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Berserker
Heracles
# 47
CardType
2
CardType
2
CardType
1
CardType
3
CardType
NP
15
Attribute
Alignments
Chaotic Madness
NPGainNP Gain
1.07%
NPGainNP when Attacked (%)
5%
NPGainStar Absorption
10%
NPGainStar Generation per Hit
5%
NPGainInstant Death Chance
39%
Attack
Base1,775
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Max10,655
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Lv 10012,901
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Lv 12015,148
HP
Base1,652
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Max10,327
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Lv 10012,521
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Lv 12014,716

Traits

Humanoid
Servant
Divine
Weak to Enuma Elish
Heaven or Earth
Greek Mythology Males
Argonaut
Male
Hominidae

Tags

Tag Icon
Self ATK Up
Tag Icon
Self Debuff Res Up
Tag Icon
Self Evade
Tag Icon
Self Crit Damage Up
Tag Icon
Self Guts
Tag Icon
Delayed Buff (On Guts)
Tag Icon
Self Buster Up
Tag Icon
ST Buster NP
Tag Icon
DEF Down
SkillIcon
Valor A+
Increase own ATK (3 turns). Increase own Mental Debuff Resist (3 turns).
Available from the start
SkillIcon
Mind's Eye (Fake) B
Apply Evade to self (1 turn). Increase own Critical Strength (3 turns).
Unlocks after 1st Ascension
SkillIcon
Battle Continuation A
Apply Guts to self (1 time, 5 turns).
Unlocks after 3rd Ascension
SkillIcon
Indefatigable A

Apply Guts to self (1 time, 5 turns; stacks with other Guts). ▲ Apply Delayed Buff: Increase own Buster Card effectiveness by 20% (5 turns) when Guts is activated (5 turns). ▲

Upgrades via Rank Up 1 (Available 7/8/2022)

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Saber (Crit Res Up)
Increase own Critical Rate Resist against [Saber] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Madness Enhancement B
Increase your Buster Card effectiveness by 8%.
SkillIcon
Divinity A
Apply Damage Plus for yourself (Total Card Damage +200).

Noble Phantasm

Nine LivesC~A+
Deal significant damage to a single enemy.
<Overcharge>
Decrease DEF for a single enemy (3 turns).
Ascension
QP
x2,200,000
Skill
QP
x27,200,000
Append Skill
QP
x27,200,000
Ascension + Skill
QP
x29,400,000
Total
QP
x56,600,000

▂▂▃▃▅▅ーーー!! ”

An iconic demigod hero and the embodiment of strength, the greatest hero of Greece is a powerful Berserker with exceptionally rare endurance to match. Despite being one of the launch Servants, Heracles’ simple but highly effective skill set has ensured his relevance at the higher echelon of Servants for a long time.

Heracles is exceptionally newbie friendly, as most of his skills are quite straightforward. Thanks to his class, his Madness Enhancement, his triple Buster card deck, his great offensive stats, and Valor boosting his Attack, Heracles will hit very hard by a normal Servant’s standards. However, hitting hard is part of the standard job description for Berserkers. What sets this demigod apart from his peers is his tenacity. Packing both a Guts from Battle Continuation and an on-demand Dodge from Mind’s Eye (Fake), Heracles can stay on the field a lot longer than most of his peers. To further emphasize this strength, he possesses arguably the strongest Bond Craft Essence in the game: Castle of Snow, which provides a three-time Guts at the start of the battle, making him one of the best last man standing candidates for tough content.

But even the mightiest hero has weaknesses, and Heracles is no exception. Firstly, the lack of longer-lasting Defense buffs to counteract his class’s innate frailty makes him susceptible to stray critical hits when his defensive tools are not up. Secondly, Heracles does not offer any form of utility at all to the team, which can limit the team’s capacity to adapt to certain situations. Last but not least, while his damage against general enemies is good, he does not have the same offensive ceiling that other more specialized damage dealers possess.

Overall, Heracles is a fantastic Servant for any Master. His combination of sheer damage and endurance makes him a premier pick for many Challenge Quests as the last man standing, and he can carry newer Masters through the early stages for a long time. When things get tough, this great hero will rarely let you down.

Gameplay Tip

Guts has an interesting and powerful interaction that may not be immediately apparent. If there is only one player Servant left on the field, and that Servant has a Guts status buff, once an enemy triggers the Guts status the enemy’s turn will end entirely. This allows Masters to essentially “skip” part of the enemy’s turn, which could potentially be the difference between clearing and failing the quest.

This is one of the main reasons why Heracles and other Servants whose kits are centred around multiple defensive measures and Guts, such as Nero Claudius and Cu Chulainn, are often chosen to occupy the last spot in a team. With their Guts status they can buy themselves several turns when they are the only Servant alive. It is also highly effective for soloing, for any Masters that enjoy challenging themselves.

🟢 Strengths

High Damage Output

Heracles has one of the best base Attack stats amongst 4 Star Servants, even higher than many 5 Star Servants when his Berserker class modifier is taken into account. Furthermore, he possesses the fabled triple Buster deck and a Buster Noble Phantasm, which are highly effective at outputting high raw damage. To top this off, Heracles’s high rank of Madness Enhancement, Defense Down after NP, and the strong, low-cooldown Attack buff on Valor all cement his status as a good damage dealer.

Strong Survivability

Unlike the majority of Berserkers, Heracles can hold his own quite well when it comes to taking a heavy beating. A combination of Guts, on-demand Dodge and more Guts from his Bond Craft Essence make him quite long-lasting if played right. Thanks to this, Heracles is more often than not a staple last man standing for many Masters’ Challenge Quest teams once he gets his Bond Craft Essence, all the while dealing much more damage than most other Servants who fulfill the same role.

