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Rabbit’s Reviews #416: Mash Kyrielight (Shielder) – Part 1

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Before I get into the meat of this review, some expectation-setting. First, why a Mash review now of all times? Mash is FGO’s first Servant, a major story character everyone has access to. As FGO’s story has progressed, Mash has periodically gotten buffs, updates, and in some cases entirely new skillsets. With FGO’s main story nearing its conclusion in the Japanese version of the game, it’s looking like Mash has gotten her final update, and with that in mind, I thought it was time to look back and re-evaluate Mash. This isn’t something I normally do for Servants—it’s just not feasible timewise to re-review every Servant whenever they get buffed—but Mash has changed drastically over time and Mash of all Servants deserves a second look.

This three-part review will cover the entirety of Mash’s kit as it stands now in JP. It shouldn’t come as a surprise that Mash continues to get updates as the story goes on, but consider this a mild spoiler warning—I will be covering gameplay content that won’t be available in NA for some time. All of the information I’ll be covering is plainly available in FGO’s various wikis and will likely be unavoidable in gameplay discussion going forward. Even as someone relatively sensitive to spoilers, I don’t personally find the mechanical contents of Mash’s kit to be a spoiler, and even if they were, my dancing around them in these reviews probably wouldn’t do much for helping someone avoid these details for the two years it will take for NA to catch up. As such, these reviews will contain “spoilers” in the sense that they will reference mechanical content not yet available in NA. This has always been true of my reviews, but this is a reminder in case you’d rather try to avoid any details about future Mash updates.

That said, there are details surrounding the timing of and reasons for Mash’s updates that are narrative spoilers. I will be avoiding these details entirely. You can expect these reviews to focus exclusively on Mash’s current gameplay capabilities, without any acknowledgment of their surrounding narrative context (except for some notes about timing which are necessary for evaluating the usefulness of some tools).

In short, if you consider the details of a Servant’s kit to be spoilers, you might want to skip this three-part review and close the page here. Otherwise, you should be safe.

If you’re still reading beyond this point, I’m assuming you’re okay with discussion of Mash’s gameplay as it stands in FGO JP in May 2025.

This brings me to the other reason I’m re-evaluating Mash. Just like Lostbelt gave Mash a completely new kit many years ago, Ordeal Call has given Mash a third completely unique kit. While I could review that version of Mash alone, a clever friend of mine observed that, because Mash’s skillsets are mutually-exclusive, they can’t be evaluated in a vacuum. If you choose to bring one particular version of Mash to a fight, you necessarily cannot bring the other two. In order to give a holistic view of Mash’s strengths and weaknesses, it’s important to consider not only what each of Mash’s kits offer, but also what you give up in exchange for those benefits.

We’ll start with Mash’s original kit. Once upon a time, base Mash was a great free support, offering strong partywide protection, some charge, and some damage buffing—to the point that there was some annoyance when the Lostbelt chapters forced Mash into (what seemed at first to be) an inferior kit. As we’ve gotten more and more free support options—and as Mash’s alternative kits have improved—this has become less true. That said, base Mash still holds up pretty well as a defensive support, and she definitely still has her place.

To be continued in part 2 and part 3!

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