInstant Death Chance
24.5%
Attack
Base1,590
arrow-right
Max9,544
arrow-right
Lv 10011,556
arrow-right
Lv 12013,568
HP
Base1,957
arrow-right
Max12,233
arrow-right
Lv 10014,832
arrow-right
Lv 12017,432

Traits

Humanoid
Servant
Female
Heaven or Earth
Demonic
Riding
Weak to Enuma Elish
Oni
Genji
Hominidae
Summer Form

Tags

Tag Icon
Self Guts
Tag Icon
Self Crit Damage Up
Self Stun [Demerit]
Tag Icon
Self Arts Up
Tag Icon
Self Star Gather Rate Up (Arts)
Tag Icon
Crit Stars Up
Tag Icon
Star Regen
Tag Icon
Self Debuff Immune
Tag Icon
AoE Arts NP
Tag Icon
Self Buster Up
Tag Icon
Burn
Tag Icon
Burn Damage Up
SkillIcon
Midnight of Summer Side A
Apply Guts to self (1 time, 3 turns). Increase own Critical Strength (3 turns). Apply [Stay Up] Status to self: - After 3 turns, inflict Stun on self (1 turn). [Demerit] [Counts as a Buff]
Available from the start
SkillIcon
VR Shinkageryu B+
Increase own Arts Card effectiveness (1 turn). Increase own Arts Card Critical Star Gather Rate (1 turn).
Unlocks after 1st Ascension
SkillIcon
Survival (Hill and Valley) EX
Gain Critical Stars. Gain Critical Stars each turn (3 turns). Apply Debuff Immune to self (1 time, 5 turns).
Unlocks after 3rd Ascension

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Alter Ego (ATK Up)
Deal extra Special ATK damage to [Alter Ego] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Magic Resistance A
Increase your Debuff Resist by 20%.
SkillIcon
Riding B+
Increase your Quick Card effectiveness by 9%.

Noble Phantasm

VR Shinkageryu Hidden Technique: Tomoe-ga-Fuchi Taiyo-kenB
Increase own Arts Card effectiveness by 20% (1 turn) [Activates first]. Increase own Buster Card effectiveness by 20% (1 turn) [Activates first]. Deal damage to all enemies. Inflict Burn on all enemies (5 turns, 1000 damage/turn).
<Overcharge>
Apply Spreading Fire (increased Burn damage) to all enemies (5 turns).
VR Shinkageryu Hidden Technique: Tomoe-ga-Fuchi Taiyo-ken (Upgrade 1)B+
Upgrades after Rank Up 1. (Not available, ETA 8/2026)

Increase own Arts Card effectiveness by 20% (3 turns) [Activates first]. ▲ Increase own Buster Card effectiveness by 20% (3 turn) [Activates first]. ▲ Deal damage to all enemies. ▲ Inflict Burn on all enemies (5 turns, 2000 damage/turn). ▲

<Overcharge>
Apply Spreading Fire (increased Burn damage) to all enemies (5 turns).
Ascension
QP
x2,200,000
Skill
QP
x27,200,000
Append Skill
QP
x27,200,000
Ascension + Skill
QP
x29,400,000
Total
QP
x56,600,000

“Master, how about one game in VR?!”

So what happens when one disables the serious aspect of To– I mean, Archer of Inferno? She obviously becomes a hardcore gamer dual-wielding VR terminals! Now she will come in with her AoE Arts Noble Phantasm and mop up the big boss with furious crits to make all gamer girls cry!

Archer of Inferno’s experience in video games means one thing: She knows how important Crits are against enemies. She surely manages to pack a punch for that by creating her own stars with Survival (Hill and Valley), gathering them to herself with VR Shinkageryu B+, and then boosting her crit strength with Midnight of Summer Side A. Her ability to burn enemies is a huge bonus too, especially with the release of the Honey Lake CE. She also can be set up in a double-Castoria system as a looper against Lancers.

Gamers do have to deal with drawbacks, and Archer of Inferno is no exception. For one, her non-crit damage is fairly weak thanks to a general lack of persistent steroids. She’s not great in longer fights due to her burst-centric nature and her self-stun. She’s quite squishy as well.

Archer of Inferno is a capable Arts looper and a Crit machine who will not disappoint a Master looking for either. As an added bonus, she’s voiced by the same voice actress as Helena Blavatsky, which makes her a must get! Now the real question is… if she’s the Archer of Inferno, how is she the Saber Archer of Inferno? I thought the Archer class was made up of archers!

