Osakabehime (Archer)
Traits
Tags
Append Skills
Class Skills
Noble Phantasm
“Eh? My manuscript? Oh. Doing well. I really have it so it’s doing well. Eh? You know it’s a lie even without licking my sweat?”
While Osakabehime’s decision to adopt a swimsuit has made her slightly more confident, the underlying person is still the same Servant at heart. Nevertheless, having chosen to indulge in summer’s liberating mood, she brings her battle royale-honed FPS skills to bear down on her enemies, acting as a well-rounded damage dealer who also has notable supporting capabilities!
Despite having an AoE Buster NP, Osakabehime comes with a QAAAB deck, and she complements this setup with Chiyogami Battalion Commander, which grants a 3-turn performance buff to both her Buster and Arts cards. Critical hits form her other main source of damage. Aside from her naturally high Star Weight, Osakabehime has two Critical Damage buffs from her NP and second skill Shooting (FPS), the latter of which also acts as a hard defensive skill. Osakabehime also boasts significant supporting capabilities, courtesy of her NP’s party-wide Buster and Critical Damage buffs as well as Princess Summer Vacation (Fake)’s Attack Up and Sure Hit.
As with many 4-star Servants with an unupgraded AoE NP, Osakabehime’s biggest problem is her generally unimpressive damage, which means that she is hard-pressed to qualify for a primary damage dealer slot. Furthermore, despite having a sizable amount of party-wide damage buffs on paper, half of said buffs are locked behind her NP, and as she otherwise offers little in regards to sustain or NP charge, it is often more efficient to simply bring along a dedicated support instead.
While Osakabehime is far from being a perfect Servant, her all-rounder nature makes her a viable choice for most stages, especially those featuring Saber enemies. Not only that, but her allies will also be grateful for the support she provides, be it in the form of guns or her splendid army of origami!
🟢 Strengths
Flexible Damage Dealer
With the capability to deal AoE NP damage as well as critical hits for single-target, Osakabehime is able to deal damage in a versatile manner. She is also able to gain NP rather easily thanks to her QAAAB deck, which gives her easier access to Arts chains.
Damage Support Capability
A maxed Osakabehime is able to provide a total of 20% Attack Up, 20% Buster Up, 30% Critical Damage Up on top of Sure Hit to her entire party for 3 turns, which is rather competitive as far as damage support goes. In addition, as a damage dealer, Osakabehime herself also benefits from these buffs, which can be considered hitting two birds with one stone.
🔴 Weaknesses
Low NP Damage
Despite Osakabehime’s various buffs, there are limits to the damage she can deal with an unupgraded AoE NP, especially as her NP’s own buffs are applied only after its damage is calculated. As a supporting damage dealer, the damage she deals is generally sufficient for waves with lower-health Saber mobs, but boss waves will often see her damage fall short, especially without the aid of external buffs.
One-Dimensional Support
While Osakabehime’s party-wide damage buffs can definitely be seen as a selling point, it can also be argued that bringing along more dedicated supports is more effective, as they can also cover the party’s other needs, such as Critical Star Generation, NP Charge or healing. Furthermore, Osakabehime’s high Star Weight can interfere with a critical-oriented main damage dealer, which can be a problem with limited critical star supply.
Focus Target (Demerit)
Osakabehime’s second skill applies a 3-turn Focus Target debuff on a selected enemy target, meaning that the party cannot target other enemies until the debuffed enemy is defeated. While normally a non-issue in most farming stages, this may cause a problem in stages with multiple boss enemies.
Level Up Skill Recommendations
As all three of Osakabehime’s skills give her some kind of offensive advantage, it is recommended to get them to as high a level as possible. At the same time, none of the skills are ‘mandatory’ to max, and can generally be left at any level the Master considers sufficient.
- Aside from acting as Osakabehime’s hard defensive skill, Shooting (FPS) also increases her Critical Damage for 3 hits, with an effect duration of 3 turns. While the Critical Damage Up does increase with additional levels, it is more situational compared to the buffs offered by Osakabehime’s other two skills. This skill should be leveled last.
- Princess Summer Vacation (Fake) applies 3-turn Sure Hit and Attack Up to Osakabehime’s entire party, at the cost of applying a Focus Target debuff to an enemy target for 3 turns. For the most part, this skill should be leveled second, as only the Attack Up component meaningfully increases in effectiveness when leveled. As this skill also benefits Osakabehime’s allies, however, it may be leveled first if she is to be used together with other damage dealers.
- As Osakabehime (Archer)’s primary damage boosting skill, Chiyogami Battalion Commander increases the performance of her Buster and Arts cards for 3 turns. Reducing this skill’s cooldown over that of Princess Summer Vacation (Fake) gives more personal damage for Osakabehime due to its higher overall modifier, so it should generally be prioritized first.
🖼️ Craft Essence Recommendations
As a damage dealer, Osakabehime loves Starting NP Gauge Craft Essences, preferably with NP Damage Up and Attack Up as secondary offensive effects, or to a lesser extent Buster Performance Up and Arts Performance Up. Instant Star Generation is also an option when she is to be used as a switch-in damage support.
- Kaleidoscope / The Imaginary Element (MLB) / Dragon’s Meridian (MLB): These CEs are useful regardless of whether Osakabehime is used as a main or supporting damage dealer, as the high Starting NP they give allows her to perform an early NP with little to no external support.
- Holy Night Supper / Golden Sumo: Boulder Tournament / Aerial Drive / Welcome to Oniland! / Starry Nights / First Sunrise / Partake with the King : These CEs give a respectable amount of Starting NP while also providing some offensive benefits. They are great picks in general, especially if Osakabehime is not expected to use her NP on the very first turn.
- The Black Grail: In the case that Osakabehime has to be used as a main damage dealer, the damage boost provided by the Black Grail helps her NP in taking care of stronger enemy waves, which it might have failed to defeat otherwise.
- Golden Captures the Carp / Scenic Beauty: These CEs may be used if she is used as a switch-in Servant (which typically happens when her party-wide Sure Hit buff is needed).
- Joint Recital / Victor of the Moon / Limited/Zero Over / True Samadhi Fire / Verdant Sound of Destruction: These CEs offer high direct offensive benefits in exchange for a lack of Starting NP; as such, they should be used only with a well-supported team, or alternatively when other Starting NP CEs are somehow unavailable.