Napoleon
Traits
Tags
Append Skills
Class Skills
Noble Phantasm
Apply Ignores Defense for yourself (1 turn). [Activates first] Deal damage to all enemies. ▲ Gain 20 Critical Stars. ▲
“You’re saying I’m taller than when I was alive? Is that so...”
Sometimes a Servant is an accurate representation of their real life counterpart. Other times, they are like Napoleon, a massive 6’2 (189 cm) Archer Servant who is nothing like the French general who almost took over Europe. Sporting his giant cannon, Napoleon serves as a powerful AoE Buster anti-Divine force who doesn’t care about anyone’s pesky little invincibility skill.
As a Servant, Napoleon serves as an all around powerhouse who both rallies his party to victory and can provide general damage himself. Both Charisma of Triumphant Return B and Firepower Support (Cannon) B+ boost general damage for the party via a 3-turn attack up and a 1-turn NP Strength up, allowing for his teammates to shine. He also can provide decent critical support, offering a hefty Critical Star drop rate buff for a turn to his allies and passively generating 10 stars of his own with Light of Possibility B. But his real chance to shine comes when he unleashes his Noble Phantasm with multiple boosts, including an additional 20% attack on Charisma of Triumphant Return, and supereffective damage against Divine Enemies. Once he unleashes this, there will be no stopping him as he has an Ignore Invincibility on Light of Possibility, and his Noble Phantasm ignores defense.
However, all great leaders have their flaws, and Napoleon’s deadly march into Russia is no exception. With rather low HP for his rarity, and no hard survival skills, he lacks in durability making his cannon seem more like it was made of glass. Further, he has rather moderate Noble Phantasm Gauge gain making him slightly more difficult to max out, although this is partially compensated for by a 30% battery on Light of Possibility.
Napoleon works as a generally available 5-star Archer who is capable of destroying heavy Saber waves. Masters would find great use in making him either a primary damage dealer or a critical star support.
🟢 Strengths
Great Support
Napoleon provides quite a lot of damage support to his team, offering them a three-turn attack buff and a one-turn Noble Phantasm damage buff. By also providing them with a hefty sum of stars, Napoleon truly lives up to his name as a military leader.
Great Damage
Napoleon’s Buster Noble Phantasm not only provides decent AoE damage, but can also hit divine targets for bonus damage depending on his overcharge. All party-wide buffs also benefit himself, and he also gets a bonus 20% damage from his Charisma. Unfortunately, the Charisma only boosts him for 1 turn, and the rest of the party for 3, so to make full use of it one would need to use Napoleon’s cards on an earlier wave, or at an earlier stage in a harder encounter.
Unstoppable
Napoleon’s best aspect is his consistency. No matter what the enemy has on them, be it defensive buffs, evasion, or invincibility, Napoleon has a counter for it. This allows him to deal the same amount of damage to enemies regardless of the fight, with a potential for more against Divine enemies. As an added bonus, his Noble Phantasm’s “Ignore DEF” buff lasts for one full turn, meaning any cards he uses after his Noble Phantasm will also ignore Defense.
🔴 Weaknesses
No Durability
With a high attack stat, Napoleon compensates with a lower HP stat making him a squishy target. He has no defensive buffs, no hard evasions, nor particularly anything to mitigate enemy damage. He will need outside protection from support to survive longer fights, or alternatively subscribe to the theory that the best defense is a good offense.
Moderate NP Gain
While Napoleon has a decent self charge, his hit counts and base gain rates are relatively low. While they are by no means terrible, it may be difficult to charge up his gauge fully without outside support or Craft Essences.
Stacked Servant Pool
Unfortunately for Napoleon, the Archer Servant pool has many good options, and it is very hard for him to find his niche over other cheaper alternatives. He is still a good Servant in his own right, but outside of Divine enemies he has issues finding a spot he particularly shines in.
Level Up Skill Recommendations
Napoleon’s skills all require a military commander’s level of decision making. Each skill in his kit has an effect which would benefit the party in general if deployed early, or an effect which would benefit Napoleon directly if saved until his Noble Phantasm turn. All skills will both benefit team damage and individual damage, and are best leveled up to prioritize gauge gain first.
- Charisma of Triumphant Return B is Napoleon’s primary steroid. This skill is a challenge to master as it provides the rest of his party a 3-turn attack buff, and himself a 1-turn attack buff. Should he wait too long to fire it, the party does not benefit, but if he uses it too early he may not be able to use it on his Noble Phantasm. Level this skill second to however high a Master can afford.
- Firepower Support (Cannon) B+ serves both to increase the party’s Noble Phantasm strength and Critical Star generation. Ideally this would be fired off on Napoleon’s Noble Phantasm turn as it only lasts a single turn. This does not scale as well as his other skills so can be left at a lower level if necessary, and leveled last.
- Light of Possibility B not only manages to serve as a self charge for Napoleon that scales with level, but also provides passive star regeneration and three turns of ignore invincibility. This skill can be tricky to know when to fire as he would want the ignore invincibility during an enemy invincibility turn, but if he waits too long the party will not benefit from the star generation. As a Noble Phantasm charging skill, this is crucial to level up to max and to level first to take benefit of the full 30% charge.
🖼️ Craft Essence Recommendations
As Napoleon has a 30% charge and a damaging Noble Phantasm, Hybrid Damage / Starting Gauge CEs are his best bet to maximize his potential. If one does not have the support to boost him the last 20-30%, Starting Gauge CEs can provide him an all-in one package to charge. If one primarily wants to use him for his Critical Star support skills, a Passive Star Regeneration CE could work wonders on him.
- Starry Nights / Partake with the King / Aerial Drive / Holy Night Supper / Golden Sumo: Boulder Tournament: As Napoleon has a self-charge, a Master would prefer to boost his damage and still have early access to his Noble Phantasm. Napoleon is lacking in Buster skills, so Craft Essences which boost his Buster are preferred.
- Kaleidoscope / The Imaginary Element : Without support, Napoleon will struggle to fill up his gauge. By giving him at least 70% starting charge, he can fill the rest of the gauge up himself for early deployment of his Noble Phantasm.
- A Fragment of 2030: Napoleon generates up to 10 stars passively for 3-turns, which is a lot but often not enough to have some high probability crit cards. A Fragment of 2030 solves this by offering another 8-10 stars per turn passively per turn, in addition to whatever stars are generated from other attacks.
Interlude Quests
Bond
When equipped on Napoleon, Increases Party's Buster Card effectiveness and NP Strength by 10% when he is on the field.