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MMM - Gorgeous Godly Goddess Gaslights Gamers, Generating Guileful Good-Times Gregariously, Golly! (Summer 2025 Part 3)

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The Modern Magus Magazine

Ah, yet another wonderful day to enjoy the Summer event and write an MMM, don’t you think?

Hmm? You’re asking about the curly-horned lady sitting beside me, helping write the MMM? Well, I don’t know how you’ve not been introduced yet, since Tiamat here might as well be Sam Reich - She’s been here all along.

JP Release DateNA Release Date
8/17/20258/2027

Larva / Tiamat (Archer)

I have to say, nothing has inflicted more emotional damage to me in recent memory than pulling this lady and hearing her say “What do you mean, mommy?”

I feared, above all else, that Tiamat’s big mommy energy was lost for good. Thankfully, you get the full package of a big sister, a childhood friend, and a mommy in one Servant. Forget Shiki’s Summer form, that’s real value.

For an SSR Archer, Tiamat’s summer form ends up taking the balanced approach, having the tied 7th-lowest Attack in exchange for the tied 7th-highest HP, she doesn’t sacrifice too much from either stat, while being more defensively aligned. As Tiamat has a support NP, she’s not too desperate for a high Attack stat, meaning it’s not so bad that she’s focusing on her bulk. Though to be frank, her Attack is pretty high regardless, on the grander scale of things.

Tiamat certainly isn’t lacking for passives, though. Her high-ranking Independent Action, Magic Resistance, and Goddess Core provide her with absurdly good passive Debuff Resistance, shrugging off half of most debuffs, while also boosting her critical damage by a decent sum. Then she also has her unique passive, Metamorphosis (Summer), providing a pretty-useful 300 damage cut at all times, as well as some passive Critical Resistance.

In combination those passives mean Tiamat is more resilient than most Servants, ignoring a good portion of debuffs, avoiding the critical chance from a majority of foes, and taking notably less damage from each individual attack. All good traits to have on a support Servant, as she’s less likely to be downed by a stray crit or get stapled with a devastating Stun, Charm, Skill, or NP Seal debuff.

How, precisely, does TIAMAT perform. Well, once upon a time, a LEGEND was whispered among AOE farmers. It was a LEGEND of QUICK, it was a LEGEND of ARTS. It was a LEGEND of SHIELDS, and it was a LEGEND of GAUGE CHARGE. This is the LEGEND of BUSTED QUICK SUPPORT:

  • +I don’t think I can emphasize enough how much Tiamat provides that Quick teams needed to perform in both farming difficult content. The intense offensive might of Summer Skadi was always great, but inflexible gauge charge, a lack of dependable team defensive buffs, and the general difficulty of looping Quick NP’s compared to Arts/Buster really held back the ease of use for Quick offense. Tiamat largely fixes those issues, providing a means for Quick-based teams to compete better in the present FGO metagame, but not in a way that invalidates her competition.
  • +While I’m going on a lot about Quick support, it’s not as if Tiamat is a bad Arts support, either. All her buff numbers apply equally to Arts teams, with the only real sticking point being her lack of a NP gain buff compared to Castoria. She notably outstrips Proto Merlin as an Arts Crit support, and even her team Invincible buff is more dependable than the genderbent Magus of Flowers, though there’s still some areas Tiamat is outclassed in. Point being, if you lack a Castoria, Tiamat can fill in the same role with only minor adjustments, and of course, the minute differences to their kits.
  • +The prior points are more or less talking about how Tiamat matches evenly with some existing supports, but I’ll also throw in that right now Tiamat is the most convenient source of the combo of team Invincible and Buff Removal Resist, meaning she is the number one source of defensive support against buff removal, especially if it’s tied to a NP. No matter how much better Catoria’s Anti-Enforcement Defense buff on her NP is, she dies all the same to the multiple buff-removal-before-damage NP’s in the game, something Tiamat can shrug off, though periodically. I can’t say if this will matter significantly, but providing team Buff Removal Resist is very useful, regardless.

