MMM - Diagonal-Deferring Dame with Deadly Draws Defies Directorial Direction, Differing Dude Determined to Die Disappoints in Duo of Defeats to Death (GudaGuda Shinsengumi The End Part 1)

The Modern Magus Magazine
Welcome, one and all. In FGO’s last year of Nasu’s involvement, we also get the last event for Gudaguda ever…a second time. Yeah, for the bizarre Japanese-centric Gudaguda universe you can’t trust anything the game tells you.
The real end to this event series is when they run out of close affiliates to Oda Nobunaga and Shinsengumi members they can find on wikipedia.
JP Release Date | NA Release Date |
---|---|
9/24/2025 | 9/2027 |
Kawakami Gensai
I swear, in this year if I had a dollar for every time a character posing diagonally in a game feels inherently wrong despite it existing diegetically in the game, I’d have two dollars, but it’s weird it happened twice.
That said, it’s hard to convey a sheathed-sword pose when drawn in side-profile, so I get it. Still makes me do a double-take when Gensai’s on the team, though. Notably her historical figure was the inspiration behind the famous protagonist of Rurouni Kenshin, though I doubt she’s gonna be mimicking his non-lethal philosophy.
Being the most famous Assassin of her time period and nation doesn’t help Gensai much in the base stat department, since unfortunately that nation is Japan. Paying the Japanese-Servant-that-isn’t-a-Youkai tax, she manages the 6th-highest Attack among SSR Assassins, and the tied-3rd-lowest HP. While she’s not exactly packing much raw power, she does at least focus on the more important stat, so she’s offensively solid.
Her passives are unfortunately also quite modest. As an “Assassin” who notably just ganged up on a politician in public space, she doesn’t have Presence Concealment, but she does at least pack both Independent Action and Magic Resistance, improving her Critical Damage and defenses against Debuffs in one.
So how is Gensai’s prodigious swordplay? Well, on one hand, she’s quick to the draw, quick to draw conclusions, so it’s quick for me to draw this conclusion:
- +Gensai punches hard and fast, and then does it all over, again and again. The punchiness of her Critical Damage output and NP damage alike can’t be understated, and with the synergy between her and Koyanskaya she has plenty of room to put it to use, given she’s at least getting one of her effective damage boosts. She has an uphill battle if facing a generic enemy with no effective damage, but her strike zone is surprisingly broad, meaning she’s often hitting for insane numbers.
- +Not only can Gensai punch hard, she’s also pretty consistent at it. With how easily she feeds herself crits, her very good Arts NP gain goes even further, allowing her to rinse and repeat her NP even without external support. And with the double piercing effects tied to her NP, and most of her NP’s damage boosts also affecting her normal cards, Gensai is almost assuredly hitting hard and persistently regardless of her target’s defenses.
However, she’s something of a one-shot wonder, and best believe her blade sometimes cuts on a blunted side:
- -While Gensai has some utility to her kit, she’s pretty barebones on that side of things, and even more so on the durability front. Her poor HP combines with zero defensive tools at her disposal and zero at her best buddy, Koyanskaya’s, disposal to result in a very dead team to a stiff breeze. There’s sometimes a place for glass cannons, but it does present an issue for Gensai in the difficult fights she’s meant to be geared for. Even Merlin can’t solve everything by himself.
Kawakami Gensai on the whole is just a straightforward, hard-hitting Assassin with the right tools to make her the right Servant for the job on a pretty broad range of targets. The “Buster Assassin” identity is a bit of a weird one, but she does make it work, compensating for poor baseline star generation with very reliable Critical Damage-boosts from her skills, and sufficient punch to compensate for the lack of NP refund that might make her NP less spammable compared to other ST Assassins.
While I would say in general her kit is pretty focused on damage output and bare in places she could do with some more varied tools, it at least pays off in an offensively potent kit, even if she only comes into her own versus specific traits, as common as they are.
There’s not much else to say, though. Gensai isn’t ground-breaking in any way, but she has an offensive might that’s hard to match, and she’s fun to use, so she’s worth investing in if you’re inclined to use her. Rath™ Seal of Approval.
