MMM - Wicked Waterside Wastrels use Womanly Wiles to Weave Weird Wants unto Witless Wizards (Summer 2026 Part 2)

The Modern Magus Magazine
I’m discovering as this event unfolds that the definition of a Kaiju can be stretched pretty thin, if you’re willing. If Yu-Mei-ren-paisen can grow to roughly the height of a suburban home and fire laser beams then apparently that counts as a Kaiju. If being big and firing beams makes you a Kaiju, how large does Artoria have to grow to be a Kaiju by default?
…Does Caesar count as one already? Okay my bad, that’s just mean.
The one universal truth we can agree on, however, is that a giant Habetrot with a pool floatie is just adorable.
| JP Release Date | NA Release Date |
|---|---|
| 8/14/2026 | 8/2028 |
Lilith (Rider)
I had no doubts in my mind that Lilith wouldn’t let Mashu get a new swimsuit form with an incredibly risque under-skirt shot in her NP animation without stepping into the ring with her own skimpy outfit. That’s the greatest toxic yuri of the century, for you.
But with that said, Lilith’s 2nd Ascension outfit…I’m proud of you girl, showing respect to the original homewrecker by copying her bikini. As things are, Mashu won’t stand a chance!
As an SSR Rider, Lilith very much manages to place herself in the upper echelons of the class, with the tied 2nd-highest Attack stat of the class, in exchange for only the 5th-lowest HP among her peers. Considering the Rider class is generally sub-par in offensive might, she’s going to need to grab every last point of Attack she can, and she certainly does so.
The more disappointing side to her baseline capabilities is actually her passives. Her EX-rank Riding is admittedly excellent for a Quick-focused Rider, providing a moderate boost to her primary card type, but besides that she only has Divinity, providing a minor damage boost at the cost of vulnerability to anti-Divinity effects. Compared to the absolute grab-bags of passives other Servants this Summer have, it’s pretty lame.
So how wicked (surfer lingo or evil, take your pick) is Lilith Rider overall? Well, on the one hand, she’s as cute as a button, born to be an idol, and she’s even already made the merchandise in her Bond CE to match:
- +Lilith is exceptionally good at farming, though not in the way you would expect. Of the various AOE Servants in the game, she has easily one of the best single-NP damage outputs available, and while that doesn’t transfer well into the standard strategy of keeping a single damage dealer out to farm waves, it does make her a spectacular option for the VERY common 90+ difficulty farming nodes with 2-3 enemies on wave 1, then singular (mini)bosses on waves 2 and 3. With a damage output that will easily handle those first waves even without much team support, she can immediately do as Mashu wishes would happen and tag out for a ST farmer, providing immense utility. I’d normally say it’s a waste of her potential, but given she’s pretty standard at farming to begin with, it’s great she has a more niche role to fill.
- +Her true potential really begins to shine in difficult content, however. Between the continual defense drops and Skill Seal buildup focusing on a single wave of enemies provides, Lilith gets to continually benefit from the damage boost against Confusion-inflicted foes in such scenarios, as well as put both her defensive and team support tools to better use. It’s also worth considering her regular card damage on her NP turn is ALSO pretty spectacular from that effective damage buff, meaning the frequent crits she can bring to the table will also eviscerate a target her NP can’t finish off.
However, she fails to grasp the true flower of femininity, the nature of a noble and modest woman with eggplant-coloured hair and glasses who would never flaunt their body in exposed clothing, unless they happened to be firing a gigantic laser out of their shield, hypothetically:
- -I feel like I’ve been saying this a lot lately, but Lilith is yet another Servant who is highly dependent on landing debuffs for a significant boost in damage, while also lacking means to make those debuffs land consistently. Missing the Confusion on her first skill means losing out on a MAJOR damage boost for the next 3 turns, and similarly Charm-immune enemies sometimes show up and can outright ruin her day. Supportive options like Jeunesse Crane can help mitigate that flaw, but foes without outright immunity or an absurd level of Debuff Resistance remain a problem.
