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Boss Guide: Ch20-3 (Ordeal Call III: Archetype Inception)

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Enemy Layout

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Boss Statistics

Overview

  • Face off against the Moon Cancer boss with 4 break bars (308k, 337k, 381k, 620k HP)! The boss also gains max HP buffs with each break, so its effective HP ends up higher.
    • The boss's attacks all hit AoE.
  • Note Masters must bring Hakuno Kishinami (one of two versions) in the frontmost slot, and one of either Mash, Space Ereshkigal, or another NPC Support in the 2nd slot. Each of the NPC Supports starts with a beneficial buff.
  • At battle start, and every turn, the boss will randomly seal one of the Command Cards drawn each turn. This effect can be circumvented using Hakuno's Sparks Root ∞ skill.
  • Every time the boss's HP bar is broken, in addition to the effects specific to each break bar, the boss will clear all debuffs and gain MAX NP Gauge. It also gains unremovable Damage Resist +500%, Debuff Immunity, and complete NP Drain resistance. All three of these effects get removed once the boss uses their NP. These serve to prevent the player from delaying the boss's NP.
    • Note starting from 1st break and onward, the boss's NP does not actually deal lethal damage, although its normal attacks can still kill.
  • In addition to the above effects, each break effect is as follows:
    • 1st Break: Max HP +10%, party DEF -30% (3 turns).
    • 2nd Break: Max HP +10%, party Crit Damage -30% (3 turns).
    • 3rd Break: Max HP +20%, Guts (1 time, 100% Revival), party NP Damage -50% (3 turns), and party gets a special 10-turn debuff that will inflict multiple debuffs every turn:
      • 500 damage, NP -10%, NP Gain -20% (5 turns), Star Drop -25% (5 turns), and Buff Block (1 time, 5 turns). These are stackable! The individual debuffs are removable, although the special status that applies these debuffs every turn is not.
      • It should also be noted that although the Guts is technically 100% HP Revival, it does NOT take into account the Max HP buffs the boss has. This means that it will revive with 620,008 HP instead of 868,011 HP. This means the party technically doesn't need to hit as hard post-Guts compared to the first hit.
  • With every break, the boss also gains access to additional special skills:
    • 1st Break: Can gain +2 NP bar and clear 1 debuff whenever drained or stunned.
    • 2nd Break: Can gain +100% Damage Resist against all non-Extra attacks for 4 hits.
    • 3rd Break: Two skills:
      • Restore 15k HP when attacked by non Moon Cancers.
      • 30% Chance to Evade for 3 turns.
  • Finally, the boss's NP has different effects each break:
    • 1st Break: party ATK -30% (3 turns)
    • 2nd Break: party NP Gauge -100%.
    • 3rd Break: remove all buffs from party

Team Recommendations

  • Two frontline slots have restrictions:
    • Slot 1: Hakuno Kishinami is mandatory.
      • Note whenever using Hakuno's 3rd skill, make sure to choose Human Attribute for bonus damage against this boss.
    • Slot 2 can go to Mash Kyrielight, the player or NPC Space Ereshkigal, or any of the other available NPC Supports.
      • Bringing NPC Hakuno (Female) is helpful because she will give the entire party (including the backline) permanent Sure Hit and +30% Special ATK against the boss, which helps against the boss's final HP bar Evade skill.
  • Single Target Ruler Damage Dealers are great choices for this fight given their Class Advantage.
    • Alternatively, Space Ereshkigal does quite well for this battle, since she also has offensive Class Advantage, comes with 3 time Debuff Immunity due to her passive, and also has Buff Removal Resist on her 3rd skill.
    • It is recommended to bring an additional backline single target damage dealer, as due to the boss getting guaranteed NPs every break, it is highly likely for the front line to fall eventually, so having a backup can be helpful.
  • Buff Removal Resist Support either from an ally or on the damage dealer themselves will help, particularly for the boss's 3rd Break, where the boss's NP will otherwise remove all buffs from the entire party.
  • Debuff Clear Support is helpful since the boss will continue to stack debuffs, particularly in the final HP bar, due to its break effect (including a potential stack of 1-time Buff Block every turn).
  • AoE Evade or Invincibility Support is valuable for this fight, since the boss will be guaranteed at least 3 NP uses. The NP's damage is thankfully non lethal each break, but it still does a large amount of damage, which will often end with the team getting defeated by its AoE normal attacks during the same turn if the damage is not prevented.
  • NP Gauge and Damage Support for the damage dealers are helpful as always. The usual suspects of Castoria, Lady Avalon, Tamamo, Koyanskaya, Merlin, Oberon, Skadi / Ruler, Waver, or Reines are great choices for the damage dealer's Card color.
    • Koyanskaya of Light comes with the bonus of providing bonus Special ATK damage vs Human Attribute to an ally using her 2nd skill, so she makes for an excellent damage support for this fight if available.

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