🔴 Weaknesses

Inherent Frailty

While Heracles’s survivability is much better than most Berserkers, it does not change the fact that he still takes double the damage from every class. Without his Guts or Dodge status up, he can be taken out with an untimely Critical Hit, a risk most Masters should be aware of when building a team to support him.

Non-existent Team Utility

Heracles’s skill set does not bring any powerful teamwide utility or support. While this is not a particularly huge detriment per se, it hinders his team building potential for bosses with a myriad of special conditions. In comparison, some of his direct competitors such as Ibaraki Douji or even Cu Chulainn (Alter) do offer more to the team than just damage and survivability.

Comparatively Lower Offensive Ceiling

Heracles’s general damage is stellar. In the same situation without a lot of buff stacking against a generic enemy, he will most likely come out ahead of many Servants in terms of smashing. However, while his floor is higher, his ceiling suffers as a result. Servants with other ways of pumping out damage (i.e Critical Damage, trait-bonus damage or NP spamming) will pull ahead of him with more specialized setups. As a result, he is rarely chosen as the ideal focal damage dealer for Challenge Quests, but more as an insurance policy in case things go south.

Level Up Skill Recommendations

HighSkillIcon
Valor A+
Increase own ATK (3 turns). Increase own Mental Debuff Resist (3 turns).
MedSkillIcon
Mind's Eye (Fake) B
Apply Evade to self (1 turn). Increase own Critical Strength (3 turns).
LowSkillIcon
Battle Continuation A
Apply Guts to self (1 time, 5 turns).

All of Heracles's skills are quite effective and straightforward. If Masters do plan on using him extensively, it is highly recommended that at least both Valor and Mind Eye’s (Fake) are raised to reduce the downtime on both his offense and his defensive tools. It will greatly boost his survivability and damage output overall.

  • Valor is Heracles’s main offensive steroid, and it scales quite well with levels. Furthermore, at max level, the downtime for this buff is only 2 turns, which makes Heracles’ damage output quite consistent. The mental debuff resistance component is not particularly enticing, but it will definitely help out here and there. All in all, this skill should be raised first amongst Heracles’ skills.

  • Mind Eyes (Fake) is great for more than just using it on turns where the enemies use their Noble Phantasm. The Critical Damage buff component does not always factor in very often due to Heracles’ inherently low Star Weight, but if the team produces a huge amount of Critical Stars every turn then it is a sizable buff in terms of damage. Consider using this frequently against normal attacks during non-challenging quests to prevent Heracles from dying to random focus fire. Level this second.

  • Battle Continuation has a lengthy cooldown even at max level, and the duration of the Guts status is quite long. Generally, most Masters will not have the opportunity to use this skill more than once per battle. Since only the heal after reviving improves after leveling, it is not of as much priority as the other two skills. Masters can skip leveling this past level 4 if resources are tight.

🖼️ Craft Essence Recommendations

Heracles is a simple but effective Servant, and his Bond Craft Essence choices are also quite easy to pick. Overall, Heracles will want to either improve his offensive capacity through Craft Essences that grant Buster Performance Up and/or Starting NP Gauge, or bolster his survivability with Guts Status and/or Evade/Invulnerability.

  • Castle of Snow / Volumen Hydrargyrum: Heracles’s Bond Craft Essence grants him exactly the tool to cheat death multiple times per battle. Do note that Guts status does not stack, so when using a Craft Essence that grants him Guts status at the beginning, Masters should hold on using Battle Continuation until he depletes his Guts stockpile. Volumen Hydragyrum is another very powerful alternative to Castle of Snow for Masters who have yet to unlock the Bond Craft Essence.

  • Limited Zero Over / Verdant Sound of Destruction / The Crimson Black Keys / Hero Eli-chan Adventure: Pure Buster Performance Craft Essences are strong picks to improve his damage output, as he has a triple Buster deck and a Buster Noble Phantasm

  • Kaleidoscope / Imaginary Element: Heracles’s Noble Phantasm can hit quite hard, but building up his NP gauge might be a problem in battles that need to be ended quickly. These Craft Essences are good way to give him a headstart in this regard.

  • Aerial Drive / Partake with the King / Golden Sumo / First Sunrise: These hybrid Craft Essences offer two relevant stats to Heracles, and are generally powerful options to raise his overall performance.
Analysis by:

Interlude Quests

QuestRequirementsReward
Chapter Completion:Orleans
Ascension:1
Bond:2
Icon
Chapter Completion:Fuyuki
Ascension:2
Bond:3
Icon
Chapter Completion:Lostbelt 5 Part 1: Atlantis
Ascension:4
Bond:0
Icon
Skill 3
Cost12
GrowthReverse S
Instant Death Chance39
Damage Distribution Quick25,75
Damage Distribution Arts33,67
Damage Distribution Buster100
Damage Distribution Extra12,25,63
Damage Distribution NP1,2,1,3,4,4,5,6,7,8,9,9,10,11,20

Bond

Bond Lv12345678910
Bond EXP2,5003,7505,0006,25010,000232,500240,000270,500309,500410,000
Castle of Snow
Castle of Snow
When equipped on Heracles, Apply Guts (3 times, restore 500 HP) for himself only.
IllustratorAzusa
Seiyuu (CV)Tadahisa Saizen
AKA/Alias/NicknamesBerserker, BASAKA, Hercules, Herc
Country/Place of OriginGreece
SeriesFate/stay night
Release Date (NA)Game Launch

Parameters

STR
A+
END
A
AGL
A
MP
A
LUK
B
NP
A

Valentine's CE

Boar Hoodie
Boar Hoodie
Non-Limited -Available in the general summoning pool.

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