I love Lilith a lot, if it weren’t obvious, but I do have to admit something about her Summer form - if she didn’t have the ability to kill herself, she’d be a lot more underwhelming.
That might be the eggplant in my mind’s palace speaking, but her overall capabilities are pretty below par, especially compared to the stand-outs this Summer, with only the absurdity of her single-NP damage output to stand out. So it’s very good for her that she has the one effect in the game that makes a Servant with extremely high damage output on their first NP become incredible - automatically tagging out for a fresh Servant once they use it.
I’m not going to discredit her capabilities outside of farming, though. Her damage output when focusing down the same few enemies over and over is spectacular, especially since she does so while also hampering them with crippling debuffs, and supporting her team superbly. The buff values on her team support aren’t anything incredible, but an offensive Servant that provides a great Evasion buff that won’t often conflict with her teammates own defensive buffs, as well as the gauge charge and skill cooldown reduction are superb to have at her disposal, especially since those same benefits keep her Confusion debuff online almost all the time, as well as ensuring she can maintain her NP spam.
While she does encounter issues if her debuffs can’t successfully land on their targets, her optimal supportive option in Jeunesse Crane also solves that same issue for her in most scenarios, so you have room to compensate for the girl’s weaknesses.
On the whole, Lilith Rider remains a farming tool with a superb niche you can build around, as well as a fearsome AOE damage dealer for difficult content, if the circumstances align for her. Rath™ Seal of Approval.
Kingprotea (Alter)
I have to say, if there was a Polymarket bet out there for “two giantesses doing baby play” being added to FGO in the next year, anybody betting on it happening has to be a time traveller. Or insider trading. But more likely a time traveller, even the Lasengle staff are probably hoping this is all a dream.
The Avenger class, as always, is a wonderful assortment of optimized statlines, and Kingprotea Alter is no different in that regard (I’ll call her Alter from now on, to save myself typing and to distinguish clearly from the other Kingprotea this summer). With the 3rd-highest Attack stat of any Avenger in exchange for the 4th-highest HP at the same time, Alter easily has the most robust statline of any Avenger, boasting extremely high offensive power at very little cost - her HP stat isn’t great, but it’s nowhere as low as some Avengers have it, and that’s quite the thing to behold.
She, similar to some other additions this Summer, has an absurd lineup of 7 passives with gameplay benefits. The standard Avenger passives of Avenger and Self-Restoration (Magical Energy) ensure she has some absurd passive NP gauge generation, gaining 6% gauge per hit taken, as well as that 3.3% gauge each turn. Despite lacking Oblivion Correction, she has Independent Action anyways, providing a solid boost to Critical Damage, also paired with Territory Creation and Madness Enhancement for minor boosts to her cards.
As for her two unique passives, Yokai Inheritance (Phantom Thief) provides a further 3% NP gauge each turn, elevated to 5% on Waterside fields, resulting in a frankly-absurd 8.3% NP gauge each turn in such conditions. Meanwhile Phantasmal Species Succession provides a solid boost to Alter’s primary card type’s Critical Damage, a very welcome bonus for a Servant with a BBBAQ card deck.
With all that in mind, how does the world’s least subtle Phantom Thief perform on the job? Well on one hand, she’s a wicked powerforce fighting her way through the city (literally), stealing the most valuable thing of all - Fujimaru’s freedom:
- +Kingprotea Alter really brings the Avenger class back to its roots, back when we were shocked a class could have so many passives, so much attack, and some of the deadliest critical damage in the game. She uses the power of Buster Gorillas without eating many of the drawbacks, with solid critical damage, a wide array of damage boosts, and the means to force a Buster Critical chain even if the card shuffler disagrees. Her NP even feels like an accessory to just enable those deadly critical chains.
- +She’s also very robust in a way that’s hard to express - the passives at her disposal mean she gets an absurd amount of NP gauge turn-by-turn without even spending opportunity cost on skills or cards, she gets plenty of Critical Stars without focusing on star generation either, her team is constantly shielded by her Guardian Parry, and she can completely ignore enemy debuffs most of the time. The best way I can put it is that a lot of minor things other Servants have to worry about, she resolves without much of a care.