🟢 Strengths

Crit Machine

Very few Servants are as self-supportive with Critical hits as Archer of Inferno. She can generate a sea of stars, gather them to her Arts cards, and boost her Critical damage up by a whopping 100%. With proper Arts supports, she could deal out a ton of damage if she gets one of her two Arts cards on the right turn. Note that she is only capable of boosting star gather rate to her Arts cards, not all of them.

Burning

Similar to her Archer version, Archer of Inferno burns all enemies on her Noble Phantasm, and doubles burn damage they receive. While this DoT on some large enemies may prove trivial, it also enables usage of special CEs to stack on top of her Critical hits to land even more damage in future turns, with the burn damage entirely unmitigated by defense or damage resist buffs. 

Arts Looping

Archer of Inferno has just enough to perform an Arts loop if provided a Sign of the Smiling Face or similar NP gain CEs, or if using a Chaldea Combat Uniform and swapping in another charging Servant. With a NP gain CE, she takes all of Caster Artoria’s buffs turn one and the Fragment of 2004’s NP gain up buff, then turn 2 she uses her 2nd skill’s Arts up, and turn 3 puts on everything else. However, it is highly suggested in nodes where the 3rd wave has a high HP boss that a Chaldea Combat Uniform is utilized to swap in a Separate charging Servant so she can save her Arts boost for the final turn.

🔴 Weaknesses

Poor Sustained Damage

Archer of Inferno’s damage on her Criticals are nice, but she can only forcibly gather them to her Arts cards for a single turn. As her Noble Phantasm is Arts based, in the long run she will be relying near exclusively on the 10 Stars she generates each turn. She is lacking in most long-term boosts to sustain the damage.

Short Fights Only

Archer of Inferno can work great if she is only fighting a farming node, or if she is bursting down a boss quickly. But if a fight drags longer than a couple of turns, she’ll be in trouble. Her Crit steroid stuns her after 3 turns, and it cannot be cleansed as it is counted as a buff instead of a debuff. With her bursty nature, it’s unlikely she’ll see use in extended battles.

Low Endurability

Archer of Inferno only has a 1-time Guts over 3 turns to survive on with no hard counters to incoming damage. Her HP is fairly high but without external supports she will be quite defenseless. 

Level Up Skill Recommendations

MedSkillIcon
Midnight of Summer Side A
Apply Guts to self (1 time, 3 turns). Increase own Critical Strength (3 turns). Apply [Stay Up] Status to self: - After 3 turns, inflict Stun on self (1 turn). [Demerit] [Counts as a Buff]
HighSkillIcon
VR Shinkageryu B+
Increase own Arts Card effectiveness (1 turn). Increase own Arts Card Critical Star Gather Rate (1 turn).
LowSkillIcon
Survival (Hill and Valley) EX
Gain Critical Stars. Gain Critical Stars each turn (3 turns). Apply Debuff Immune to self (1 time, 5 turns).

Archer of Inferno is unique as all three of her skills work together for one aim: becoming a Crit Machine. By using skill 3 to generate stars, 2 to gather them, and 1 to boost Crit Strength, she can dish out damage. Masters generally can level any skill to any level they wish in any order, as they all will result in increases of damage with no particular need to be maxed out. However, if a Master wishes to use her for looping, her 2nd skill should be maxed out first and ideally should be maxed.

  • Midnight of Summer Side A is Archer of Inferno’s Crit steroid, doubling her Crit power for 3-turns. While it also provides a small Guts, that likely will not be used. Be warned that it will stun her for a turn once the 3-turn buff expires. Masters will want to use this on the turn where she’s going to face her big enemy. Raising this will upgrade her Crit strength so should be leveled second to as high as a Master has materials for.
  • VR Shinkageryu B+ for a looping Master is critical, as she will need to pop this on wave 2 with a Fragment of 2004 mystic code to generate enough gauge. For one only concerned with Crits, it is far less important providing a small Arts buff and increases to Arts Star gather rate which is already high enough at level 1. This should be leveled first in either case, to 10 for loopers and to any level for Crit based Masters.
  • Survival (Hill and Valley) EX generates stars both in a chunk on the first turn and in small bunches in latter ones. Masters usually use this the first turn to ensure she has a constant supply of stars. It also provides a debuff immune which can help offset the delayed stun, although it only applies to the stun itself and not the delayed debuff, and at times enemies can consume the debuff immunity effect by applying their debuffs beforehand. This can be leveled last, and as it’s only 1 extra star per level, it doesn’t need to be leveled to max if a Master doesn’t have the materials.

