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Ushiwakamaru (Assassin)

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Assassin
Ushiwakamaru (Assassin)
# 218
CardType
4
CardType
4
CardType
3
CardType
6
CardType
NP
5
Attribute
Alignments
Neutral Summer
NPGainNP Gain
0.54%
NPGainNP when Attacked (%)
4%
NPGainStar Absorption
102%
NPGainStar Generation per Hit
25.3%
NPGainInstant Death Chance
38.5%
Attack
Base1,576
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Max9,456
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Lv 10011,449
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Lv 12013,443
HP
Base1,692
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Max10,580
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Lv 10012,828
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Lv 12015,077

Traits

Humanoid
Servant
Brynhild's Beloved
Riding
Weak to Enuma Elish
Female
Genji
Fairy Tale Servant
Hominidae
Summer Form

Tags

Tag Icon
Self NP Gauge Up
Tag Icon
Self Evade
Tag Icon
Self Quick Up
Tag Icon
Self Star Gather Rate Up
Tag Icon
Self Debuff Immune
Buff Removal
Tag Icon
AoE Quick NP
Buff Removal (Offensive)
Tag Icon
Quick Resist Down
Tag Icon
Anti-Lawful ATK Up
SkillIcon
Animal Communication D
Increase own NP Gauge.
Available from the start
SkillIcon
Tengu's Play (Summer) EX
Apply Evade to self (1 turn). Increase own Quick Card effectiveness (3 turns).
Unlocks after 1st Ascension
SkillIcon
Heaven-Sent Child of Kurama A+
Increase own Critical Star Gather Rate (1 turn). Apply Debuff Immune to self (1 turn). 40% Chance to remove Buffs when normal attacking (1 turn).
Unlocks after 3rd Ascension

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Assassin (ATK Up)
Deal extra Special ATK damage to [Assassin] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Presence Concealment C-
Increase your Critical Star Drop Rate by 5.5%.
SkillIcon
Independent Action A+
Increase your Critical Strength by 11%.
SkillIcon
Riding A+
Increase your Quick Card effectiveness by 11%.

Noble Phantasm

Tengu's Fan, AkarashimakazeB
Deal damage to all enemies. Removes offensive buffs for all enemies. (Offensive Buffs include Dmg Up, Special Dmg Up, Crit Dmg Up, NP Dmg Up, Buster/Arts/Quick Up, Sure Hit, Ignore Invincible, and Ignore Defense)
<Overcharge>
Decrease Quick resistance for all enemies (3 turns).
Tengu's Fan, Akarashimakaze (Upgrade 1)B+
Upgrades after Rank Up 1. (Available 7/9/2024)

Deal damage to all enemies. ▲ Deal 150% supereffective bonus damage against [Lawful] alignment enemies. ▲ Removes offensive buffs for all enemies. (Offensive Buffs include Dmg Up, Special Dmg Up, Crit Dmg Up, NP Dmg Up, Buster/Arts/Quick Up, Sure Hit, Ignore Invincible, and Ignore Defense)

<Overcharge>
Decrease Quick resistance for all enemies (3 turns).
Ascension
QP
x2,200,000
Skill
QP
x27,200,000
Append Skill
QP
x27,200,000
Ascension + Skill
QP
x29,400,000
Total
QP
x56,600,000

“Since I can’t lose to the others, I’ll change my clothes.”

Once upon a time, Ushiwakamaru trained in stealth to steal her Master’s sword. So when she decides to play (or train, since the two are equivalent) at the beach, she turned into an Assassin when she changed her clothes! Wielding a high hit-count Quick AoE Noble Phantasm, Ushi excels against 3-enemy Rider waves, and is irreplaceable if one has access to both a Skadi and Waver for looping.

Ushiwakamaru’s greatest strength lies in the tools she has to refund her Noble Phantasm gauge. Tengu’s Play (Summer) EX aids in this with a 3-turn Quick up boost, which when combined with Animal Communication D’s 40% gauge charge, will allow her to use her Noble Phantasm twice within three turns with minimal support. In fact, with a team using two Skadis and a Waver, she is more than capable of using three Noble Phantasms in three turns, each boosted with her Quick up bonuses. In addition, she has two methods of buff removal, using either her Noble Phantasm’s extra effect (offensive only), or by using her Heaven-Sent Child of Kurama A+ skill and normal attacking (40% chance). In the event she is not used for looping purposes, she can also produce a decent amount of Critical stars for the team thanks to her Presence Concealment C- and her high hit counts on her three Quick Cards and Noble Phantasm.