However, Kingprotea Alter shares the very same flaw as her kin - you have to endure looking at crimes against humanity when you get her to the 3rd Ascension:
- -While Kingprotea Alter does have a lot of power built into her kit, a decent amount of it is deceptive. For one, the actual boost Kingprotea Alter gets to her regular cards is relatively low despite her focus on dishing out Buster Criticals. Compared to monsters like Superhuman Orion, she won’t be dealing absolutely absurd damage numbers, but instead coasts by her naturally high attack and consistency to perform the same concept to a lesser extent, but more frequently.
- -In addition the huge damage boost her NP gets by consuming Master Skills is explicitly a benefit with a large opportunity cost - frequently firing that NP means it’s harder to pick and choose when to use Master Skills for other, often comparable offensive boosts, utility effects, or, most importantly, using Order Change to bring in a new Servant. Essentially, if Kingprotea Alter is using her NP every single turn, you need to do so with the knowledge that 2 turns after the first NP, you have your next opportunity to use Master Skills before they get locked down again. When you can’t decide at any given moment to bring in, say, Oberon for a massive NP to finish a fight, things can certainly get inconvenient.
Kingprotea’s Alter form is surprisingly hard to evaluate. She has such a degree of inherent power built into her class, statline, and passives that I’d argue even make her the strongest Servant in the game if you ignore Skills and NP, but it feels like the remainder of her kit is deliberately muted to let that side of her design speak for itself.
The nature of her design points Kingprotea Alter towards solely fighting in difficult content, and the capability she has to dish out devastating critical chains on the regular is certainly captivating, but many of her damage boosts are locked behind conditions and enemy/battlefield traits that you can’t really depend on being present when you need them, limiting how strong she actually performs.
The effect which “uses up” Master Skills is really the one that gets to me. I understand that, in terms of actual benefit, it doesn’t cause you to “lose” anything, instead just delaying the next time you can use those skills for a few turns. But in the context of difficult content, I’d find it very hard to use a Servant whose offensive engine essentially locks down one of the two emergency button mechanics a player has access to, leaving only Command Seals. It just doesn’t sit right with me.
And beyond that? Many of her weak offensive buffs are strangely only 1 turn long, including the Effective Damage buff against non-Supergiants and the Critical Damage buff on her NP - Critical Damage buffs on a NP for 1 turn already run the cost of losing one of your command cards that turn to benefit from it, and the boost isn’t even that big?
I just get bad vibes from how she’s meant to be played. I say that realizing full well that Kingprotea Alter is very much a fine Servant with a good kit, but I wouldn’t enjoy actually using her in the game due to how she feels like putting a restriction on yourself. Perhaps that’s the thematic point, but it doesn’t suddenly change how I feel about it.
You get a Rath™ Seal of Approval, but please don’t kidnap me and cause multi-million dollar damages in a nearby city to claim it. I’ll make it a digital certificate, or something.
Biscione (Caster)
“Oh right, this girl exists. I forgot she was a Servant enti-HOOOO BOY THAT’S A HOT DADDY” - My reaction to this Servant, verbatim.
Komachi’s Archer form is, shockingly for a Japanese Servant that isn’t a warrior or anything, exceptionally well-statted. With the 3rd-highest Attack stat of any SR Archer and the 2nd-lowest HP in a 3-way tie, she manages to produce a very respectable offensive profile, albeit at the cost of her durability. With the Archer class’s 0.95 Attack modifier, she needs every last point of attack she can get.
Her passives are nowhere near as impressive, however. Magic Resistance and Independent Action are both Archer class staples, providing a moderate boost to her Debuff Resistance and Critical Damage, but her single unique passive doesn’t even have a gameplay benefit, leaving her high and dry (until she hits the beach, I guess).