🖼️ Craft Essence Recommendations

If a Master is looking to use Archer of Inferno for Critical damage, the best way to boost her damage is through use of her burning attributes and a Burn Supereffective Damage CE. A Master looking to loop with her should aim for a NP Damage Up CE if using a Chaldea Combat uniform and third charger, or a NP Gain Up CE if using a Fragment of 2004 CE. Otherwise, Masters will want to use Starting NP Gauge CEs to get earlier access to her Noble Phantasm.

  • Honey Lake: Archer of Inferno burns her enemies for a long time with every Noble Phantasm, and adding in an additional 40% damage on her Criticals goes a long way. Please note this damage is additive to her Criticals, but stays every turn to eliminate her sustained damage issues. It is highly suggested to use a Burn command code on her if using this.
  • The Black Grail: For looping, this will boost her damage by the largest amount. This however will require a Chaldea Combat Uniform to get a third charging support in.
  • Mark on a Smiling Face / Magical Girl of Sapphire: Without a third charging support, Archer of Inferno needs extra NP gain to provide enough charge each round to loop. 
  • Kaleidoscope / The Imaginary Element / Dragon’s Meridian: While less damage than any of the above CEs, giving her a starting gauge makes it very easy for her to access her Noble Phantasm and burn her enemies.
Analysis by: Meliran

Interlude Quests

QuestRequirementsReward
Chapter Completion:Fuyuki
Ascension:4
Bond:0
Icon
Cost12
GrowthLinear
Instant Death Chance24.5
Damage Distribution Quick10,20,30,40
Damage Distribution Arts16,33,51
Damage Distribution Buster33,67
Damage Distribution Extra10,20,30,40
Damage Distribution NP16,33,51

Bond

Bond Lv12345678910
Bond EXP1,5002,2503,0003,7504,500225,000260,000270,000300,000395,000
 Chaldea VR (Controllers Included)
Chaldea VR (Controllers Included)
When equipped on Archer of Inferno (Saber), Increase all allies Arts cards effectiveness by 10% and Critical Damage by 15% while she is on the field.
IllustratorShirabi
Seiyuu (CV)Hisako Kanemoto
AKA/Alias/NicknamesArcher of Inferno (Summer), <span class="spoiler-aliases">Tomoe Gozen (Saber)</span>
Country/Place of OriginJapan
SeriesFate/Grand Order
Release Date (JP)08/24/2020
Release Date (NA)08/2022

Parameters

STR
B
END
A
AGL
B
MP
B
LUK
A
NP
B

Valentine's CE

Nourishment Brand Jelly
Nourishment Brand Jelly

Profile Entries

Character Info

Every time summer comes around, the idea of moderation goes out the window for a handful of Chaldea's Heroic Spirits... Why is that? Tomoe Gozen finally finds the answer when she experiences the phenomenon herself this summer. Namely...she realized that it triggers this irresistible feeling of passion, fire, and the sunlike power to flow from within...the feeling of liberation! Every year, Tomoe Gozen failed to understand the allure of summer, since events were always set in or around the beach. But this time, something clicked for her because this year's summer event takes place in the mountains. Finally, her swimsuit Spirit Origin awakens! That aside...exploring the mountains and forests isn't the only thing to enjoy during the summer. That's right...video games! Now that summer has started, the time has come to play all you can, even if it costs you a bit of sleep!

Profile 1

Height/Weight: 162cm, 50kg Origin: "The Tale of Heike," "Genpei Jousuiki," the Noh play "Tomoe" and others Region: Japan Alignment: Neutral-Good Gender: Female Vwoom, vwoom!

Profile 2

She wears a lightweight summery swimsuit and dual-wields VR controllers! And while she never abandons her modesty completely, the mountains fill her with a sense of liberation, enabling Tomoe Gozen to leap into the delights of summer fun. Her personality is essentially the same as her normal Archer self, but since she's in vacation mode, she's fully prepared to play. Of course, she may act concerned if something unusual happens, but her intent to enjoy the summer to the fullest always remains.

Profile 3

Midnight of Summer Side: A "Tomoe during the summer's night is...embarrassingly different than her usual self." "Specifically..." "I can play games all day long!" A skill that enables one to pull all-nighters. As long as the user is enjoying the moment wholeheartedly, fatigue and magical energy consumption can be delayed until later. It's a subgroup of the Battle Continuation skill, but its effect is quite different from the original skill.

