Witch on the Holy Night Collab - Challenge Guide (Super High Difficulty)
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Enemy Layout
Requirements: Clear previous High Difficulty Challenge Quest first (Requires Mission 100 clear).
Boss Statistics
Overview
- Fight once again against the Wishing Star in this final Challenge Quest! The boss is a Foreigner with 3 HP bars (1.2M, 701k, 1.7M HP).
- The boss starts by placing a multitude of 50-turn buffs on itself, which include 25k HP regen, chance to inflict Charm when attacked, Guts (1 time, 50% HP Revival), NP Damage Resist +50% (5 times), and Debuff Immune (10 times).
- The boss has special passives that allow Masters to progressively reduce the turn count of the starting buffs:
- Critical Hits on the boss will give it a small Crit Rate +5% buff (3 turns), but will also shorten the boss's initial buff durations by 1 turn, and add 1x stack of a hidden [Breakdown] debuff.
- NPs on the boss will give it NP gauge +1, but also shorten the boss's initial buff durations by 3 turns, and adds 2x stacks of the hidden [Breakdown] debuff.
- When the boss reaches 15x stacks of [Breakdown], the boss will be stunned for a turn and get a Damage Resist -30% debuff for a turn. As a result, Masters are encouraged to continue to attack the boss with Crits and NPs until they can activate the debuff on the boss.
- On first break, the boss removes all Crit Stars from the party, removes 3 latest buffs from the party, and debuffs Star Drop Rate -100% (5 turns), NP Gain -50% (5 turns), and increases its own Damage Resist +50% (10 times, 5 turns). Note only the Damage Resist buff is unremovable, while the other buffs can be cleansed.
- On second break, the boss will begin gaining +2 NP charge per turn, ATK +30%, NP Damage +50%, and DEF -50% for 5 turns, all of which are unremovable.
- The boss has a skill that can drain 20% NP from the entire party, which also can give it up to +3 NP charge.
- The boss's NP hits AoE and ignores DEF. It also will debuff NP Gain and NP Damage afterwards for 3 turns.
Team Recommendations
- This boss can be solo'd with multiple Servants (see video links).
- ST Alter Ego Damage Dealers are excellent choices for both Offensive and Defensive Class advantage since the boss is a Foreigner. Alternatively, other Classes that have Offensive advantage, such as other Foreigners, can also work.
- NP Gauge and Damage Support is ever useful to help the damage dealer defeat the bosses more quickly. The usual suspects including Castoria, Lady Avalon, Skadi/Skadi Ruler, Merlin, Koyanskaya, Oberon, Waver, or Reines all work well for their respective Card types.
- Bringing the Event Damage CE
Hot Springs Ball Games on the main Damage Dealer is highly suggested, and will help with bringing the boss's high HP down more quickly.
Video Links
- Note that these videos are not affiliated with GamePress, but showcase some lineups that are effective in clearing the final challenge. These can serve as a good reference for how to rotate skills during this quest or simply to have a look at the encounter before diving in.
- Bazett NP1 w/ 2x Skadi Ruler, Koyanskaya, Waver (5 turns)
- Passionlip NP2 solo w/ Lv1 Georgios, Habetrot (10 turns)
- Kingprotea NP2 solo w/ Habetrot, Lv1 Mata Hari (13 turns)
- Xu Fu Lv100 solo w/ Lv1 Caligula, Habetrot (18 turns)
- Jinako Lv100 NP2 solo w/ Lv1 Georgios, Habetrot (30 turns)