So how is Ono no Komachi’s Archer form as a result? On one hand, she’s a veritable muse to the noble and muscular Ono no Takamura, whose very presence inspires men and women alike:
- +Komachi’s supportive capabilities are superb for an SR Servant. The sheer quantity of gauge charge she provides to the team is comparable to some of the better SSR support Servants out there, and she also provides a competent improvement to the team’s damage output. The fact this results in her having a 50% gauge charge is an abnormal and powerful perk for a Servant of her rarity, though the underwhelming refund of her NP does hamper that impact slightly.
- +While she might not have the highest damage output against normal targets, Komachi’s duo of effective damage buffs are both very common and highly impactful. Against any given Servant she has a roughly 55% chance of hitting one of her two Effective damage bonuses, and they provide a substantial boost in damage, and even to her cards’ critical damage in the proceeding chain, if it’s Evil alignment. Compounded by her ramping NP damage and very dependable durability, she makes for a potent damage dealer in difficult content with those Effective damage bonuses in play.
However, she takes too much of a backstage role compared to her incredible, hotter partner. In fact, can Takamura be the Servant while she sits back writing Manga?
- -While Komachi is capable of farming on paper, the hoops necessary to enable it really ends up gatekeeping her accessibility in that role. She remains far more usable as a budget support option and difficult content damage dealer, but short of packing the optimal Quick support roster to amplify her NP looping it’s pretty unfeasible. That’s a true shame, since if she were capable of Black Grail farming, her damage output when amplified by her Effective damage bonuses would be superb.
Ono no Komachi’s Archer form is one of those Servants who dips their fingers in many pies, and for once, it does cost her a little. Across her kit she has a number of great ideas that are built up - a solid Critical Damage output, excellent team support, a NP with very potent Effective damage bonuses, a strong ramping damage buff on her NP, and so on. But when it comes to actual performance, her own capabilities as a damage dealer are frankly spread too thin.
When Komachi is hitting her Effective damage bonuses, she’s dishing out spectacular levels of damage. But she’s doing so while demanding a lot of support to keep her NP looping, to the point that it detracts from her true damage potential. As a result, her offensive capabilities really come as a bonus package to her supportive side.
And boy, that supportive side is great. Few SR Servants can offer the same level of NP gauge charging and offensive buffs that Komachi can, and of those, I sincerely doubt they have the same offensive might that Komachi can level in a pinch (since even if she’s not the main damage dealer, she’s still getting 80% gauge charge from her own kit). For the times that you want a lower deployment cost support option in Quick/Arts teams, she makes for an excellent inclusion, and should you really like her, positioning her in a more aggressive role is also possible, albeit with some effort.
Given how this summer has a disproportionate SSR roster, I keep having to correct myself when I’m evaluating Komachi in the mindset of an SSR. Most SR Servants don’t have half the strengths that Komachi Archer does, and even the best SR Servants can’t pull double duty in support and offense like she can. As a result, I can’t do anything but provide a Rath™ Seal of Approval with a recommendation.
Habetrot (Pretender)
Damn, she’s got a loud voice when in Kaiju form. I’ve never heard anyone shout SHIIIIZAAAAA that loud since I found some bubbles and a headband near a blood-stained rock…
Though in general I’ll admit, I’ve never been a big fan of Kaiju films and the “big things fight in cityscape” adjacent properties like Ultraman, so if there’s some unique references behind Habetrot’s form, I’m very much missing them. She’s super cute, though.
As an SR Pretender, Habetrot comes in with the 2nd-lowest Attack stat of her Class and Rarity, in exchange for the 2nd-highest HP stat. Pretenders are fairly strong offensively to begin with, so it’s not a huge flaw, but she certainly would prefer to have a higher attack stat to work with. Though that extra bulk does have its uses…
Where Habetrot Pretender starts to get interesting is in her passives. Riding, Item Construction, and Fae Eyes are all skills we’re familiar with, providing a notable boost to her Quick cards, as well as very minor improvements to her Debuff Success Rate and Critical Resistance.
