Follow

Advanced Quest 9: Wolf Game

chevron-rightListchevron-rightEntry
AP Cost5
Bond Points530
QP58,000
Quest EXP2,770
Quest TypeEvent
LocationAdvanced Quest 9

Quest Overview

  • All the Bad Wolves must be defeated to win the battle. If the number of Bad Wolves are greater than the allied Servants on the field by 3, the battle is considered lost.
  • The Bad Wolves and Good Wolves are randomized, 6 will be Good and 10 remaining will be Good, except the three wolves that are not Alter-Ego.
  • At the start of the battle, the following effect is triggered:
    • Village Rule: "Absolute Death and Exile": Every allied Servants will receive the effect "HP will be reduced by 100,000 when Guts is triggered". [Permanent, Unremovable]
  • At the end of each turn:
    • Suspicion of the Werewolf:
      • Instantly kill one Wolf.
      • If there are no enemy on the field, one allied Servant will be killed instead.
    • Killing of the Wolf:
      • Kill one unit on the field.
Part 1
Fatal Battle 1/1
EnemiesClassHPLvl
icon4,56610
icon4,56610
icon4,56610
icon4,56610
icon
Grey Wolf - Bronze Archer

"Hunter"

  • Upon entering the battlefield, it will trigger the effect:
    • Protection of the Hunter: Prevent the Instant Death of one Servant on the field this turn. The turn after, the Hunter will be instant-killed.

 

icon4,72510
icon4,56610
icon4,56610
icon4,56610
icon
Grey Wolf - Bronze Berserker

"Mad Man"

  • If this enemy stays on the field, it will incite the village and each turn 2 Servants will be killed instead of one. 
icon4,75610
icon4,56610
icon4,56610
icon4,56610
icon4,56610
icon
Grey Wolf - Bronze Caster

"Seer"

  • At the end of each turn, if this wolf is on the field, it will trigger the effect:
    • "Are you a bad wolf?": Randomly point out if a wolf is a Bad Wolf (it will be marked red).
icon4,71010
icon4,56610
icon4,56610
icon4,56610
icon4,56610
icon4,56610
154
Posts
17821
Entries
Contributors
Join