But then the final TRAGEDY unveils. To SAVE the WORLD, there is only one way - GUDAKO must make the LASENGLE devs install a NP SKIP button. Only then, will the WORLD be SAVED:

  • -It’s the unfortunate reality of things, but for Tiamat to perform at full capacity in farming setups, you do have to sit through her NP animation once on the first wave. This might sound incredibly pedantic, but when you’re farming nodes, those extra seconds of time can add up, and the level of effort/time put into a farming setup is as much a factor as any. It’s why I look highly upon farmers who can perform Black Grail farming without battlesuit swaps. Tiamat basically requires this by default, so in an optimized world, you should only be using her for farming setups where her superior damage buffs and gauge charge are relevant to completing the loop consistently.

This is a hard thing to express, but having played FGO for so long, it sometimes feels like every banner is just a delaying tactic before the next major Servant that completely shifts the optimized metagame.

Skadi was truly the first time it happened on a wide scale, and it began a trend where the most valuable Servants in the game were ones who challenged the existing metagame, or supported it in a new, unique way.

With that said, Tiamat fills a design space that, frankly, I feel we should’ve gotten a good while ago. The game is lacking in solid dual-card supportive Servants, and Quick teams in general have essentially gotten nothing that Arts couldn’t benefit from better since Summer Skadi came out - and even she felt like a marginal improvement on her original form, not a new toolkit to experiment with.

Tiamat provides a powerful source of gauge charge, unmatched team offensive buffing, a dependable team Invincible, nigh-permanent debuff near-immunity, and does so while being perfectly applicable to both Quick and Arts teams, in farming or difficult content. Even her class is kind of convenient, providing offensive might that she can capitalize on without it feeling like a waste, compared to some Caster Servants. After all, she’s still an Archer with Independent Action and a decent Attack stat, and all her buffs apply to the whole team evenly - why does it matter if she lands a big crit on a chain or another Servant does? It hurts all roughly the same.

It’s a shame that she does get hampered by a sheer factor of inconvenience (and in some cases, CE composition to give her a 50% gauge CE), but even with that accounted for she’s a superb support that breathes fresh life into FGO’s support landscape, and gives Quick-oriented compositions a fighting chance to be deployed, instead of being passed aside for efficiency’s sake. If there’s a gameplay-oriented Servant to blow 1000 free SQ on, it’s certainly this one. Rath™ Seal of Approval, with a recommendation.

Jeunesse Crane (Alter Ego)

I have to say, Miss Crane’s dress-making skills are really next level. Her wish to experience a youth she never had, only ever existing as an adult woman in her life, caused her to go into a fugue that created a dress-Pinnochio that’s now living out a teenage Summer as her other self.

It’s sad, but it’s also quite sweet. Especially since this “Jeunesse Crane”’s in the phase where she’s ashamed of her own hobbies and emotions, so she tries hilariously hard to pretend she’s not big into Idols.

Hah, imagine being so insecure about your personal interests…you know, I’ll avoid throwing stones in this glass house.

As an SR Alter Ego, Jeunesse Crane doesn’t have much competition, and in fact she’s somehow the second SR Alter Ego on a banner since the class’s introduction, which feels absurd to say.

That said, Jeunesse Crane isn’t treated too nicely in her base stats, having the second-lowest Attack stat of her Class and Rarity, while having the lowest HP. She’s, simply put, very under-statted, though thankfully the Alter Ego class as a whole has really good stats, so her offense at least is still solid.

To compensate, Jeunesse Crane has 3 unique passives to her name, though two are rather simple. Item Creation (Clothing) improves the Buff Success Rate of all allies while she’s around, while Presence Acclimation is a super-powered form of Presence Concealment, boosting her star generation notably while coming at the cost of increased vulnerability to crits.

