Boss Guide: Ch21-2 (Ordeal Call III: Archetype Inception)
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Enemy Layout
Boss Statistics
Overview
- Masters have a final face off against the other Masters of Fate/EXTRA and their Servants! This is a 3-wave battle, with an enemy configuration of 3 / 3 / 2 per wave.
- The first wave has a Saber, Caster, and Foreigner, all with 1 HP bar (224-267k HP).
- The second wave has two Archers and a Saber, also with 1 HP bar (234-261k HP).
- The final wave has two break bar Moon Cancers, each with 3 HP bars (215k, 271k, 321k and 186k, 223k, 270k HP).
- At the start of Wave 1 and 2, a field effect will inflict 1-time Buff Block on a random party member! Note this is unremovable.
- Each enemy in the first two waves also will have multiple offensive buffs that occur at battle start:
- Nero: Inflicts Burn when attacking, and ATK +30%. Starts with MAX NP Gauge.
- Tamamo: Inflicts Stun (30% chance) when attacking, debuffs party DEF -20% 5 turns. Starts with 1 turn unremovable Evade and an Arts +50% buff.
- Altera: Has ATK +30%, Crit Damage +30%, and Crit Rate +50%.
- Gilgamesh: Has Ignore DEF, Buster +30%, DEF +30%, and starts with MAX NP Gauge.
- Charlemagne: Has ATK +10%, Crit Rate +50%, and can remove 1 buff when normal attacking in addition to draining 500 HP and DEF -10%
- EMIYA: Has Quick/Arts/Buster +30%, additional Arts +50%, and 1 turn unremovable Evade.
- The final wave has the two protagonists, each starting with multiple offensive buffs. Their first break effects are also relatively minor offensive buffs. However, their 2nd break all but guarantees they will be able to unleash their NPs on the party, so be ready!
- Hakuno (Male): Crit Rate +20%, Crit Damage +20%, Buster +20%.
- 1st break: Buster +30%, Crit Damage +25%.
- 2nd break: Crit Rate +30%, Remove 3 latest buffs when critting, Guts (1 time, 100% HP).
- Hakuno (Female): NP Gauge +1, NP Damage +20%, Buster +20%.
- 1st break: Arts +30%, Crit Damage +25%.
- 2nd break: NP Gauge +2 per turn, Remove 3 latest buffs when NPing, Ignore Invincible.
- Whenever either of the two have their 2nd HP bar broken for the first time, they will clear debuffs from both of them, charge both their NP Gauge to MAX, and will immediately use their NP.
- Masters should note that both Hakunos' NPs can Ignore Anti-Enforcement DEF and Invincible, so the only way to mitigate the damage fully is using Evade. Alternatively, Masters can also use Guts.
- As a special note, the scripted NP after both Hakunos get their 2nd HP bar is broken for the first time will consume BOTH of their NP bars. It also registers as if the male Hakuno is using the NP, so Evade will still be effective, even if Hakuno (Female) has her Ignore Invincible buff active. However, if she does end up using her NP again at a later time on her own, she can potentially go through Evade as well [needs confirmation].
Team Recommendations
- The first frontline party position has restrictions:
- Slot 1: NPC / Friend Support or Mash Kyrielight.
- Masters do have the option of bringing Friend Supports to this battle, but they cannot adjust their position in the lineup.
- AoE Damage Dealers with broad Class coverage are best for this fight, since there are multiple waves, and the boss wave also has multiple enemies. Rulers, Archers, or Riders are all great options given their Class Advantage against at least one of the enemies.
- Trait Bonus damage dealers are also a good option; Morgan for example is serviceable even if she does not have advantage against the Foreigner in the first wave, due to many of the enemies having Human Attribute.
- Having an additional backline Ruler to clean up Hakuno (Male)'s Guts revival can also help make the fight clear more smoothly.
- Sure Hit or Ignore Invincibility either on the damage dealer, or from a Support / CE will also help with dealing with the Servants with unremovable Evade effects in the first two waves.
- Evade Support either from a Servant or a Mystic Code will help the party survive in the final wave, particularly during the scripted NP the enemies use after 2nd HP break.
- NP Gauge and Damage Support for the damage dealers are helpful for this fight. The initial parts of the fight will have 3 enemies in each wave, so Masters can start with setups that work for farming since NP refund will be available. The usual suspects of Castoria, Lady Avalon, Tamamo, Koyanskaya, Merlin, Oberon, Skadi / Ruler, Waver, or Reines are great choices for the damage dealer's Card color.
Video Links
- Note that these videos are not affiliated with GamePress, but showcase some lineups that are effective in clearing the final challenge. These can serve as a good reference for how to rotate skills during this quest or simply to have a look at the encounter before diving in.
- Moriarty (Ruler) NP2 w/ 2x Castoria, Xu Fu, Astraea NP5 (5 turns)
- Moriarty (Ruler) NP2 w/ Support Castoria, Yui Shousetsu, Astraea (5 turns)
- Chen Gong w/ 2x Castoria, Thomas Edison, Morgan NP3, Koyanskaya (5 turns)
- Space Ereshkigal NP3 w/ 2x Castoria, Chen Gong, Da Vinci Ruler (6 turns)
- Friend Support Morgan NP5 Lv120 w/ F2P setup ft. Kotarou, Mecha Eli chan, David, Mash, Habetrot (12 turns)









