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Lancer
Enkidu
# 143
CardType
4
CardType
5
CardType
1
CardType
6
CardType
NP
5
Attribute
Alignments
Neutral Balanced
NPGainNP Gain
0.53%
NPGainNP when Attacked (%)
4%
NPGainStar Absorption
90%
NPGainStar Generation per Hit
12%
NPGainInstant Death Chance
28%
Attack
Base1,666
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Max10,780
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Lv 10011,800
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Lv 12013,851
HP
Base2,244
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Max15,300
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Lv 10016,762
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Lv 12019,699

Traits

Heaven or Earth
Humanoid
Servant
Weak to Enuma Elish
Feminine Appearance

Tags

Tag Icon
Self Buster Up
Tag Icon
Self Quick Up
Tag Icon
Self Arts Up
Tag Icon
Crit Rate Down
Buff Removal (Evade/Invincible)
Tag Icon
Self Evade
Tag Icon
Self Heal
Self Debuff Clear
Tag Icon
ST Buster NP
Tag Icon
Stun
Tag Icon
DEF Down
Tag Icon
Anti-Threat to Humanity ATK Up
SkillIcon
Transformation A
Increase own Buster Card effectiveness (1 turn). Randomly increase own Quick or Arts Card effectiveness (1 turn).
Available from the start
SkillIcon
Presence Detection A+
Decrease Critical Rate for a single enemy (3 turns). Remove Evasion Buffs from a single enemy.
Unlocks after 1st Ascension
SkillIcon
Presence Detection A++

Decrease Critical Rate for a single enemy (3 turns). Remove Evasion Buffs from a single enemy. Apply Evade to self (1 turn). ▲

Upgrade via Rank Up Quest 1
SkillIcon
Perfect Form A
Recover own HP. Remove own Debuffs.
Unlocks after 3rd Ascension
SkillIcon
Peoples' Wisdom A+

Recover own HP. Remove own Debuffs. Increase own NP Gauge. ▲

Upgrades after Rank Up 2. (Not available, ETA 12/2024)

Append Skills

SkillIcon
Extra Attack Boost
Increase own Extra Attack Card effectiveness.
SkillIcon
Load Magical Energy
Begin battle with NP Gauge charged.
SkillIcon
Anti-Berserker (ATK Up)
Deal extra Special ATK damage to [Berserker] class enemies.
SkillIcon
Special Attack Technique Improvement
Increase own Critical Strength.
SkillIcon
Skill Reload
When using a skill, reduce the cooldown for the skill by 1 turn for the first time the skill is used per battle (Only 1 time per skill). Lv 1-5: 1 skill Lv 6-9: 2 skills Lv10: 3 skills

Class Skills

SkillIcon
Magic Resistance A
Increase your Debuff Resist by 20%.

Noble Phantasm

Enuma Elish (Enkidu)A++
Deal significant damage to a single enemy. 500% Chance to inflict Stun to a single enemy with [Divine] trait (1 turn).
<Overcharge>
Decrease DEF for a single enemy (3 turns). [Activates first]
Enuma Elish (Upgrade 1, Enkidu)EX
Upgrade via Interlude 2 (Available 8/2021)

Deal significant damage to a single enemy.▲ 500% Chance to inflict Stun to a single enemy with [Divine] trait (1 turn).Deal 200% extra Special Attack damage to Threat to Humanity enemies.▲

<Overcharge>

Decrease DEF for a single enemy (3 turns). [Activates first]▲

Ascension
QP
x4,400,000
Skill
QP
x54,400,000
Append Skill
QP
x54,400,000
Ascension + Skill
QP
x58,800,000
Total
QP
x113,200,000

The androgynous warrior of the Epic of Gilgamesh finally joins their friend under normal conditions. Enkidu can be described as a self-sufficient boss battler who fares especially well against Divine enemies, given that Enkidu’s Noble Phantasm can stun them. Furthermore, Enkidu can unleash Enuma Elish relatively quickly due to a combination of amazing hit counts (especially the 5-Hit Arts) and good NP gain. Those same hit counts also allow them to be a serviceable star generator, enabling crits for the party and, with a little luck, themselves. Additionally, Enkidu is very durable, with a high HP total which they can restore up to two-thirds of with a massive self-heal and debuff clear. Add in a steroid skill for their NP and Brave chains, and Enkidu can even attempt to fight Archer bosses by themselves.

