Sigurd Interlude 1: No Mass, No Shape, But Still Exist
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Table of Contents
Quest Overview
This Interlude has 3 Parts.
- Part 1:
- Sigurd must be on the front-line
- Pre-battle dialogue choices will result in the following effects:
- Option 1:
- Increase Sigurd's Attack and Defense [3 turns].
- Option 2:
- Increase Sigurd's Attack and Defense [3 turns].
- Recover all allies every turn [1,000 HP per turn, Permanent].
- Deal damage to all enemies every turn [1,000 HP per turn, Permanent].
- Option 1:
- Part 2:
- Sigurd must be on the front-line
- Pre-battle dialogue choices will determine which fight Masters will face and in-game effects:
- Option 1:
- Masters will fight a Fafnir with 2 Break Bars only.
- Increase all allies Attack [Permanent] and Recover all allies every turn [1,000 HP per turn, Permanent].
- Option 2:
- Masters will fight 3 waves of enemies with 2 Dragons, 2 Wyverns and Fafnir without Break Bar.
- Option 1:
- Part 3:
- The battle will end upon Sigurd's first Break Bar being broken.
- The battle must be finished within 7 turns, otherwise it will count as a Defeat.
- Masters can only use the two NPC Support Servants.
- Katsushika Hokusai is at level 80, NP level 2, skill level 6/6/6
- Sieg is at level 80, NP level 2, skill level 6/6/6
- Allies will gain certain buffs and debuffs on specific turns:
- 1st turn:
- Sieg gains Attack increase and Defense decrease [2 turns]
- Hokusai gains Attack decrease, Defense increase and Taunt [2 turns]
- 3rd turn:
- Hokusai gains Attack increase and Defense decrease [2 turns]
- Sieg gains Attack decrease, Defense increase and Taunt [2 turns]
- 5th turn:
- Sieg gains Critical Damage and Critical Star Generation increase [2 turns].
- Hokusai gains Critical Damage increase, Critical Star Generation increase and Gain Critical Stars every turn [2 turns].
- 1st turn:
Part 1
Fatal Battle 1/1
Part 2
Fatal Battle 1/1
Battle 1/3
Battle 2/3
Fatal Battle 3/3
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