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Utsumi Erice (Avenger)

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Avenger
Utsumi Erice (Avenger)
# 356
CardType
4
CardType
3
CardType
2
CardType
6
CardType
NP
4
Attribute
Alignments
Lawful Balanced
NPGainNP Gain
0.53%
NPGainNP when Attacked (%)
5%
NPGainStar Absorption
29%
NPGainStar Generation per Hit
6%
NPGainInstant Death Chance
8%
Attack
Base1,706
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Max10,239
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Lv 10012,397
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Lv 12014,556
HP
Base1,568
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Max9,801
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Lv 10011,883
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Lv 12013,966

Traits

Servant
Humanoid
Divine
Riding
Hominidae
Living Human
Child
Weak to Enuma Elish
Female
Summer Form

Tags

Tag Icon
Self Arts Up
Tag Icon
Self Evade
Tag Icon
Curse
Tag Icon
Target Focus
Tag Icon
DEF Down
Tag Icon
Self NP Gauge Up
Tag Icon
Self Instant Death Rate Up
Tag Icon
Self Crit Damage Up
Tag Icon
Anti-Servant ATK Up
Tag Icon
ST Arts NP
Tag Icon
Anti-Curse ATK Up
Tag Icon
Instant Death
SkillIcon
Evil Spirit Medium A
Increase own Arts Card effectiveness (3 turns). Apply Evade to self (2 times, 3 turns).
Available from the start
SkillIcon
Boundary on the Underworld Path C
Inflict Curse on all enemies (3 turns, 1000 dmg/turn). Apply Target Focus to self (1 turn). Apply buff to self (3 turns): Decrease DEF for an enemy by 10% (3 turns) when taking damage. Increase own NP Gauge.
Unlocks after 1st Ascension
SkillIcon
Reaper A
Increase own Instant Death success rate (3 turns). Increase own Critical Strength (3 turns). Apply Special ATK [Servant] to self (3 turns).
Unlocks after 3rd Ascension

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Lancer (ATK Up)
Deal extra Special ATK damage to [Lancer] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Avenger C
Increase the amount of NP you gain when damaged by 16%. Decrease Debuff Resist for all allies (including sub-members) except yourself by 6%. [Demerit]
SkillIcon
Oblivion Correction C
Increase your Critical Strength by 6%.
SkillIcon
Self-Restoration (Magical Energy) EX
Increase NP Gauge each turn by 4.2% for yourself.
SkillIcon
Riding C+
Increase your Quick Card effectiveness by 7%.
SkillIcon
Independent Action B
Increase your Critical Strength by 8%.
SkillIcon
Divinity E
Apply Damage Plus for yourself (Total Card Damage +100).

Noble Phantasm

Ame-no-Kagami-no-FuneD
Deal damage to a single enemy. Deal 150% supereffective damage against enemies inflicted with [Curse]. 80% chance to inflict Instant Death to an enemy.
<Overcharge>
Increase own Arts Card effectiveness (1 turn) [Activates first].
Ascension
QP
x2,200,000
Skill
QP
x27,200,000
Append Skill
QP
x27,200,000
Ascension + Skill
QP
x29,400,000
Total
QP
x56,600,000

“This is the pod boat borrowed from Sukunabikona, which crosses over the Underworld.”

Despite her Noble Phantasm’s name, the rough potato is not actually a potato but a type of milkweed native to East Asia which is currently an invasive plant in Minnesota. Its peel is what comprises Erice Avenger’s Single Target Arts Noble Phantasm boat, rented from a God who used it to travel between worlds.

As an Avenger, Erice enjoys one of the highest damage Single Target Noble Phantasms in the game when not factoring in class advantage and outside support. Due to her ability to curse enemies with Boundary on the Underworld Path C and her Noble Phantasm having a supereffective mod against cursed enemies, she can practically guarantee supereffective damage on an enemy of her choice. She’s also a Servant killer with the powermod granted by Reaper A and a basic Arts boost from Evil Spirit Medium A. She’s also capable of producing some nice critical hits.

Erice’s main issues come from charging her NP gauge. Despite several tools in her kit to charge her NP, she just doesn’t have the hit count to use her Noble Phantasm more than once in a fight without extensive support. Her damage also severely drops off if the enemy is not cursed, to the point of becoming worse than some low-rarity AoE Servants at NP1. Not to mention, her Death skills are mostly useless.

Erice best fits as a nuke type Servant where a Master wants to lay down major damage is a single turn alone. In theory against a boss with large hit counts and the proper support she might be able to get off a second nuke, but usually it’s just a one and done. But worst of all, she’s bringing an invasive plant to our world! Get her away!

🟢 Strengths

Burst Damage

Erice’s skills lend themselves to a sudden burst of power to damage her enemies. With a large Arts gain on her Noble Phantasm’s overcharge, a supereffective modifier in curse damage she can guarantee, and potentially even more with her second skill’s ability to inflict a Defense Down when attacked, she’s a pretty decent option for damage at a 4-star cost. 

Servant Killing

Erice has an anti-Servant powermod on her third skill, and unlike Gilgamesh’s, this one affects every Servant. It has a decent 3-turn sustain making her fit well in certain boss fights.

Critical Hits

Erice has not just one but two passives which boost her Critical Damage, as well as her third skill. Overall these make about a 50% Critical damage bonus about half the turns she’s around. Unfortunately it is hard to get stars for her due to her Arts-centric typing, but if she has them she can make good use of them.

