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Act 22: The Sovereign of the Planet (7/8)

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AP Cost26
Bond Points10,000
QP1,000,000
Quest EXP500,000
Quest TypeMain

Quest Overview

Nahui Mictlan - Main Quests
  • Support Servants are not available. All [Data Lost] Servants from previous battle will be restored before this battle.
  • When allied Mash Kyrielight appears, she will activate the following effect:
    • Countermeasure: Threat to Humanity: Increase her Damage against enemies with [Threat to Humanity] trait by 50% [Permanent, Unremovable], NP Gauge by 30% and Increase her NP Gauge by 20% every turn [Permanent, Unremovable].
  • At the start of the battle, the following effect will trigger:
    • Storm Border - Magic Support: Increase all allied Servants' Damage by 60%. [Permanent, Unremovable] 
  • On the second turn, after selecting Command Cards, NPC Leonardo Da Vinci will appear on the field and immediately fires her Noble Phantasm (NP Level 5, Overcharge Level 4, will be buffed with 100% Arts cards effectiveness and 100% NP Damage Up). 
  • On the third turn, after selecting Command Cards, NPC Koyanskaya of Light will appear on the field and immediately fires her Noble Phantasm (NP Level 5, Overcharge Level 4, will be buffed with 100% Buster cards effectiveness and 100% NP Damage Up).
  • On the fourth turn, after selecting Command Cards, NPC Nemo will appear on the field and immediately fires her Noble Phantasm (NP Level 5, Overcharge Level 4, will be buffed with 100% Buster cards effectiveness and 100% NP Damage Up).
Part 1
Grand Battle 1/1
EnemiesClassHPLvl
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O.R.T
  • Battle Start:

    • Cosmic Ray: When attacking or attacked, inflict [Cosmic Ray Barrier] status to the target other than Kukulkan. [Permanent, Unremovable
      • [Cosmic Ray Barrier]: Reduce Max HP reduced depending on the amount of stacks of [Cosmic Ray Barrier] (3% per stacks, capped at 99%).
    • Starling Invade: Remove all Battlefield Types. Seal all Battlefield Change effects. At the end of each turn, increase the amount of [Cosmic Ray Barrier] stacks on all enemies by one. [Permanent, Unremovable]
    • Dark Matter Plankton: At the end of every turn, activate one of the following effects [Permanent, Unremovable]:
      • 30% chance to absorb an offensive buffs from all enemies 3 times.
      • 30% chance to absorb a defensive buffs from all enemies 3 times.
      • 20% chance to absorb an offensive buffs from all enemies 2 times and a defensive buffs from all enemies 1 times.
      • 20% chance to absorb an offensive buffs from all enemies 1 times and a defensive buffs from all enemies 2 times.
    • Revolution Web: Disable all effects that change the Party Order or any form of leaving the battlefield except by dying. [Permanent, Unremovable]
    • Ernst Union: When attacking, randomly inflict one of the following stackable statuses on the targets [Permanent, Unremovable]:
      • Poison (500 Damage per turn, 3 turns)
      • Burn (500 Damage per turn, 3 turns)
      • Curse (500 Damage per turn, 3 turns)
      • Defense Reduction (10%, 3 turns)
      • HP Recovery Reduction (50%, 3 turns)
    • Aether Drinker: At the end of every 2 turns, there is a 50% chance to reduce all enemies' NP Gauge by 20%. For each enemies whose NP Gauge is reduced by 20% or more, Increase own NP Bar by 1. [Permanent, Unremovable]
    • Silver Thread Revolution: Inflict a fixed status [Silver Thread Revolution Guts] onto all enemies:
      • Silver Thread Revolution Guts: Upon dying from any sources that are not from O.R.T, revive with 50% HP and inflict 20% Defense Reduction on all allies for 3 turns.
  • At the start of the first turn of the battle:
    • Pulsating Variables: Change own class to Caster. Reduce own NP Bar by 1 and remove one buffs from self.
  • At the start of the second turn of the battle:
    • Pulsating Variables: Change own class to Rider. Reduce own NP Bar by 1 and remove one buffs from self.
  • At the start of the third turn of the battle:
    • Pulsating Variables: Change own class to Caster. Reduce own NP Bar by 1 and remove one buffs from self.
  • Whenever O.R.T is damaged by a Noble Phantasm, it will use the [Pulsating Variables] effect at the start of the next turn:
    • Change own class to the corresponding class of the last Noble Phantasm that attacked it (If it was hit by any Extra Class Noble Phantasm, it will default to Foreigner class), Reduce own NP Bar by 1 and remove one buffs from self.
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