Rabbit’s Reviews #437: Lord Logres (5* Saber)

Lord Logres is the 2026 New Year's Servant, and she’s… odd. She has some theoretically cool tech, and her damage in an optimized farming team is truly absurd… but said optimal farming team is a hassle to make work properly, and her strong tools comes with severe drawbacks that make her pretty unappealing for anything other than farming. From a certain angle, she’s among the best AoE damage-dealers in the game, but between her awkwardness and the degree to which she’s poorly suited to long fights, I’d have a hard time recommending her.
Lord Logres is tied with Ibuki for highest attack of the SSR Sabers, and she has slightly more health as well, which is a great starting point for a DPS. Her NP gain is pretty typical for a triple-Buster Servant, and while she only has a single Quick card, her high hit-counts mean she’ll drop a decent number of stars if you can give her a star gen buff.
Lord Logres has the Saber-standard Magic Resistance and Riding passives, neither of which matters much. She also has two unique passives. The Idle King does nothing, but Knighting is somewhat more interesting, increasing the effectiveness of Guts effects for allies and also giving allies 20% attack up when their Guts effects trigger. Given that Lord Logres has no in-kit Guts, this won’t be useful all that often… but it does exist and might occasionally be relevant.
Skill Reload is Lord Logres’s most important append, and it’s necessary for her loop setups. Mana Loading is also required (unlocked, though not leveled) for Lord Logres’s optimal farming setup, though it’s mostly not relevant outside of that specific team. Anti-Berserker attack up is decent, as Lord Logres gets offensive class advantage against Berserkers. Crit damage up is also solid due to Lord Logres’s triple-Buster deck and low in-kit crit buffs. The Extra Attack buff is only marginally useful.
Lord Logres has annoying and difficult mat asks, mostly due to needing 44 swords for ascension and 72 per skill. Her other mats aren’t that bad, but needing so many bronze mats is enough to be a meaningful roadblock for raising her, and she really does need her skills maxed to be fully effective.
Lord Logres has a very busy and fairly unique skillset, but at the end of the day it mostly just locks her into standard Buster looping with extra steps. She is at least Black Grail compatible, which, while not as rare as it used to be, is still notable for a Buster Servant. Recommended skill order is 1>2>3.
Finis Dracon is most notable for giving a whopping 50% charge per turn for 5 turns. This is as silly as it sounds, letting Lord Logres NP every other turn at minimum. If you can stack this, it means you have a guaranteed NP every single turn, and because Lord Logres’s NP has a flat 20% refund, it’s quite easy to make up the difference even without stacking this skill. In exchange, though, Lord Logres has no instant batteries, which somewhat limits the setups that work for looping with her. Aside from that, this skill gives a one-time-only debuff immunity effect, and a one-time only buff removal resistance buff, both of which are decent for CQs. In exchange, the skill applies a hefty damage-per-turn demerit, and it has a very long cooldown. It wouldn’t be possible for Lord Logres to double-stack this were it not for the fact that Lord Logres also has cooldown reduction in her kit.
Rex Miroir is a decent Charisma variant, giving the usual 20% attack up to the party, along with a modes 30% crit damage up, 30% crit chance resistance, and 50 stars. I generally say crit damage buffs aren’t worth anything unless they’re 50% or higher, but the crit chance resistance is pretty nice—30% is high enough to completely negate all crits unless crit chance buffs are in play. The burst of critical stars is solid, too, guaranteeing the whole team crits for one turn. It’s a little unfortunate that this skill is Lord Logres’s only partwide damage buff, as she would have some interesting support potential if she had more, but in and of itself it’s fine.