While Ushi does have one of the highest Attack stats in the game, she is still an Assassin with a lower base damage multiplier. Without proper support, her damage will be low and can be easily outdone by a 1-star Berserker against even Riders. Her high Attack stat comes at the cost of a lower HP pool, and with only a one-turn evasion to survive on, it will be hard to keep her in the loop. To make matters worse, that evasion is tied to her only damage steroid, making its usage in most scenarios never the most ideal.

Ushiwakamaru Assassin packs a diverse kit with much farming potential, especially when used in looping. Masters would be well served to get her if they need an effective wave-clearing Assassin. If a Master has Skadi and a Waver, however, she becomes a must have.

🟢 Strengths

Quick Noble Phantasm Loop Potential

Ushi has an AoE Noble Phantasm with more than 2 hits, which gives her the potential to use her NP refund and supports to fire it more than once. With two Skadis and a Waver, she is capable of firing off three Noble Phantasms in a row in almost all cases against her advantage class (Riders). Even without these supports natively owned, she still can generate a lot of gauge just from her Tengu’s Play and Riding A+, creating many situations where she can fire it off twice. Her Animal Communication Skill’s NP charge plays a key role in her ability to loop.

Buff Removal

There is a lot to say about Ushi’s buff removal, having it guaranteed to remove all offensive buffs on her Noble Phantasm, and providing a 40% chance to remove buffs on normal attacks with her third skill. In a challenging fight, these skills can cripple an enemy’s challenging aspects and make killing them much easier. However, she is lacking a guaranteed buff removal regardless of type so against Defensive buffs she may not be as effective.

Good Star Generation

Ushi has the trifecta of star generation: high Quick hit counts, high star generation rate, and high Presence Concealment. When using her Noble Phantasm she will litter the field with Stars, and having three Quick cards and a Quick Noble Phantasm means she will generate plenty of Quick chains. It is likely that many more hits after the first turn will be a Critical hit with her around, helping the team out in more ways than one.

🔴 Weaknesses

Low Damage

Ushi is an Assassin, and Assassins come with an inherent 0.9x damage multiplier. She lacks any kind of Attack Up skill, and her Quick up buff is only middling in value. Further, Quick cards are the least damaging of all cards, making her deck less damage focused than others. As a result, without any support she has relatively mediocre Noble Phantasm damage, and poor sustain outside of it.

Middling Survivability

Ushi has a high base attack which can be seen as a boon to make up for her low damage, but it comes at the cost of her HP pool. Outside of a 1-turn evasion, she’s going to be taking huge percentage chunks out of her HP every time she is hit, to the point where an ill-timed Berserker critical hit could take her out in one or two shots.

Damage Linked to Survival

Tengu’s Play (Summer) is Ushi’s only hard evasion, but it also comes with the most critical component of her kit: the three turn Quick Up. For Masters looking to use her in longer fights, this often means choosing between damage and Quick Card NP gain, or a saving it to use as a hard survival skill later in the fight.

Level Up Skill Recommendations

MedSkillIcon
Animal Communication D
Increase own NP Gauge.
HighSkillIcon
Tengu's Play (Summer) EX
Apply Evade to self (1 turn). Increase own Quick Card effectiveness (3 turns).
LowSkillIcon
Heaven-Sent Child of Kurama A+
Increase own Critical Star Gather Rate (1 turn). Apply Debuff Immune to self (1 turn). 40% Chance to remove Buffs when normal attacking (1 turn).

Most masters who use Ushiwakamaru will be using her to loop Noble Phantasms. As such, the focus in leveling skills is to enable more compositions where she can fire her Noble Phantasm multiple times. Even when not using her to loop, the leveling strategies remain similar, as NP charges and Quick performance buffs are much more useful than extra Star gather rate.