Profile 4

VR Shinkageryu: B+ The skill of one who is versed in using a sticklike controller for VR chambara. The skill especially enables one to excel in two-weapon fighting. Initially her rank for this skill was D, but after training directly under Yagyu Tajima-no-kami, her skill name changed, and the rank even shot up. "The numerous moves I was taught by Lord Tajima-no-kami can definitely be applied as a dual-wielding sword technique in this VR game I play!" ...Or so Tomoe claims. And while Chiyome is suspicious that it's essentially just plain old Shinkageryu, the sword technique in practice is very different than Yagyu Shinkageryu.

Profile 5

[VR Shinkageryu Hidden Technique: Laser Blade Dual Wield] Rank: C NP Type: Anti-Personnel Range: 1 Maximum Targets: 1 A continuously active Noble Phantasm. Normally the VR laser blade is exactly that...VR... As such, it shouldn't function as a real-life sword, but Saber Tomoe Gozen used her own magical energy to create a pseudo-laser bladed sword to use during her attacks. The sword is, obviously, super hot. And while Tomoe does not hesitate to claim that this supernatural power was due in part "to the great Asahi Shogun, Lord Yoshinaka," it is in actuality it's probably from her strong demonic blood. Her sword radiating such heat even in her Second and Third Ascension forms is because of this Noble Phantasm.

Profile 6

[VR Shinkageryu Hidden Technique: Tomoe-ga-Fuchi Taiyo-ken] Rank: B NP Type: Anti-Army Range: 1 - 50 Maximum Targets: 40 The Anti-Army version of the Noble Phantasm mentioned earlier. "I have awakened to the secret techniques of VR Shinkageryu!" ...At least so Tomoe claims, but the truth is unclear. What is clear, though, is that Tomoe puts on a pair of VR goggles to assault the enemy! After she slashes the enemies with both blades, the searing blades draw a circle to create a quasi-sun in the sky that represents her feelings towards Kiso-no-Yoshinaka, and magical bursts outward to finish off the enemy. Tomoe isn't limited to creating one quasi-sun... She can make two, three...even five quasi-suns if she gets serious, but in this game, she will pretty much stick to one.