Ynys Gutrin is Lord Logres’s most interesting skill, most notable for giving a partywide two-turn cooldown reduction. This is a very powerful effect and it means Lord Logres’s optimal farming setup is a little different from most Servants’ (more on that later), but unfortunately, she doesn’t have enough other support functionality to be meaningfully useful to most teams. Aside from that effect, this skill gives a two-time Anti-Enforcement Defense effect to Lord Logres herself—good for survival—and buffs Lord Logres’s Buster cards by a very respectable 50%. In exchange, this skill has an excessively long cooldown, and it inflicts an unavoidable sleep status on Lord Logres after three turns. Like Oberon’s eternal sleep, this prevents Lord Logres from taking any actions or being sacrificed or swapped out, and it can’t be prevented or removed by any means. On the bright side, it does wear off (after two turns at max level)… but two turns of stun is a really rough demerit in CQ contexts. To make matters worse, stun effects also stop skill cooldowns, so unlike most Servants with CDR, Lord Logres’s cooldowns are as long as advertised even with CDR factored in—Ynis Gutrin reduces the cooldowns when used, but it then delays the cooldowns by two turns during the sleep effect, putting them right back where they started. This skill’s long cooldown also makes it functionally unstackable, and it means you can only use it once every other buff cycle or so in long fights. Despite how powerful the effects on this skill are, I would actually call it a bad skill overall—the cooldown and the demerit are so severe that you might end up avoiding this skill entirely in CQs, Lord Logres’s kit isn’t structured so as to let you meaningfully take advantage of the partywide cooldown reduction in most cases. It does contribute to Lord Logres’s optimal farming team—which is, in fairness, silly strong—but I think she would be better as a whole with a more conventional third skill.
Excalibur is a generically powerful AoE NP. It has a pre-cast (albeit only one-turn) NP damage buff, and several post-cast benefits, including partywide attack up and overcharge up, which collectively function as damage ramp for Lord Logres. The NP also gives 20% NP charge partywide after activating, which is very nice in a vacuum, though it’s actually not relevant to farming due to Lord Logres’s skills, and Lord Logres is not very good for CQs, which makes this effect less exciting than it might otherwise be. The NP does provide a good chunk of partywide healing, which is nice, and it gives Lord Logres pierce invuln, which is good for consistency. The NP also deals double damage against Threat To Humanity enemies—a great boost when it’s relevant, but a pretty small niche on the whole.
Excalibur is a phenomenal NP in a vacuum, with its only real drawback being the narrow niche, but it’s a bit hard to get excited about all of its CQ utility when Lord Logres is such a bad Servant for anything that lasts longer than three turns.
Despite her weird battery distrubution, Lord Logres can run the typical Koyan/Koyan/Oberon farming setup. You use Lord Logres’s first two skills, then all Koyan skills, and plug a Koyan for Oberon. If Oberon has Skill Reload, or if Lord Logres is NP2 or higher, you use Oberon’s first skill. Then you use Lord Logres’s third skill and use her second skill a second time. Lord Logres then NPs, gaining 70% NP gauge. On turn 2, Lord Logres re-uses her first skill, and Oberon uses his second skill, after which Lord Logres NPs again, this time refunding 120% gauge. She then loses 20% due to Oberon. If Lord Logres is NP1 (and thus was capped to 100% gauge), this brings her back down to 80% charge, which you can fix by using Oberon’s first skill. If Oberon has Skill Reload, he can use his first skill a second time on turn 3 even if he already used it on turn 1, thanks to Lord Logres’s cooldown reduction, making Lord Logres’s NP level a nonissue. Oberon also uses End of the Dream on turn 3, for maximum damage.
Lord Logres’s best farming setup, though, is actually slightly different. Optimally, you want to use Lord Logres/Koyan/Oberon/Lord Logres (which requires Logres 2 to have Mana Loading, and both Logreses and also Oberon to have Skill Reload). The skill order here is somewhat complicated and does matter, so I’ll go over how this works turn-by turn.
To start out, you use Lord Logres’s first two skills, and then all of Koyan’s skills, at which point you plug Koyan out for Logres 2. Logres 2 uses skills 1 and 2, and Oberon uses both of his batteries (targeting Logres 1 with his second skill). Both Logreses then use their third skills, and Logres 1 uses her second skill a second time. Then, Logres 1 NPs.
Logres 1 refunds 70% gauge and then loses 20% due to Oberon, and Logres 2 reaches 100% charge (10% from Mana Loading, 20% from Oberon’s party charge, 20% from Logres 1’s party charge, and 50% from Logres 2’s skill 1). Logres 1 uses her first skill a second time, Logres 2 uses her second skill a second time, and Oberon uses his second skill a second time on Logres 1. Logres 2 NPs, followed by Logres 1.