🔴 Weaknesses

NP Charging

Getting Erice charged to full will be a bit of an issue. She has several skills to support it, such as a 30% self charge, 4.2% passive charge a turn, receiving 16% more charge when attacked, and a skill to focus all enemy attacks on her for one turn. However, these are often not enough to overcome her relatively low hitcount single target NP, and rely on the enemy actually surviving it to damage her back. As her self charge and target focus are on the same skill, these must be used to top off a gauge and build the next one on the same turn.

Curse-Based Damage

If a Master has a way to consistently curse enemies, such as with command codes, Erice can become an incredible damage dealer. But if a Master wants to use her on multiple waves and does not have a command code to do it, her damage drops precipitously against non-cursed enemies. She also struggles against debuff immune enemies for the same reason. 

Ignorable Death

On first glance, Erice’s death skills are pretty nice, being able to guarantee death on Silver enemies using her Noble Phantasm. Unfortunately, most enemies Eric will fight are gold level bosses and will be immune to her death effects.

Level Up Skill Recommendations

HighSkillIcon
Evil Spirit Medium A
Increase own Arts Card effectiveness (3 turns). Apply Evade to self (2 times, 3 turns).
HighSkillIcon
Boundary on the Underworld Path C
Inflict Curse on all enemies (3 turns, 1000 dmg/turn). Apply Target Focus to self (1 turn). Apply buff to self (3 turns): Decrease DEF for an enemy by 10% (3 turns) when taking damage. Increase own NP Gauge.
LowSkillIcon
Reaper A
Increase own Instant Death success rate (3 turns). Increase own Critical Strength (3 turns). Apply Special ATK [Servant] to self (3 turns).

Erice’s skill set primarily revolves around her second skill’s ability to curse enemies on demand, unlocking her Noble Phantasm’s full damage potential. A typical Master will want to pop all three skills on the turn they plan to use a Noble Phantasm with Erice. This will not only give her maximized damage against her enemies but also fully focus attacks on her which she can then evade with her first skill while benefiting from their NP gain. Recommended skill order is 2, then 1, then 3.

  • Evil Spirit Medium A has two equally important but different effects. The first acts as a standard Arts boost, giving her more power and refund, especially on her Noble Phantasm. The second, her evasion, goes hand in hand with her second skill’s taunt. This will make sure that she survives two of the three attacks instead of taking it all in at once. As Arts affects refund this would be leveled second, though it can be left at level 9 if necessary. 
  • Boundary on the Underworld Path C makes Erice be Erice. By cursing enemies, she can unleash supereffective Noble Phantasm damage. This also serves as a taunt skill which can be strategically used to the team’s advantage. Besides deflecting damage from the rest of the team, it can be negated with the evasion from her first skill and also inflict defense down stacks on the boss. This is her main method of charge too, both providing a 30% boost and being the source of the NP gains from those who attack her. This needs to be leveled first to max to take advantage of the full NP charge.
  • Reaper A gives Erice a moderate powermod against Servants, as well as a Crit boost for 3 turns. This in turn works well in boss fights, as many bosses are Servants. While this skill boosts death rate, it rarely comes to play as her enemies will likely not be susceptible to death. 

🖼️ Craft Essence Recommendations

Erice’s craft essences best work when they can give her access to two Noble Phantasms in three turns, as well as boosting her damage. A Mixed Starting Gauge / Damage CE might be best for that purpose. If Masters can get her enough charge, a Noble Phantasm Damage CE fits best. Otherwise, she’d work best with Starting NP Gauge CEs.

  • Ocean Flier / Holy Night Supper / Golden Sumo: Boulder Tournament: If Erice has a 50% starting Gauge, she can access her Noble Phantasm with a maxed second append skill and her second skill. Then a pair of Caster Altrias can fill her up completely for a second shot. Damage boosts are better than none.
  • The Black Grail: Erice can in theory use a Black Grail, but it would require her to get about 50% of a gauge refill in the turn of her Noble Phantasm. There may be some randomness involved in this. If she can use it, it is a great damage boost. It should be noted that a Black Grail will stack additively to her Servant powermod, but since it is so much larger it shouldn’t be too big of a difference. 
  • Kaleidoscope / Winter Crystal / The Imaginary Element / Dragon’s Meridian: Any CE with a 50% charge or better can get Erice to do two Noble Phantasms in two straight turns given the right supports. These do not provide any damage boost so are recommended far less than the others. 
Analysis by: Meliran
Cost12
GrowthSemi S
Instant Death Chance8
Damage Distribution Quick10,20,30,40
Damage Distribution Arts16,33,51
Damage Distribution Buster33,67
Damage Distribution Extra6,13,20,26,35
Damage Distribution NP10,20,30,40

Bond

Bond Lv12345678910
Bond EXP4,50020,0002,5002,5003,500225,000260,000270,000300,000395,000
Erice-land Official Plushies
Erice-land Official Plushies
When equipped on Utsumi Erice (Avenger), Increase all allies' damage against enemies with [Curse] debuff by 20% while she is on the field.
IllustratorNOCO
Seiyuu (CV)Akari Kito
Release Date (JP)08/14/2022
Release Date (NA)08/2024

Parameters

STR
C
END
C
AGL
B
MP
C
LUK
E
NP
D

Valentine's CE

Planetary Donuts
Planetary Donuts
Limited -Can only be summoned during certain events

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