  • Animal Communication D is Ushi’s charge skill, providing up to 40% at max. Surprisingly, this 40% is not needed in many of the loop compositions using her and can be safely put off if Masters are lacking resources. This should eventually get levelled to max as more charge enables more compositions (Skadi or not), but can be left until second.
  • Tengu’s Play (Summer) EX provides a three-turn Quick up boost as well as a one-turn Evasion. This is the bread and butter of Ushi’s loop compatibility as well as her main steroid, so this should be leveled first. A Master may be able to get away with leaving this skill at level 9.
  • Heaven-Sent Child of Kurama A+ increases Ushi’s Star Gather rate, gives her a one-turn debuff immunity, and a 40% chance to remove enemy buffs upon normal attacking. While it seems like a useful skill, she often has more than enough stars to guarantee a hit due to her high generation, and the buff removal aspect is not guaranteed, so Masters may wind up just ignoring the skill. They can ignore leveling it as well unless they particularly love her, given it only boosts her star gathering rate and skill cooldown. The skill’s star gathering rate is already high enough at base to essentially guarantee her cards will gather the majority of stars, so it is suggested to level this last.

🖼️ Craft Essence Recommendations

In order to loop effectively, Ushi requires a starting Noble Phantasm gauge. One way to provide this is via Starting Gauge CEs. Another way is to provide her with a Mixed Starting Gauge / NP Gain CE to both increase her natural generation rate as well as providing her a starting point. Should a Master not be interested in looping with her, she would be well served with a Critical Damage Up CE to make use of her high Critical star generation and gathering skill.

  • Kaleidoscope / The Imaginary Element / Knights of Marines / Chaldea Anniversary / Devilish Bodhisattva – Any CE providing Ushi with at least a 60% up charge will give her a chance to loop by allowing her to use her skill to fill up the first 40% charge and then using the double Skadi / Waver system (and her refund) to fill in the rest. A MLB Kaleidoscope is in a league of its own, providing a guaranteed 3-turn loop against any node containing 3 enemies per wave. Without a Skadi/Skadi/Waver system, Ushi still can benefit by having early access to her Noble Phantasm.
  • Magical Girl of Sapphire / Little Halloween Devil / Distant Pilgrimage – Providing Ushi with a starting gauge and increasing her NP refund will open up even more situations where she can loop properly. These CEs at Max Limit break are more versatile in setting her up than any of the Starting Gauge CEs with the exception of a MLB Kaleidoscope. Without a Skadi/Skadi/Waver system they still will help generate her gauge and provide her easier access to fire it multiple times.
  • Gem Magecraft: Antumbra / Hot Spring Under the Moon / Knight’s Dignity – Ushi generates a good amount of Critical Stars and has a skill to gather them to herself for a turn, so boosting her Critical damage means boosting her overall sustained damage.
Analysis by: Meliran

Interlude Quests

QuestRequirementsReward
Chapter Completion:Fuyuki
Ascension:4
Bond:0
Icon
Cost12
GrowthSemi-Reverse S
Instant Death Chance38.5
Damage Distribution Quick10,20,30,40
Damage Distribution Arts10,20,30,40
Damage Distribution Buster16,33,51
Damage Distribution Extra4,9,14,19,23,31
Damage Distribution NP6,13,20,26,35

Bond

Bond Lv12345678910
Bond EXP1,5002,2503,0003,7504,500225,000260,000270,000300,000395,000
Acting Like Tengu Set
Acting Like Tengu Set
When equipped on Ushiwakamaru (Assassin), Increase all allies' Quick Card effectiveness by 10% and Critical Damage by 15% when she is on the field.
IllustratorMinedi Sakamoto
Seiyuu (CV)Saori Hayami
AKA/Alias/NicknamesSummer Ushiwakamaru, Shanao, Minamoto-no-Yoshitsune
Country/Place of OriginJapan
SeriesFate/Grand Order
Release Date (NA)8/3/2020

Parameters

STR
D
END
C
AGL
A++
MP
B
LUK
A
NP
B

Valentine's CE

Mt. Kurama Specialty: Yatsude Manjyu
Mt. Kurama Specialty: Yatsude Manjyu
Limited -Can only be summoned during certain events

Future Banners

Banner (Add 2 years for NA Date)JP Period
[JP] Summer 2026 Clear Support Campaign Part 2 Pickup 2 Summon
[JP] Summer 2026 Clear Support Campaign Part 2 Pickup 2 Summon
2024-07-18
2024-07-28
Banner Type: Shared
[JP] FGO 8th Anniversary Pickup Summon (Daily)
[JP] FGO 8th Anniversary Pickup Summon (Daily)
2023-08-01
2023-08-10
Banner Type: Single