St. 5-4: There are actually 2 Sabers (70k-73k HP) and 1 Archer (68k HP).
18-1 need to mention that the enemies coming in from the back have full charge upon defeat plus a 3-turn nullify buff attached to it. 12 enemy NPs is a lot to defend against & it's classified as easy. Mash & Melusine got me through thankfully. 👍
18-1 need to mention that the enemies coming in from the back have full charge upon defeat plus a 3-turn nullify buff attached to it. 12 enemy NPs is a lot to defend against if you aren't prepared & it's classified as filler. Mash & Melusine got me through thankfully. 👍
18-1 need to mention that the enemies coming in from the back have full charge upon defeat plus a 3-turn nullify buff attached to it. 12 enemy NPs is a lot to defend against if you aren't prepared & it's classified as filler. Mash & Melusine got me through thankfully. 👍
Interlude 1 is wrong, the field effect only gives the NPC/solo support servant full np gauge on the THIRD turn, not the battle start.
There's also one archer in 5-4 + the two sabers, not three sabers like the guide says, so that's also wrong as well.
This guide still lists Mash as a Taunt support when she's unuseable haha
The new difficulty level colors are so similar that I’m struggling to tell them apart
In 17-4 (et al):
It says the debuffs will activate after using MORE than Three skills-- it activates AT three skill uses
Interlude 1 is wrong, the field effect only gives the NPC/solo support servant full np gauge on the THIRD turn, not the battle start.
There's also one archer in 5-4 + the two sabers, not three sabers like the guide says, so that's also wrong as well.
I don't know if it is a bug or something, but after I triggered the enemy's Guts and got wiped by his NP, my two remaining backline Servants entered the field with 2 stacks of Stun. The first one faded out after one turn, but the other one remained permanently and prevented me of beating the enemy...