Last is the most important, Summerfields Forever. This passive applies a trio of buffs to all Child, Summer alignment, or Summer Form Servants while Jeunesse Crane is present, providing 500 HP Regeneration, 3 Critical Stars per turn, and a 10% NP gain buff. Naturally Jeunesse Crane also reaps the benefits herself, but there are plenty of powerful Summer Servants who get the perks off of this. The Critical Stars especially add up, becoming 9 stars each turn total if you have a full lineup of swimsuits. This includes Servants with Summer outfit costumes, by the way, so Servants like Merlin, Oberon, or my bestie Karna can net the benefits.

How does Jeunesse Crane perform, in the end? Well, for one thing, she provides the quintessential component of human society - without clothing, humans are nothing but mere apes:

  • +As an Alter Ego farmer, Jeunesse Crane is pretty solid. She does have to jump through hoops to get notably high damage numbers, but even outside of her Black Grail setup she can comfortably farm against the Alter Ego’s favoured Horsemen classes, and that solid damage output can extend to difficult content, too.
  • +Jeunesse Crane also adds herself to the expanding list of “SR Servants that are solid, deployment-cost efficient battlesuit swap supports if need be”. Her team 20% gauge charge and combo of offensive buffs for Arts Servants should put her on your radar in that role, especially if the Servant in question has a means of activating the Mental Debuff Effective damage she hands out. Combined with her variety of useful utility support effects and her team Evasion, Jeunesse Crane is also a fairly good option to bring into difficult content, too.

However, she’s not precisely dressed to kill, as I just have to say…an older lady trying to LARP as some sort of cool teenage heartthrob with a katana? Kinda cringe, innit?

  • -While Jeunesse Crane has no glaring singular flaw, she does have a lot of small ones that add up - her capability for offense outside of her NP is pretty poor, with a lot of her kit concentrated in boosting an AOE NP’s damage, the Alter Ego class in general will struggle to compete with the offensive might of Knight/Horsemen classes with full 2x Offensive class advantage, and while her supportive capability is good, she doesn’t provide much more in farming context than existing Servants do, limiting how much impact she actually provides. As a result, Jeunesse Crane’s actual scope and impact is lesser than it might first seem.

Jeunesse Crane is simply a little bit interesting to use, and fairly solid at what she does. Her broad-reaching farming capabilities, and ease of use for farming are both great perks, but when you break down the damage numbers her stand-out selling point is really just versatility. She’s a solid farmer, a solid support option for farming or difficult content, but doesn’t excel at any specific role.

And frankly, she’s fine that way. If Miss Crane’s animated clothing adventure comes out of the experience having learned to value herself for who she is, and how she feels, instead of being troubled over how others think of her, then go ahead, be a somewhat-creepy Idol stan, I won’t judge. In the same vein, Jeunesse Crane not excelling at anything particularly is fine, since she performs well in a range of important roles, and that’s all you really need her for.

Even if she’s not a stand-out contender for your support lineup or an all-star farmer, Jeunesse Crane is simply pretty good for an Alter Ego, and that’s enough. I have to actively resist the temptation to throw a “Ken” in front of that. I've already done enough psychotic references this Summer, you know.

…Right, so she gets a Rath™ Seal of Approval, that’s what I’m trying to say.

Outro

The hot winds and blazing sun have departed the island, and finally this one Magus is free from the curse of writing a marathon of reviews in quick succession. And with it, we can expect a chain effect, where also the British Isles will no longer have blazingly hot summer weather, right?

Right? Please, I’m begging you. Olga Marie, Astromancy is sort of like weather control, can you just blow the heat away? I’m dying here, I swear.

My own gripes with the cataclysmic consequences of Climate Change aside, we have little more than a third of the year ahead of us, and the conclusion of Part 2’s story. It’s an exciting time to be playing, and this Summer Event is really just the prelude to what I hope is a great finale in the coming months.

But for now, farewell!

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