However, Enkidu’s overall damage output isn’t that high compared to other 5-Star Lancers, relying more on the disruptive ability of their NP stun rather than sheer damage itself to slightly stall. Enkidu’s primary survival skill, their heal, also comes at an extremely high cooldown. They also lack any dodge or invulnerability skills before their Rank Up Quest, relying on a high HP pool until then instead. Finally, despite being able to generate critical stars, Enkidu’s lower star weight value doesn’t consistently give opportunities to use said stars, nor does Enkidu have skills which increase critical damage. Thus, though Enkidu can attempt to take down enemies by themselves, they fare better with teammates who can either increase their damage output or protect them.

🟢 Strengths

Consistent ST NP Damage

With good NP gain and multiple-hit Arts and Quick cards, most Brave chains will generate a good amount of NP gauge for Enkidu. Additionally, their ability to generate critical stars from those hits can also help them crit on occasion, increasing their overall NP generation even further. The ability of their first skill to also buff either Quick or Arts in addition to Buster makes Enkidu’s Brave chains all the more potent, if a bit reliant on drawing the right card buff for the situation.

Niche Against Divine Enemies

With a Noble Phantasm designed to stun enemies with the Divine attribute (of which there are a good amount), Enkidu is one of the best Servants to use against them.

Potential as Solo/Anchor Servant

In solo situations Enkidu’s Brave chains and the multiple hits of their Arts, Quick, and Extra cards give them constant NP gain as well as critical stars no one else is competing for. Thus, Enkidu has very good potential in solo lineups or as a “last stand” Servant due to how good their Brave chain is. Post-Rank Up, the addition of an Evasion to Enkidu’s skill set makes them incredible at surviving for a long period by themself. Doubly so against Divine opponents where Enkidu can stun them between skill cooldowns as well.

Good Survivability

Enkidu is a very spongy Servant, with a high HP total and a heal+debuff removal skill. They also have a critical chance reducing skill which is useful against the crit-happy Archer class. Enkidu becomes even more resilient after their Rank Up Quest.

🔴 Weaknesses

Mediocre Damage

As a single-target Servant, Enkidu’s overall damage output is average with a not-so-high attack stat. This is despite having the 1.05x Lancer attack modifier, a defense down that activates pre-NP, as well as a direct damage steroid. Additionally, though Enkidu can generate stars, their low star weight prevents them from consistently critting.

Lack of Hard Defenses until Rank Up

While initially very tanky, once Enkidu uses their healing skill once, its infamously long cooldown prevents Enkidu from realistically using it more than once in a battle. Healing skills are also very ineffective against opponents that can straight up destroy Enkidu in a single NP.

Team Composition Difficulty

Given their more unique card set and kit, Enkidu has more trouble finding a cohesive team composition which plays off their strengths (partly because they’re semi-self reliant). Enkidu’s CE selection also is a bit more niche and needs more thought put into it.

Level Up Skill Recommendations

HighSkillIcon
Transformation A
Increase own Buster Card effectiveness (1 turn). Randomly increase own Quick or Arts Card effectiveness (1 turn).
MedSkillIcon
Presence Detection A+
Decrease Critical Rate for a single enemy (3 turns). Remove Evasion Buffs from a single enemy.
LowSkillIcon
Perfect Form A
Recover own HP. Remove own Debuffs.

Owing to their average attack, Enkidu wants to find ways to increase their overall damage output by either increasing their damage or living long enough to deal more damage. The skill level up priority reflects this need.