Logres 2 refunds 90% (20% from each Logres NP, plus 50% from her battery) while Logres 1 refunds 120%, minus 20% from Oberon. Oberon has a minimum of 80% charge (20% from his battery, plus 60% total from the three Logres NPs). On turn 3, Oberon uses his first skill a second time, bringing himself and Logres 2 up to 100%. This also offsets the NP loss caused by Oberon’s second skill on Logres 1 if Logres 1 is NP1. Oberon uses End of the Dream on Logres 1, and then you use Logres 2, Logres 1, and Oberon’s NPs, in that order.
If all Servants involved are NP2 and level 90, and Logres 1 has an MLB BG (but nobody else has a damaging CE), Logres 1 deals 840k, Logres 2 deals 150k, and Oberon deals 111k, all at neutral. This means an optimized Logres team can feasibly farm any non-Archer/Ruler node at low levels of investment… with the caveat that you do need Black Grail, you have to jump through a lot of hoops to get there, and you need to find an appropriate Lord Logres on your support list.
Because there are so many variables here—three different Servants’ grails and NP levels—there’s a fair bit of wiggle room here. A high-NP Logres 1 can more than offset a low-NP Logres 2, for example, and if everyone involved is NP5 and grailed, it’s feasible to 6CE farm many nodes. This makes Lord Logres extremely powerful on paper—probably one of the best farmers in the game, technically—but I at least wouldn’t want to count on finding the perfect Lord Logres on my support list every time I need to farm.
There may be certain other setups where Logres is a better partner than a traditional support, but you sacrifice a lot to bring her, as Logres has no party charge on her skills and only brings 20% attack up. This is slightly mitigated in Arts teams, in which Logres can let Castoria re-use her second skill, but generally Logres will only be useful as a support if your DPS has excellent loop specs and has more value on 5-turn-cooldown skills than the entirety of the kit of the full support Logres is replacing. I won’t go so far as to say this will never be true—and there may be a Servant or two I’m overlooking who synergize especially well—but I haven’t come up with any cases where it’s worth it to bring Lord Logres instead of a second Castoria or Skadi. I’m pretty confident that she’ll never be worth bringing over an Archer Tiamat, as a lot of Tiamat’s farming power comes from the guaranteed card stretch she provides, which you sacrifice almost entirely if you swap her for Logres.
For CQs, Lord Logres is not good for long fights, due to her severe demerit and very long cooldowns. That said, the same setups that work for farming will work for short fights. For long fights, the usual Buster stall setups are still probably Lord Logres’s best option—Merlin and Mash is a solid shell, and Lord Logres has some synergy with Castoria due to her overcharge buff… but generally if you expect a fight to go longer than 3 turns I’d bring someone else as your primary DPS.
Lord Logres is pretty optimized for using The Black Grail—there’s little reason to bring any other non-farming CE for her.
Lord Logres is a triple Buster Servant with low in-kit crit buffs, so crit damage CCs are a great pick for her.
If you’re committed to running her optimal farming setup, despite its complexity and awkwardness, Lord Logres is in theory a phenomenal farmer, and grails extend the range of nodes she can farm. If you have her at least NP2, I’d probably recommend grailing her. That said, especially if you have other top-tier farmers (especially Olga), there’s not all that much reason to deal with her awkwardness, in which case grails don’t matter as much.
I definitely wouldn’t grail her for CQ use. She’s a very good, if awkward, farmer, and a bad CQ unit.
Lord Logres’s theoretical ceiling is absurdly high, but it’s so much of a hassle to get there that she doesn’t strike me as a particularly practical unit. On the bright side, though, she’s a workable 90++ omnifarmer even at NP2, and an NP1 Logres can farm Lancer nodes with ease. If you don’t mind the awkwardness, she is objectively a very strong farmer and requires less investment to get there than most Servants do.
In exchange, though, she’s quite bad for anything outside of farming. She has a ton of utility, and high power besides, but her cooldowns are atrocious and her third skill has an undeservedly severe demerit. I would basically never recommend bringing her for any meaningfully difficult fight. She’s a fantastic, albeit awkward, farmer, and a bad CQ unit.
At least her kit is relatively unique.
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