Todo Heisuke
Well we have this lad next on my “To-do” list. I’m a comedy genius, I know.
Following the theme of many Shinsengumi members, our boy Heisuke died young in a bloody internal conflict. Given how barebones English sources are on him, I have to imagine there’s a lot of Japanese cultural cycle fanfiction revolving around him I’m not clued in on.
Unsurprising for a contemporary Japanese Servant, Heisuke is a poor performer in terms of base stats, with the worst Attack stat of any SR Avenger by far, and only the second-best HP in return. He barely even looks like an Avenger at face value with how much lower his attack is compared to his fellows, and the general frailty of the class means his superior bulk isn’t that useful.
He comes with the standard Avenger passive package, at least. Avenger and Oblivion Correction improve his defensive NP gain and Critical Damage output by minute sums, and his Magic Resistance is rather high for his time period, providing a modest resistance to incoming debuffs.
So, uh, what does Heisuke’s legacy look like? On one hand, he was very, uh, brave. And young. And his scar looks pretty cool:
- +Much like Arash before him, Heisuke has some utility being a Servant that can lead the charge, absorb hits using his Taunt and Evasion, then use a full-powered NP to both dish out solid damage to his target, then opening up a space for a new Servant to come in. For farming purposes this can mean dealing with a ST wave then letting an AOE Servant come in, or dealing with an abnormal enemy class lineup that might demand offensive Servants of multiple classes.
However, he is also pretty dead. There’s not much coming back from that. Corpses have lots of cool scars, too, but those tend to get replaced with bone before long:
- -Heisuke might be similar to Arash on paper, but there’s worlds of difference where it matters. Unlike Arash’s barely-noticable cost as a 1* Servant, Heisuke takes up a pretty sizable amount of deployment cost, so he doesn’t translate into as much power distributed elsewhere from including him in a formation. It also doesn’t help that his NP is single-target, which is generally less versatile than an AOE NP for these kinds of purposes - Chen Gong especially probably won’t be as good if his NP was single target, and Arash is much the same.
- -The other sticking point Heisuke has to wrangle is…his damage output is just normal. You’d expect a NP with heavy drawbacks to come with some potent effects or exceptional damage, but he gets very ordinary effects and the plain usual damage multiplier to work with. It’s just…very confusing. There are very few cases where using him as a patsy is better than just focusing on buffing up the damage of a single AOE Servant, even when facing ST foes, or just one of the better, more accessible options that can produce similar results - a Servant who can change from ST to AOE NP or vice versa, or one of the aforementioned Servants who can also cause a formation change.
Man…Heisuke has just so much squandered potential. His capability to draw attacks and convert it into gauge charge is great, and if they paid off with his NP as written, without the self-sacrifice effect tacked on, he’d be a middling but fun ST Avenger to use.
As it stands, though…he tries to breach a niche that the rest of his kit just isn’t designed to support. He doesn’t scream instantaneous, explosive power, but instead a slow burn that protects his team before launching a deadly finisher. But the numbers don’t allow that, sadly. He’s just very disappointing, and you’ll struggle to find a place where the few advantages he does have can actually have an impact.
Harada Sanosuke
I have to say, it’s comedic that peer pressure resulting in young men doing dumb things is an all-time classic of humanity. Good ‘ol Sanosuke here is just the prime example, even a couple centuries back someone insulted his capabilities as a Samurai (to be fair, at a point where Samurai very much are out of fashion) by saying he can’t even do Seppuku correctly if he tried.
So what does the mad lad do? He attempts Seppuku right there and then, failing to kill himself. Say what you will about the haters, sometimes they’re just right.
Keep that in mind next time you try and do something dumb because your friends pressure you into it - you could be Sanosuke levels of dumb, instead.
If you can count on Japanese heroes for something, it’s to be consistently poor in the base stat department. With the tied 4th-worst Attack of any SR Lancer, and the tied 2nd-highest HP in turn, Sanosuke distributes what stats he does have at his disposal in the wrong area, resulting in a very bulky but offensively mediocre spread. To be fair, he’s not that catastrophic in overall stat power, but he could really do with a better distribution for his offensive power.