  • Leveling Transformation first is ideal as it helps Enkidu with their mediocre damage output by buffing both their NP and even their Brave chains if RNG favors them.
  • After Enkidu’s Rank Up, Presence Detection is one of the few Dodge skills on a 5-turn cooldown at max rank. Furthermore the high value of the critical chance down, even at base, is already potent enough to shut down most Assassins from unleashing critical hits. Besides the critical chance decrease, the Evasion buff removal only comes in handy in situational cases. Level this second. 
  • Finally, Perfect Form should be prioritized second mostly to increase the heal amount, and decrease the cooldown. Hopefully the decreased cooldown allows Enkidu to actually use the skill more than once in a battle if need be, but do not count on it.

🖼️ Craft Essence Recommendations

As Enkidu has an average attack stat, they can opt to boost NP damage by using Buster Performance CEs or from simple NP damage boosting CEs. Additionally, with their good critical star generation, Enkidu can also increase their critical star weight to increase their chances to use said stars. Note that given their scattered kit, Enkidu generally fares better with more generic buffs, such as NP Damage Up, Attack UpCritical Star Gathering, NP Gain Starting NP Gauge and so on.

  • Black Grail/Cute Orangette/Heaven’s Feel/ Holy Night Supper: One advantage of these CEs over plain Buster performance CEs is that their buffs stack multiplicatively with all of Enkidu’s steroids. Black Grail synergizes somewhat better with Enkidu as they have a heal to compensate for the constant damage per turn demerit.
  • Conversation on the Hot Sands: Conversation on the Hot Sands is an excellent CE for longer fights in a team setting, providing both crit damage and critical gathering. 
  • Fondant au Chocolate: For any Anti-Divine purposes, this CE is amazing and very easy to use. The bonus damage scales very well. 
  • Golden Sumo: Boulder Tournament: Given Enkidu’s less focused kit when it comes to dishing out damage, a generic attack up buff may be more useful as it covers all of their options. The Starting NP Gauge can allow for an early stun on a Divine target, if necessary.
  • Present for My Master: This is a more specialized choice, as this CE increases Enkidu’s critical star gather rate while also buffing their already huge heal, allowing for more consistent Brave chain damage as well as sustain.
  • Joint Recital/ Victor of the Moon: If only for the fact that Enkidu has a Buster NP, hybrid Buster performance CEs may be situationally useful. These two increase critical damage as well, compensating for Enkidu’s lackluster critical damage.
Analysis by:

Interlude Quests

QuestRequirementsReward
Chapter Completion:Shinjuku
Ascension:2
Bond:4
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Chapter Completion:
Ascension:4
Bond:0
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Skill 2
Chapter Completion:
Ascension:2
Bond:5
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Chapter Completion:Fuyuki
Ascension:4
Bond:0
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Skill 3
Cost16
GrowthReverse S
Instant Death Chance28
Damage Distribution Quick10,20,30,40
Damage Distribution Arts6,13,20,26,35
Damage Distribution Buster100
Damage Distribution Extra4,9,14,19,23,31
Damage Distribution NP6,13,20,26,35

Bond

Bond Lv12345678910
Bond EXP3,5008,5007,0006,0002,500292,500360,000340,000320,000315,000
Flower of Humbaba
Flower of Humbaba
When equipped on Enkidu, Recovers party's HP by 500 every turn while they are on the field.
IllustratorShizuki Morii
Seiyuu (CV)Yu Kobayashi
AKA/Alias/NicknamesChains of Heaven
Country/Place of OriginMesopotamia
Release Date (NA)12/5/2018

Parameters

STR
?
END
?
AGL
?
MP
?
LUK
?
NP
A++

Valentine's CE

White Flower
White Flower
Red Flower
Red Flower
Non-Limited -Available in the general summoning pool.

Future Banners

Banner (Add 2 years for NA Date)JP Period