Habetrot’s only unique passive, however, is very interesting. Guardian Fairy provides a 10% Defense Up buff to all allies permanently while Habetrot is deployed and alive, while also nullifying their defensive class weaknesses. So a Caster won’t take increased damage from Riders while she’s around, but they will still deal half damage back. While this perk is naturally fantastic to have, it applies in specific scenarios where you want to bring a supportive lineup that doesn’t have class advantage against the enemy, or a Berserker/Foreigner in situations where they reap offensive benefits at the cost of defensive drawbacks.
So how does Habetrot Pretender shape up, in the end? On one hand, she’s a noble guardian beast, with vicious claws, a kind heart, and the coolest beams imaginable, they wouldn’t ever damage the surrounding city, even if it makes no sense!
- +Habetrot Pretender has a very interesting defensive utility that few others can provide. While her ability to taunt and draw in attacks is handy for guarding her team, the fact she nullifies the defensive class disadvantage of her team is fantastic when facing down enemies with a broad offensive class advantage, such as Alter Egos and Berserkers. While Servants like Reines can do the same, the fact Habetrot has this active at all times makes it consistent, and even the defense up buff can add up over drawn out fights.
- +While it’s a little hard to parse given how spread out many of Habetrot’s damage boosts are, she can hit incredibly hard in the right circumstances. The ramping damage on her NP is great, and while those Critical Star and Max HP-scaling buffs on her 3rd skill only last one turn, they can result in a colossal damage boost, one that only gets more effective with her free Welfare NP5 and anti-Supergiant effectiveness.
However, I can pierce past the veil which aims to deceive us all…this so-called Kaiju is just a pink-haired girl in a onesie with a pool ring!
- -Habetrot might focus heavily on guarding her allies, but she frankly doesn’t do a lot to protect, well, herself. The Guts buff tied to her Taunt at least ensures one lethal blow won’t take her down, but she is essentially taking the regular damage from attacks raw, and some bosses will punch REALLY hard and bring her down in spite of it. So she’s dependent on her supportive allies to ensure she doesn’t get too lost in the sauce getting NP gauge charge from being hit.
- -Habetrot might have a number of scenarios where she can spam her NP from being hit, and strike back with deadly NP’s, but her capabilities are ultimately more narrow than a typical ST Servant. She pretty much can ’t do ST farming duty since the goal is to kill each wave in one NP, and her damage output for multiple NP’s is pretty mediocre by Welfare standards if she’s not hitting her effective damage bonuses. The advantage of a Welfare is she has no real cost to have in the roster, so she ultimately only has to be deployed where she’s most effective, but that’s a scope more limited than I’d like.
Habetrot Pretender has a very fun kit, frankly. The way she gets fired up protecting her allies from the enemy, using tools like her Skill Seal and Guts to ensure that it’s wholly to her benefit, then use that for a massively powered-up NP in one go is very satisfying, especially with the team-building opportunity to load her up on Critical Stars and Max HP buffs at once.
That all comes at the cost of her fairly limited scope. Farming is essentially a no-go by design, but even in difficult content she wants to ideally be staring down a Supergiant to really live out the kaiju battle fantasy. There’s plenty of opportunity for that, to be sure, but it does mean she’s a silver bullet you keep in your back pocket, instead of a regular inclusion to dish out Buster offense. It’s not the end of the world if you bring her to crush random Saber/Lancer/Archers with her class advantage just for convenience’s sake, but she’s hardly the best at that, either.
But I’ll be frank, if a Welfare Servant isn’t going to be a game-defining competitive damage dealer, being a silver bullet that can’t be outclassed in their specialty is much better than just being another face in a crowd of decent damage dealers. When you’re facing a Supergiant boss, few are going to be as good as Habetrot Pretender, and that’s a fine place to be, even if she might not find herself dusted off your Servant roster that often. Rath™ Seal of Approval.
Outro
Forget the destroyed city, ruptured by kaiju beams, I’M feeling destroyed from this Summer. We got through it, in the end, and now we get to reap the rewards of the story and Servants and just enjoy ourselves.
…Oh right, you guys have been doing that from the start. Well make room in the pool, I’m coming to manifest a “Yes” option to a certain dialogue choice with Lilith, and you can’t stop me!
Hey why does that missile look like an eggpla-