Voice Lines

Battle Start 1
Game start!
Battle Start 2
Battle start! I'm setting out!
Battle Start 3
Let's hit "Start!"
Skill 1
Hm, let's see...hiya!
Skill 2
Adjusting the config!
Skill 3
General Asahi, please bear witness!
Command Card 1
Attacking.
Command Card 2
I will press on.
Command Card 3
Understood!
Noble Phantasm Card 1
This was personally handed down from Lord Tajima!
Noble Phantasm Card 2
Vroom!
Noble Phantasm Card 3
Setting out!
Attack 1
Toh!
Attack 2
Zei!
Attack 3
Haaah!
Attack 4
Seiii!
Attack 5
Burn!
Attack 6
Eiya!
Extra Attack 1
My bloodline...burn in intense heat!
Extra Attack 2
Tomoe fire!
Extra Attack 3
Tomoe maximum!
Noble Phantasm 1
Time to head out. I will mow them all down!
VR Shinkageryu Hidden Technique: Tomoe-ga-Fuchi Taiyo-ken!
Noble Phantasm 2
Pardon me through VR!
Enemy sighted! Now!
VR Shinkageryu Hidden Technique: Tomoe-ga-Fuchi Taiyo-ken!
Damage 1
Ahhhhhhhhh!
Damage 2
Kngh!
Damage 3
This is nothing!
Damage 4
Ahhh!
Incapacitated 1
Game over...
Incapacitated 2
Master...
Incapacitated 3
Lord...Yoshinaka...
Incapacitated 4
Conti...nue...
Victory 1
All clear.
Victory 2
What should our victory cry be?
Victory 3
VR...is what it is all about!
Level up 1
It is all about training!
Level up 2
Training!
Level up 3
Vroom, vroom!
Ascension 1
Ascension!
I tweaked my appearance just a bit.
I incorporated Mata Hari and Salome's suggestions for this change... What do you think?
Oh...I guess my horns are peeking out...
Ascension 2
It is Ascension.
I can tell my magical energy is replenishing...
Ascension 3
Summer Tomoe, in third Ascension form!
This form can handle the battlefield AND move effortlessly in the water during the summer!
Tomoe will give it her all!
Ascension 4
Not only is this Spirit Origin versed in playing VR games, but it also specializes in sword fights. I'm sure to be of help to you, Master.
While this Spirit Origin is limited to summer...I intend to give it my all until summer ends!
Bond Level 1
I came to a realization while I was in this summer attire.
I would be lying if I said I wasn't concerned about my ability to maintain my moderation, but I also learned the phrase, "when in Rome..."
So, I shall fully engross myself in Rome! It's summer, after all!
Bond Level 2
I see that changing into summer attire changes one's attitude.
To be honest, I was always confused as to why everyone would let loose every time summer came around.
But now that I've changed my own Spirit Origin, I understand.
It must be because it's so fun.
Bond Level 3
The passion, the fire, and the power like the sun itself...
In other words: the feeling of liberation!
These sensations, joy, and fun are surely what make everyone let loose.
And I am feeling the same thing right now.
I'm so excited!
Master, how about it? How about a round of a VR game?
Bond Level 4
I don't know how to explain it, but I think I prefer being in the mountains to the beach. I don't know what it is, but it makes my blood rush with excitement.
Oh, but watery shores are nice. Whether river or lake...I absolutely love any watery area visible from the mountains!
Bond Level 5
Summer is such a dazzling, bright, fun season.
But when it ends, it is heart-wrenchingly sad...
I am like a child who wants to keep on playing...and I do recall feeling like this before in the past...
(Smiles) No, it's nothing. Now come, Master. You should begin a game so that you can fully enjoy your brief respite until summer ends.
And I will humbly accompany you!
Conversation 1
Summer seems long, but it is quite short.
Now come, let us head out on many excursions!
Conversation 2
Master.
Will you be heading out to the mountains? Or to the river?
Conversation 3
Master, Master!
I have discovered a game I've never played before. Would you care to play a round with me?
Conversation 4 (Yagyu Munenori)
Lord Tajima, Lord Tajima! Please take a look!
The time has finally come for the VR Shinkageryu you have taught me to help Master!
I am going to do my best!
Conversation 5 (Assassin of Paraiso)
What is wrong, Chiyome?
You ask if since VR Shinkageryu is used in the VR world...should that not mean that the sword I wield in real life is technically Yagyu-Shinkageryu?
Eh...uh...that...may...be...true...?
Likes
Fufufu.
Are you curious about what Lord Yoshinaka was like in the summer? Then I shall tell you.
This is a story when Lord Yoshinaka and I were young children...
Dislikes
I can't find the controllers...
Master, do you know where my game controllers are?
Yes, yes...huh? Director put them away?
He said playing too much video games is bad for my eyes?
H-how unreasonable...
About the Holy Grail
The Holy Grail...
Well, no matter how my Spirit Origin changes, I will still be the same me...the same Tomoe, long since dead.
There is nothing I wish for.
During an Event
There is an event happening! We should participate, Master!
Birthday
I hear that today is the day you were born, Master. We must celebrate.
It is party time!
And so, let us make it a fun day today, Master.
Summon
Tomoe Gozen has arrived in a summer Spirit Origin!
That's right...in VR mode!
I will do my very best to accompany Master so they can wholeheartedly enjoy this year's summer vacation!
Battle Start 2 (Asc 1-4)
Battle start! I am setting out!
Battle Start 3 (Asc 1-4)
Let us hit "Start!"
Skill 2 (Asc 1-4)
Adjusting the settings!
Conversation 4 (Queen Medb, Queen Medb (Saber)) (Asc 1-4)
Medb. I finally understand what it means to dress up for the summer.
Eh? Come again? You are concerned that my sudden transformation was a bit TOO bold?
Th-that is absolutely not...I-I was trying to keep my moderation...moderately...
W-wait a minute...?
Conversation 5 (Minamoto-no-Raikou (Lancer)) (Asc 1-4)
Lord Raikou!
Wh-what...? Why are you so angry with me? Is there something wrong with my attire?
I mustn't forget my modesty?
Eh!? B-but I never intended to be otherwise...!
Limited -Can only be summoned during certain events

Future Banners

Banner (Add 2 years for NA Date)JP Period
[JP] Revival: Summer 2020-2022 Pickup Summon (Daily)
[JP] Revival: Summer 2020-2022 Pickup Summon (Daily)
2024-08-19
2024-08-30
Banner Type: Shared
[JP] Hunting Quest Part 13 Pickup Summon (Daily)
[JP] Hunting Quest Part 13 Pickup Summon (Daily)
2023-08-24
2023-09-04
Banner Type: Shared