Katsushika Hokusai
Traits
Tags
Decrease DEF for an enemy when attacking with Arts Cards for 3 turns (3 turns). Increase own Arts Card Star Gather Rate (3 turns). ▲ Gain Critical Stars. ▲
Append Skills
Class Skills
Noble Phantasm
Increase own NP Gain by 30% (1 turn) [Activates first]. ▲ Decrease Arts Resist by 20% for all enemies (3 turns) [Activates first]. ▲ Deals damage to all enemies. ▲
“I’ll paint even without permission.”
Sometimes, artists use ink to paint. Other times, they are tentacle monsters from another planet. With a paintbrush always at her side, Hokusai makes her living as an Arts focused AoE Foreigner with the potential to fire off multiple Noble Phantasms in a row.
Hokusai’s Arts cards are without a doubt her biggest strength. Thanks to the high hit count on her Arts Cards and a non-trivial 3-turn Arts up on Father-Daughter Bond, she can fill a significant chunk of her NP gauge with every Arts card. Combined with the 30% NP charge up on All Things in Nature, Hokusai should be able to launch back-to-back Noble Phantasms, especially with heavy Arts and NP Charging support. To add to it, via Pseudonym "Iseidako" she can stack 20% Defense down debuffs with every Arts card, potentially stacking a significant amount of extra damage. For an added bonus, her Noble Phantasm stacks even further massive damage against any “Human” attribute servants.
Unfortunately, all of this artist’s Arts focus means her Quick and Extra get neglected. Thanks to a low base NP gain rate, Hokusai’s Quick and Extra are way below par when it comes to generating NP Gauge, making her rather reliant on drawing her Arts cards on the right turn. As a foreigner, she also loses out on many class advantage scenarios, only holding a true class advantage over the Berserker Class and her own Foreigner typing. Lastly, her skills tend to be tied together, such as her evasion being tied in with her NP charge, and her buff removal being tied with her Arts up, thus often making her deceptively fragile in practice.
Overall though, the sheer Arts potential can make Hokusai a potential NP looper with Arts/NP Gain support, if she can deal enough hits in Overkill against the right enemies (Casters or Riders for example), providing great use in farming quests - although that often tends to require an extra NP level to pull off. Alternatively, her Noble Phantasm’s supereffective advantage against the “Human” attribute means she is a great general option to clear difficult quests with multiple Servant classes without having to worry about the Berserker class’s innate squishiness for example. As such, she will paint any Master’s way to victory. Just ride the waves.
🟢 Strengths
Good NP Gain and NP Refund
Despite only having a 0.33% base NP Gain modifier, Hokusai has high hit counts on her Arts cards and her Arts NP, the NP Gain of which she can boost via Arts effectiveness even further. Since she carries a high base star weight, she will also tend to gather a lot of Critical Stars to further boost her NP gauge via Arts crits. With 30% NP gauge ready to charge at any time, she should have no trouble getting her bar up to full (again).
High Damage Stacking Potential
Hokusai has multiple ways to buff stack her damage against enemies. Against all enemies she can boost her Arts Cards by 30%, and inflict multiple 20% defense down debuffs on any enemy she hits with her Arts cards. In addition, against enemies with the “Human” attribute, her Noble Phantasm will hit for Supereffective damage for some major damage, potentially reaching even single target damage levels on a back-to-back NP.
Class Type Flexibility
As a Foreigner, Hokusai has very few natural enemies, only receiving supereffective damage from Alter Egos and other Foreigners. This makes her a great option against groups of Servants, many who may have the “Human” attribute that she can hit so hard against. She also serves as a hard counter against certain enemies who remove buffs with their Noble Phantasms, although this is not necessarily frequent in practice.
🔴 Weaknesses
Arts Card Reliance
Unfortunately for Masters, Hokusai’s potential comes only when they manage to pull her 6-hit Arts cards. Due to her low base NP gain rate, her 4-hit Quick and Extra cards will not generate much NP gauge. Masters will be forced to rely for Arts cards on the right turn in order to pull off both strong NP Gain and ensure the right enemies are debuffed. Masters also need to decide between maximizing Hokusai’s Noble Phantasm damage by using her Arts cards before firing off her Noble Phantasm, or maximizing her NP Refunding by using them after the NP.