It’s not any better for his passives, as he has one of the objectively worst Passive lineups of any Servant in the game - with only E-rank Magic Resistance to his name. That neat chance to shrug off debuffs is still useful, but he’s fundamentally lacking the power other Servants in his own class have. Should’ve learnt to ride a horse or two in life, I guess.
How does Sanosuke perform, on the whole? Well, on one side of things, he’s the kind of guy to jump before you say so, to act before permission, a real man of action:
- +Sanosuke’s general offensive performance is just straight solid. His combination of good offensive steroids, powerful star generation capability, and critical damage buffs means he dishes out a robust and diverse range of damage dealing, even if he’s not capable of NP spamming in the same vein as other ST Buster Servants. The free NP5 naturally helps with that significantly, as does his free Servant coins to immediately access all the Append Skills you could want.
- +While the role isn’t always necessary depending on the content you’re facing, Sanosuke makes for a pretty reliable backline anchor in difficult fights, able to soak up your command seals and convert them into nigh-guaranteed survival turns and more damage. It’s not as if he’s the only Servant capable of this, but his status as a welfare means he’s accessible to all at full power, and doesn’t demand specific bond CE or gacha CE’s to come online. For newer players especially, it means he’s a very dependable bedrock to fall back upon.
But on the other-Wait, Sanosuke, don’t get provoked, put your damn wakizashi away! No, no, no-ugh. Well now there’s blood over the table and I need to get a medic:
- -Sanosuke has some neat perks to him, but compared to other SR Lancers, especially welfare ones, he’s just below the benchmark for what you would like out of a dedicated offensive Servant. His NP does good damage, but nothing insane, and he doesn’t have the gauge charging capability for reliable NP spam, in farming context or otherwise, And while his durability might seem like a strong point on paper, Guts buffs specifically have an issue where unless the whole team gets them, using it as a defensive fallback usually means Sanosuke alone is going to be standing after an enemy NP, now lacking the supports who keep him alive and offensively formidable. So he’s very mediocre when not used in the “anchor”-type role.
As an addition to the growing pool of welfare Lancers, Sanosuke really manages to evade strict judgment by pigeon-holing himself into a role that none of the others perform. If you line him up against Van Gogh Miner or Kagetora, his offensive capabilities and general utility definitely pale by comparison to the Quick / Arts NP spamming options available.
But Sanosuke instead focuses very hard on his unique capability to fuel himself with repeatable Guts buffs, and while that may not be particularly useful in most situations, it is a niche that sometimes comes up, and very few other Servants can continually hang on by a thread like he can. And he performs that specialty while also having good damage output that can be put to use otherwise, so it’s not as if he’s overly-specialized, either.
That kind of capability is especially good for players who lack big name defensive support staples like Castoria and may end up crumbling to difficult fights often. Even a single friend's support can’t pull you through some of the game’s hardest fights, and in those cases, until now, Bond 10 Heracles has been a perpetual savior of the playerbase. Sanosuke essentially does the same thing, but with the ability to use whatever CE you want, and hitting far harder than a NP1 Heracles would against most targets.
What Sanosuke’s offering might not be valuable to some of FGO’s players, but for those who need him, he really is invaluable. And even if you don’t think you need him, he’s essentially free, after all. Just remember he’s an option in your back pocket when a future story boss is blocking your progress and no amount of Around Avalon can fix it for you. Rath™ Seal of Approval.
Outro
I swear, they really make this “totally final” Gudaguda event feel final, with the number of Servants we’re actually getting. Beyond this first batch, there are two other Servants that might be on a later Part 2 banner, but given this event series’ track record, they could be fast-tracked to NPC jail.
The most surprising thing, if anything, is that this event is meant to tie into the Assassin Grand Duel. Now I know Lasengle is a Japanese company, but I can’t imagine the vaunted Assassin of this event, Gensai, is actually the Grand Duel. Like, come on. Not being a Hashashin is one thing, but she’s practically a modern era Servant, too. Hardly feels like the epitome of Grand next to Heracles.
But hey, you can’t judge until you see it in person, I suppose. We’ll find out shortly what’s in store for us, shan’t we?