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Rabbit’s Reviews #418: Mash Kyrielight (Shielder) – Part 3

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This is part 3 of a three-part review series evaluating Mash Kyrielight as she stands after having received what is likely to be her final update in the Japanese version of FGO. I recommend reading parts 1 and 2 before continuing with this; the intro to the part 1 review in particular provides some additional context for why I’m doing this and what to expect. You can find part 1 here and part 2 here.

As a note, these reviews will contain “spoilers” in the sense that they reference gameplay elements that have not yet been introduced in FGO NA. These reviews will not touch upon any story content that relates to Mash’s various upgrades. Of these three reviews, this is the one most affected by this—the content of this review was very recently added to the game. If you are continuing beyond this point, I am assuming that you are okay with discussion of the mechanical elements of Mash’s kit as it stands in FGO JP in May 2025.

At long last, Mash is an SSR. This always seemed to be to be something of an inevitability—Mash started as a silver unit and eventually became an SR, so I always expected that, as her arc progressed, she would eventually get that last promotion. Mash’s rarity increase comes with a completely unique kit and a number of special features. Notably, the rarity increase does not apply retroactively to her earlier kits. Base Mash and Ortinax Mash remain SR units, even if you switch Mash back after unlocking the new one, while Mash’s new form is exclusively a 5* Servant.

SSR Mash is really really strong, pairing excellent defensive tools with a high-damage offensive Noble Phantasm. She’s also a 50% charge support, making her the first fully free unit with that distinction (although Waver has been an optional free unit for a while now). Mash’s kit is highly unique and takes some cues from both Aoko and BB Dubai, but while she shares a few of the drawbacks those two Servants have, the overall shape of her kit is such that she executes on the concept much more effectively, able to function as a strong support, a strong DPS, and sometimes even both. FGO’s experimental Servants aren’t always successful, but SSR Mash is both interesting and strong. If anyone deserves that treatment, it’s Mash, so I’m glad FGO’s designers managed to knock this one out of the park.

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