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Rabbit’s Reviews #457: Habetrot (4* Pretender)

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Our last unit of the summer is an odd duck. Pretender Habetrot is fully and unapologetically a CQ unit. Her role is, in some respects, quite simple: she taunts enemies for a turn, and then she does a lot of damage to a single target. She’s pretty self-sufficient in that she can do that core trick regardless of party and regardless of fight, but her damage is highly variable depending on both the team she’s with and the enemies she’s fighting.

Habetrot has very high theoretical steroids, plus several niches, some of which can be layered, so she can output a lot of damage. In the right fight, Habetrot’s ability to negate a turn of damage and then retaliate in kind might be really valuable. She has a couple of big problems, though, most notably that the cases in which Habetrot is relevant are pretty narrow, which makes it hard to know exactly how often she’ll be valuable. Even setting aside the usual complaints about CQ units—farming is most of the game, hard fights usually have lots of different solutions, and so on—Habetrot especially is very particular, to a degree that makes her hard to fully capitalize on. She also suffers from the fact that so much of her stuff is one-turn-only, which further narrows her usefulness. She’s also not very likely to stick around to a second buff cycle, and if she does, that likely means you would have had more success bringing someone with more sustained value.

Habetrot is an odd Servant in that I don’t personally think she’s very good overall—but she might be a silver bullet in the right fight, and she’s also an alright ST DPS specifically for very short battles. If you invest in her and remember her and make a point to bring her for the specific hard fights where her stuff is relevant, she might be valuable, but most players probably don’t need the specific things she brings, so she ends up being mostly a novelty.

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