Boss Guide: Ch25-2 (Ordeal Call II: Id)
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Enemy Layout
Boss Statistics
Overview
- Masters must battle against the Final Apostle, Cagliostro, who is a Pretender with 4 HP Bars (403k, 570k, 638k, 786k HP).
- This battle ends after breaking the boss's first two HP bars.
- The boss will start the battle with a random one of two possible starting skills:
- One gives the boss Crit Rate -500%, ATK +50%, and Anti-Star Attribute damage +50% (1 turn).
- The other gives the boss Crit Rate +500%, and inflicts party with Burn Damage +200% and Curse Damage +200% (1 turn).
- On Turn 2, and every 4 turns (6, 10, 14, etc.), the boss will apply a buff that gives it MAX NP Gauge on the next turn.
- The boss also has a multitude of other special skills it can use:
- Remove buffs from a random Servant, NP Gain -50% (3 turns), NP Gauge -20%, and boss's DEF +20% (3 turns).
- Clear debuffs from boss and give it Debuff Immune (1 time, 3 turns) and Damage Cut +10,000 (1 turn).
- Order Change Seal all party members (2 turns), drain 20 Stars, and Max HP -10% for party (3 turns).
- Stun random party member (1 turn), and inflict Electrical Charge, which can stun all allies except the target the next turn.
- Party DEF -10% (5 turns) and Curse (5 turns, 1000 dmg/turn).
- Boss NP Gauge +1, random Servant's Skill Cooldowns +2, Burn on party (5 turns, 1000 dmg/turn).
- Convert all ATK Up buffs into ATK Down (3 turns).
- The boss's NP deals bonus damage to Mechanical trait targets, and removes defensive buffs after damage. It also drains 50% NP Gauge from the party and inflicts a damaging Burn (3 turns, 3000 dmg/turn).
- On Break, the boss will add an ATK Up -> ATK Down conversion debuff to the party (3 turns), and gains unremovable Damage Resist +50% (2 turns).
Team Recommendations
- This battle can technically be soloed by a Servant with good self healing / sustain and defensive Class Advantage (see video links).
- Single Target Damage Dealers are ideal for this battle, particularly those with Offensive Class Advantage, such as Foreigners or Berserkers. However, neutral damage dealers can still work with offensive support. In most cases, Masters can burst down the boss quickly enough if enough damage is on the table.
- Debuff Clear Support can come in handy to deal with the debuffs (including single target Stun) that the boss can inflict, although not strictly necessary in setups that are capable of bursting the boss down within 2 turns.
- NP Gauge and Damage Support is ever useful to help the damage dealer defeat the bosses more quickly. Supports including Castoria, Lady Avalon, Skadi/Skadi Ruler, Merlin, Koyanskaya, Oberon, Waver, or Reines all are excellent choices depending on the damage dealer's Card color.
Video Links
- Note that these videos are not affiliated with GamePress, but showcase some lineups that are effective in clearing the final challenge. These can serve as a good reference for how to rotate skills during this quest or simply to have a look at the encounter before diving in.
- Jalter Berserker w/ 2x Koyanskaya + Oberon (2 turns)
- Castoria Berserker w/ 2x Castoria, Oberon, Miss Crane (2 turns)
- Jalter, Cnoc na Riabh, Shakespeare, backline Nightingale Santa, lv1 Caligula (3 turns)
- Yui Shousetsu solo ft. Lv1 Georgios, Leonidas (70 turns)