Few Class Advantages
Foreigners do not typically enjoy double damage against specific classes that other classes do. Outside of being the only class to receive ½ damage from Berserkers and being able to deal double damage to the few other Foreigners in the game, they receive and deal Neutral damage to almost every class in the game (with the exception of the Alter Ego class). Unfortunately, Berserkers provide the least refund of any class, hurting Hokusai’s refunding potential against her main counter.
Awkward Secondary Skill Effect Timing
Masters typically enjoy having flexibility in when to use skills for survival and/or damage, but Hokusai unfortunately has unrelated effects tied together on the same skills. Her NP charge skill is tied to her 1-turn evasion, meaning if a Master wants to use her NP charge they have to burn her evasion, and vice-versa. Her Arts Performance Up is also tied to her Buff Removal Resistance and Debuff Resistance, making it very hard to find the perfect turn to use these skills to full effect.
Level Up Skill Recommendations
All of Hokusai’s skills combine together beautifully, but Masters will need to invest heavily in all of her skills to make the most of it. Leveling her skills all at the same time, and at least to 6, is highly advised. Like most Servants, Hokusai’s NP Charge skill, All Things in Nature, is mandatory to raise to max immediately due to the way it synergizes. Father-Daughter Bond is similarly integral to raise to as boost her Arts Performance and refunding, as well as to ensure her buff removal resistance is guaranteed.
Without a doubt, All Things in Nature A+ is a powerful skill. Beyond providing a 1-turn evasion, it also provides a very important 30% NP charge. Combined with a 50% starting NP Gauge CE and any NP charging skills such as Helena’s, Waver’s, or Merlin’s, Hokusai can fire off her NP immediately. This skill should generally be maxed first.
Father-Daughter Bond A is Hokusai’s main steroid, along with providing her with a Buff Removal Resistance buff and a Debuff Resistance buff. Masters may find this skill tricky to use as the Arts buff is good for charging and boosting her Noble Phantasm, while Buff Removal Resistance may ocassionally be useful later in the fight against certain enemy Noble Phantasms. As this skill boosts her refunding capabilities, it should be leveled second.
Pseudonym "Iseidako" B provides Hokusai with a unique skill allowing her to inflict up to 20% defense down on every Arts card. It tends to provide at least a whopping 40% defense down for 3 of every 6 turns when maxed, along with an additional 20% per Noble Phantasm. Freezing (BB Summer), card reshuffling or Servant deaths can allow for additional Arts draws to stack even higher percentages. As this skill requires more setting up, one can level this last.
🖼️ Craft Essence Recommendations
Because of her 30% charge skill, Hokusai gravitates towards CEs that will allow her to fill her NP gauge fast. In that regard, Hybrid Starting NP Gauge / Damage CEs provide her the best bang for her buck. Since Hokusai has the potential to loop Noble Phantasms, Hybrid Starting Gauge / NP Gain CEs can be a godsend to get her to the desired refund. With the proper support, she could also get away with NP Damage Up CEs to maximize damage (they stack multiplicatively with her Supereffective modifier too). Lacking both of those, Masters can still use pure Starting NP Gauge or Arts Performance Up CEs.
Holy Night Supper / Golden Sumo: Boulder Tournament / Dive to Blue: If Hokusai has a support capable of providing her 20% NP charge, these CEs combined with her skills will give her a full gauge and allow her to fire off her Noble Phantasm immediately. Holy Night Supper scales a bit better.
Magical Girl of Sapphire / Little Halloween Devil: With 50% starting gauge and boosts to NP gain, these CEs give Hokusai the potential to refill her gauge in certain NPAA chains she would not otherwise have.
The Black Grail / Cute orangette: Like the Mixed CEs, The Black Grail provides the most damage possible. Cute Orangette is a potent alternative if Masters need more frequent NPs.
Kaleidoscope / The Imaginary Element / Dragon’s Meridian: Without access to damaging Starting NP Gauge CEs, it is often best to just get Hokusai’s Noble Phantasm off.
Formal Craft / Kaleid Sapphire / Projection: Arts CEs are still viable, although they tend to scale worse in Arts heavy compositions.