Follow

MMM - Feathered Forerunner Flocks For Fatal Facts, Fearless of Familial Forfeiture (Ascalaphus)

norseftx
norseftx
Post Banner
listTable of Contents

Intro

I can testify, dear readers, that Summer has come. Summer has made its presence known by the blistering gaze of the Sun, the sweat of the brow, the dreaded absence of AC, and, most of all, AN ALL EXPENSES-PAID TRIP TO CHALDENIA THEME PARK, YAHOO!

Yes, a heat wave is a devastating harbinger of Climate Change, but have you considered…riding on spinning teacups? I thought not - the allure of fleeting joy will always overcome existential dread, I assure you! Now just eat this pomegranate salad I’ve made…

JP Release DateNA Release Date
7/1/20267/2028

Ascalaphus

At this stage I’m basically impressed we’ve gotten Greek mythological figures I didn’t even know existed. While Perseus and his wakame-shaped hair remain out of mention within FGO, we’re getting yet another Servant in the series of “undeserving victims of the Greek Gods”. Demeter has never heard the phrase “don’t shoot the messenger”, apparently.

Thus, this lad was punished to become an owl, apparently “the vilest bird; a messenger of grief; the lazy owl; sad omen to mankind.” I have to admit, I don’t think I’ve heard ANY of these words used to describe owls before. I think Ovid just had a grudge against them, yeesh.

As an Alter Ego, Ascalaphus gets to benefit from one of the better stat spreads a class can offer, and even among other Alter Egos, he gets a pretty good deal - with the 6th-highest Attack stat of his fellows, and the tied 5th-lowest HP, he has a balanced statline that leans towards offense. He might still pale compared to the juggernauts of his class like Kingprotea, but it’s hardly a bad place to be.

He has plenty of useful passives, too. His Magic Resistance and Item Creation skills allow him to shrug off enemy debuffs easier, while simultaneously boosting the consistency of his own debuffs, while his two other passives, with titles unknown as of writing, provide a combo of 200 damage cut and 150 damage up, minute boosts to his durability and damage boosts, on top of a hefty passive 10% Arts Booster, and a boost to his Instant Death Success rate. Huzzah, I suppose?

So how does Ascalaphus perform, in the end? Well on the one hand, he’s emblematic of the bounties of the beneath - the glittering, alluring gemstones and succulent fruits that come to bear only from the bounty of the Styx:

  • +Ascalaphus is genuinely a great AOE Alter Ego overall. His damage output is great and generally can compete with many Servants in spite of the lesser Class Advantage multiplier he has access to, and the high refund of his NP in combination with his multiple gauge chargers means it’s easy for him to function in a variety of setups. In higher difficulty content he gets even more useful, with his NP’s effective damage multiplier able to work for multiple NP’s on the same wave, instead of a single shot.
  • +The place where Ascalaphus really shines, however, is his supportive capabilities. The support he provides on paper is already absurdly good - 70% gauge charge, 20% Arts Booster, 30% Attack Up, 20% NP Strength Up, an ensemble that’s good for any Servant, and exceptional for Arts Servants. But combined with his defensive support options like his team Evasion and NP gauge drain, he really feels like a supercharged Arts version of Oberon. The real cherry on top, however, is his ability to kill off his supported ally once the buff window expires, providing a fresh-faced Servant to immediately join the fray. I’ve said before that being able to take out your own Servant on demand is essentially like performing an Order Change, but that’s usually limited by the circumstance you can pull it off. Since Ascalaphus automatically does it to any Servant of your choice at the time you would want them to disappear, anyway, he’s by default the best way of accomplishing this.

However, the allure of the dark is dangerous for good reason, and not every iteration of Hades is the kind with a buried heart of gold, a big, black beard and two games named after him:

  • -The irony of all this talk about removing a Servant from play the instant their usefulness and 3-turn buff window expires is that, in a supportive role, Ascalaphus is basically in that exact position. None of his buffs improve his regular card damage by a significant degree, his own NP provides no team utility (though damage is a form of utility, I guess), and if he’s using his third skill on another ally, he himself has no recourse to get off the field without dying the old-fashioned way or using an Order Change Mystic Code. What I mean is, compared to the Merlins, Castorias, or Summer Tiamats of the world, Ascalaphus offers very little to a team while in a supportive role after his 3-turn buffs expire, and he can just sit around and dish out mediocre regular card damage. He’s not the type of support you want lingering on the field during a drawn out battle…much like Oberon. Those two are just peas in a pod, really.

It really feels like a memo got passed around Lasengle HQ over the past few months that it’s fine to print out SSR’s that can compete with Castoria, now. While Archer of the Apocalypse was filled with a lot of caveats in the scenarios she outclasses Castoria, with Ascalaphus…frankly he has a much better shot.

For one, Ascalaphus has a kit of defensive tools, and said tools are pretty damn good. A 2-time Evasion buff isn’t outclassing Castoria NP, but most of the time it fulfils the same purpose, and his other defensive tools like the Critical Rate debuff and NP gauge drain shouldn’t be overlooked, either. And the offensive benefits he provides certainly outstrip Castoria - he completes the triad of damage buffs that stack multiplicatively by himself, unlike Castoria, and he even slaps Buff Removal Immunity on the ally he’s supporting, shielding them from the same scenario that Castoria runs into, and struggles with, fairly often - boss fights where they perform buff removal on attack, NP, or gauge break.

And most importantly, Ascalaphus is the best way of forcibly killing off your own Servants to bring in a new one, a technique that really pays off in difficult fights where the limitations on Order Change Mystic Codes and your own team’s durability can really hinder itself.

He does have his own issues to deal with, particularly in drawn-out battles, but those are really just a product of what the boy specializes in - hard-and-fast hitting offense that cycles through Servants as fast as possible. Being able to survive for 10 turns with a defensive NP that saves the team doesn’t matter if you’re tagging out heavy hitters for more heavy hitters the instant their offensive buffs fall off - Ascalaphus aims to end quests he’s deployed on within 6 turns, and boy does he excel at it. All the while, he can play ball as a dependable offensive AOE Servant if you desire. I really am echoing half the stuff I said for Archer of the Apocalypse, here.

Unsurprisingly, he gets a Rath™ Seal of Approval, with a recommendation.

Outro

Th-th-that’s all, folks!

While at the time of writing, Gray Lily is datamined in the game files, she hasn’t been made obtainable yet, and with a suspicious lack of skill that lets her switch between her classes in her kit, I’m going to avoid burning myself later by evaluating her only to get slapped by a mid-event Skill Strengthening…for the third time.

That’s why she’s not included in this issue, at least. Ascalaphus himself is more than enough to savor, so don’t feel too bad about it.

In the meantime, enjoy the amenities of our marvellous theme park, and don’t forget to buy an express pass, lest you remain waiting in line…for all eternity! Or something similarly ominous! Muahahahaha!

message-circleStart a discussion
Loginto leave a comment...

396
Posts
19635
Entries
Contributors
Join